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DigiTeam-Ultimate_Builder-1.5.0 icon

Ultimate Builder

The ultimate builder's toolkit: a flat creative world (free building, flying), mirror building, copy and paste with schematics, Wood Swap for any wood, material lists and one-click demolition. More is coming!

Date uploaded a week ago
Version 1.5.0
Download link DigiTeam-Ultimate_Builder-1.5.0.zip
Downloads 18
Dependency string DigiTeam-Ultimate_Builder-1.5.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Join our Discord: discord.gg/haSwxPa9GU to report bugs, request features or other mods, or give feedback.


Ultimate Builder

The ultimate toolkit for Valheim builders. Design your dream base in a huge flat world where every piece is free, then build it symmetrical in half the time, copy and paste whole buildings, swap a house to another wood in one click, and see exactly what it costs to build for real. Everything a builder wishes the hammer could do.

Make a new world named Creative and all of it is yours there. Every other world stays exactly as it is. (Formerly Creative World: your settings and schematics carry over. Remove Creative World, it is no longer updated.)

Highlights

  • A flat building world: a 1500 m circle of open, flat Meadows. No trees, rocks, grass, enemies, rain or fog.
  • Build freely: every piece unlocked and free, no workbench needed, fly through everything, no damage, endless stamina.
  • Mirror building: place one side, get the other side (or all four quarters) for free.
  • Schematics: save any building, see it in your library with a picture, and paste it again anywhere, as a ghost preview first, as often as you like.
  • Wood Swap: turn any wooden piece, or a whole building, into another wood: Ashwood to Timber in one click.
  • Build Materials: one click shows every material a whole building costs, with the totals.
  • Remove Building: clear a whole building (or a paste that went wrong) in two clicks.

All tools are in the hammer menu (Building tab, at the end; or type their name in the search), each with its own gold icon.

The creative world

  • Flat ground around the spawn, all Meadows, easing back into the normal land over the edge.
  • No trees, rocks, bushes or grass, and no ruins, dungeons or traders there (the spawn temple stays).
  • Always day, no rain, no fog: you see your build clearly from far away. A slider sets any time of day or night (to check your lighting), and Page Up / Page Down move it an hour.
  • No enemies and no animals: two switches, so you can let animals in (for pens and stables) or enemies (to test your walls).

You

  • Every building piece unlocked and free, no workbench needed (crafting is free too).
  • Fly: double-tap jump. Space up, Left Ctrl down, run to go faster. While flying you pass through the ground and buildings (the camera too), so you can look at your build from every side and from inside.
  • No damage, endless stamina, tools never wear, and a hammer if you arrive without one.
  • Nothing drops and no debris: removing a piece just makes it vanish, so the ground stays clean.
  • Every piece in the hammer menu is shown in full colour.

Mirror building

With the hammer out:

  • N on a building piece sets a mirror line through its middle or along its nearest edge, snapped to the building's grid (or N on two points on the ground). Every piece you place is then placed mirrored on the other side too, and removing a piece removes its twin.
  • Alt+N sets a second line, e.g. across the first: every piece goes into all four quarters at once.
  • Shift+N on a building copies the side (or quarter) you aim at to the others.
  • Ctrl+N removes the lines. The lines are drawn while the hammer is out.
  • Mirrored pieces really look mirrored: walls, floors and roofs are flipped, corner roofs across their diagonal, left and right triangle walls swap, sideways beams turn around.

Schematics: copy and paste whole buildings

  • Save Schematic: click a building and give it a name. Every connected piece is saved, with a picture of the building.
  • Schematics: your library, with every schematic's picture, piece count and size, and Place, Mirrored (the mirror image), Materials (what it costs to build for real) and Delete.
  • After Place the building follows your aim as a light blue ghost. The scroll wheel turns it; aimed at a building it snaps onto that building's snap points (hold Left Alt to place it freely). A click pastes it, again and again; Shift + click opens the library to pick another one.
  • Misplaced it? Undo paste in the library removes exactly that paste, even where it touches another building.
  • The files are in BepInEx/config/DigiCreative/Schematics (a .schematic text file and a .png picture each): share your designs with friends.

Wood Swap

One tool per wood: Wood, Log, Darkwood, Wood Iron, Ashwood, Scalewood, Timber, Decorated Timber.

  • Pick a wood, click a wooden piece: it becomes the same shape in that wood, on exactly the same snap points, so everything around it still fits (an Ashwood Roof Cross 67° becomes the Timber Roof Cross 67°).
  • Hold Left Shift: every piece of that wood in the building at once. With mirror lines, the mirrored side too.
  • Beams, poles, walls, triangle walls, roof crosses, floors, doors, arches and dividers, and thatch roofs to shingles and back.
  • Tip: paste a schematic, then Shift + click it with Wood Swap to have it in another wood.

Build Materials

Want to build your design in your real world? Click any piece of a building: a window shows every material the whole building costs, most first, with the totals, the total weight and the crafting stations it needs, and how many of each piece.

Remove Building

Click a building: every connected piece lights up and you see how many. Click it again within 5 seconds and it is gone, nothing drops. One click alone never removes anything.

More is coming

This mod keeps growing: more tools for builders are on the way. Missing something? Ask for it! Request features and report bugs on our Discord: many of the tools here started as a request.

Settings (F1)

Section Setting Default
1 - World World name Creative (several names: separate with commas)
2 - Terrain Flat radius / Edge / Ground height 1500 m / 200 m / 6 m above the sea
2 - Terrain Centre X / Centre Z 0 / 0
2 - Terrain No trees and rocks / No grass / Only the spawn temple on
3 - Player Free building / Fly / Fly through everything on
3 - Player Fly speed / Fly speed running 8 / 20 m/s
3 - Player No damage / Tools never wear / Infinite stamina on
3 - Player No drops / No debris / Give a hammer on
3 - Player No enemies / No animals on
4 - Weather Always day / No rain / No fog on
4 - Weather Time of day 0.5 (noon; 0 midnight, 0.25 sunrise, 0.75 sunset)
4 - Weather Later key / Earlier key Page Up / Page Down (one hour)
5 - Mirror Mirror building on
5 - Mirror Line key / Second line key / Mirror building key / Clear line key N / Alt+N / Shift+N / Ctrl+N
6 - Wood Swap Wood Swap tools on
6 - Wood Swap Whole building key Left Shift
7 - Build Materials Build Materials tool on
8 - Schematics Schematic tools on
8 - Schematics Library key / Free placement key Left Shift / Left Alt
8 - Schematics Ghost pieces 1500 (most pieces the ghost shows; pasting always places all)
9 - Remove Building Remove Building tool on

Notes

  • Only in worlds with the set name, and only for a new world: trees, grass and locations are only left out where an area is generated for the first time.
  • The ground is worked out live from the world generator, so nothing extra is stored in the save. Made for single player; in multiplayer everyone needs it, since every game works out the ground itself.
  • Free building and crafting use the game's own no-cost mode, so the game marks what you make there as made for free (as with its devcommands). Use a separate character if that matters to you.

Credits

  • Tool icons: pictograms from game-icons.net by Lorc and Delapouite, under CC BY 3.0; labels in Averia Serif Libre (SIL Open Font License).

CHANGELOG

Changelog

1.6.1

  • Stability meter: now ready almost at once: while the hammer is out it already works out the building in front of you (or the nearest one) before you aim at it, keeps what it measured until something is built or removed nearby, keeps the results of several buildings, and stays on screen while it refreshes in the background (it used to blank out for a second or two on big buildings).

1.6.0

  • New: Free fuel. In the creative world fires, torches, braziers, candles, the hot tub, ovens, smelters, blast furnaces, the eitr refinery and shield generators stay full: no wood, coal or sap needed, nothing goes out. A switch under 3 - Player.
  • New: Stability meter. While the hammer is out, a small bar and percentage below the crosshair show how stable the piece you aim at will end up, and it turns red with "Will collapse" when the piece is going to come down (the game takes a while to work support out, so a new piece can look fine and fall later). A switch under 3 - Player. With Building Tweaks' Stability Meter on, you see that one.
  • With Building Tweaks 1.0.9: its Wood Swap tools work in the creative world without anything unlocked (they said "You have not unlocked ...").

1.5.5

  • This page: a new picture of Build Materials, with the Have and Missing columns.

1.5.4

  • Build Materials: new columns Have (your inventory and the chests within 50 m, a setting: green when it is enough, red when not) and Missing (how many more you need). Click a column title to sort by it, click again to turn the order around, and a search box finds materials and pieces by name, like the Cookbook. Works for the schematic library's Materials too: see what you still need to build a schematic for real.
  • With Building Tweaks installed (its new Build Materials on), the hammer shows one Build Materials tool.
  • Mirror building: a piece whose corner sits on a mirror line (like the Ashwood Arch, which has its own point at the foot of its post) is mirrored again. Its copy lands on the same spot, facing the other way, and was taken for the piece itself and left out. Symmetric pieces on a line are still placed once.

1.5.3

  • This page: the captions stand under their pictures again.

1.5.2

  • The pictures on this page are smaller; click one for the full size.

1.5.1

  • With Building Tweaks installed (its Wood Swap switched on), the creative world shows only one set of Wood Swap tools: Building Tweaks' (free there, like all building in the creative world). The Wood Swap code and icons are now shared between both mods.
  • Schematics: the Materials window opened from the library has a Back button to the list.
  • Schematics are pasted as deep into the ground as the original: a foundation that reached into the ground made the paste float and fall apart. Hold Left Alt and turn the scroll wheel to move a schematic up or down (0.25 m a step, a setting); use that for schematics saved before this version.
  • No debris (on) now also leaves out the dust and breaking sound of removed pieces: removing a whole building no longer fills the screen with dust and drops the frame rate. Remove Building tints the marked pieces once instead of lighting them up again and again (smooth with thousands of pieces).

1.5.0

  • New name: Ultimate Builder (it was Creative World). Your settings and schematics carry over; remove Creative World, which is no longer updated.
  • Remove Building: a new hammer tool. Click a building and every connected piece lights up; click it again within 5 seconds and it is gone (nothing drops). One click alone never removes anything.
  • Undo paste: the Schematics library has an Undo button for your last paste. It removes exactly the pasted pieces, also where the paste touches another building.
  • New icons for all creative tools, in one style: a gold picture with a label. The Wood Swap tools show the wood they turn things into, with a swap badge, and its name.
  • The creative tools now show up in the hammer menu at once when you enter the creative world, also with the hammer already in your hand, and leave it when you go to another world.

1.4.0

  • Schematics: save a building and paste it again, like copy and paste. Save Schematic (hammer tool): click a building, give it a name; every connected piece is saved with a picture of the building. Schematics (hammer tool): a click opens your library: each schematic with its picture, piece count and size, and Place, Mirrored, Materials and Delete. After Place the building follows your aim as a ghost: the scroll wheel turns it, aimed at a building it snaps onto its snap points (hold Left Alt for free placement), a click pastes it (as often as you like), Shift+click opens the library again. Files in BepInEx/config/DigiCreative/Schematics, to share.

1.3.0

  • Build Materials: a new hammer tool (Building tab, next to the Wood Swap tools). Click any piece of a building and a window opens, in the look of the crafting menu: every material the whole building costs (all pieces connected to the one you clicked), most first, with the totals, the total weight and the crafting stations it needs; below that how many of each piece. Escape or the X closes it; the mouse wheel scrolls.

1.2.0

  • Wood Swap: one hammer tool per wood type (Wood, Log, Darkwood, Wood Iron, Ashwood, Scalewood, Timber, Decorated Timber), at the end of the Building tab (or type swap in the search). Click a wooden piece with one and it becomes that wood: an Ashwood Roof Cross 67° clicked with Wood Swap: Timber becomes the Timber Roof Cross 67°, on exactly the same snap points (the new piece is moved and turned until its snap points lie on the old one's: the wood types' models have their middle in different places). Beams, poles, walls, triangle walls, roof crosses, floors, doors, arches, and thatch to shingle roofs. Hold Left Shift for every piece of that wood in the building; with mirror lines the mirrored side is swapped too.

1.1.1

  • Time of day: the slider covers the whole day and night now (0 midnight, 0.25 sunrise, 0.5 noon, 0.75 sunset), and Page Up / Page Down move the time an hour later / earlier in the game (it shows the clock).
  • Switching Always day off lets the time run again, and switching No rain off lets the weather change again (both stayed stuck until you left the world).

1.1.0

  • First release on Thunderstore.
  • Mirror building: a second mirror line (Alt+N): with both lines every piece is placed in all four quarters, and Shift+N copies a quarter to the other three.
  • Mirror building: corner roof pieces are mirrored across their diagonal, so the mirrored corner faces the right way.
  • Two switches instead of one: No enemies and No animals (both on), so you can let animals or enemies in separately. If you had turned No creatures off, both start off.