You are viewing a potentially older version of this package. View all versions.
DFG-CraftingBrowser-1.0.0 icon

CraftingBrowser

A searchable, tabbed crafting browser that overlays your inventory. Browse every recipe by category or by search at any crafting station, instead of scrolling one long list.

By DFG
Date uploaded 2 weeks ago
Version 1.0.0
Download link DFG-CraftingBrowser-1.0.0.zip
Downloads 197
Dependency string DFG-CraftingBrowser-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

Crafting Browser

Stop scrolling. Crafting Browser adds a searchable, tabbed catalogue over your inventory panel, so you can find a recipe by name or browse it by category instead of working down one long list.

A Valheim BepInEx 5 plugin built on Jotunn.

Features

  • Seven tabs — All, Weapons, Tools, Armor, Food & Drink, Materials, Furniture — each with its own subcategory sidebar.
  • Search filters recipes as you type.
  • Three visibility modes: Unlocked (what you've learned), Craftable Here (what this station can actually make right now), and All.
  • Ingredient details on every recipe, including what you're missing.
  • Real crafting, not a mock-up. The button hands the recipe back to the vanilla game, so craft timers, resource consumption, queueing multiple crafts, upgrading and cancelling all behave exactly as they normally do.
  • Opens on its own when you press E at a crafting station, or anywhere via F9.
  • Works with modded stations and recipes — anything registered in the game's ObjectDB.

Requirements

Installation

  1. Install through your mod manager (recommended).
  2. Manual: place CraftingBrowser.dll and categories.json into BepInEx\plugins\CraftingBrowser\.

Both files are needed. The plugin writes a default categories.json for you if it is missing, but shipping it means the table is already correct on first launch.

How to Use

  1. Walk up to a crafting station and press E, or press F9 anywhere.
  2. Pick a tab, then a subcategory, or type in the search box.
  3. Switch visibility with Unlocked / Craftable Here / All.
  4. Click a recipe and craft it as normal.

Customising the categories

categories.json sits next to the plugin and is plain, readable JSON:

{
  "tabs": [
    {
      "id": "weapons",
      "label": "Weapons",
      "categories": [
        {
          "id": "polearms",
          "label": "Polearms & Spears",
          "match": [ "poleaxe", "spear", "atgeir" ],
          "itemTypes": []
        }
      ]
    }
  ]
}
  • match holds substrings tested against the recipe's internal name — the lowercase m_name from the game files, not the display name.
  • itemTypes holds ItemDrop.ItemData.ItemType names, for when a name match would be too broad.
  • Order is priority: the first match wins. That is why polearms sits above axes — "poleaxe" contains "axe", so the reverse order would swallow every polearm.
  • Anything that matches nothing lands in a synthetic Other bucket in the first real tab, so no recipe ever silently disappears. The count of matched versus total recipes is written to the log on startup.

Edits are picked up automatically within a couple of seconds; no restart needed. If an edit leaves the file with no tabs at all, the previous table is kept rather than replacing a working layout with an empty one.

Configuration

<BepInEx>\config\com.dfg.craftingbrowser.cfg, section General:

Key Default Meaning
Enabled true Master switch.
OpenOnStationInteract true Open the browser when you press E at a station.
OpenKey KeyCode.F9 Toggle the browser from anywhere. Set to None to disable.
HotReloadCategories true Re-read categories.json every couple of seconds.

Notes and limitations

  • The vanilla inventory panel still opens underneath the browser. That is deliberate: the craft timer only advances because the game's own inventory update keeps ticking the recipe, so the panel has to exist. The browser suppresses the panel's close while it is open.
  • You still need a valid crafting station even if you opened the browser with F9. The browser is a way to find things, not a way to craft without a station.
  • Compatible with DFG QoL's craft-from-containers feature.

Support

If this mod has made your journey through the Tenth World a little better, consider tossing a coin into my Ko-fi jar: https://ko-fi.com/draugrforgedgaming. Your support keeps the forge hot and the mead flowing! Skål!

CHANGELOG

Changelog

All notable changes to Crafting Browser.

1.0.0

Initial release.

  • Tabbed crafting browser overlaying the vanilla inventory panel, with seven top-level tabs (All, Weapons, Tools, Armor, Food & Drink, Materials, Furniture) and a subcategory sidebar on each.
  • Search box filtering the recipe list as you type.
  • Three visibility modes: Unlocked, Craftable Here and All.
  • Ingredient detail per recipe, including what is missing.
  • Crafting delegated back to the vanilla game, so timers, resource consumption, multi-craft, upgrades and cancel all behave normally.
  • Opens on E at a crafting station, or from anywhere with F9.
  • Category table in a user-editable categories.json beside the plugin, hot-reloaded every couple of seconds, with first-match-wins ordering and a synthetic Other bucket so no recipe is dropped.
  • Works with modded stations and recipes, since it reads the game's own ObjectDB.
  • Harmony patching wrapped so one bad patch target cannot take the rest of the mod — or DFG QoL's patch set — down with it.
  • Reflection failures leave browsing working and disable crafting rather than throwing.