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Cronus-TalentForge-0.13.3 icon

TalentForge

Passive talent tree with 13 branches, ranks and configurable points per level, boss and prestige. Requires SkillsReworked.

By Cronus
Date uploaded 2 weeks ago
Version 0.13.3
Download link Cronus-TalentForge-0.13.3.zip
Downloads 170
Dependency string Cronus-TalentForge-0.13.3

This mod requires the following mods to function

ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
M2Valheim-SkillsReworked-2.2.0 icon
M2Valheim-SkillsReworked

RPG-style leveling and prestige for Valheim. Earn XP for a new Level skill and spend your points on attributes that drive your skills (including modded skills). Full controller support.

Preferred version: 2.2.0

README

TalentForge

A passive talent tree for Valheim, in the style of a skill-tree network. Spend talent points on a map of nodes; every node you take must touch the start or a node you already own.

Talent points come from SkillsReworked: your level, the bosses you defeated and your prestige rank. How many points each one gives is configurable.

Features

  • 13 branches: Swords, Knives, Axes, Maces, Bows, Crossbows, Elemental Magic, Blood Magic, Mining, Woodcutting, Farming, Cooking and Fishing. Neighbouring branches are joined by crossroads of basic attributes, so you can mix builds.
  • Ranks: notable nodes take up to 3 points and keystones up to 2 (configurable).
  • Effects: damage per weapon or spell school, max health / stamina / eitr, run speed, armor bonus (a percentage of the armor from your equipment), experience gained, life steal, health and stamina regeneration, elemental resistance, chance to not use ammo, pickaxe and axe damage on rocks and trees, harvest yield, food duration and fishing skill.
  • A real network: pan with the mouse, zoom with the wheel toward the cursor, hover a node for its details, left click to take it, right click to refund it.
  • Keystone perks: the keystone at the end of every branch carries a unique effect, for example every 5th sword hit deals extra damage, axes execute weakened enemies, mining restores stamina, cooking heals instantly and swimming costs less stamina.
  • Search: a search box that highlights matching nodes.
  • Totals: a panel that sums all your bonuses and previews what the node under the mouse would add.
  • Builds: five slots per character, plus export and import codes to share builds.
  • Languages: English and Portuguese built in; the window follows the game language and falls back to English (option Language). Add any other language with a file TalentForge.<code>.txt in the config folder (one English text=Translation per line).
  • Respec any time with the button in the window.
  • A Talents button in the inventory, next to Skills, and a hotkey (default F7).
  • Lock to server (optional): the server keeps every player's tree and gives it back when they join.

Controls

Action How
Open / close F7 (changeable) or the inventory button
Take a node (or add a rank) Left click
Refund a node (or remove a rank) Right click
Pan Drag
Zoom Mouse wheel, or the + / - buttons

Configuration

Everything is in BepInEx/config/cronus.talentforge.cfg (or in the Configuration Manager). Values marked Synced with Server are set by the server admin:

  • points per level, per boss and per prestige rank
  • point cost of minor, notable and keystone nodes, and how many ranks they accept
  • the value of one minor node for every effect, and the multipliers of notable and keystone nodes
  • Lock talents to server

Multiplayer

Install the same version on the server and on every client. Damage, armor and resistance bonuses use the talents each player has, so everyone must have the mod.

Console commands (cheats must be on)

tf_points, tf_nodes, tf_take <id>, tf_free <id>, tf_respec.

Requirements

  • BepInExPack Valheim
  • Jotunn
  • SkillsReworked

CHANGELOG

Changelog

0.13.3

  • The window now follows a language change made while it is open (it is rebuilt with the new texts).

0.13.2

  • Removed the Next button.

0.13.1

  • Removed the branch filter button.
  • The window follows the game language and is rebuilt when it changes; texts without a translation stay in English.

0.13.0

  • Every branch keystone now has a unique perk (every 5th sword hit, crouching melee bonus, execute, stagger, long-range bonus, opener, spell echo, eitr siphon, stamina on mining, health on chopping, double harvest, instant heal from food, cheaper swimming).
  • Search box.
  • Totals panel that sums all your bonuses and previews the gain of the node under the mouse.
  • Five build slots per character plus export and import codes.
  • Portuguese translation (Language option: auto, en, pt; extra languages with a TalentForge..txt file).

0.12.0

  • First public release.
  • 13 branches, crossroads of basic attributes, ranks for notable and keystone nodes.
  • Lock talents to server option.