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DigiTeam-Inventory_and_QoL-1.0.0 icon

Inventory and QoL

4 mods in one, each with its own on/off switch and settings: Backpack At Stations, Backpack Store Nearby, Safe Item Move, Achievement Keeper.

Date uploaded 2 days ago
Version 1.0.0
Download link DigiTeam-Inventory_and_QoL-1.0.0.zip
Downloads 52
Dependency string DigiTeam-Inventory_and_QoL-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Join our Discord: discord.gg/haSwxPa9GU to report bugs, request features or other mods, or give feedback.


Inventory and QoL

Adventure Backpack at crafting stations and with Store Nearby, safer drag and drop, and Steam achievements with mods.

4 mods in one: Backpack At Stations, Backpack Store Nearby, Safe Item Move, Achievement Keeper.

How it works

  • Open the settings (F1). At the top, 0 - Sub-mods has a switch for every mod in this pack: turn on only what you want. Switching one off removes it right away, no restart.
  • Below that, every mod has its own settings, under its name.
  • Upgrading from the separate DigiTeam mods: your settings are copied over automatically the first time. Remove the separate ones (a mod that is still installed separately is skipped here).

Mods

  • Backpack At Stations: Open your Adventure Backpack at crafting stations. (needs Adventure Backpacks)
  • Backpack Store Nearby: Store Nearby also puts matching items from your backpack into nearby chests. (needs Local Craft From Storage Prime and Adventure Backpacks)
  • Safe Item Move: Items you drag around your inventory can no longer vanish.
  • Achievement Keeper: Steam achievements keep working with mods.

Notes

  • Mods that need another mod only start when that mod is installed; the rest work without it.

CHANGELOG

Changelog

1.0.6

  • Fixed: with bigger pockets (more inventory rows), Store Nearby Plus and Sell To Haldor left the new rows alone as if they were extra slots. They now use the inventory's real size; slots other mods add outside it (equipment, quick slots) are still left alone.

1.0.5

  • New: Item Pickup Fix. Items from other mods whose collider has no shape (HoneyPlus' Honey Cooked Meat and Honey Cooked Neck) could not be picked up and kept falling through the floor. They now get a box of their own size and behave like any other item.
  • Keep Rested: new setting "Rest speed" (default 2x): resting gives Rested after 10 seconds instead of 20 (slider 1-10x, 1 = vanilla).
  • New: Sell To Haldor. Haldor also buys your food ((health + stamina + eitr) / 10 coins each; a Food box in his window, never your hotbar or extra slots) and every kind of hide, pelt and leather (a Hides box).

1.0.4

  • New: Effect Details. Effect tooltips show the values the game leaves out: damage bonus (Aesir mead: All damage: +10%), skill XP bonus, health or damage per tick, stamina drain and wind modifiers, and durations in minutes (300 (5:00)).

1.0.3

  • New: Keep Rested. Your Rested buff stays when you log out and back in, with the same time left (after dying you still lose it).
  • New: Skill XP. The Skills window shows each skill's XP, e.g. "24 12/63" (XP you have / XP the next level needs), and the details when you hover a skill.
  • New: Store Nearby Plus (needs Local Craft From Storage Prime). Store Nearby also stores cooked food and potions (both switchable), never touches extra slots from other mods, and every chest window gets a checkbox to keep that chest out of your Store Nearby (the auto stations still use it).

1.0.2

  • A mod that is installed twice (on its own and inside this combined mod) now shows a message in the main menu, so you know to remove the separate one. Before, only the log said so.
  • Fixed: some separate mods were not noticed, so both copies ran at the same time. Now the copy in the combined mod always stays off until the separate one is removed.

1.0.1

  • Mod page: a short section for every mod, a link to the new wiki (every mod in detail, with all its settings), and a note that F1 needs a config manager mod (e.g. ConfigurationManager by shudnal). The mod itself is unchanged.

1.0.0

  • First release: the DigiTeam mods in this category combined into one, with an on/off switch per mod at the top of the settings.