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DigiTeam-BossStarsAfterDefeat-2.0.3 icon

BossStarsAfterDefeat

Star Level System add-on: boss kills raise star caps of earlier biomes and bosses (up to 5 stars), softer damage at 4-5 stars, per-star trophy chances.

Date uploaded a day ago
Version 2.0.3
Download link DigiTeam-BossStarsAfterDefeat-2.0.3.zip
Downloads 46
Dependency string DigiTeam-BossStarsAfterDefeat-2.0.3

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
MidnightMods-StarLevelSystem-1.23.1 icon
MidnightMods-StarLevelSystem

We have two levels yes, but why not... MORE?

Preferred version: 1.23.1

README

Boss Stars After Defeat

An add-on for Star Level System that ties creature and boss stars to your boss progression.

Creature stars

Fixed chance per star. Every boss you defeat raises the star cap of the biomes before it (one boss behind) up to 5 stars; after that, two more bosses raise the chances.

Stage 1★ 2★ 3★ 4★ 5★ Starred
Base (from SLS LevelSettings.yaml) your SLS table – –
4★ unlocked 20% 10% 5% 2.5% – 37.5%
5★ unlocked 20% 12.5% 7.5% 3.75% 1.25% 45%
Boost 1 22.5% 15% 10% 5% 2.5% 55%
Boost 2 (final) 25% 17.5% 12.5% 7.5% 3.75% 66%
After defeating Meadows Black Forest Swamp + Ocean Mountain Plains Mistlands Ashlands
The Elder 4★
Bonemass 5★ 4★
Moder Boost 1 5★ 4★
Yagluth Boost 2 Boost 1 5★ 4★
The Queen Boost 2 Boost 1 5★ 4★
Fader Boost 2 Boost 1 5★ 4★
Frozen King Boost 2 Boost 1 5★ 4★

Recommended base table in SLS LevelSettings.yaml (15% / 7.5% / 3.75% per star) with MaxLevel = 3:

DefaultCreatureLevelUpChance:
  1: 26.25
  2: 11.25
  3: 3.75
  4: 0

Boss stars

  • A boss has no stars until it has been defeated once (its defeat key is set).
  • After that: 20% / 10% / 5% for 1★ / 2★ / 3★. Two bosses later 4★ unlocks (20 / 12.5 / 7.5 / 3.75%), three bosses later 5★ (20 / 15 / 10 / 5 / 2.5%).

Damage

SLS adds damage per star. With Per-star damage on, normal creatures deal +50% / +100% / +150% / +175% / +200% at 1-5 stars (instead of +200% / +250% at 4-5), and creatures in the Ocean get no extra damage from stars (boats). Health and size stay as SLS sets them.

Trophies

  • Normal creatures: minimum trophy chance per star (default 10 / 15 / 20 / 25 / 37.5 / 50% at 0-5 stars). Creatures with a higher vanilla chance keep theirs.
  • Bosses: trophy count × 1.5 per star (fractions rounded randomly), on top of Epic Loot's one-per-player count.

Settings

Section Setting Default
Stars Boss progression true
Stars Per-star damage true
Stars Log star progression false
Trophies Trophy chance per star (%) 10, 15, 20, 25, 37.5, 50
Trophies Multiply boss trophies per star true
Trophies Boss trophy multiplier per star 1.5
Trophies Log trophy rolls false

Notes

  • Install on every client and the server: whoever owns a creature rolls its stars.
  • Built against Star Level System 1.23.1 internals; a later SLS update may need an update of this mod.
  • Existing creatures keep their stars; only newly spawned creatures use the tables.

CHANGELOG

Changelog

2.0.3

  • First Thunderstore release.