Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
GrabMaterials
Grab materials from nearby chests needed to build things out in the world, e.g. grab materials for a workbench, for portal, for a longship, for exploring (workbench, and portal), etc.
| Date uploaded | 2 days ago |
| Version | 2.0.0 |
| Download link | DeathMonger-GrabMaterials-2.0.0.zip |
| Downloads | 471 |
| Dependency string | DeathMonger-GrabMaterials-2.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
Grab Materials
Created on January 30 2025.
Version 2.0.0 released on September 9 2026.
Moved: Grab Materials is now published under DeathMonger. If you installed it from the old
MojoRyzen/GrabMaterialslisting, uninstall that one and install this one. The plugin ID and config file are unchanged, so your settings, grab packs and hotkeys carry over.
Quickly pull materials from nearby chests into your inventory without having to manually click on each chest. The concept is similar to mods that let you craft or build directly from containers, but for things that you're not building in your base. The typical example is workbench and portal when exploring - you're constantly having to grab 10 wood, 20 finewood, 10 greydwarf eyes, and 2 surtling cores. This mod removes that tedium.
New in version 2.0.0
New in version 1.1.0
Fix in version 1.0.1
New in version 1.0.0
Fixes in version 1.0.0
Join my discord server to ask questions or provide feedback.
View the backlog here.
See wiki for more details.
CHANGELOG
Changelog
2.0.0 — 2026-09-09
Now published under DeathMonger
- Grab Materials moved from the
MojoRyzenteam toDeathMonger. The old listing is deprecated; uninstall it if you have it. The plugin ID (DeathMonger.GrabMaterialsMod) and config file are unchanged, so settings carry over.
Valheim 1.0
- Rebuilt against Valheim 1.0.7 (Unity 6). Pre-1.0 builds fail at load with
MissingMethodException: Terminal.ConsoleCommandon the new game; this build fixes that. - Dependencies bumped to BepInExPack 5.4.2350 and Jotunn 2.30.0.
Grab Delta
- New "Grab Delta (default)" client config (on by default) drives every grab unless a pack overrides it.
- Per-pack Grab Delta is now a tri-state: Use Global / On / Off (default Use Global). This replaces the old per-pack true/false setting; existing packs fall back to Use Global.
- Cross-grab ledger: back-to-back delta grabs (e.g.
/g cartthen/g explore) no longer double-count the same inventory. Clears after 30 seconds of inactivity (configurable);/grabresetclears it manually.
Panels
/listpacksnow opens an in-game panel (Edit | Name | Hotkey | Delta | Items). Click a row to trigger that pack.- In-game pack editor: click the pencil on a pack row to edit its name, items, and delta without leaving the game.
- Pack HUD: a small on-screen list of your grab packs and their hotkeys, like AzuExtendedPlayerInventory's quick-slot labels, so you never have to remember what is on Shift+K vs Ctrl+K. Packs with no items are left out. Toggle with O (configurable); corner and offsets under the new "Pack HUD" config section.
- The pack HUD hides packs that need a material you have never held, so Karve and Longship packs stay out of the way until you have handled nails; switch off with "Hide Undiscovered Packs".
- The materials panel now includes items queued in kilns, smelters, and refineries, marked "(N in kiln)" and similar.
Hotkeys
- Default pack keys moved from G / Y / U to K / L / ; (same Shift, Ctrl and Alt modifiers) because Valheim 1.0 opens its new radial menu on G and ignores modifiers. Existing configs keep their keys; if yours are still on G, rebind the packs or the radial so both do not fire together.
Grabbing
- Run-again override: repeating a grab that failed on a shortage within 30 seconds grabs whatever is available.
Other
- Log output now attributes to
[Grab Materials]instead of[Unity Log]. - The Distance HUD now defaults to off.
- Editing the .cfg file while the game is running now takes effect immediately, including pack hotkeys; previously the file was only read at startup and could be overwritten by the in-game values.