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Combat and Loot
14 mods in one, each with its own on/off switch and settings: Instant Loot, Boss Stars After Defeat, Quiver Toggle, Keep Loaded, Grapple Aim, Arrow Effects, Floating Loot, Breeding Status, Legends Toggle, Charm Scaling, Hit Effects, ...
| Date uploaded | 6 days ago |
| Version | 1.0.13 |
| Download link | DigiTeam-Combat_and_Loot-1.0.13.zip |
| Downloads | 136 |
| Dependency string | DigiTeam-Combat_and_Loot-1.0.13 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Join our Discord: discord.gg/haSwxPa9GU to report bugs, request features or other mods, or give feedback.
Combat and Loot
Loot the moment monsters die, star levels that grow with every boss, loaded crossbows and grappling hooks, a range check for the hook, calmer arrow effects, floating loot, breeding info and Valheim Legends add-ons.
14 mods in one: Instant Loot, Boss Stars After Defeat, Quiver Toggle, Keep Loaded, Grapple Aim, Arrow Effects, Floating Loot, Breeding Status, Legends Toggle, Charm Scaling, Hit Effects, Passive Forsaken Powers, Cape Feather Fall, Staff Aim.
Every mod in detail, with all its settings: see the Wiki tab.
How it works
- Open the settings (F1). At the top, 0 - Sub-mods has a switch for every mod in this pack: turn on only what you want. Switching one off removes it right away, no restart.
- Below that, every mod has its own settings, under its name.
- F1 needs a config manager mod, e.g. ConfigurationManager by shudnal
(included in Digi Modpack). Without one the mods
still run with their default settings, and you can change the settings in r2modman: Config editor →
digi.valheim.combat.cfg. - Upgrading from the separate DigiTeam mods: your settings are copied over automatically the first time. Remove the separate ones (a mod that is still installed separately is skipped here).
Mods
Instant Loot
Monsters drop their loot the moment they die, shown in a stacked pickup list.
- No more waiting for the body to fade. Corpse time adjustable (default 60 s).
- Pickups stack in one small list (
Leather scraps x7) instead of a message per item; position, size and colors adjustable. - Loot can never drop twice.
Boss Stars After Defeat
Needs Star Level System.
Every boss you beat allows more stars on creatures, with more trophies from starred ones.
- Every boss you defeat raises the star cap of the earlier biomes, up to 5 stars.
- A boss has no stars until you have beaten it once; after that it can get stars too.
- Gentler extra damage per star, none at sea, and better trophy chances from starred creatures.
Quiver Toggle
Needs ishid4.mods.betterarchery.
Better Archery: hide the quiver on your back (and/or on other players).
- Better Archery hangs your quiver on your back: hide it on your own character and/or on other players. Only what you see changes; the quiver works as before.
Keep Loaded
Crossbows and the grappling hook stay loaded when you switch weapons.
- The loaded state is saved on the item, so it even survives logging out.
- Reload in advance, switch to your sword, switch back and fire straight away.
Grapple Aim
The crosshair turns red when the grappling hook would not catch where you aim.
- Red crosshair when the hook would miss: out of reach, past its 60 m rope, or a surface it can't hold on to.
- Follows the hook's real flight exactly, also with Epic Loot's Grapple Flight Time and Projectile Speed. Works with Better Archery, and fixes its free ammo from hook shots.
- The hook's tooltip shows its range.
Arrow Effects
Tone down the effects of fire, poison and frost arrows.
- A slider each for fire, poison and frost arrows (0-100%): particles, light and glow.
- Modded arrows and bolts included; changes apply right away.
Floating Loot
Dropped items float on water instead of sinking.
- Every dropped item floats like wood; you can choose items that should still sink.
Breeding Status
Hover a tame animal to see why it is or isn't breeding.
- Under a tame animal's name: fed or not, too crowded, partner nearby, and its love points.
- Works with modded animals.
Legends Toggle
The host turns Valheim Legends on or off for everyone, live.
- Turns classes, abilities, passives and the Legends stat changes off or on, no restart. Only the host or an admin can change it.
- Your class and Legends skill levels are kept while it is off.
- Bonus: skills from mods you removed are no longer deleted from your character.
- The Enchanter's Zone Charge works in the Deep North (Legends has no buff there): it gives the Mountain buff. And the Mountain buff no longer makes the Enchanter take more frost damage (a Legends bug).
Charm Scaling
Needs Valheim Legends.
The Enchanter's Charm lasts longer as your Alteration skill grows.
- Instead of a flat 30 seconds; at Alteration 100 it matches the 60 second cooldown.
Hit Effects
Fades the effects that cover creatures in combat (burning, frost, poison, hit bursts), so you see their attacks coming.
- Faded, not removed: opacity, brightness and size sliders, and a switch per kind of effect (status effects, hit bursts, weapon, projectile and area impacts). Real lights are never changed.
- Your own damage feedback stays at full strength unless you choose otherwise.
- Built to be light: no work every frame. Replaces Dimmer Combat Particle Effects: remove that one.
Passive Forsaken Powers
Forsaken powers are always on: the one you chose at a boss stone, or every power you unlocked.
- The host chooses: only the power you picked at a boss stone, or every power you unlocked (stones you used, bosses defeated in this world, or boss trophies you picked up).
- A new power applies the moment you choose it at a stone; each character has its own.
- No "released"/"gained" messages at death and respawn, and no power icon unless you switch it on.
- Replaces Digitalroot's Passive Forsaken Powers: remove that one.
Cape Feather Fall
A switch per vanilla cape that gives it feather fall, like the Feather Cape.
- Turn feather fall on for the capes you like (Cape of the Caller, Lox Cape, ...): you fall slowly and take no fall damage while wearing it. Off by default except the Cape of the Caller; the Feather Cape has it anyway.
Staff Aim
Lightning Strike lands where your crosshair is: no random spread, and the arc is worked out to reach that spot.
- A Lightning Strike lands where your crosshair is: no random spread, and the shot's arc is worked out to reach that spot, up to 225 m away.
- Other weapons can be added in the settings.
Notes
- Mods that need another mod only start when that mod is installed; the rest work without it.
Credits
- Package icon: pictogram by Lorc from game-icons.net, under CC BY 3.0.
CHANGELOG
Changelog
1.0.15
- New: Power Picker. P opens a window with every forsaken power: its icon, name and bonuses. Choose any power whose boss trophy hangs on its stone right there, without the trip to the start; the others are greyed out until their trophy hangs. With Passive Forsaken Powers the new power is on at once.
- Grapple Aim: the grappling hook's middle-click shot fires once per click (the game fired it again while the button was held: one click often shot twice and cost twice the stamina), and it pulls you in at once when it catches, like the left-click shot, instead of hanging you on the rope until you jump twice. Both are settings under "Grapple Aim - Middle click", on by default.
- Grapple Aim: the hook no longer stops pulling halfway on longer flights. The game stops a pull after half a second without getting closer, but counted every frame without a physics step (many per second, even in full flight) and never reset the count; now it resets whenever you get closer, so only a real standstill stops it (setting "Grapple Aim - Pull / Keep pulling", on).
1.0.14
- Our mods are now also on Hexium, each one on its own. This mod works side by side with them: when one of its mods is installed separately too, it leaves its own copy of that mod off, without the "installed twice" message; your settings carry over. Nothing else changes.
1.0.13
- New package icon (the mod itself is unchanged).
1.0.12
- Cape Feather Fall: the Cape of the Caller (the Deep North mage set's cape, worn with the Robes of the Caller) now gives feather fall by default. It is switched on once for everyone, also if you had it off; you can switch it off again in F1 under "Cape Feather Fall - Capes". The other capes stay off.
1.0.11
- New: Staff Aim. A Lightning Strike now lands where your crosshair is. The game fires this staff low from in front of you, parallel to your view, with up to 5 degrees of random spread each way, and the shot drops on the way: aimed along flat ground it landed about 5 m short at 30 m and 18 m short at 50 m, and hardly got past 40 m. Now there is no spread, and the arc is worked out to reach what the crosshair is on, up to 225 m away. Other weapons can be added in the settings.
1.0.10
- Boss Stars After Defeat: bosses far behind you get high stars more often. Four bosses later a boss has a 10% chance of 5 stars (20 / 15 / 12.5 / 10 / 10% for 1-5 stars), five or more bosses later 20% (15 / 15 / 15 / 15 / 20%); before, 2.5% was the most. Starred bosses drop more trophies (x1.5 per star), so farming an early boss now pays more: about 2.65 and then 3.55 trophies per kill on average.
- New: Cape Feather Fall. A switch per vanilla cape (Cape of the Caller, Lox Cape, Moose Hide Cape, ...) that gives it feather fall while worn, like the Feather Cape: you fall slowly and take no fall damage. All off by default; changes apply right away.
1.0.9
- Legends Toggle: the Enchanter's Zone Charge works in the Deep North. Valheim Legends has a buff for every biome but that one, so there it only cost stamina and started its cooldown. Now it gives the Mountain buff there (less frost damage, stamina back every 5 seconds), and its shock works too. Setting "Zone Charge in the Deep North" (on).
- Legends Toggle: fixes Legends' Mountain zone buff on the Enchanter. It multiplied the frost damage you take by 1 + 0.1 x your Abjuration level (x3 at level 20) instead of lowering it; now it is 20% less, as for everyone nearby.
1.0.8
- Grapple Aim: new setting "Hook always fast" (on). Better Archery makes bows shoot faster, and the grappling hook counts as a bow, but only while arrows or bolts are equipped: with an empty quiver the hook flew at about half the speed and reach. Now it always flies at Better Archery's speed (with Epic Loot's speed on top), whatever is in your quiver.
1.0.7
- Grapple Aim works with Epic Loot's grappling hook enchantments: Grapple Flight Time (the hook flies longer) and Projectile Speed (it flies faster) both make it reach further and lengthen its rope, and the crosshair now knows that from the first shot. The tooltip's range counts them too.
1.0.6
- Passive Forsaken Powers: no more "released" message at death and "gained" message when you respawn (new setting "Show power messages", off), and the power icon at the bottom left is off by default (setting "Show power icon").
- New: Quiver Toggle (needs Better Archery): hide the quiver on your back, and/or on other players.
1.0.5
- Legends Toggle: works around a Valheim Legends bug. A creature charmed by the Enchanter took no damage without an attacker (Ashlands ground fire, burning), and the log filled with errors. Now that damage simply goes through.
1.0.4
- New: Hit Effects. Fades the effects that cover creatures in combat (burning, frost and poison on them, hit bursts, weapon, projectile and area impacts) so you see their attacks coming. Sliders for opacity, brightness and size, a switch per kind of effect, lights untouched. Replaces Dimmer Combat Particle Effects (remove that one), without its work on every frame.
1.0.3
- New: Passive Forsaken Powers. Your forsaken power is always on: the one you chose at a boss stone, or (host's choice) every power you unlocked. Replaces Digitalroot's Passive Forsaken Powers; remove that one.
- Boss Stars After Defeat, for Valheim 1.0.20 (trophy chance now grows with the star level): the extra trophy roll counts that higher chance and follows Star Level System's loot settings.
- Boss Stars After Defeat: new setting "Trophies as before Valheim 1.0.20" (on). 1.0.20 raises the trophy chance per star and stopped Star Level System's ScaleAllLootByLevel from giving more trophies per drop; this keeps trophies the way they were (normal chance, more trophies at once on starred creatures). Off = the new 1.0.20 way.
1.0.2
- A mod that is installed twice (on its own and inside this combined mod) now shows a message in the main menu, so you know to remove the separate one. Before, only the log said so.
- Fixed: some separate mods were not noticed, so both copies ran at the same time. Now the copy in the combined mod always stays off until the separate one is removed.
1.0.1
- Mod page: a short section for every mod, a link to the new wiki (every mod in detail, with all its settings), and a note that F1 needs a config manager mod (e.g. ConfigurationManager by shudnal). The mod itself is unchanged.
1.0.0
- First release: the DigiTeam mods in this category combined into one, with an on/off switch per mod at the top of the settings.