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DaraoDesigns-EpicLootRaritySets-0.1.22 icon

EpicLootRaritySets

Custom EpicLoot rarity set progression for Fran.

Date uploaded a month ago
Version 0.1.22
Download link DaraoDesigns-EpicLootRaritySets-0.1.22.zip
Downloads 88
Dependency string DaraoDesigns-EpicLootRaritySets-0.1.22

This mod requires the following mods to function

Alpus-NorseDemigods-1.7.1 icon
Alpus-NorseDemigods

Play as a demigod, chosen from a daughter or son of Odin, blessed with the powers of the gods. This mod adds unique classes with magic, spells, abilities, items and more.

Preferred version: 1.7.1
RandyKnapp-EpicLoot-0.14.5 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.14.5
Radamanto-Bestiary-1.1.9 icon
Radamanto-Bestiary

Addition of new creatures with customizable spawn, biome, damage, and behavior attributes.

Preferred version: 1.1.9

README

EpicLootRaritySets

Mod BepInEx para Valheim que extiende EpicLoot con progresion de sets por rareza, arquetipos de equipo completos y habilidades especiales asociadas a sets completos.

El objetivo principal es que toda la configuracion viva del mod viaje dentro de la DLL: al arrancar, el mod puede regenerar las configs de EpicLoot y NorseDemigods necesarias en BepInEx/config, evitando tener que copiar JSON/CFG a mano en el servidor.

Dependencias

  • RandyKnapp-EpicLoot es dependencia obligatoria.
  • Alpus-NorseDemigods es dependencia opcional, usada como puente para algunas habilidades visuales y mecanicas.
  • BetterArchery es opcional, pero si esta instalado el prefab LeatherQuiver queda integrado como pieza encantable de los sets de arquero desde Epic en adelante.

Que hace

  • Anade sets personalizados para las rarezas Magic, Rare, Epic, Legendary, Mythic y Ancient.
  • Convierte tiradas naturales de EpicLoot en piezas de set segun rareza.
  • Anade pools de equipo por progresion de bosses y tiers.
  • Anade buffs de set completo con el nombre base del set, sin rareza. Por ejemplo, MagicFrostbrand, Frostbrand, MythicFrostbrand y AncientFrostbrand activan el buff Frostbrand.
  • Usa el buff de set completo como bandera para activar habilidades especiales.
  • Integra y neutraliza partes de NorseDemigods cuando toca: bloquea su seleccion/clases/UI/input cuando nuestras habilidades usan sus habilidades como puente.
  • Genera automaticamente configs gestionadas desde recursos embebidos en la DLL.

Configs gestionadas por la DLL

Con Generate Managed Config Files = true, el mod sincroniza estos archivos al cargar:

  • config/EpicLoot/raritysets.json
  • config/EpicLoot/baseconfig/legendaries.json
  • config/EpicLoot/baseconfig/loottables.json
  • config/EpicLoot/baseconfig/iteminfo.json
  • config/EpicLoot/baseconfig/magiceffects.json
  • config/EpicLoot/baseconfig/adventuredata.json
  • config/EpicLoot/bosssetdrops.json
  • config/NorseDemigods.cfg

Si un archivo existe y es distinto, primero se crea un backup con sufijo .bak-fran-managed-... y luego se escribe la version embebida.

Para despliegue en servidor, normalmente basta con subir la DLL nueva y reiniciar.

Probabilidades de sets naturales

El mod puede convertir drops magicos normales en piezas de nuestros sets:

  • Magic: 12%
  • Rare: 10%
  • Epic: 8%
  • Ancient: 5%

Legendary y Mythic se gestionan mediante las secciones generadas de EpicLoot y sus pools propios.

Arquetipos de sets

Los sets funcionan como "clases por equipo": al completar todas las piezas necesarias para el ultimo bonus disponible, el personaje obtiene un buff activo con el nombre del set.

Heimdall

Tanque de escudo. Usa escudo, arma de una mano y armadura defensiva.

Escala alrededor de:

  • Poder de bloqueo.
  • Menor coste de stamina al bloquear.
  • Fuerza de bloqueo.
  • Salud maxima.
  • Bulwark, ReflectDamage, Undying e Immovable en rarezas altas.

Ragnar

Berserker de hachas. Pensado para pegar fuerte, sostenerse con robo de vida y sobrevivir al coste de vida de ataques sangrientos.

Incluye:

  • Hacha / hachas como pieza principal.
  • LifeSteal en el arma en todas las rarezas.
  • ModifyAttackHealthUse = 50 en el arma para reducir coste de vida de ataque.
  • Vida plana extra en Magic.
  • En Ancient, el ultimo bonus pasa a Undying.

Hraesvelgr

Arquero fisico. Centrado en arco, stamina, velocidad de disparo y control del proyectil.

Incluye:

  • AddBowsSkill.
  • Menor coste de stamina al tensar arco.
  • Velocidad de proyectil.
  • Cadencia de disparo.
  • TripleBowShot, Executioner y dano fisico en rarezas altas.
  • LeatherQuiver de BetterArchery como pieza de set desde Epic en adelante.

Solomon Kane

Ballestero. Orientado a disparos pesados, virotes explosivos y recarga rapida.

Incluye:

  • AddCrossbowsSkill.
  • ExplosiveArrows.
  • TripleBowShot.
  • QuickDraw.
  • Cadencia y velocidad de proyectil en rarezas altas.

Empieza en Rare; no tiene version Magic.

Nott

Duelista de cuchillos y sigilo. Busca acercarse, castigar objetivos vulnerables y potenciar dano sobre stagger.

Incluye:

  • Reduccion de ruido.
  • Duelist.
  • Dano y duracion de stagger.
  • Opportunist.
  • Movimiento, esquiva y piezas ligeras.

Seidr

Mago elemental. Set de bastones centrado en eitr, regeneracion y ritmo de casteo.

Incluye:

  • Eitr maximo.
  • Regeneracion de eitr.
  • Menor coste de eitr al atacar.
  • Cadencia de magia.
  • DoubleMagicShot.
  • AddElementalMagicSkill y ModifyElementalDamage en rarezas altas.

Empieza en Rare; no tiene version Magic.

Helveig

Mago de sangre. Enfocado a Blood Magic, invocaciones, salud y coste de vida.

Incluye:

  • AddBloodMagicSkill.
  • Menor coste de eitr.
  • Salud maxima y regeneracion.
  • Dano y vida de invocaciones.
  • ModifyAttackHealthUse = 50 en el baston de sangre.
  • Bonus Ancient de ModifyAttackHealthUse.

Moonvein

Arquero magico. Mezcla arco, eitr y magia elemental.

Incluye:

  • Arco Moonbow.
  • SpellSword.
  • EitrLeech.
  • AddBowsSkill.
  • IncreaseEitr.
  • AmmoConservation = 100 en todos los Moonbow generados.
  • Coste de eitr por disparo segun rareza, reducido por ModifyAttackEitrUse.
  • LeatherQuiver como pieza desde Epic en adelante.

Tiene habilidades propias al completar el set.

Frostbrand

Espadachin magico de arma a dos manos. Usa espada, eitr, robo de eitr y dano elemental.

Incluye:

  • SpellSword.
  • EitrLeech.
  • ModifyAttackEitrUse.
  • AddSwordsSkill.
  • Dano elemental y frost.
  • IncreaseEitr = 100 en el arma para que SpellSword pueda atacar aunque el personaje no tenga eitr base.

Tiene habilidades especiales usando NorseDemigods como puente.

Thor

Set Epic especial de hacha arrojadiza y tormenta.

Incluye:

  • Hacha arrojadiza.
  • Recall del arma.
  • Dano de rayo.
  • ChainLightning.

Floki

Set Epic especial de constructor.

Incluye:

  • Martillo de construccion.
  • FreeBuild.
  • Distancia de construccion.
  • Peso/carga.
  • Stamina y herramientas duraderas.

Habilidades de Frostbrand

Se activan cuando el personaje tiene el set Frostbrand completo. El buff activo se llama Frostbrand.

Estas habilidades usan implementaciones de NorseDemigods como puente, pero consumen eitr del jugador, no energia de NorseDemigods.

  • Mouse3: Dash de Freyja.

    • Coste: 20 eitr.
    • Cooldown: 10s.
    • Usa el dash real de NorseDemigods.
  • Mouse4: Holy Strike de Eir.

    • Coste: 20 eitr.
    • Cooldown: 6s.
    • Dano de fuego + espiritu.
  • Bloquear + Mouse4: Holy Sun de Eir.

    • Coste: 35 eitr.
    • Cooldown: 10s.
    • Area de fuego + espiritu.

Mientras Frostbrand esta activo, el mod suprime la UI, energia, clases e input propios de NorseDemigods para que el jugador no tenga que jugar realmente una clase de Norse. Solo se reutilizan sus habilidades.

Habilidades de Moonvein

Se activan cuando el personaje tiene el set Moonvein completo. El buff activo se llama Moonvein.

Disparos cargados

Cada tercer disparo consecutivo con el Moonbow lanza un hechizo aleatorio desde el arco y reinicia el contador.

Probabilidades:

  • Acid Bolt: 40%.
  • Lightning Bolt: 40%.
  • Fireball: 20%.

Escalado:

  • Acid Bolt: veneno 20 + 0.5 por nivel de Magia elemental.
  • Lightning Bolt: rayo 28 + 0.65 por nivel de Magia elemental.
  • Fireball: fuego 38 + 0.8 por nivel de Magia elemental.

Estos danos pasan por modificadores de EpicLoot como ModifyDamage y ModifyElementalDamage.

Meteor

Hotkey: Mouse3.

  • Coste: 45 eitr.
  • Cooldown: 10s.
  • Rango: 60.
  • Dano: fuego + contundente, cada tipo 70 + 1.2 por nivel de Magia elemental.
  • Impact force: 80.
  • Tambien recibe modificadores de dano de EpicLoot.

Summon Wolf

Hotkey: Mouse4.

  • Coste: 40 eitr.
  • Cooldown/duracion: 60s.
  • Invoca el lobo espectral usado por Spirit Caller.
  • La invocacion es temporal: desaparece al terminar su duracion.
  • Nivel: 1 + 1 cada 35 niveles de Magia elemental.
  • Nivel maximo: 3.
  • Dano de corte: (8 + 0.35 por nivel de Magia elemental) x (1 + 25% por nivel extra del lobo).

LeatherQuiver de BetterArchery

El prefab LeatherQuiver queda tratado como pieza Utility para EpicLoot y entra en loot desde Epic en adelante.

Sets que lo usan:

  • EpicHraesvelgr
  • Hraesvelgr
  • MythicHraesvelgr
  • AncientHraesvelgr
  • EpicMoonvein
  • Moonvein
  • MythicMoonvein
  • AncientMoonvein

La progresion actual conserva el numero de piezas necesarias por rareza, postergando piezas menos importantes:

  • Epic: entra LeatherQuiver antes que la capa.
  • Legendary: recupera capa y mantiene LeatherQuiver.
  • Mythic: anade WindGauge/MoonLens.
  • Ancient: anade WispFeather/MoonWisp.

Cambios de EpicLoot incluidos

La config generada tambien ajusta efectos y pools:

  • Efectos de arco/ballesta extendidos para Bows y Crossbows.
  • ModifyAttackEitrUse disponible en Magic con valores bajos.
  • LifeSteal permitido en Magic para nuestros casos de balance.
  • IncreaseEitr permitido en armas de una y dos manos.
  • FreeBuild permitido en Epic para Floki.
  • Ajustes de exclusividad entre SpellSword, Duelist y EitrWeave.
  • Pools de loot por rareza para piezas de set.
  • Pools de bosses para empujar la progresion de equipo por etapa.
  • Tienda/adventure data con piezas generadas.

Configuracion principal

Archivo:

config/fran.mods.epiclootraritysets.cfg

Opciones importantes:

  • Generate Managed Config Files: escribe las configs gestionadas desde la DLL.
  • Enable Natural Drops: permite que tiradas normales de EpicLoot se conviertan en piezas de set.
  • Enable Set Activation Buffs: muestra los buffs de set completo.
  • Enable Frostbrand Abilities: activa habilidades de Frostbrand.
  • Enable Moonvein Abilities: activa habilidades de Moonvein.
  • Read Extra Sections From Legendaries Json: carga secciones extendidas de legendaries.json.
  • Read Rarity Sets Json: carga raritysets.json.
  • Read Boss Set Drop Rules: carga reglas de bosssetdrops.json.

Desarrollo

La DLL lleva las configs actuales embebidas en:

src/GeneratedConfig/

Cuando se cambien JSON/CFG manualmente y se quiera que viajen dentro del mod, hay que actualizar esos archivos generados y recompilar la DLL.

El verificador principal esta en:

tools/Verify-RecoveredRaritySets.ps1

Comprueba que los JSON parseen, que las configs principales existan y que las senales de codigo esperadas sigan presentes.

CHANGELOG

Changelog

[1.0.8] - 2026-09-22

Compatibility

  • Disabled BetterArchery's quiver inventory-slot handling from this DLL, so LeatherQuiver no longer reserves or creates the three extra quiver slots even when equipped.
  • Neutralized BetterArchery's FindEmptySlot/HaveEmptySlot quiver overrides so InventorySlots expanded cells are counted correctly during normal loot pickup instead of reporting inventory full while expanded cells are free.

UI

  • Ability and passive/orb panels now refresh their localized text when the game language changes.
  • Rarity set names shown on item names and set tooltips now switch to Spanish when the game language is Spanish.

Combat

  • Hraesvelgr Freyja Dash now uses this mod's PvP-safe trail hit instead of NorseDemigods internal path damage: crossed enemies take notable pierce damage scaling with Hraesvelgr skill and are staggered; players are affected only when PvP is active.
  • Nott Warp Strike now always staggers the empowered-hit target and slows it by 50% for 6s, while keeping the empowered hit damage multiplier.
  • Updated Active Effects and Epic Loot Rarity Sets compendium text in Spanish and English for Hraesvelgr Dash and Nott Warp Strike.
  • EpicLoot rarity set tooltips and active set effects now use the exact bonus values from the loaded set JSON, so FrostDamageAOE on MagicFrostbrand displays and applies 10% instead of falling back to another rarity/default value.

[1.0.7] - 2026-09-22

General

  • Bumped manifest.json to 1.0.7.
  • Added a safety guard around ZNetScene.RemoveObjects/destroyed ZNetView cleanup to reduce NullReferenceException crashes when leaving combat scenes quickly, especially after temporary Frostbrand lightning/passive objects.
  • Fixed EpicLoot magic set repairs so damaged magic rarity set pieces can appear as repairable and be repaired at valid stations.
  • Relaxed EpicLoot magic-effect item-type restrictions for all guaranteed rarity-set effects, so configured set-piece bonuses are no longer rejected and replaced by fallback rolls such as Luck.
  • Improved class active-effect localization refresh: active class buff names/tooltips now refresh after language changes instead of staying in the previous language.
  • Class-name buffs now show the current class skill level as their icon number and refresh as the skill levels up.
  • Updated the in-game compendium text for the latest class ability/balance changes in Spanish and English.
  • Updated class ability targeting so damage/control skills can interact with players only when PvP is active.
  • Fixed Hraesvelgr physical archer traps so they ignore players without PvP active.

UI

  • Reinforced passive stack/orb panels for classes with three-hit/passive charge mechanics so they survive equip/unequip transitions more reliably.
  • Added panel recentering when tabbing, making displaced passive/orb panels easier to recover.
  • Frostbrand Dash charge buff no longer flashes constantly; its icon text now shows seconds until the next charge only while recharging.
  • Frostbrand Dash charges and active state are reflected in the ability panel icon/buff state.
  • Added dedicated Frostbrand Dash and Dash speed-buff icons, separate from Hraesvelgr/Freyja Dash.

Ragnar

  • Added Blood Frenzy and Ragnar Crush details to the compendium active-effect text and EpicLoot rarity set descriptions.
  • Blood Surge now heals 25% of maximum health instead of 5%.
  • Ragnar Fury now grants 1% lifesteal per stack instead of 0.5%.
  • Blood Frenzy no longer costs health; it now consumes 50% of maximum stamina.
  • Updated the compendium to reflect Blood Frenzy, Blood Surge, Fury and Crush changes.

Frostbrand

  • Moved Water Sphere out of Frostbrand and into Heimdall.
  • Added Frostbrand Dash using the NorseDemigods Ability Dash bridge with the Thor/lightning theme instead of Freyja/Nature, while keeping the player-facing name as Dash.
  • Frostbrand Dash now has 3 charges and recovers one charge every 15s.
  • Frostbrand Dash now grants +50% movement speed for 3s.
  • Slash now heals the caster for 50% of actual damage dealt.
  • Thor Lightning Strike damage/root handling was reinforced: the root is applied around the impact, movement is actively locked while rooted, and the effect lasts 5s.
  • Updated Frostbrand compendium text for Dash charges, Dash speed buff, Slash healing, Lightning Strike damage and root behavior.

Heimdall

  • Added Water Sphere to Heimdall.
  • Water Sphere pull radius increased to 30m.
  • Water Sphere now keeps affected enemies pinned to the sphere until the effect ends.
  • Lightning Storm now slows hit enemies by 30% for 6s.
  • Updated Heimdall compendium text for Water Sphere and Lightning Storm slow behavior.

Hraesvelgr

  • Hraesvelgr summoned pets now remember whether they had a saddle equipped when stored, and restore that saddle state when summoned again.
  • The saddle state is persisted in config with the current tamed beast prefab, so it survives reinvocation and reloads.
  • Updated Hraesvelgr compendium text to mention saddle persistence.

Moonvein

  • Meteor now scales projectile count with Moonvein class skill: 1 meteor normally, 2 meteors from skill 60, and 3 meteors from skill 90.
  • Multi-meteor casts now land each meteor 1.5s after the previous one.
  • Extra meteors land 1m left/right of the main Meteor impact to avoid overlap.
  • Spirit Wolf now shows remaining duration seconds on both the active buff icon and the ability panel while summoned.
  • Arcane Shots now uses the same Moonvein charged-shots icon in the buff bar as it uses in the ability/orb panel.
  • Updated Moonvein compendium text to describe Meteor count thresholds.

[1.0.6] - 2026-09-18

General

  • Bumped manifest.json to 1.0.6.
  • Restored Seidr Nanocube, Elemental Shield and Frost Nova visuals to the stable 0.1.26 NorseDemigods lookup flow, then kept the current 1.0.6 costs and scaling.
  • Reduced lag when swapping sets by avoiding repeated class-buff rebuilds and repeated inactive-controller cleanup every frame.
  • Improved global pet commands: Attack now targets the aimed enemy at long visible range instead of being limited by the old short command range, and Follow now acts as passive follow until Attack or Free is selected again.
  • Added normalized class-pet scaling for Hraesvelgr, Moonvein, Helveig and Seidr summons: health, outgoing damage and damage taken reduction now scale from each pet owner's class skill with conservative adventure-friendly values instead of relying on raw prefab stats.
  • Added Hraesvelgr Tame Beast on Block + Mouse4: tames a valid beast within 10m, removes the current Hraesvelgr pet, persists the chosen prefab and makes Summon Beasts spawn that creature with Hraesvelgr pet scaling.

Helveig

  • Added Blood Aegis: healing applies a non-stacking shield to the healed target equal to 15% of the ability's potential healing for 15s, even at full health.
  • Blood Aegis now applies the Elemental Shield visual to the healed target and sends the buff/shield state to healed player clients.
  • Added Sanguine Devotion: healing stacks up to 3 for 15s; each stack grants +5% summon damage and +10% Holy Strike damage.
  • Reduced Summon Monster duration from 60s to 20s.
  • Added generated buff icons for Blood Aegis and Sanguine Devotion.

Nott

  • Moved Knife Strike to Mouse4.
  • Moved Shadow Mark to Block + Mouse4, leaving plain Mouse4 for Knife Strike.

Seidr

  • Fixed visual bugs.

Moonvein

  • New ability
  • Rework damage

Hraesvelgr

  • New ability tame pets

[1.0.5] - 2026-09-18

General

  • Bumped manifest.json to 1.0.5.
  • Updated README documentation for the current Moonvein and Frostbrand defaults.
  • Fixed EpicLoot-enchanted equipment repair checks so valid damaged magic items can be repaired at usable repair stations.
  • Reduced repeated buff/UI work for passive effects: temporary passives now keep their icon fixed while their own duration expires, instead of constantly refreshing the same icon/text.
  • Reduced runtime cost from pet and Water Sphere updates by throttling repeated area/target scans.

Frostbrand

  • Restored Water Sphere to the stable NorseDemigods flow: the mod now calls the native Norse Water Sphere and only adds the custom gravity/root behavior on top.
  • Removed the extra custom Water Sphere visual that could create a second sphere or make the visual appear in the wrong place.
  • Water Sphere gravity now runs in controlled ticks instead of scanning every frame.
  • Water Sphere now forces the native Norse sphere's destination to the aimed point, while still respecting the configured target range.
  • Updated Water Sphere Norse config defaults to Base Damage = 8 and Damage Per Level = 1.
  • Reduced Frostbrand eitr costs:
    • Water Sphere: 35 -> 20.
    • Slash: 30 -> 15.
    • Elemental Shield: 50 -> 35.
    • Thor Lightning Strike: 40 -> 25.
    • Legacy/bridged Frostbrand Dash, Holy Strike, Holy Sun and Crush costs were also migrated down.
  • Rebalanced Frostbrand damage:
    • Slash base damage reduced from 24 to 16.
    • Thor Lightning Strike increased from 8 + 1.40/level to 14 + 1.80/level.
  • Recharge buff now updates when it gains/renews charges and then expires naturally from its duration.

Moonvein

  • Added Arcane Shots: normal Moonvein bow shots add lightning and spirit damage, both scaling with Moonvein and passing through EpicLoot damage modifiers.
  • Added Moonvein Recharge, matching Frostbrand's charge style: hits build up to 5 stacks, increase all damage, and trigger guaranteed Chain Lightning at full stacks.
  • Added Spirit Wolf on Block + Mouse3: summons wolf_spiritcaller, scales health/damage with Moonvein, obeys the pet command panel, and applies death cooldown when killed.
  • Added Spirit Wolf support to pet command/enemy relationship handling.
  • Rebalanced Moonvein charged-shot projectiles:
    • Acid Bolt base damage 20 -> 40.
    • Lightning Bolt base damage 28 -> 48.
    • Fireball base damage 38 -> 58.
  • Rebalanced Moonvein active skills:
    • Meteor eitr cost 45 -> 30.
    • Tornado Shot eitr cost 35 -> 20.
    • Spirit Wolf eitr cost 35 -> 20.
    • Meteor base damage 70 -> 35.
    • Tornado fallback tick damage 1 + 0.39/level -> 18 + 0.75/level.
  • Moonvein passive and Spirit Wolf buffs now keep fixed icons while active instead of being refreshed continuously.

Nott

  • Added permanent passive Executor: all Nott damage against enemies already at or below 30% health deals 300% total damage.
  • Added Knife Strike: requires a knife, has 8s cooldown, uses secondary attack input, plays a Norse slash visual, deals 50% weapon damage plus Nott scaling, and slows the target by 50% for 5s.
  • Added Warp Guard: after a successful Warp, Nott takes 90% less incoming damage for 3s.
  • Added generated icons for Executor, Knife Strike and Warp Guard.
  • Made Executor and Poison Edge permanent non-flashing buffs.
  • Improved Executor handling so threshold damage is evaluated only from the target's current health state.
  • Shadow Momentum now also grants +15% outgoing damage while active.

Helveig

  • Changed summon cooldown flow so the monster summon cooldown starts when the summon ends, dies or is dismissed, instead of immediately on cast.
  • Fixed Summon Monster and Undead Bodyguard buff refresh so their icons stay fixed instead of blinking; Undead Bodyguard also no longer shows a spurious stack number.
  • Increased Holy Strike base damage by +30 fire and +30 spirit, and made each impact restore 2 eitr to the caster.

Ragnar

  • Fixed the Magic Ragnar set bonus effect id from Lifesteal to EpicLoot's valid LifeSteal, so the set can load/display its 3-piece bonus correctly.

Balance And UX

  • Updated the in-game compendium/readme data for Moonvein/Frostbrand values and newly added passives/skills.
  • Cooldown and passive buff presentation now favors stable icons with duration removal rather than repeated icon refresh.
  • Rebuilt the repo DLL and copied the matching DLL to the active Thunderstore profile for testing.