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CyberFire-ReviveAlliesRevived-0.1.0 icon

ReviveAlliesRevived

Unofficial Valheim 1.0.7 test port of ReviveAllies. Revive downed allies before their revive window expires.

Date uploaded a month ago
Version 0.1.0
Download link CyberFire-ReviveAlliesRevived-0.1.0.zip
Downloads 35
Dependency string CyberFire-ReviveAlliesRevived-0.1.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Revive Allies Revived

Unofficial test port for Valheim 1.0.7.

This package is based on ReviveAllies 0.3.4 by Andres Valdes and has been minimally updated so it compiles and loads on Valheim 1.0.7 / Unity 6.

Current status

  • Compiles against Valheim 1.0.7.
  • Loads successfully through BepInEx 5.4.23.5.
  • Multiplayer revive flow is still being tested.

Do not treat this build as fully validated until the full two-player revive/death/tombstone flow has been tested.

What it does

When a player would die, they can enter a temporary downed state with a green marker. Another player can revive them before the revive window expires.

  • Hold Use (E) on a downed player's marker to revive them (4 seconds by default).
  • The revive window is 30 seconds by default.
  • A downed player can hold Use (E) to give up early.
  • Revived players return at 25% health.
  • The host/server controls the revive settings.

Configuration

Created on first launch:

BepInEx/config/com.andres.reviveallies.cfg

Settings:

  • Revive.Mode — Hold or Press.
  • Revive.HoldTimeSeconds — revive channel time.
  • Revive.WindowSeconds — time a player stays revivable.

Valheim 1.0 port changes

This test build includes the minimal compatibility changes required by Valheim 1.0.7:

  • Implemented the new Hoverable.GetHoverOffset() requirement.
  • Updated the obsolete ZSocket2.StartHost(port) compile path used by the project's test/network backend code.
  • Built against the current Valheim 1.0.7 assemblies and BepInExPack Valheim 5.4.2350.

Important

This is an unofficial derivative/test build, not an official release from the original ReviveAllies author.

Original project/source: https://github.com/andres-valdes/revival-revived

CHANGELOG

Changelog

0.1.2

  • Added Discord contact information for feedback and contact from the original author.
  • No gameplay changes from 0.1.1.

0.1.1

  • Added prominent credit to Ratzu, the original creator of ReviveAllies.
  • Clarified that this package is an unofficial Valheim 1.0 compatibility port.
  • No gameplay changes from 0.1.0.

Changelog

0.1.0

  • Unofficial test port of ReviveAllies 0.3.4 for Valheim 1.0.7.
  • Added compatibility for the new Hoverable.GetHoverOffset() interface member.
  • Updated the project's ZSocket2.StartHost compile path for the current Valheim API.
  • Updated BepInExPack dependency to 5.4.2350.
  • Verified that the plugin compiles and loads successfully on Valheim 1.0.7.
  • Full multiplayer revive-flow validation is still pending.