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DadsEPI
An independently implemented extended player inventory for Valheim 1.0.
| Date uploaded | 8 hours ago |
| Version | 0.1.0 |
| Download link | Dad_Is_Bored-DadsEPI-0.1.0.zip |
| Downloads | 70 |
| Dependency string | Dad_Is_Bored-DadsEPI-0.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
DadsEPI
DadsEPI is an independently implemented extended player inventory for Valheim 1.0.
Features
- Configurable general inventory rows.
- Dedicated typed equipment slots.
- Dedicated quick-use slots with configurable hotkeys.
- Native Valheim character-inventory serialization.
- Reserved slots excluded from automatic pickup placement.
- Container and crafting compatibility through the standard
InventoryAPI.
Default controls
- Quick slot 1:
Z - Quick slot 2:
X - Quick slot 3:
C
Controls and row counts can be changed in BepInEx/config/com.dadisbored.dadsepi.cfg after the first launch.
Installation
Install through a Thunderstore-compatible mod manager. For manual installation, place DadsEPI.dll under BepInEx/plugins/DadsEPI/.
Compatibility
DadsEPI is a client-side inventory owner. Do not run it alongside AzuExtendedPlayerInventory, EquipmentAndQuickSlots, or another mod that changes player inventory dimensions or owns equipment slots.
This prerelease targets Valheim 1.0.12 and BepInEx 5.4.2350. Back up the character before testing inventory-layout prereleases.
Source: GitHub
CHANGELOG
Changelog
1.0.1
- Reduced the in-game quick-slot HUD label size to 11 pixels.
- Disabled quick-slot label wrapping and widened the label bounds so shortcut text remains horizontal.
1.0.0
- Published the first stable DadsEPI release for Valheim 1.0.12.
- Includes the separate labeled equipment grid, configurable accepted-prefab lists, optional equipment compartments, configurable quick slots, movement-compatible quick-slot hotkeys, and native-sized inventory defaults developed through versions 0.1.0 through 0.3.2.
- Automatically routes newly acquired accepted equipment into its matching empty dedicated slot and equips it when the Auto-Equip setting is enabled; occupied dedicated slots are left unchanged.
0.3.2
- Changed quick-slot shortcut detection so held movement, sprint, crouch, and other unrelated keys do not block activation.
0.3.1
- Hid unused padding cells in the final internal equipment-storage row so they cannot appear outside the inventory or equipment panel.
- Restored hidden cells and removed slot labels when the visual layout resets.
0.3.0
- Moved the equipment grid outside the inventory hierarchy and positioned it directly to the inventory's right side.
- Added the default Head, Chest, Legs, Back, Wisplight, Wishbone, Crypt Key, Arrows, Shield, and Utility slots in that order.
- Added individual toggles for Wisplight, Wishbone, Crypt Key, Arrows, Shield, and Utility slots.
- Replaced the combined custom-slot definition with ten paired Name and Items settings using exact comma-separated prefab names.
- Preserved original inventory-cell parents and positions when switching panel modes.
0.2.0
- Changed the default ordinary inventory expansion from two rows to zero.
- Preserved Valheim 1.0's native
invrowsvalue separately from DadsEPI storage rows. - Replaced the combined generic grid with a labeled separate equipment and quick-slot panel.
- Added Head, Chest, Legs, Back, Utility, Trinket, Wishbone, and Demister slots.
- Added zero-to-eight configurable quick slots with eight configurable hotkeys and HUD labels.
- Added configurable custom equipment slots, removed slots, panel mode, HUD layout, scale, position, and drag controls.
- Added a dedicated quick-slot HUD and retained standard inventory serialization.
0.1.0
- Added configurable general inventory rows.
- Added typed equipment slots.
- Added configurable quick-use slots.
- Added reserved-slot placement validation.
- Added native inventory serialization and load-time sizing.