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Crafting and Automation
13 mods in one, each with its own on/off switch and settings: Auto Processing, Auto Oven, Auto Fermenter, Fermenter Timer, Sap Timer, Craft Batch, Shift Fill From Storage, Recycle Tab, Auto Repair, Restyle Items, Cooking Mastery, ...
| Date uploaded | a week ago |
| Version | 1.0.6 |
| Download link | DigiTeam-Crafting_and_Automation-1.0.6.zip |
| Downloads | 149 |
| Dependency string | DigiTeam-Crafting_and_Automation-1.0.6 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Join our Discord: discord.gg/haSwxPa9GU to report bugs, request features or other mods, or give feedback.
Crafting and Automation
Stations that run themselves from your chests, timers for fermenters and sap, faster crafting, recycling, better food from your Cooking skill and a cookbook of every food.
13 mods in one: Auto Processing, Auto Oven, Auto Fermenter, Fermenter Timer, Sap Timer, Craft Batch, Shift Fill From Storage, Recycle Tab, Auto Repair, Restyle Items, Cooking Mastery, Craft From Storage Speedup, Cookbook.
Every mod in detail, with all its settings: see the Wiki tab.
How it works
- Open the settings (F1). At the top, 0 - Sub-mods has a switch for every mod in this pack: turn on only what you want. Switching one off removes it right away, no restart.
- Below that, every mod has its own settings, under its name.
- F1 needs a config manager mod, e.g. ConfigurationManager by shudnal
(included in Digi Modpack). Without one the mods
still run with their default settings, and you can change the settings in r2modman: Config editor →
digi.valheim.crafting.cfg. - Upgrading from the separate DigiTeam mods: your settings are copied over automatically the first time. Remove the separate ones (a mod that is still installed separately is skipped here).
Mods
Auto Processing
Smelters, kilns, spinning wheels, eitr refineries and windmills fill themselves from nearby chests and store their output; sap extractors and beehives too.
- Ore, wood, flax, soft tissue and barley are topped up from chests in range; coal and sap are added as needed.
- The output goes into a chest that already holds it, or the nearest one with room.
- Bigger capacity (furnaces 50 ore / 100 coal, kiln 100 wood) and a speed setting per station.
- Sap extractors store their sap in a chest too, so they never fill up and stop, and make up for the time you were away (the root's saved-up sap at once). Shift+E adds as much as fits.
- Beehives and birds' nests too: honey and feathers into a chest, twice as fast, any biome, no room needed, and the time to the next one (replaces HoneyPlease).
Auto Oven
Ovens fill, fuel and empty themselves using nearby chests.
- Finished food goes into a nearby chest, with the same Cooking XP and bonus chance as by hand.
- Empty slots are filled with bread dough, uncooked pies and more from nearby chests.
- Wood is topped up only while something is baking.
Auto Fermenter
Fermenters refill with mead base and tap finished mead into a chest by themselves.
- Finished mead is tapped into a chest that already holds it, or the nearest one with room.
- An empty barrel is refilled with a mead base from a nearby chest.
Fermenter Timer
Shows how long a fermenter still needs and what it will give.
- Aim at a barrel to see
Ready in 23:41and what it will give, e.g.6x Major healing mead. - Warns in orange when the barrel has no roof (the game restarts the timer then).
Sap Timer
Shows how much sap an ancient root holds and when a sap extractor collects its next sap.
- Ancient root: how much sap it holds (
23 / 50), how fast it regrows and when it is full again. - Sap extractor: when the next sap comes and how much is left in its root.
- Tip: one extractor per root already collects everything the root regrows.
Craft Batch
Ctrl+Shift+Craft makes 20 at once.
- Shift+Craft still makes 5 like vanilla. Both amounts and the key are adjustable.
- Cost, output and skill XP scale together; the button shows
x 20while you hold the keys. - Works with Local Craft From Storage.
Shift Fill From Storage
Needs Local Craft From Storage Prime.
Shift-fill smelters and fermenters straight from nearby chests.
- Shift + use on a smelter, kiln or furnace keeps filling it from nearby chests until it is full.
- An empty fermenter takes a mead base from a nearby chest when you carry none.
- Works together with Auto Processing's Shift+E.
Recycle Tab
A Recycle tab at crafting stations to get materials back from items you don't need.
- Lists the items in your inventory that the station can make. Recycling returns their materials (all of them by default, adjustable) and lowers the quality by one.
- Enchantments (Epic Loot) and the crafter name are kept on a downgrade.
- Equipped and hotbar items are hidden by default and need a confirmation.
Auto Repair
Opening a crafting station repairs all your gear at once.
- Repairs everything the station can repair, including what you wear, with one sound and one message.
- Same rules and the same Crafting XP as repairing each item by hand.
Restyle Items
Change the style of an item you already own at a station.
- At a station that can craft the item, hover over it and press R to pick another style.
- Free; quality, durability and enchantments are kept. Works in your inventory, chests and backpacks.
Cooking Mastery
Your Cooking skill makes all food stronger and longer lasting.
- Food gives more health, stamina, eitr and healing and lasts longer: up to +50% at Cooking 100 (adjustable).
- Cooking XP x5, and making food at any station trains Cooking too.
- Tooltips show the bonus (
40 +10). Optional: food keeps its full strength until it runs out.
Craft From Storage Speedup
Needs Local Craft From Storage Prime.
Crafting stations with Local Craft From Storage no longer reload every nearby chest for every count: much less lag.
- Local Craft From Storage loaded every chest within its range again for every material count: hundreds of chest loads per frame with a station open (measured 6-25 ms per frame, up to 0.3 s when opening).
- The crafting window now reuses the loaded chests for a moment. Taking items for a craft or a build always loads fresh.
Cookbook
Press K for a book of every food you found: stats, where it is made and from what, sortable.
- Health, stamina, eitr, duration and healing of every food, modded food included.
- Where and how each food is made, with the ingredients as icons (oven food shows the unbaked step too).
- Sort by any column, group by type or station, show undiscovered food greyed out, and search by food or ingredient ("honey" finds everything made with honey).
- With Cooking Mastery, your skill bonus is shown next to each value.
Notes
- Mods that need another mod only start when that mod is installed; the rest work without it.
CHANGELOG
Changelog
1.0.17
- Recipe Sort and Search: weapons and armor are sorted by type before the biome. Armor: helmets and hoods, then chest pieces and robes, leggings, gloves, capes. Weapons: swords, axes, maces, knives, spears, atgeirs, fists, bows, crossbows, staffs, one-handed before two-handed. Then by biome and A-Z as before. Setting "Sort by type" (on).
1.0.16
- Recipe Sort and Search: bombs, snowballs and ember charges have their own kind, Throwables, with its own heading after the weapons (the game calls them weapons, so they were mixed in between the swords and axes). Weapons that do no damage, like the Tankard and the Horn of Celebration, are listed under Other; fishing rods under Tools. A Kind order you never changed gets Throwables after Weapons by itself.
1.0.15
- Auto Repair: optional repair cost (off by default, F1 -> Auto Repair -> Repair cost). Repairs cost coins from your bag by the item's biome (Meadows 1 coin up to Deep North 30 for a full repair, each price a setting), +50% per quality level, times how worn the item is. Tools are free (hammer, hoe, cultivator, pickaxes, fishing rods, torches). Short on coins: equipped items first, and the message says what the rest need. The station's Repair button costs the same. Requested by Emjie64.
1.0.14
- Recycle Tab: "Deep North gear gives back its mould" is on by default, and switched on once for everyone: recycling Deep North gear at quality 1 gives its mould back.
- Auto Processing: windmills keep more oats by default: "Oat seeds into oats (%)" 50 (half the seeds stay for planting) and "Oats into flour (%)" 10 (most oats stay oats, for oat milk and oatmeal). Set once for everyone who still had 100; barley is still all ground.
1.0.13
- Recipe Sort and Search: a gold heading row above each kind in the crafting list (Weapons, Shields, Ammo, Armor, ...), so you see where the shields start. Setting "Kind headings" (on). Not with Craftable first, where the kinds come twice, and not in the Recycle tab.
1.0.12
- Recipe Sort and Search: 22 more materials now have their biome, so what is made from them sorts in the right place instead of last: Ashlands' Bell Fragment, Dyrnwyn fragments and Embers (the Bell, Dyrnwyn, dynamite, shovel), the Deep North's Oats, Poteitr, Long Claws, Dead Pulp and the Frozen King's Crown Jewel (its foods, the Crown of Valheim), the Bog Witch's and Haldor's goods (meads, fishing baits), Hildir's fireworks, the Dvergr hook (grappling hook) and the Meadows axe heads. The Frozen King counts as the Deep North's boss.
1.0.11
- Craft Storage Count: the green number above a material counted the nearby chests twice (40 wood in a chest showed +80). It now shows what your bag and the chests really hold together.
- Works with Local Craft From Storage Prime 1.3.0.
1.0.10
- New: Recipe Sort and Search. Crafting stations list their recipes by kind (weapons, shields, ammo, armor, ...), then by biome from Meadows to the Deep North, then A-Z, each step switchable in F1. A search box under the list finds recipes by name, ingredient, kind or biome.
1.0.9
- Fixed: the Cookbook cost over 2 ms on every frame even while closed, on every player's game, wherever they were. Closed, it now costs nothing, and it still opens at once.
- New: Auto Cooking Station. Iron and wooden cooking stations cook by themselves (a switch for each, both on): empty slots are filled from a chest right next to the station (input range 1 m by default) while a fire burns under it, and cooked food goes into a chest within the output range (10 m by default), with the same Cooking XP and bonus chance as by hand. A switch per item it can cook (all on). Food no longer burns on these stations while you are away, and with no room in any chest it drops beside the station instead of burning.
- New: Craft Storage Count. Crafting stations and the hammer's build panel show how much you have of each material, in your bag and nearby chests together: a green +24 above the amount you need, also when upgrading. The chests are counted by Local Craft From Storage itself, so it is exactly what a craft can use. Needs Local Craft From Storage Prime.
- Fixed: Cooking Mastery's tooltip on raw food (unbaked pies, dough) showed the raw item's own unused numbers. It now shows what the food will be once cooked, as the game intended and as the Cookbook shows.
- Cookbook: flour now shows it comes from the windmill, and what goes in: "Oat Flour 2 = Oat = Oat Seeds". A row with more ingredients than fit now has a slider below them, instead of "...": drag it, or drag anywhere in the ingredients. Lines between made ingredients replace the "+": a full line between the recipe's own ingredients, a short one inside one of them, so it is clear what belongs to what.
- Cookbook: a new Meads list below the food, with everything a fermenter makes: what it does, how long it lasts, how many you get and what goes in. A search finds those too. An arrow next to Food and Meads folds that list away.
- Fixed: Auto Processing: a station that just came into the loaded area could drop what it made while you were away on the ground, because the chests around it had not loaded yet. It now waits for them; it loses nothing.
- Auto Processing: new setting "Ignore wind and cover" (off): windmills make flour at full power, whatever the wind and whatever stands around them. The blades keep following the real wind.
- Auto Oven: new setting "Stone oven speed multiplier" (1x, up to 10x). The wood burns that much faster too, so baking costs the same wood.
- Recycle Tab: new setting "Deep North gear gives back its mould" (off). On: recycling Deep North gear at quality 1 also gives back the mould it was cast in: all of it, also the staffs and gear whose recipe you do not know yet (gear that dropped). Off: finished gear gives no mould back. Before, most of it did, if you knew its recipe.
- Fixed: Recycle Tab: switching the mod off in F1 left its tab on screen.
1.0.8
- Auto Processing: the windmill has a slider per grain for how much of it it grinds: "Barley into flour (%)", "Oat seeds into oats (%)" and "Oats into flour (%)" (all 100, as before). The windmill grinds oat seeds into oats and oats into flour, so it used up all your seeds and oats. At 50 it stops when half is ground (half oats, half oat flour), at 0 it leaves that grain alone, e.g. seeds to plant. The chests near the windmills and what the windmills already hold count. Adding by hand and Shift+E still take anything.
- Auto Processing: stations by the same chests now share the input evenly (new setting "Spread input evenly", on). The one with the shortest queue gets the next item, so many windmills or smelters all work at once instead of the first one filling up while the others wait.
- Cookbook: every ingredient that is made from others shows its earlier steps too, all the way down. Honey Bread now reads "Honey 4, Bread = Bread Dough = Barley Flour 10" instead of just "Bread, Honey 4"; the same for cooked meat in stews, sausages in platters, and so on. A row with more than fits ends in "..." with the rest in its tooltip.
1.0.7
- Auto Processing: the Deep North's frigid kiln is automated too. It has no input (it turns ice into liquid frost for as long as it has ice), so its ice is kept full from nearby chests and the liquid frost goes into a chest. 100 ice instead of 25, a speed setting, and Shift+E adds all your ice at once (new section "4 - Frigid kiln").
- Auto Oven: the frost foundry (it finishes gold gear) was already run like an oven: unfinished gear in from chests, liquid frost as fuel, finished gear into a chest. New: Shift+E on the fuel puts in as much as fits, for ovens too (setting "Shift+E adds max fuel").
1.0.6
- Cookbook: a search box at the top. Type a food or an ingredient and the book shows every food whose name or ingredients contain it: "honey" lists Honey and everything made with honey. While you type, the game's keys (map, chat, the book's own key) leave you alone; Escape leaves the box first.
1.0.5
- Auto Processing: sap extractors now make up for the time you were away. The sap an ancient root saved up goes into the chest at once when you get there (instead of 1 per minute), and what the root would have made after it was full (it stops at 50, about 5.5 hours) is counted too: as if you had stayed, about 9 sap per hour per root. Two new settings under "8 - Sap extractor".
1.0.4
- Fixed: Recycle Tab lowered a quality 3 item to quality 1 when Local Craft From Storage was installed (it fetched upgrade materials from chests and ran the recycle a second time). It now stays out of the Recycle tab.
- New: Craft From Storage Speedup (needs Local Craft From Storage Prime). Crafting stations no longer reload every nearby chest for every material count: measured 6-25 ms per frame less with a station open, and much faster opening.
1.0.3
- Auto Processing does beehives and birds' nests now (replaces HoneyPlease): honey and feathers into a nearby chest (within 20 m), twice as fast, any biome, no room needed, and the time to the next one when you aim at a hive or nest. Safer than HoneyPlease: only chests nobody has open, no carts, ships or other players' private chests, and the game's [E] line stays. Each has its own settings: 9 - Beehives and 9 - Bird nests.
- Extracting a beehive or nest by hand drops its contents as whole stacks instead of a tower of single items that scattered around.
- The "Beehive max honey" setting works again (HoneyPlease used to overwrite it).
- Sap extractors and beehives with no room in any chest wait 30 seconds before trying again.
1.0.2
- A mod that is installed twice (on its own and inside this combined mod) now shows a message in the main menu, so you know to remove the separate one. Before, only the log said so.
- Fixed: some separate mods were not noticed, so both copies ran at the same time. Now the copy in the combined mod always stays off until the separate one is removed.
1.0.1
- Mod page: a short section for every mod, a link to the new wiki (every mod in detail, with all its settings), and a note that F1 needs a config manager mod (e.g. ConfigurationManager by shudnal). The mod itself is unchanged.
1.0.0
- First release: the DigiTeam mods in this category combined into one, with an on/off switch per mod at the top of the settings.