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Combat and Loot
9 mods in one, each with its own on/off switch and settings: Instant Loot, Boss Stars After Defeat, Keep Loaded, Grapple Aim, Arrow Effects, Floating Loot, Breeding Status, Legends Toggle, Charm Scaling.
| Date uploaded | a day ago |
| Version | 1.0.0 |
| Download link | DigiTeam-Combat_and_Loot-1.0.0.zip |
| Downloads | 53 |
| Dependency string | DigiTeam-Combat_and_Loot-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Join our Discord: discord.gg/haSwxPa9GU to report bugs, request features or other mods, or give feedback.
Combat and Loot
Loot the moment monsters die, star levels that grow with every boss, loaded crossbows and grappling hooks, a range check for the hook, calmer arrow effects, floating loot, breeding info and Valheim Legends add-ons.
9 mods in one: Instant Loot, Boss Stars After Defeat, Keep Loaded, Grapple Aim, Arrow Effects, Floating Loot, Breeding Status, Legends Toggle, Charm Scaling.
How it works
- Open the settings (F1). At the top, 0 - Sub-mods has a switch for every mod in this pack: turn on only what you want. Switching one off removes it right away, no restart.
- Below that, every mod has its own settings, under its name.
- Upgrading from the separate DigiTeam mods: your settings are copied over automatically the first time. Remove the separate ones (a mod that is still installed separately is skipped here).
Mods
- Instant Loot: Monsters drop their loot the moment they die, shown in a stacked pickup list.
- Boss Stars After Defeat: Every boss you beat allows more stars on creatures, with more trophies from starred ones. (needs Star Level System)
- Keep Loaded: Crossbows and the grappling hook stay loaded when you switch weapons.
- Grapple Aim: The crosshair turns red when the grappling hook would not catch where you aim.
- Arrow Effects: Tone down the effects of fire, poison and frost arrows.
- Floating Loot: Dropped items float on water instead of sinking.
- Breeding Status: Hover a tame animal to see why it is or isn't breeding.
- Legends Toggle: The host turns Valheim Legends on or off for everyone, live.
- Charm Scaling: The Enchanter's Charm lasts longer as your Alteration skill grows. (needs Valheim Legends)
Notes
- Mods that need another mod only start when that mod is installed; the rest work without it.
CHANGELOG
Changelog
1.0.5
- Legends Toggle: works around a Valheim Legends bug. A creature charmed by the Enchanter took no damage without an attacker (Ashlands ground fire, burning), and the log filled with errors. Now that damage simply goes through.
1.0.4
- New: Hit Effects. Fades the effects that cover creatures in combat (burning, frost and poison on them, hit bursts, weapon, projectile and area impacts) so you see their attacks coming. Sliders for opacity, brightness and size, a switch per kind of effect, lights untouched. Replaces Dimmer Combat Particle Effects (remove that one), without its work on every frame.
1.0.3
- New: Passive Forsaken Powers. Your forsaken power is always on: the one you chose at a boss stone, or (host's choice) every power you unlocked. Replaces Digitalroot's Passive Forsaken Powers; remove that one.
- Boss Stars After Defeat, for Valheim 1.0.20 (trophy chance now grows with the star level): the extra trophy roll counts that higher chance and follows Star Level System's loot settings.
- Boss Stars After Defeat: new setting "Trophies as before Valheim 1.0.20" (on). 1.0.20 raises the trophy chance per star and stopped Star Level System's ScaleAllLootByLevel from giving more trophies per drop; this keeps trophies the way they were (normal chance, more trophies at once on starred creatures). Off = the new 1.0.20 way.
1.0.2
- A mod that is installed twice (on its own and inside this combined mod) now shows a message in the main menu, so you know to remove the separate one. Before, only the log said so.
- Fixed: some separate mods were not noticed, so both copies ran at the same time. Now the copy in the combined mod always stays off until the separate one is removed.
1.0.1
- Mod page: a short section for every mod, a link to the new wiki (every mod in detail, with all its settings), and a note that F1 needs a config manager mod (e.g. ConfigurationManager by shudnal). The mod itself is unchanged.
1.0.0
- First release: the DigiTeam mods in this category combined into one, with an on/off switch per mod at the top of the settings.