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BetrTame
Tame 39 more creatures incl. deer and hares, tames that earn stars up to 30, stars above two for wild creatures, tames knocked out instead of dying, every tame commandable and catching up. Works with BetrValheim (F11).
| Date uploaded | a day ago |
| Version | 0.1.0 |
| Download link | DezzyCode-BetrTame-0.1.0.zip |
| Downloads | 152 |
| Dependency string | DezzyCode-BetrTame-0.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
BetrTame
Found a bug or have a wish? Message me on Discord: dezzycode
39 more creatures to tame, from deer, hares, necks and trolls to seekers and morgen, each with its own food and many with young of their own; tames that earn stars from what they kill, up to 30, so your wolf keeps up with the late game; wild creatures with more than two stars; tames that are knocked out instead of dying and get up again; and every tame follows you or stays on command — all of it set in one place, synced from the server, in English and German.
Works with BetrValheim by DezzyCode: every setting of BetrTame in its own tab of BetrValheim's F11 window.
Made by DezzyCode.
At a glance
| Tame more creatures | 39 more creatures, deer and hares among them, each with its own food; taming time grows with the biome |
| Young | The beasts among them have young, born tame |
| Tames earn stars | Every kill gives experience; stars up to 30, healed in full with each new one |
| Shared experience | Tames following you get half of what you kill within 30 m |
| Stars above two | Health, damage, size and loot grow per star, each on its own setting |
| Wild stars | Wild creatures can spawn with more than two stars: up to 2 in the Meadows, 8 in the Ashlands and Deep North |
| Star count | Above two stars, the bar over a creature shows a star and the number of stars |
| Knocked out, not dead | A tame that would die lies still for 60 s and gets up again; only the butcher knife kills it |
| Every tame obeys | Every tame follows or stays when you use it, not only wolves |
| Tames catch up | A tame that follows you and falls 50 m behind is brought to you |
| Back with you after death | Die, and the tames following you wait where you respawn; knocked-out ones get up there |
| Tames fight their own kind | Your wolves defend you against wild wolves |
| Taming and fed time | One setting each, for every tame including the game's own |
| Food of the game's tames | What wolves, boars, lox, hens, asksvin and moose eat, set in F11 |
| Hover info | Stars, experience to the next star, and the time until a knocked-out tame gets up |
| Alone or together | In single player your own settings count; on a server the server's, for everyone |
| Any language | English and German built in: a German game reads German, every other one English |
| BetrValheim | Every setting in its own F11 tab; the server's for admins only |
Every number here is a default and can be changed in the settings.
Tame more creatures
Feed a creature what it eats and keep it calm, as you would a wolf: it eats what lies on the ground near it, and while it is fed and nothing frightens it, the taming runs. Taming time grows with the biome — the game's own wolf takes 30 minutes.
| Creature | Biome | Eats | Taming | Young |
|---|---|---|---|---|
| Deer | Meadows | Raspberry, Blueberries, Dandelion | 10 min | yes |
| Neck | Meadows | FishRaw, Raspberry | 10 min | yes |
| Greyling | Meadows | Resin, Raspberry | 10 min | - |
| Greydwarf | Black Forest | Resin, Blueberries | 20 min | - |
| Greydwarf Brute | Black Forest | Resin, MushroomYellow | 20 min | - |
| Greydwarf Shaman | Black Forest | Resin, Thistle | 20 min | - |
| Troll | Black Forest | Raspberry, Blueberries, Mushroom | 20 min | yes |
| Skeleton (every biome) | Black Forest | BoneFragments | 20 min | - |
| Draugr | Swamp | Entrails, RottenMeat | 30 min | - |
| Draugr Elite | Swamp | Entrails, RottenMeat | 30 min | - |
| Rancid Remains | Swamp | BoneFragments, Entrails | 30 min | - |
| Blob | Swamp | Entrails | 30 min | - |
| Oozer | Swamp | Entrails, Bloodbag | 30 min | - |
| Wraith | Swamp | Ectoplasm | 30 min | - |
| Abomination | Swamp | Root, ElderBark | 30 min | - |
| Surtling | Swamp | Coal | 30 min | - |
| Bear | Mountain | Blueberries, Raspberry, Honey | 30 min | yes |
| Ulv | Mountain | WolfMeat, RawMeat | 30 min | yes |
| Fenring | Mountain | WolfMeat, RawMeat | 30 min | yes |
| Cultist | Mountain | WolfMeat | 30 min | - |
| Drake | Mountain | FreezeGland | 30 min | yes |
| Stone Golem | Mountain | Crystal | 30 min | - |
| Fuling | Plains | Barley, Bread, LoxMeat | 40 min | - |
| Fuling Berserker | Plains | LoxMeat, CookedLoxMeat | 40 min | - |
| Fuling Shaman | Plains | Barley, Flax | 40 min | - |
| Vile | Plains | Blueberries, Cloudberry | 40 min | yes |
| Growth | Plains | Tar | 40 min | - |
| Hare | Mistlands | Carrot, Turnip, Dandelion | 40 min | yes |
| Seeker | Mistlands | RoyalJelly, BugMeat | 40 min | yes |
| Seeker Soldier | Mistlands | RoyalJelly | 40 min | - |
| Tick | Mistlands | Bloodbag | 40 min | yes |
| Dvergr | Mistlands | Sausages, Bread | 40 min | - |
| Charred | Ashlands | CharredBone | 50 min | - |
| Volture | Ashlands | AsksvinMeat | 50 min | yes |
| Morgen | Ashlands | AsksvinMeat, BoneMawSerpentMeat | 50 min | yes |
| Lava Blob | Ashlands | SulfurStone | 50 min | - |
| Gammeltroll | Deep North | Lingonberry, MooseMeat | 50 min | yes |
| Greydwarf (Deep North) | Deep North | Resin, Lingonberry | 50 min | - |
| Captive Fuling | Deep North | MooseMeat, SealBlubber | 50 min | - |
Creatures marked with young have young of their own when two fed tame ones stand together: the creature itself, born tame.
Deer and hares are animals the game never lets eat or follow. BetrTame gives them just that: a hungry deer that feels safe walks to its food and eats, the taming runs while it is fed and calm, and once tame it follows or stays like any other tame. Everything else about them stays the game's.
Every list can be changed, and Other creatures takes more — creatures from other mods too —
as Prefab: Food, Food; Prefab: Food. A creature needs the game's monster or animal AI to be
tamed; bosses are left out.
Nothing new is created — no new creatures, no new items. Remove the mod and every creature is still one the game knows.
Tames earn stars
A tame earns experience from everything it kills: as much as the victim's health, so a troll counts for more than a greyling. Tames following you also get half of what you kill within 30 m, so a wolf at your side grows with you even when you strike the last blow.
Each star needs more than the one before, and one kill earns at most one star — no shortcut through a single giant. With each new star the tame is healed in full, and everyone nearby sees the message. Look at a tame and you see its stars and how far it is to the next.
Young are born with their parent's stars, up to two, as in the game. The rest a tame earns itself.
Stars above two
Up to two stars the game's own rules count. Above two, every star adds:
| Per star above two | |
|---|---|
| Health | Half the creature's base health (the game adds the full base health per star up to two) |
| Damage | 15 % of its base damage (the game adds 50 % per star up to two) |
| Size | 2 % bigger, up to 1.4 times its two-star size; it keeps its two-star look |
| Loot | The base loot once more. The game itself doubles loot with every star — a ten-star creature would drop hundreds of items |
These count for wild creatures and tames alike. Above two stars, the bar over a creature shows one star and the number of stars next to it.
Wild stars
A wild creature the game spawns with two stars rolls on: each further star at 15 %, up to the most its biome allows.
| Biome | Most stars |
|---|---|
| Meadows | 2 |
| Black Forest | 3 |
| Swamp | 4 |
| Mountain | 5 |
| Plains, Ocean | 6 |
| Mistlands | 7 |
| Ashlands, Deep North | 8 |
Bosses never roll, and neither does anything that is tamed, born, grown up or spawned by a command.
Knocked out, not dead
A tame that would die is knocked out instead: it lies still, takes no harm, nothing attacks it, and after 60 seconds it gets up with full health. The time runs on while nobody is near, so a tame you had to leave behind is standing again when you come back.
Only a player's blow kills it — the game lets players hit their tames only with the butcher knife, so whoever does means it. Summons die as always.
Better tames
Every tame obeys. Use any tame and it follows you, use it again and it stays — not only wolves.
Tames catch up. A tame that follows you and falls 50 m behind is brought to you, a few metres behind your back — never into a dungeon, and not while someone rides it.
Back with you after death. When you die, the tames that follow you — fighting on or knocked out at the place you fell — come back with you: they wait around the place you respawn, and a knocked-out one gets up there.
Tames fight their own kind. In the game, tame and wild creatures of one kind leave each other alone, so your wolves stand by while a wild pack bites you. With BetrTame they defend you — and leave a wild one alone while it is fed and being tamed.
Taming and fed time. One setting each, for every tame, the game's own included.
Food of the game's tames. What wolves, boars, lox, hens, asksvin and moose eat can be changed in F11 — the game's own food is set to begin with, and an empty field brings it back. Their taming time and young stay the game's.
With BetrValheim by DezzyCode, its feeding trough feeds the new tames too and tames them as it tames wolves, and tames told to follow come along through its portals — deer and hares too. (Deer and hares eat what lies on the ground; the trough is for the others.)
All adjustable
With BetrValheim installed, press F11: BetrTame
has its own tab at the bottom, every setting explained in a line. Without it, everything is in
BepInEx/config/dezzycode.valheim.betrtame.cfg.
| Section | What lives there |
|---|---|
| Taming | More creatures on/off, taming time, fed time, every tame commandable, young, fighting their own kind |
| Tame levels | On/off, most stars, experience, share with followers, heal on new star, stars passed to young |
| Stars above two | Health, damage, size, largest size and loot per star |
| Wild stars | On/off, chance per star, most stars per biome |
| Knocked out | On/off, recovery time, health when up |
| Tameable creatures | What each creature eats — empty makes it untameable — and other creatures |
| Display | Star count over creatures, experience on tames |
| Following | Catch up on/off and from how far; coming back with you after death |
| Game tames food | What wolves, boars, lox, hens, asksvin and moose eat |
The server decides for everyone. Everything that changes how the game plays is set by the server admin and handed to every player on joining and whenever it changes. Only the display stays your own.
Worth knowing
Everyone needs it — the server and every player, in a matching version. The game refuses the connection otherwise and says why.
Run it on its own. Other mods that make creatures tameable, give creatures more than two stars or keep tames from dying would do the same work a second time. Switch those off.
Removing it. Creatures keep the stars they have; the game then treats them with its own rules. Creatures tamed through BetrTame stay tame, but without it they can no longer be commanded or fed.
Requirements
- BepInExPack Valheim
- Jötunn 2.30 or newer
DezzyCode
BetrTame is made by DezzyCode.
- All my mods: https://thunderstore.io/c/valheim/p/DezzyCode/?section=all
- Website: https://www.dezzycode.de
CHANGELOG
Changelog
0.1.1
English
Taming time
- A shorter taming time now counts at once for creatures already being tamed; before, a boar fed earlier kept counting down from the game's 30 minutes. F11 → BetrTame → Taming → Taming time.
- "Fed time" now counts for tames only. A creature still being tamed stays fed at least the game's 10 minutes: taming only runs while it is fed, so a short fed time made taming slower, not faster.
Star count
- Above two stars, the number sits right next to the star over a creature instead of far to its right.
- The number is no longer copied along when another mod copies the star over a creature, so it shows once.
- With BetrValheim's "All stars" on (F11 → HUD → Enemy health bar), BetrValheim shows the stars and BetrTame's number stays away, so there is only one display.
- No more warning about a missing font in the log when the number appears.
More monsters
- New: the open world can spawn more (or fewer) creatures: how many of a kind may be around at once, and how often new ones come.
- One factor for everywhere, plus one per biome that takes its place (0 = "Everywhere").
- Monsters and animals alike; raids, camps and dungeons stay the game's.
- F11 → BetrTame → More monsters, default 1 (the game's own).
Full mornings
- A creature of the day no longer starts waiting again at dawn: its turns from the night are there in the morning, at most as many as the game allows of that kind. The same for creatures of the night by day.
- F11 → BetrTame → More monsters → Full mornings (server), default on.
Young of deer, hares and the other new tames
- A tame deer or hare that was hit, or near a fight, calmed down again only in the game's own animal AI, which BetrTame replaces for tames; it stayed alarmed for good, and alarmed creatures never breed. It now calms down after a few seconds, as wild ones do.
- Wild creatures of the same kind nearby no longer block young: for creatures whose young are the creature itself, only tame ones count towards the limit. Before, two wild deer next to two tame ones already filled it.
Brazilian Portuguese
- Everything BetrTame shows is now also in Brazilian Portuguese: messages, hover text, and every setting with its explanation.
- Creature names as the game itself has them. Picked by the game's language; every other language stays English.
Deutsch
Zähmdauer
- Eine kürzere Zähmdauer gilt jetzt sofort auch für Kreaturen, die schon gezähmt werden; vorher zählte ein Wildschwein, das schon gefressen hatte, weiter von den 30 Minuten des Spiels herunter. F11 → BetrTame → Zähmen → Zähmdauer.
- „Satt-Dauer“ gilt jetzt nur für gezähmte Tiere. Eine Kreatur, die noch gezähmt wird, bleibt mindestens die 10 Minuten des Spiels satt: Zähmen läuft nur, solange sie satt ist, eine kurze Satt-Dauer machte das Zähmen also langsamer statt schneller.
Sternzahl
- Über zwei Sternen steht die Zahl direkt neben dem Stern über einer Kreatur statt weit rechts daneben.
- Die Zahl wird nicht mehr mitkopiert, wenn ein anderer Mod den Stern über einer Kreatur kopiert, und erscheint so nur einmal.
- Ist in BetrValheim „Alle Sterne“ an (F11 → HUD → Lebensleiste der Gegner), zeigt BetrValheim die Sterne und die Zahl von BetrTame entfällt, so gibt es nur eine Anzeige.
- Keine Warnung mehr über eine fehlende Schrift im Log, wenn die Zahl erscheint.
Mehr Monster
- Neu: Die offene Welt kann mehr (oder weniger) Kreaturen erscheinen lassen: wie viele einer Art gleichzeitig da sein dürfen und wie oft neue kommen.
- Ein Faktor für überall, dazu einer pro Biom, der ihn ersetzt (0 = „Überall“).
- Monster und Tiere gleichermaßen; Raids, Lager und Dungeons bleiben wie im Spiel.
- F11 → BetrTame → Mehr Monster, Standard 1 (wie im Spiel).
Volle Morgen
- Ein Tagwesen beginnt im Morgengrauen nicht mehr neu zu warten: Seine Züge aus der Nacht sind am Morgen da, höchstens so viele, wie das Spiel von dieser Art zulässt. Ebenso Nachtwesen am Tag.
- F11 → BetrTame → Mehr Monster → Volle Morgen (Server), Standard an.
Nachwuchs bei Hirschen, Hasen und den anderen neuen Tieren
- Ein gezähmter Hirsch oder Hase, der getroffen wurde oder in der Nähe eines Kampfes stand, beruhigte sich nur in der Tier-KI des Spiels, die BetrTame für Gezähmte ersetzt; er blieb für immer aufgeschreckt, und aufgeschreckte Kreaturen bekommen nie Nachwuchs. Jetzt beruhigt er sich nach ein paar Sekunden wie ein wilder.
- Wilde Kreaturen derselben Art in der Nähe verhindern keinen Nachwuchs mehr: Bei Kreaturen, deren Junge die Kreatur selbst sind, zählen nur gezähmte zur Höchstzahl. Vorher füllten zwei wilde Hirsche neben zwei gezähmten sie schon.
Brasilianisches Portugiesisch
- Alles, was BetrTame anzeigt, gibt es jetzt auch auf brasilianischem Portugiesisch: Meldungen, Infotext beim Ansehen und jede Einstellung mit Erklärung.
- Kreaturnamen so, wie das Spiel sie selbst nennt. Gewählt nach der Sprache des Spiels; jede andere Sprache bleibt Englisch.
0.1.0
English
Tame more creatures
- 39 more creatures can be tamed, deer and hares among them, each with its own food; taming time grows with the biome.
- Many of them have young, born tame. F11 → BetrTame → Taming and Tameable creatures, default on.
Tames earn stars
- Kills give experience; stars up to 30, healed in full with each new one.
- Tames following you get half of what you kill within 30 m. F11 → BetrTame → Tame levels.
Stars above two
- Health, damage, size and loot per star, each on its own setting; up to two stars the game's own rules count.
- Wild creatures can spawn with more than two stars, up to 8 in the Ashlands and Deep North. F11 → BetrTame → Wild stars.
- Above two stars, the bar over a creature shows a star and the number of stars.
Knocked out, not dead
- A tame that would die gets up again after 60 s; only the butcher knife kills it. F11 → BetrTame → Knocked out, default on.
Better tames
- Every tame follows or stays when you use it; tames fight wild ones of their own kind.
- One setting each for taming time and fed time, for every tame.
- A tame that follows you and falls 50 m behind is brought to you. F11 → BetrTame → Following, default on.
- When you die, the tames following you come back with you to where you respawn; knocked-out ones get up there. F11 → BetrTame → Following → Come back after death, default on.
- What wolves, boars, lox, hens, asksvin and moose eat can be set; empty brings the game's food back. F11 → BetrTame → Game tames food.
BetrValheim
- Every setting in its own F11 tab, names and explanations in German or English from BetrTame itself.
Deutsch
Mehr Kreaturen zähmen
- 39 weitere Kreaturen lassen sich zähmen, darunter Hirsch und Hase, jede mit eigenem Futter; die Zähmdauer wächst mit dem Biom.
- Viele davon bekommen gezähmten Nachwuchs. F11 → BetrTame → Zähmen und Zähmbare Kreaturen, Standard an.
Gezähmte verdienen Sterne
- Tötungen geben Erfahrung; bis zu 30 Sterne, mit jedem neuen ganz geheilt.
- Tiere, die dir folgen, bekommen die Hälfte von dem, was du im Umkreis von 30 m tötest. F11 → BetrTame → Stufen der Gezähmten.
Sterne über zwei
- Leben, Schaden, Größe und Beute pro Stern, jedes einzeln einstellbar; bis zwei Sterne gelten die Regeln des Spiels.
- Wilde Kreaturen können mit mehr als zwei Sternen erscheinen, bis zu 8 im Aschland und Tiefen Norden. F11 → BetrTame → Wilde Sterne.
- Über zwei Sternen zeigt die Leiste über einer Kreatur einen Stern und die Zahl der Sterne.
K. o. statt tot
- Ein Tier, das sterben würde, steht nach 60 s wieder auf; nur das Schlachtermesser tötet es. F11 → BetrTame → K. o., Standard an.
Bessere Gezähmte
- Jedes Tier folgt oder bleibt, wenn du es benutzt; Gezähmte kämpfen gegen wilde ihrer Art.
- Je eine Einstellung für Zähmdauer und Satt-Dauer, für jedes Tier.
- Ein Tier, das dir folgt und 50 m zurückfällt, wird zu dir gebracht. F11 → BetrTame → Folgen, Standard an.
- Stirbst du, kommen die Tiere, die dir folgen, mit dir zurück, dorthin wo du wieder erscheinst; Tiere, die k. o. sind, stehen dort auf. F11 → BetrTame → Folgen → Nach dem Tod mitkommen, Standard an.
- Was Wolf, Wildschwein, Lox, Henne, Asksvin und Elch fressen, ist einstellbar; leer holt das Futter des Spiels zurück. F11 → BetrTame → Futter der Spiel-Tiere.
BetrValheim
- Jede Einstellung in einem eigenen F11-Reiter, Namen und Erklärungen auf Deutsch oder Englisch aus BetrTame selbst.