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DarthVladi-HP_Barheim-1.5.0 icon

HP Barheim

Enemy and boss HP bars with stars, weakness and modifier icons, damage numbers, stagger bar and saveable layouts. Supports Star Level System, Creature Level & Loot Control and Path of Valheiman.

Date uploaded a day ago
Version 1.5.0
Download link DarthVladi-HP_Barheim-1.5.0.zip
Downloads 334
Dependency string DarthVladi-HP_Barheim-1.5.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

HP Barheim

Health bars for enemies and bosses, with the extras you want while fighting: stars, weakness icons, modifier icons, floating damage numbers, a stagger bar and ailment bars. Everything can be turned on or off and restyled, you can save your own looks and share them, and a live preview lets you try every setting without an enemy around.

HP Barheim

โœจ New in 1.5

๐ŸŽจ Path of Valheiman: its own modifier icons

If you use Path of Valheiman, the 26 creature modifiers (Swift, Armored, Warded, Hardy, Burning, Heir...) now have HP Barheim's own hand-painted icons, in the same style as the weakness and Star Level System icons. Prefer Path of Valheiman's pictures? Switch with PathOfValheimanModifierIcons in 98. Compatibility.

๐Ÿฉธ Impale and Corrosion bars

Path of Valheiman's Impale (stacks from pierce hits) and Corrosion (how much of the enemy's armor is gone) get their own ailment bars, next to fire, poison, frost, lightning and bleeding: 7 in total, for enemies and bosses.

๐Ÿ”Ž Bigger HUD on enemies with stars

EnableStarScale and StarScale1 to StarScale6 in 01. General make the whole HUD a bit bigger the more stars an enemy has (default: ร—1.05 with 2-3 stars, ร—1.1 with 4-5, ร—1.2 with 6 or more). The boss bar is not affected.

๐Ÿงญ Modifier icons around the name

With ModifierIconAnchor = Name, ModifierIconNameSide puts the icons Below, Above, Left or Right of the name. A long name no longer covers them: icons anchored to the health bar step away from the name when they would overlap.

๐Ÿ‘€ Preview: choose the modifiers

PreviewPovModifiers and PreviewPovBossModifiers in 00. Preview: write the modifiers you want on the sample enemy and the sample boss (for example Armored, Swift) and see all 7 ailment bars while you tune the look.

๐Ÿงผ Only what you have

The settings of a mod you do not have installed (Path of Valheiman, Creature Level & Loot Control, Star Level System, Zen Targeting, SeneaL UI) are hidden. Install or remove a mod and the lists follow.

๐ŸŽจ New Default layouts

Fresh Default looks for the enemy HUD and the boss bar. The enemy Default puts the modifier icons above the name. Existing configs keep what they have; load a layout in 00. Layouts to switch.

Features

  • Enemy health bars with name, level, stars and health text. Long names wrap onto two lines. The whole HUD can grow with the enemy's stars.
  • Boss bar at the top of the screen with its own name, health text, stars, modifier icons and style.
  • Weakness icons that show what an enemy is weak to or immune to, with hand-drawn pictures and an edge in any color.
  • Floating damage numbers with their own font, size and colors for normal, heavy, weak, resistant, healing and blocked hits. With Path of Valheiman they can also take that mod's color for each damage type.
  • Stagger bar that shows how close an enemy is to being staggered.
  • Alerted (!) and aware (?) indicators next to or above the name. They hide while the health bar is visible (can be changed).
  • Modifier icons for Star Level System and Path of Valheiman (with HP Barheim's own icons), in a row or a column, above, below or beside the name, with a "+N" when a creature has more than the limit.
  • Ailment bars for Path of Valheiman (fire, poison, frost, lightning, bleeding, impale, corrosion), for enemies and, separately, for bosses.
  • Creature Level & Loot Control effects, infusions and boss affixes, and stars on bosses when their level is raised.
  • Look settings for the health, stagger and ailment bars: glow, gradient, textures and shine.
  • Layouts to start from a ready-made look, save your own and share them.
  • Preview to try every setting without an enemy around.

Everything that depends on another mod only appears if that mod is installed.

Layouts

  • Open the Configuration Manager (F1) and look at 00. Layouts. Click a layout to load it.
  • Save, Save as, Revert and Delete work on your own layouts. The ready-made ones can never be overwritten, so you can always go back to them.
  • Your layouts are .json files in BepInEx/config/HPBarheim/layouts (one folder for enemies, one for bosses). To share one, send the file; to use a friend's, drop it in the folder. There is an Open layouts folder button.
  • The enemy HUD and the boss bar have separate layouts, so you can mix and match.
  • Ready-made looks for enemies: Default, Ember, Valkyrie, Iron, Tidal, Minimalist, Royal, Tactical, Brutal, Arcane and Small Bar. For bosses: Default, Obsidian, Wraith, Glacial and Verdant.
  • Things that are about behavior and not looks (damage numbers on or off, boss bar on or off, distances...) are never changed by a layout. Their description says so.

Creature Level & Loot Control

If you have Creature Level & Loot Control, the extras it adds to creatures show up on HP Barheim's bars:

  • Creature effects (Aggressive, Quick, Regenerating, Curious, Splitting, Armored) as a star color, as a word in the name, or both. By default HP Barheim follows what CLLC's own settings say.
  • Elemental infusions in the name (for example "Fire-Infused Greydwarf") and, if you like, in the weakness icons.
  • Boss affixes (Reflective, Shielded, Twin...) in the boss name, and Twin bosses share one boss bar.
  • If you hide Valheim's own enemy bars, CLLC no longer fills your log with errors.

Screenshots

An enemy with a CLLC effect: blue stars for Armored, plus weakness icons

Armored Greydwarf with blue stars and weakness icons

A boss with its stars under the bar

Eikthyr boss bar with three stars

Enemy bar with health text, stagger bar, level and stars

Enemy bar with health text, stagger bar, level and stars

Path of Valheiman modifier icons

Path of Valheiman modifier icons

A minimalist style and a diagonal bar texture

Minimalist style

Diagonal bar texture

Boss bar: damage trail (phantom) and the green Verdant style

Boss bar with damage trail

Verdant boss bar

Settings

Every option has a description. Edit them in game with Configuration Manager (F1), or in BepInEx/config/DarthVladi.HPBarheim.cfg with the game closed. The sections are:

  • 00 Layouts and Preview, 01 General
  • 02-13 the enemy HUD: Health Bar, Name, Health Text, Level, Stars, Weakness Icons, Modifier Icons, Stagger Bar, Ailment Bars, Alerted Indicator, Aware Indicator, Damage Numbers
  • 14-19 the boss bar: Boss Bar, Name, Health Text, Ailment Bars, Stars, Modifier Icons
  • 20 Creature Level & Loot Control
  • 98 Compatibility (Path of Valheiman, Creature Level & Loot Control, Star Level System), 99 Advanced

Updating from 1.2 or older? Your old config is converted automatically the first time you start the game, and a copy of the old file is kept as DarthVladi.HPBarheim.cfg.before-1.3.bak.

Compatibility

  • Client side only. It does nothing on a dedicated server, but every player who wants the bars needs it installed.
  • Star Level System, Path of Valheiman and Creature Level & Loot Control are all optional. Without them HP Barheim works as always and the parts that depend on them stay off.
  • If you use Zen Targeting or SeneaL UI, HP Barheim tells you once which of their options to turn off so information does not show twice. It never changes their settings.
  • Works with Windows display scaling above 100%, render scaling and upscalers (fixed in 1.4.1). If another mod's UI ever hides the bars, raise CanvasSortingOrder in 99. Advanced.

Install

Use a mod manager (r2modman, Gale or Thunderstore Mod Manager), or put the HPBarheim folder in BepInEx/plugins. Requires BepInExPack Valheim.

Path of Valheiman icons in game

Every Path of Valheiman modifier with its icon and what it does.

Every Path of Valheiman modifier, its icon and what it does

CHANGELOG

Changelog

1.5.0

โœจ Added

  • ๐Ÿฉธ Impale and Corrosion bars (Path of Valheiman): two new ailment bars under the enemy and boss health bars, next to fire, poison, frost, lightning and bleeding. Impale fills with the stacks put on by pierce hits; Corrosion shows how much of the enemy's armor is gone. Like the others, they only show while they hold something. The Preview now shows all 7.
  • ๐ŸŽจ HP Barheim's own icons for Path of Valheiman modifiers: 26 hand-painted icons, one for each modifier, in the same style as the weakness and Star Level System icons, with no round plate behind them. Pick them or Path of Valheiman's own with PathOfValheimanModifierIcons in 98. Compatibility (HP Barheim's own is the default). A modifier HP Barheim has no picture for always uses Path of Valheiman's.
  • ๐Ÿ”Ž Bigger HUD on enemies with stars: EnableStarScale and StarScale1 to StarScale6 in 01. General. Defaults: 1 star ร—1.0, 2-3 stars ร—1.05, 4-5 stars ร—1.1, 6 or more ร—1.2. It combines with HudScale, LargeEnemyScale and the distance scaling. The boss bar is not affected.
  • ๐Ÿงญ Modifier icons around the name: with ModifierIconAnchor = Name, the new ModifierIconNameSide puts them Below (as before), Above, Left or Right of the name.
  • ๐Ÿ‘€ Pick the Path of Valheiman modifiers in the Preview: PreviewPovModifiers for the sample enemy and PreviewPovBossModifiers for the sample boss. Write them separated by commas (for example Armored, Swift) and try any of the 26.
  • ๐Ÿ‘‘ The sample boss now shows Path of Valheiman modifier icons in the Preview, under the boss bar.

๐Ÿ”ง Changed

  • ๐Ÿงผ Settings of mods you do not have are hidden: sections 10 and 17 (ailment bars), 20 (Creature Level & Loot Control) and the settings of Path of Valheiman, Creature Level & Loot Control, Star Level System, Zen Targeting and SeneaL UI in 98 only show while that mod is installed. Install or remove a mod and the list follows.
  • ๐Ÿงช The Preview's ailment bars only show with Path of Valheiman installed and its ailment bars on.
  • ๐ŸŽจ New Default layouts for the enemy HUD and the boss bar. The enemy Default now puts the modifier icons above the name, a bit bigger, with a plainer health bar. Existing configs keep what they have; load a layout in 00. Layouts to switch.
  • The Preview's PreviewModifierIcons and PreviewBossModifierIcons (a number of sample icons) are replaced by the lists of modifiers above. The old values are dropped from your config file.

๐Ÿ› Fixed

  • ๐Ÿ”ค A long name no longer covers the modifier icons. With the icons anchored to the health bar, they now step away from the name when the two would overlap. With the icons anchored to the name, the other parts that sit above it (the alerted and aware symbols) are lifted to make room.

1.4.1

๐Ÿ› Fixed

  • ๐Ÿ–ฅ๏ธ Bars and damage numbers not showing at all with Windows display scaling above 100% (for example 125% on a 1080p laptop). In that case Valheim draws the 3D view at a lower resolution and stretches it over the screen as a layer of its own, and that layer covered HP Barheim's bars, boss bars and damage numbers. They are now drawn above the 3D view and still under Valheim's own HUD, inventory, map and menus. This most likely also fixes the same problem with render scaling or upscalers such as DLSS.
  • ๐ŸŽฏ In that same case, bars and numbers now sit exactly over the enemy instead of drifting toward the lower-left corner.

โœจ Added

  • ๐Ÿงฉ CanvasSortingOrder in 99. Advanced (shown with "Advanced settings" ticked in the Configuration Manager): the drawing order of HP Barheim's layers. The default (10) works for everyone; only change it if another mod's UI hides the bars or the bars cover something they should not.
  • ๐Ÿ“ With DebugLogging on, the log now gets a short screen and UI report every 10 seconds, to help with display problems in bug reports.

1.4.0

โœจ Added

  • โญ Star Level System support (optional):
    • Its resistances and weaknesses show in the weakness icons, combined with the creature's own.
    • Its creature modifiers show as icons: 30 new hand-painted icons, in the same row as the Path of Valheiman icons.
    • Choose how modifiers show with StarLevelSystemModifiers in 98. Compatibility: Icons (default, the name stays clean), Name (words in the name, like SLS does), Both or None.
    • Bosses show their modifiers too, under the boss bar, in the new section 19. Boss Modifier Icons.
  • โ†•๏ธ Modifier icons in a column: ModifierIconOrientation in 08. Modifier Icons (Horizontal or Vertical), great on the left or right side of the bar.
  • ๐Ÿ‘€ Star Level System samples in the Preview: give the sample enemy and the sample boss any modifiers (PreviewSlsModifiers, PreviewSlsBossModifiers).

๐Ÿ”ง Changed

  • ๐ŸŽจ New Default layouts for the enemy HUD and the boss bar. Every ready-made layout now includes the modifier icons. Existing configs keep what they have.
  • ๐Ÿ‘€ 00. Preview only lists what you use: each sample's options show while that sample is on, and each mod's options only if that mod is installed.
  • ๐Ÿ“ฆ Creature Level & Loot Control moved to section 20 (was 19). Your settings move with it automatically.
  • ๐Ÿ”„ Names and levels update while the bar is on screen, so mods that rename a creature or raise its level after it appears are shown right away.
  • ๐Ÿ›ก๏ธ Thinner "immune" mark on weakness icons, and sharper drawn icons at small sizes.
  • ๐Ÿ’ฌ The Zen Targeting and SeneaL UI notes no longer show when HP Barheim's bars are turned off (Enabled = false), so playing with other bars and only HP Barheim's damage numbers is now clean.

1.3.0

Added

  • Creature Level & Loot Control support (optional). Its creature effects (Aggressive, Quick, Regenerating, Curious, Splitting, Armored) show as a star color, a word in the name, or both; elemental infusions show in the name and can change the weakness icons; boss affixes show in the boss name; Twin bosses share one bar. By default HP Barheim follows CLLC's own display settings. New section 19. Creature Level & Loot Control and a CreatureLevelControlSupport switch in 98. Compatibility.
  • Stars on bosses, with their own section (18. Boss Stars): size, color, position, edge and a "x5" count. They show when a boss has a level above 1.
  • Layouts (section 00. Layouts): load, save, save as, revert and delete your own looks, kept as .json files in BepInEx/config/HPBarheim/layouts, and share them by sending the file. The enemy HUD and the boss bar have separate layouts.
  • Ready-made layouts: Default, Ember, Valkyrie, Iron, Tidal, Minimalist, Royal, Tactical, Brutal, Arcane and Small Bar for enemies; Default, Obsidian, Wraith, Glacial and Verdant for bosses.
  • Preview (section 00. Preview): a sample enemy HUD, boss bar and damage numbers on screen, to try any setting without an enemy.
  • New hand-drawn weakness icons.

Changed

  • The settings were reorganized. New numbered sections by what each setting changes, new names and descriptions, the same set of options for every text, icon and bar, positions set against the bar (side, alignment, distance, offsets), effects with a switch, and sliders for numbers.
  • Your old config is converted automatically on the first start, and a copy is kept as DarthVladi.HPBarheim.cfg.before-1.3.bak.
  • Presets became layouts. Ghost, Line, Mono, Pulse and Full were retired. If your config named one of them, the layout name is left empty and your look is kept.
  • New Default looks for the enemy HUD and the boss bar. They apply on a fresh install; existing configs keep what they have.
  • ViewAngleDegrees now defaults to 20 (was 15) on a fresh install.
  • The weakness icons' edge is now a solid edge in any color you choose.
  • Icons are prepared when the game starts, so nothing hitches the first time one appears in a fight.

Fixed

  • A faint dark box could appear behind bold letters with a thick outline (the star count, "+N", damage numbers, "!" and "?").
  • With Creature Level & Loot Control installed and Valheim's enemy bars hidden, CLLC no longer fills the log with errors.

1.2.0

Added

  • Path of Valheiman modifier icons. If you have Path of Valheiman installed, each enemy's modifiers (Swift, Armored, Warded...) now show as icons between the name and the health bar, even with the vanilla enemy bar hidden.
    • An enemy with no modifiers looks exactly as before.
    • With more modifiers than the limit, the first ones are shown followed by a "+N".
    • New config section 17. Modifier Icons (size, spacing, max icons, "+N" text, offsets, edge) and a switch, PathOfValheimanModifiers, in 98. Compatibility.

Changed

  • The ! and ? symbols are no longer shown while the health bar is visible. You can bring them back with AlertedHideWithHealthBar and AwareHideWithHealthBar (sections 09/10).
  • Small performance improvement when drawing Path of Valheiman ailment bars.
  • Slightly adjusted defaults: WeaknessIconOffsetX 5 and EnemyNameGlowColor opaque white. Existing config files keep their values.

1.1.1

  • Fixed: the stagger bar was missing in 1.1.0. If you downloaded 1.1.0, please update.

1.1.0

  • Ailment bars for Path of Valheiman, with their own look settings (position, direction, size, outline, glow, gradient, texture, shine).
  • Separate ailment bar settings for bosses, lying in a row under the boss bar by default.
  • Stagger bar: can be placed on any side of the health bar and has the same look settings (glow, gradient, texture, shine).
  • Gradients can run horizontally or vertically.
  • Alerted and aware indicators can sit above the name.
  • Long enemy names wrap onto two lines instead of running past the bar.

1.0.0

  • First release.