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Dogeheim
Comprehensive Valheim modpack featuring MMO progression, enhanced combat/magic systems, expanded biomes, quality-of-life improvements, and extensive building/crafting options.
By Dogebooch1
| Date uploaded | a year ago |
| Version | 1.2.2 |
| Download link | Dogebooch1-Dogeheim-1.2.2.zip |
| Downloads | 78 |
| Dependency string | Dogebooch1-Dogeheim-1.2.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.1WackyMole-WackyEpicMMOSystem
Adds to your Valheim world a system of levels and distribution of characteristics
Preferred version: 1.9.46OdinPlus-OdinsFoodBarrels
ModWish from OdinPlus Community - buildable dynamic storage containers for seeds, fruits, and vegetables!
Preferred version: 1.2.0Marlthon-OdinShipPlus
Add to your game the most beautiful and functional boats, in all there are 14 boats in the cargo, speed, fishing and war categories. (Please read the mod description.)
Preferred version: 0.6.8Azumatt-SaveCrossbowState
Client mod that will save the state of the crossbow when you switch weapons (or otherwise unequip the crossbow). Meaning, if it was loaded, it will be loaded when you switch back to it.
Preferred version: 1.0.2JewelHeim-RelicHeim
Public Modpack using EpicLoot that's balanced and focuses on enchanting instead of mass drops, moderate to very-hard difficulty [Patch 0.220.5]
Preferred version: 5.4.12Soloredis-RtDMagic
A multitude of Magic staffs, wands, four tiers of healing staffs with AOE, early game Eitr food and mage armor. All magic weapons have secondary AOE spells.
Preferred version: 0.5.1Shawesome-Shawesomes_Divine_Armaments
Become your own Hero of Legend with this mythic end-game Valheim mod featuring god-tier weapons, armor, and relics. Ascend from mortal to legend with Asgardian gear, celestial effects, and epic lore to match. Wield power forged for the divine!
Preferred version: 4.1.0shudnal-Seasons
Four customizable seasons. Different visual flavor for every season, seasonal impact on gameplay. Frozen water and ice floes in Winter. Different weather, raids, lightings and trader items. New special spring grass. Minimal impact on fps.
Preferred version: 1.6.6nbusseneau-Better_Cartography_Table
Allows precise control over sharing pins and map exploration via cartography tables. Supports private pins, public pins, and guild pins. Supports NoMap runs, giving cartography tables a purpose in NoMap. Translations available.
Preferred version: 0.8.1MSchmoecker-VNEI
Valheim Not Enough Items. Displays all items and recipes inside a UI
Preferred version: 0.17.1warpalicious-More_World_Locations_AIO
Adds 119 new POI locations with puzzles, shrines, and raids to enhance Valheim's world exploration.
Preferred version: 1.1.0WackyMole-Tone_Down_the_Twang
Make bows less OP in at a higher skill level.
Preferred version: 1.0.0ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.8.0OdinPlus-OdinArchitect
Odin Architect is a mod that will allow you to build more with more structures and on a larger scale. You will find here not only larger counterparts of basic buildings but also completely new ones
Preferred version: 1.5.3RandomSteve-BreatheEasy
Removes smoke, dust, camera effects (heat wave in ashlands), and keeps things lit so you can breathe easy. Azumatt's NoDust series is included in this mod.
Preferred version: 1.0.4JereKuusela-Upgrade_World
A tool which can add new content to already explored areas.
Preferred version: 1.73.0southsil-SouthsilArmor
Adds over 30 entirely new armor sets, spread across all biomes!
Preferred version: 3.1.7ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1warpalicious-Forbidden_Catacombs
Adds a new Swamp dungeon with randomly generated layouts and vanilla-friendly progression.
Preferred version: 1.0.2OdinPlus-PotionPlus
Adds several potions to the game, now with improved skills, new potions, new config options, and server sync!!
Preferred version: 4.2.1ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.18WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.4.56Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.6.4RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.11.4WackyMole-WackyItemRequiresSkillLevel
Set your items to require skills or VLS attributes to be equipped or crafted.
Preferred version: 1.3.6JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.97.0blacks7ar-MagicRevamp
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions, a spellbook and 96 spells.
Preferred version: 1.4.4warpalicious-Underground_Ruins
Adds a new Blackforest dungeon with puzzles, randomly generated layouts, and vanilla-friendly progression.
Preferred version: 1.0.8Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.19.1Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.4BetterUI_ForeverMaintained-BetterUI_ForeverMaintained
BetterUI once again fixed up for the masses. This time, it won't be abandoned.
Preferred version: 2.5.9Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.0TastyChickenLegs-AutomaticFuel
Automatically fuel smelter, kilns, spinning wheels, windmills, torches and much more. Stack Smelter and use all ore in Blast Furnaces
Preferred version: 1.4.5OdinPlus-OdinsKingdom
A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.
Preferred version: 1.4.6warpalicious-More_World_Traders
Adds 7 new traders with unique items only available via purchase.
Preferred version: 1.0.11blacks7ar-CookingAdditions
Adds 23 new foods that you can cook and prepare, 2 pickable food/ingredient, 1 resource that you can mine, 3 cooking station, 2 new processing station and new way of making foods.
Preferred version: 1.2.7Azumatt-CurrencyPocket
Adds a simple UI and a bit of functionality to store your coins in a "bank" on the player.
Preferred version: 1.0.9Azumatt-AzuAreaRepair
Repair pieces in a specified area around the player when using the hammer to repair. Code pulled from OdinsQOL
Preferred version: 1.1.6Azumatt-PetPantry
Mod to automatically feed tamed animals from nearby containers, ensuring your pets stay happy and healthy without manual intervention.
Preferred version: 1.0.5Azumatt-FactionAssigner
Mod that allows you to (via YAML config) change the factions of the creatures in the game. Yaml file is located in BepInEx/config/Azumatt.FactionAssigner.yml
Preferred version: 1.0.4Azumatt-Azus_UnOfficial_ConfigManager
Mod to assist with configuration of BepInEx mods
Preferred version: 18.4.1Azumatt-AzuWorkbenchTweaks
A mod that changes some behaviour of workbenches.
Preferred version: 1.0.5blacks7ar-WieldEquipmentWhileSwimming
A simple mod that lets you wield your equipments while swimming/diving or in water (Configurable).
Preferred version: 1.1.2blacks7ar-SeedBed
A mod inspired by enshrouded lets you plant seeds and other vanilla plantable items without cultivating a massive land (which hopefully helps lessen the lag caused by massive farms).
Preferred version: 1.2.7blacks7ar-MagicBows
Adds 10 end-game magical bows that uses eitr and doesn't need an arrow.
Preferred version: 1.1.5blacks7ar-FineWoodBuildPieces
As requested, split FineWoodPieces into 3 separate mods (ClayBuildPieces, FineWoodBuildPieces and FineWoodFurnitures)
Preferred version: 1.1.7blacks7ar-BowPlugin
Allows you to configure velocity, accuracy, drawspeed, exp multiplier, crit chance, crit damage, bow crosshair and crosshair color of bows and crossbow weapons. Adds a few new crossbows and bows.
Preferred version: 1.8.2ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.2Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Preferred version: 2.0.6MathiasDecrock-PlanBuild
PlanBuild enables you to plan, copy and share your building creations in Valheim with ease. Includes terrain tools and immersion items.
Preferred version: 0.18.2KGvalheim-Valheim_Enchantment_System
Mod brings old MMORPG's equipment enchantment experience to Valheim
Preferred version: 1.7.4Goldenrevolver-Quick_Stack_Store_Sort_Trash_Restock
Quick Stacking, Sorting, Trashing and more in one cohesive package
Preferred version: 1.4.13shudnal-TradersExtended
Trader specific buy and sell items lists. Store UI with sell list, filter and repair button. Gamepad support. Trader use coins. Markups and discounts.
Preferred version: 1.3.11Azumatt-AzuExtendedPlayerInventory
AzuEPI is Extended Player Inventory from OdinsQOL pulled out for your modular pleasure. Currently pulled out as is, but soon get a rewrite of sorts!
Preferred version: 1.4.9Therzie-WarfareFireAndIce
Extends the Warfare end game content for the Deep North biome.
Preferred version: 2.0.8Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.1.8Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9MSchmoecker-MultiUserChest
Allows multiple players to interact with the same chest at the same time
Preferred version: 0.6.1TaegukGaming-Biome_Lords_Quest
Formidable beings await courageous adventurers ready to embark on a quest of epic proportions.
Preferred version: 3.2.0Smoothbrain-Backpacks
Adds a very nice backpack and Build Your Own Backpack™!
Preferred version: 1.3.6Kam1goroshi-BetterFishing
A Mod aiming to improve fishing experience in Valheim.
Preferred version: 1.2.3Smoothbrain-Farming
Adds a skill that makes crops grow faster and increases item yield for harvesting crops.
Preferred version: 2.2.1Smoothbrain-Blacksmithing
Adds a skill that increases the durability of armor and weapons and other perks for blacksmithing.
Preferred version: 1.3.2Smoothbrain-Cooking
Adds a skill that increases health, stamina, eitr and HP regeneration for cooked food.
Preferred version: 1.2.1KGvalheim-SortCraft
Adds tabs to the left side of the crafting menu to sort by categories from highest to lowest values
Preferred version: 1.1.1OdinPlus-BowOfFrey
The arcane enchanted bow of the legendary Viking marksman, Frey Aslaug.
Preferred version: 1.0.6Smoothbrain-SmartSkills
Improves various aspects regarding the skills in the game.
Preferred version: 1.0.2HugotheDwarf-Shapekeys_and_More
This is a client-side mod that acts as a utility and a soft library for other mods to use to make use of Styled Models, Shapekeys/Blendshapes, attach_other for sheathes, and different looks on itemstands
Preferred version: 2.4.1cjayride-CraftingFilter
Fork of aedenthorn/CraftingFilter for v0.217.46+ Adds a filter menu to the crafting tab.
Preferred version: 1.1.0Smoothbrain-ConversionSizeAndSpeed
Lets you configure the input size and conversion speed of building pieces like the smelter, windmill and charcoal kiln.
Preferred version: 1.0.17Smoothbrain-PassivePowers
Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
Preferred version: 1.1.2Smoothbrain-Foraging
Adds a skill that increases item yield while foraging and makes berries and mushrooms respawn faster.
Preferred version: 1.0.9Azumatt-MouseTweaks
Similar to Mouse Tweaks from Minecraft, this mod allows you to move items, split stacks, and more with your mouse and keyboard.
Preferred version: 1.0.2Smoothbrain-Exploration
Adds a skill that increases exploration radius and movement speed.
Preferred version: 1.0.3Roses-SmarterContainers
Want to quickly drop your loot? Tired of looking for chest with a specific item-stack in order to store some more of it? Teach your containers to arrange items with their neighbors!
Preferred version: 1.7.0Smoothbrain-Tenacity
Adds a skill that reduces damage taken. Skill increases by taking damage.
Preferred version: 1.0.3Smoothbrain-PackHorse
Adds a skill that increases the maximum carry weight.
Preferred version: 1.0.3Smoothbrain-Building
Adds a skill that increases the health of pieces built by you.
Preferred version: 1.2.5Smoothbrain-Lumberjacking
Replaces the wood cutting skill with a Lumberjacking skill.
Preferred version: 1.0.5Smoothbrain-Ranching
Adds a skill that makes taming animals faster and increases item yield of tamed creatures.
Preferred version: 1.1.3Smoothbrain-Mining
Adds a skill that increases damage dealt while mining and item yield from ore deposits.
Preferred version: 1.1.5Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.7HugotheDwarf-Hugos_Armory
Adds 28 new weapons and 4 armor pieces to Valheim. With practical values to match Valheim.
Preferred version: 8.3.6Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.8Horem-MushroomMonsters
Adds two Boss monster's and a variety of monster Mushroom's and Spore's
Preferred version: 1.0.2ValheimModding-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.4HugotheDwarf-More_and_Modified_Player_Cloth_Colliders
This Utility Tweaks the existing Cloth Colliders of the player, and adds more so that the Head, Arms, Lower Legs, and Feet can now interact with capes and cloaks. With much needed tweaks there are now two sets of colliders, 1 for capes, and 1 for armor.
Preferred version: 3.1.0Korppis-ReliableBlock
Makes blocking and parrying more reliable and logical.
Preferred version: 1.0.0Fantu-Sages_Vault
Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power
Preferred version: 1.1.4Azumatt-ItemCompare
Commissioned mod. Press a hotkey while hovering an item to compare with your currently equipped item.
Preferred version: 1.0.6warpalicious-Plains_Pack_1
Adds 11 new custom locations to the Plains biome. Part of the More World Locations series
Preferred version: 1.1.3README
Dogeheim - The Ultimate Valheim MMO Experience
Transform Valheim into an epic MMO adventure with Dogeheim - a carefully curated modpack featuring over 100 mods that enhance every aspect of your Viking journey. Experience level-based progression, powerful magic systems, expanded worlds, and seamless multiplayer gameplay.
🎯 Why Choose Dogeheim?
Dogeheim isn't just another modpack - it's a complete transformation of Valheim that maintains the game's core spirit while adding the depth and progression systems you've always wanted. Whether you're a solo adventurer or leading a Viking clan, Dogeheim provides the perfect balance of challenge, progression, and fun.
✨ What Makes Dogeheim Special:
- 🎮 True MMO Progression - Level up to 120 with skill trees and experience points
- ⚔️ Epic Combat & Magic - Master new weapons, spells, and combat mechanics
- 🌍 Vast World Expansion - Explore new biomes, dungeons, and hidden locations
- 🛠️ Quality of Life - Enhanced inventory, automation, and convenience features
- 🏗️ Advanced Building - Create magnificent structures with expanded building options
- ⚖️ Perfectly Balanced - Carefully tuned for both solo and multiplayer gameplay
🚀 Quick Start
One-Click Installation (Recommended)
- Install Thunderstore Mod Manager
- Search for "Dogeheim" in the mod browser
- Click "Install with Dependencies"
- Launch and enjoy!
Manual Installation
- Install BepInEx 5.4.2332
- Download all dependencies from the manifest
- Extract to your
BepInEx/pluginsfolder - Launch Valheim
⭐ Core Features
🎮 MMO Progression System
Experience true character development with:
- Level-based progression up to level 120
- Skill trees for specialized character builds
- Experience sharing in groups and parties
- Item requirements based on skill levels
- Reduced death penalties for less frustrating gameplay
⚔️ Enhanced Combat & Magic
Master new combat systems with:
- Therzie Warfare - Advanced combat mechanics and weapon mastery
- Therzie Wizardry - Powerful magic system with spells and mana
- Therzie Monstrum - Challenging new creatures and boss encounters
- Therzie Armory - Expanded weapon and armor options
- EpicLoot - Enchantment system for legendary gear
- RelicHeim - Mythical items and artifacts
🌍 Expanded World Content
Discover new adventures with:
- Warpalicious Biome Packs - Enhanced versions of all biomes
- Underground Ruins and Forbidden Catacombs to explore
- Seasons - Dynamic weather and seasonal changes
- Biome Lords Quest - New quest system with unique rewards
- Mushroom Monsters - Additional creature variety
🛠️ Quality of Life Improvements
Enjoy a smoother gaming experience with:
- Extended inventory and adventure backpacks
- Quick stack, store, sort and trash functionality
- Multi-user chests for shared storage
- Automatic fuel management and plant everything system
- Target portals for fast travel
- Speedy paths for faster movement
🏗️ Advanced Building & Crafting
Create magnificent structures with:
- OdinArchitect - Advanced building tools and planning
- Fine Wood Pieces - Additional building materials and furniture
- PlanBuild - Blueprint system for complex constructions
- Enhanced crafting with blacksmithing, cooking, and potion systems
📦 Complete Mod List
Core Framework
- BepInEx Pack (5.4.2332) - Modding framework
- Jotunn (2.26.0) - Mod development library
- Configuration Manager - Easy settings management
MMO & Progression
- WackyEpicMMOSystem (1.9.44) - Core MMO progression
- WackysDatabase (2.4.56) - Item and creature database
- SmartSkills (1.0.2) - Skill-based character development
- Groups (1.2.9) - Party system with shared experience
Combat & Magic
- Therzie Warfare (1.8.9) - Advanced combat mechanics
- Therzie Wizardry (1.1.8) - Magic system and spells
- Therzie Monstrum (1.5.1) - New creatures and bosses
- Therzie Armory (1.3.1) - Expanded equipment options
- EpicLoot (0.11.4) - Enchantment and loot system
- RelicHeim (5.4.10) - Legendary items and artifacts
World Expansion
- Warpalicious Biome Packs - Enhanced biomes and locations
- Seasons (1.6.6) - Dynamic weather system
- Biome Lords Quest (3.2.0) - New quest content
- Mushroom Monsters (1.0.2) - Additional creatures
- Custom Raids (1.8.0) - Enhanced raid system
Quality of Life
- Backpacks (1.3.6) - Additional storage options
- Extended Inventory (1.4.9) - Larger inventory space
- Quick Stack (1.4.13) - Inventory management
- Target Portal (1.2.0) - Fast travel system
- SpeedyPaths (1.0.8) - Movement improvements
Building & Crafting
- OdinArchitect (1.5.3) - Advanced building tools
- Fine Wood Pieces (1.1.7) - Additional building materials
- PlanBuild (0.18.2) - Blueprint system
- Blacksmithing (1.3.2) - Enhanced crafting
- Cooking Additions (1.2.7) - Expanded cooking system
⚙️ Optimized Configuration
Dogeheim comes pre-configured for the perfect gaming experience with carefully balanced settings:
🎮 MMO Progression (Optimized for Fun)
- Maximum Level: 120 (extended progression)
- Experience Rate: 1.15x (15% bonus for faster progression)
- Group Experience: 0.9x (fair sharing in multiplayer)
- Death Penalty: 1-4% (reduced frustration)
- Skill Points: 4 per level (balanced progression)
⚔️ Combat Balance (Challenging but Fair)
- Difficulty: Very Hard (for experienced players)
- Creature Loot: 100% chance per star (rewarding exploration)
- Boss Loot: 50% chance per star (balanced progression)
- Boss Scaling: 5% size increase per star (manageable challenge)
🏆 Multiplayer Optimizations
- Boss Drops: One per player (ensures everyone gets rewards)
- Experience Sharing: 70 unit range (encourages teamwork)
- Multiplayer Scaling: 40% HP, 4% damage per player (balanced challenge)
🎲 EpicLoot Integration
- Item Gating: Recipe-based drops (prevents overpowered early items)
- Bounty System: Boss-kill progression (structured advancement)
- Materials: Items drop as items (no unwanted conversions)
📝 Recent Updates
Latest Improvements (Session 2025-08-18_13-23-39)
🏆 Enhanced Multiplayer Experience
- Fair Boss Rewards: All boss drops now ensure each player gets their share
- Improved Loot Balance: Better creature vs boss loot distribution
- Optimized Scaling: Reduced boss size increases for better gameplay
⚖️ Refined Gameplay Balance
- Creature Loot: Increased to 100% chance per star level
- Boss Loot: Balanced at 50% chance per star level
- Passive Creatures: Normalized drop rates for better economy
See CHANGELOG.md for detailed change tracking
🔧 Performance & Compatibility
System Requirements
- RAM: 8GB minimum, 16GB recommended
- Graphics: Medium to High settings
- Storage: 10GB free space
- Network: Stable connection for multiplayer
Performance Tips
- Start with Medium graphics settings
- Disable resource-intensive mods if needed
- Ensure all players use the same mod versions
Known Compatibility
- ✅ Fully compatible with latest Valheim version
- ✅ Optimized for multiplayer servers
- ✅ Works with most popular Valheim mods
- ⚠️ May conflict with other major modpacks
🆘 Support & Community
Getting Help
- Check the Troubleshooting section below
- Review mod-specific documentation
- Join the Thunderstore Discord
- Report issues with specific details
Troubleshooting
Common Issues
- Game won't start: Ensure BepInEx is properly installed and all dependencies are present
- Mods not loading: Check that all mod files are in the correct
BepInEx/pluginsfolder - Multiplayer issues: Verify all players have identical mod versions and configurations
- Performance problems: Try reducing graphics settings or disabling resource-intensive mods
Installation Problems
- Thunderstore installation fails: Try manual installation method
- Missing dependencies: Download all required mods listed in the manifest
- Version conflicts: Ensure you're using the exact versions specified
Useful Resources
📄 License & Credits
This modpack is a collection of mods created by various talented authors. Each mod retains its original license. Please respect individual mod authors' rights and licensing terms.
Special Thanks
- WackyMole - MMO system and progression
- Therzie - Combat and magic systems
- Warpalicious - World expansion content
- Smoothbrain - Quality of life improvements
- Azumatt - Inventory and convenience features
- OdinPlus - Building and crafting enhancements
And all other mod authors whose incredible work makes Dogeheim possible.
Ready to embark on your epic Viking adventure? Install Dogeheim today and experience Valheim like never before!
Note: This modpack is designed for multiplayer compatibility. For the best experience, ensure all players use the same mod versions.
CHANGELOG
Dogeheim Changelog
[1.7.7] - 2025-09-07 - More Targeted Combat Balance & Plains Density Tuning
🔄 Changed
- Creature Level & Loot Control (CLLC):
Base damage for creatures (percentage) = 100(was 110)Damage gained per star for creatures (percentage) = 25(was 35)Multiplayer scaling per player range (0 is unlimited) = 100(was 0)Chance for Curious effect to spawn (percentage) = 0(was 2)- File:
config/org.bepinex.plugins.creaturelevelcontrol.cfg
- EpicMMO System:
AddHp = 4.0(was 2.3) to increase per-point player HP scaling- File:
config/WackyMole.EpicMMOSystem.cfg
- Spawn That! (global nudges):
- Deathsquito:
SpawnMaxMultiplier = 0.8,GroupSizeMaxMultiplier = 0.8,SpawnFrequencyMultiplier = 0.7 - Goblin:
SpawnMaxMultiplier = 0.9,GroupSizeMaxMultiplier = 0.9,SpawnFrequencyMultiplier = 0.85 - File:
config/spawn_that.simple.cfg
- Deathsquito:
- Spawn That! (Plains pressure):
- Deathsquito world spawner (WorldSpawner.32004):
MaxSpawned=1(was 2),GroupSizeMin=1/Max=1(was 2/2)SpawnInterval=700(was 400),SpawnChance=2.50(was 3.56)
- File:
config/_RelicHeimFiles/Drop,Spawn_That/spawn_that.world_spawners.zBase.cfg
- Deathsquito world spawner (WorldSpawner.32004):
🎯 Intent
- Keep long, challenging engagements while preventing frequent 1–2 hit deaths and constant add trains, especially in the Plains.
[1.7.4] - 2025-01-XX - PlainsPillar1 Null Reference Fix
✅ Fixed
- PlainsPillar1 Null Reference Error: Removed problematic PlainsPillar1 location causing repeating null reference errors in Plains biome
- Root Cause: PlainsPillar1 location had null object references causing game crashes
- Solution: Completely removed PlainsPillar1 from MoreWorldLocations configuration
- Files Modified:
config/warpalicious.Plains_Pack_1.cfg- Removed entire PlainsPillar1 sectionconfig/warpalicious.More_World_Locations_CreatureLists.yml- Removed PlainsPillar1 creature mapping
- Impact: Eliminates Plains biome crashes and null reference spam in console
📚 Documentation
- README Troubleshooting: Added known bug workaround for Plains null reference issues
- Command:
F5 -> locations_remove MWL_PlainsPillar1 start(if issue persists)
- Command:
- Changelog: Documented PlainsPillar1 removal and fix details
🎯 Impact
- Stability: Plains biome no longer crashes due to null reference errors
- Performance: Eliminated console spam from repeating null reference messages
- User Experience: Smooth gameplay in Plains biome without interruption
[1.7.2] - 2025-09-05 - UI Polish & Missing Prefabs
✅ Fixed
- Wacky’s Database null prefab warnings for custom BWA items by defining base clones:
- Added clonePrefabName for
BWA_GiantAxe(Battleaxe),BWA_GiantCleaver(AxeBlackMetal),BWA_giantMace(MaceSilver),BWA_ObsidianBuckler(ShieldCarapaceBuckler),BWA_ObsidianGreatsword(ObsidianGreatswordHTD) - Files:
config/wackysDatabase/Items/_RelicHeimWDB2.0/zOther/WeaponAdditions/*.yml
- Added clonePrefabName for
🎨 UI/UX
- Demonic Dual Axe name: removed unsupported glyph that rendered as a square; kept gold color
- File:
config/wackysDatabase/Items/_RelicHeimWDB2.0/zOther/Therzie/Item_DualAxeDemonic_TW.yml
- File:
- Demonic Dual Axe tooltip: clarified as drop-only (10% from Svält, 2 items)
- Item Compare overlap: made comparison panel hold-to-show to prevent stuck open overlays
- Change:
Key Hold Needed = Oninconfig/Azumatt.ItemCompare.cfg
- Change:
ℹ️ Notes
- If you want a colored background/frame for unique drops, we can either:
- Add a custom icon with a colored frame via Wacky’s Database (
customIcon), or - Flag the item in Epic Loot for a rarity frame overlay. Ping me to wire either up.
- Add a custom icon with a colored frame via Wacky’s Database (
[1.7.1] - 2025-09-05 - Summoner Balance Pass
🔄 Changed
- Summon cap reduced for balance and performance:
- MagicRevamp:
Max Summon = 3(was 5) - File:
config/blacks7ar.MagicRevamp.cfg:75
- MagicRevamp:
- Heavy summon costs increased to gate early spam and reward endgame builds:
- Abomination: Eitr 75
- Stone Golem: Eitr 70
- Seeker Brute: Eitr 70
- Wraith: Eitr 65
- Troll: Eitr 60
- Lox: Eitr 60
- Goblin Brute: Eitr 60
- File:
config/blacks7ar.MagicRevamp.cfg(per‑summon sections)
- Added health risk for the heaviest summons (engagement lever):
- Stone Golem: Health Cost Percentage = 12
- Seeker Brute: Health Cost Percentage = 12
- Wraith: Health Cost Percentage = 12
- File:
config/blacks7ar.MagicRevamp.cfg:11110, 11299, 11614
- EpicLoot summon scaling trimmed to avoid runaway minion tankiness/damage:
- ModifySummonHealth: values reduced (up to 22), weight 0.5 (from 1.0 → 0.6 → 0.5)
- ModifySummonDamage: values reduced (up to 12), weight 0.25 (from 0.4)
- ModifyEitrRegen: Mythic top-end reduced to 24 (from 30)
- File:
config/EpicLoot/patches/RelicHeimPatches/MagicEffects_RelicHeim.json
- Boss Summoner affix pacing adjusted:
- Number of summon waves reduced to 2 (from 3)
- File:
config/org.bepinex.plugins.creaturelevelcontrol.cfg:611
📝 Notes
- Intent: Keep summoning engaging throughout progression while preserving endgame payoff. Early/midgame requires choices; late game supports powerful armies with investment.
- Kept BiomeLords “Lightning Wolf Summoner” gating (100 Eitr + 40% health) unchanged.
[1.7.0] - 2025-01-XX - Debug Logging Activation & Dependency Reorganization
✨ Added
- ItemCompare (Azumatt) - Enhanced item comparison interface for better equipment evaluation
🔄 Changed
-
Comprehensive Debug Logging Activation: Enabled extensive logging across all combat balance systems:
- BepInEx Core: Full Harmony debugging, Unity log integration, comprehensive file output
- Combat Systems: Creature level control, spawn systems, drop tables, and raid events now have full debug output
- Character Progression: EpicMMO system, WackysDatabase, and EpicLoot provide detailed logging
- File Export: Multiple systems now export configuration data and runtime information for analysis
- Benefits: Enables comprehensive combat balance analysis and debugging throughout gameplay
-
Dependency Reorganization: Streamlined modpack dependencies for better organization:
- Removed: Root-DefaultConfigs-0.0.1 (unused dependency)
- Reordered: Dependencies organized by functional categories for better maintainability
- Total Dependencies: 107 mods (excluding Dogeheim itself)
⚙️ Configuration Updates
- Debug Systems Activated:
- BepInEx:
LogChannels = All,UnityLogListening = true,WriteUnityLog = true,AppendLog = true - Drop That:
EnableDebugLogging = true,EnableTraceLogging = true, all file export options enabled - Spawn That:
DebugLoggingOn = true,TraceLoggingOn = true - Custom Raids:
DebugOn = true, all data export options enabled - EpicMMO:
EnableExtraDebug = true - WackysDatabase:
IsDebug = true,StringisDebug = true - EpicLoot:
Logging Enabled = true - Additional systems: TradersExtended, Upgrade World, and other mods with debug logging enabled
- BepInEx:
📊 Analysis Capabilities
- Combat Balance Tracking: Full logging of creature scaling, damage calculations, and progression systems
- Loot System Analysis: Comprehensive drop table logging and creature item tracking
- Character Progression: Detailed MMO system logging for skill and experience tracking
- File Output: Debug folders will contain extensive configuration and runtime data for analysis
[1.6.10]
Changes coming in the next version
🔄 Changed
-
EpicLoot Backpack Consolidation: Consolidated redundant EpicLoot material storage backpacks:
- Kept: "EpicLoot Backpack" (6x4 → 7x4 upgrade path) - Primary storage for EpicLoot materials
- Removed: "Andvaranaut Backpack" (5x2 → 5x3 upgrade path) - Redundant smaller backpack
- Benefits: Eliminated confusion between two identical-purpose backpacks, streamlined EpicLoot material storage
- Configuration: Updated
Backpacks.MajesticEpicLoot.ymlandDetalhes.ItemRequiresSkillLevel.ymlin both main and Dogeheim configs
-
Complete Backpack Disabling: Disabled all craftable backpacks for clean gameplay:
- Disabled: All backpacks including EpicLoot Backpack and Mining Backpack
- Kept: Backpacks mod itself (for potential future use or other mod integration)
- Benefits: Eliminates "weird mechanic" feeling, cleaner vanilla-like experience
- Configuration: Updated all backpack configs with
disabled: truein both main and Dogeheim configs
-
Final Backpack Status: All 12 backpacks completely disabled:
- EpicLoot Backpack: Disabled (EpicLoot materials)
- Mining Backpack: Disabled (ores/metals with weight reduction)
- General Backpacks: All 10 disabled (Explorers, Simple, Foraging, Treasures, Troll, Food, Trophy, Scroll, Ammo, Wishbone)
- Result: Clean, vanilla-like gameplay with no specialized storage containers
- Mod Status: Backpacks mod remains active for potential future use or mod integration
🗑️ Removed
- Bows Before Hoes (Azumatt) - Removed due to quiver system conflicts:
- Issues: Quiver system caused inventory slot problems and interaction conflicts
- Problems: Interfered with other mod inventory systems and created slot management issues
- Benefits: Cleaner inventory management, eliminated mod conflicts, improved stability
- Result: Core bow functionality remains through other bow mods (BowPlugin, MagicBows, Bow of Frey)
[1.6.9] - 2025-01-XX - Dependency Cleanup & Configuration Optimization
✨ Added
- CraftingFilter (cjayride) - Enhanced crafting interface with filtering capabilities
- WieldEquipmentWhileSwimming (blacks7ar) - Allows using weapons and tools while swimming
🔄 Changed
- Dependency Updates:
- BepInEx updated to 5.4.2333
- WackyEpicMMOSystem updated to 1.9.46
- Marlthon-OdinShipPlus updated to 0.6.8
- OdinsFoodBarrels updated to 1.2.0
- SaveCrossbowState updated to 1.0.2
- EpicLoot updated to 0.11.4
- Jotunn updated to 2.26.1
- RelicHeim updated to 5.4.12
- HugotheDwarf-Shapekeys_and_More updated to 3.1.0
🗑️ Removed
- ZenUI (ZenDragon) - Removed unused UI framework
- Character Customization (Balrond) - Removed unused character appearance mod
- Zen ModLib (ZenDragon) - Removed unused core library
- Adventure Backpacks (Vapok) - Removed duplicate backpack system
- PressurePlate (MSchmoecker) - Removed unused mod
- Display BepInEx Info - Removed unused debugging mod
⚙️ Configuration Updates
- WieldEquipmentWhileSwimming: Configured to allow all equipment types in water with Hoe blacklisted
- Hugo's Armory: Disabled external localization to use built-in English only
- Modpack optimization: Removed conflicting and unused configurations for improved stability
[1.6.8] - 2025-01-XX - New Mod Integration & Dependency Updates
✨ Added
- ZenUI (ZenDragon) - Enhanced UI framework for better mod integration
- WieldEquipmentWhileSwimming (blacks7ar) - Allows using weapons and tools while swimming
- Character Customization (Balrond) - Enhanced character appearance options
- Zen ModLib (ZenDragon) - Core library for ZenUI functionality
🔄 Changed
- Dependency Updates:
- BepInEx updated to 5.4.2333
- WackyEpicMMOSystem updated to 1.9.46
- Marlthon-OdinShipPlus updated to 0.6.8
- OdinsFoodBarrels updated to 1.2.0
- SaveCrossbowState updated to 1.0.2
- EpicLoot updated to 0.11.4
- Jotunn updated to 2.26.1
- RelicHeim updated to 5.4.12
- Mod Integration: New mods configured for seamless integration with existing modpack
⚙️ Configuration Updates
- WieldEquipmentWhileSwimming: Configured to allow all equipment types in water with Hoe blacklisted
- ZenUI: Optimized for compatibility with existing UI mods
- Character Customization: Integrated with existing character systems
[1.6.7] - 2025-01-XX - Backpack System Optimization & Balance Patch
🔄 Changed
- Status effect system consolidated - Single balanced status effect provides consistent benefits:
- BackpackCarryBonus: +50 carry weight, 20% weight reduction for items in backpack
- Implementation note: Changed from progressive scaling to single status effect due to Backpacks mod limitations
- EpicLoot belts reverted - Carry weight bonuses now work on both Shoulder and Utility slots
- Quiver system completely disabled - All quiver recipes disabled and upgrades blocked
- Carry capacity adjuncts properly tier-gated for appropriate game progression:
- BeltStrength: Blacksmithing Level 25 (Bronze Age)
- Philosopher Stones (Red/Blue/Green/Purple): Blacksmithing Level 35 (Silver Age)
- FishExtract: Fishing Level 50 (Mid-game)
- Philosopher Stone Black: Blacksmithing Level 80 (Endgame)
- GP_Fader: Blacksmithing Level 90 (Ultimate endgame)
⚙️ Recipe Balance Updates
- Philosopher Stone recipes significantly upgraded to match new skill requirements:
- Lower-tier Stones (Red/Blue/Green/Purple):
- Crafting station level increased from 1 to 3
- Materials: Flask variants + Iron (10) + Silver (5)
- Boss requirement: Elder defeated (
defeated_gdking)
- Black Philosopher Stone:
- New recipe added with crafting station level 5
- Materials: Flask of the Gods (10) + BlackMetal (20) + YmirRemains (10)
- Boss requirement: Seeker Queen defeated (
defeated_queen)
- Lower-tier Stones (Red/Blue/Green/Purple):
- Recipe progression now properly gates carry capacity items behind appropriate boss progression and material tiers
🗑️ Removed
- Adventure Backpacks mod completely disabled - All crafting stations and recipes removed
- Progressive backpack status effects - Deleted unused level-specific status effect files
- Quiver system - All BowsBeforeHoes quiver recipes disabled and upgrades blocked
📝 Documentation Updates
- Backpack wiki page updated with comprehensive carry capacity adjunct information
- Changelog entries for all backpack system changes and balance updates
- Implementation notes added explaining technical limitations and design decisions
[1.6.6] - 2025-01-XX - Initial Backpack System Implementation
✨ Added
- Backpack system foundation - Single upgradable backpack with consistent carry bonuses
- Carry capacity adjuncts - Various items providing additional weight bonuses
- Skill-based progression - Items gated behind appropriate skill levels and boss progression
🔄 Changed
- Backpack mechanics consolidated - Eliminated duplicate backpack systems
- Status effect optimization - Single balanced status effect for consistent benefits
- Recipe balance - Carry capacity items properly tier-gated for game progression
⚙️ Technical Improvements
- Mod conflict resolution - Eliminated overlapping backpack mechanics
- Performance optimization - Reduced redundant status effects and configurations
- Balance integration - Carry capacity system integrated with existing progression systems
[1.6.6] - 2025-01-XX - Drop-Only Items Implementation
✨ Added
- DragonslayerswordHTD → Boss Drop-Only (Dragon, 0.002%)
- ObsidianGreatswordHTD → Creature Drop-Only (Stone Golem, 0.2%)
- FlametalGreatswordHTD → Boss Drop-Only (Fader, 0.002%)
- TGCapeFlameFeather → Creature Drop-Only (Wolf, 0.04%)
🔄 Changed
- Summon Damage Nerf (~50%) - Reduced EpicLoot affix for summoned-creature damage
- BBP_ElvenBow → Creature Drops (2% from Charred Archer or Fallen Valkyrie)
- BBP_SeekerBow → Boss Drop-Only (Seeker Queen, 3%)
🐛 Fixed
- UI error and Parse errors in wackysDatabase files
[1.6.5] - 2025-01-XX - Drop-Only Item System (Testing)
🔄 Changed
- Multiple high-tier items converted to drop-only:
- Therzie Warfare: BladeYagluth_TW, DualAxeDemonic_TW, ScytheVampiric_TW, DualScytheBloodthirst_TW, LanceDvergr_TW, WarpikeFlametal_TW, GreatbowDvergr_TW
- RtD Staffs: MistlandsQuake_StaffRtD, AshlandsStaff3_RtD, DeepNorthStaff3_RtD, PlainsVoidstaff_RtD
- MagicBows: BMB_LightningBow, BMB_SpiritBow
- Southsil Armor: Samurai, Valk, Warlord sets
- Draconic Weapons: GreatSword, Sword, Dagger, Scythe
📚 Documentation
- Drop-Only Items Wiki updated with comprehensive guide
- Co-op optimization: All boss specialty drops increased from 1 to 2 items
[1.6.0] - 2025-01-XX - Drop-Only Item System (Testing)
🔄 Changed
- Select high-tier items converted to drop-only rewards:
- BowPlugin Items: BBP Crossbows (Iron/Silver) removed duplicates
- BBP_ElvenBow: Converted to drop-only (5% from Dragon)
- BBP_SeekerBow: Converted to drop-only (5% from Queen)
- Therzie Warfare Items: Multiple weapons converted with 5% drop rates
- Fire & Ice Expansion Staffs: StaffVulkarion_TW, StaffSkrymir_TW, StaffStorm_TW
- RtD Staffs: Multiple staffs converted with 5% drop rates
- MagicBows: LightningBow, SpiritBow converted to drop-only
📚 Documentation
- Drop-Only Items Wiki: Comprehensive guide documenting all boss-specific drops
- Drop Table Adjustments: Co-op optimization and drop rate rebalancing
[1.5.11] - 2025-01-XX - Global Bow Balance & Enchanting Integration
🔄 Changed
- Bow Velocity/Draw-Time Normalization:
- Global stacking reduction from 4 to 3
- Skill-based bow draw speed scaling implemented
- Crossbow velocity rebalancing for proper progression
- Quiver Armor Tuning: All quivers set to Armor = 1
- EpicLoot Material Drop Ratio: Changed from 60% to 50/50 balance
✨ Added
- Valheim Enchantment System Updates:
- Bow of Frey, Wizardry, MagicBows, ForsakenJVL, BowsBeforeHoes, BowPlugin, Warfare, Southsil Armor, Sages Vault, MagicRevamp, Hugo's Armory, Shawesome Divine Armaments, Biome Lords Quests
🐛 Fixed
- Crafting Station Alignment: Fletcher Table and Wizard Table integration
[1.5.7] - 2025-01-XX - Missing Arrow Recipe Implementation
✨ Added
- Missing Arrow Recipes: Frost, Iron, Obsidian, Silver, Poison, Needle, Wood, Pickaxe, Bone arrows
- Vanilla Trader Support: Amber trading at reduced prices
🔄 Changed
- Raid Configuration: Restored RelicHeim raid frequency (60-minute intervals, 35% chance)
- BowPlugin Integration: Disabled duplicate crossbows to prevent confusion
[1.5.6] - 2025-01-XX - Fletcher Table Ammunition Centralization
🔄 Changed
- All ammunition crafting centralized to Fletcher Table:
- Antler Bolt, Fire Arrow, Flinthead Arrow, Flint Bolt, Torch Arrow, Bronze Bolt
- Crafting station conflicts resolved between Warfare and BowPlugin mods
[1.5.5] - 2025-01-XX - Quiver Crafting Station Fix
🐛 Fixed
- Quiver Recipe Fixes: Black Forest, Lox, OdinPlus, Seeker quivers now properly use Fletching Table
- Internal name correction: All quiver recipes use proper
$piece_fletchertable_TWreference
[1.5.4] - 2025-01-XX - EpicMMO Balance Evaluation
🔄 Changed
- EpicMMO scaling parameters: User maintained original 0.3 scaling values for late-game power progression
- Integration fixes: VanillaShip_Integration.json created with correct RelicHeim patch formatting
[1.5.3] - 2025-01-XX - AllTheHeims EpicLoot Integration
✨ Added
- Comprehensive EpicLoot patches for enhanced mod integration:
- Adventure Backpacks, BowPlugin Weapons, SouthsilArmor Sets, HugosArmory Weapons
- Proper rarity distributions across Novus/Nexus/Zodiac/Zeta/Relic tiers
- Haldor gamble system with tier-appropriate coin costs
🐛 Fixed
- Rarity display: Restored Novus/Nexus/Zodiac/Zeta/Relic names
- Menu text: "Convert Items" instead of "Convert Shards"
- Rarity colors: Restored RelicHeim's custom color scheme
[1.5.2] - 2025-01-XX - Magic Items Crafting Station Fixes
🐛 Fixed
- Magic Weapons & Staffs: Now use Wizard Table instead of workbench/forge
- Magic Armor: Now use Arcane Anvil instead of workbench
- Crafting station consistency: All magic items use appropriate stations
[1.5.1] - 2025-01-XX - Missing Dependencies & Jotunn Update
✨ Added
- 5 missing bow-related mods to complete dependency list
- Jotunn Framework Update: 2.26.0 → 2.26.1
[1.5.0] - 2025-01-XX - EpicLoot Integration & Bow Combat Enhancement
🔄 Changed
- Bow Velocity & Accuracy Balance:
- Global velocity multiplier reduced from 4 to 3
- Skill-based bow draw speed scaling implemented
- Crossbow velocity rebalancing for proper progression
- EpicLoot Material Drop Ratio: Changed from 60% to 50/50 balance
✨ Added
- EpicLoot AllTheHeims Patches: Comprehensive integration for enhanced loot variety
- Quiver Crafting Station Centralization: All quivers now crafted at Fletching Table
- Enhanced loot variety: 22+ different bow variants with unique properties
[1.4.9] - 2025-01-XX - AzuAreaRepair Integration
✨ Added
- AzuAreaRepair mod for enhanced area repair functionalities
[1.4.8] - 2025-01-XX - AzuCrafty Boxes Range Enhancement
🔄 Changed
- Container range increased from 20 to 50 units for better convenience
[1.4.7] - 2025-01-XX - Trader Menu Overlap Fix
🐛 Fixed
- Overlapping trader menus: Resolved TradersExtended GUI positioning conflicts
- Divine Armament drop rates: Significantly reduced to maintain proper game balance
[1.4.6] - 2025-01-XX - Staff of the Artificer Drop Rebalancing
🔄 Changed
- Staff of the Artificer: Moved from early-game Abomination to late-game Fader enemies
- Drop chance: Reduced from 4% to 1% for rarity
[1.4.5] - 2025-01-XX - Greydwarf Spawn Rate Rebalancing
🔄 Changed
- Greydwarf nest spawn rates: Restored to base RelicHeim values
- Spawn intervals: 25 → 15 seconds for more consistent combat encounters
[1.4.4] - 2025-01-XX - Black Forest Stability & Debugging
🐛 Fixed
- Black Forest freezing issues: Disabled problematic Doug's Lore Raids
- Enhanced BepInEx logging: Comprehensive logging for better debugging
🔄 Changed
- EpicMMO System Balancing: Attribute maximums reduced from 100 to 75 points
- Doug's Lore Raids: Removed chained raid system and forced environments
[1.4.3] - 2025-01-XX - Passive Creature Spawn Balancing
🔄 Changed
- Fish spawning: Restored to base RelicHeim values for better fishing gameplay
- Passive creature balance: Maintained natural world density while preventing resource oversaturation
[1.4.2] - 2025-01-XX - Comprehensive Skill Experience Rebalancing
🔄 Changed
- Sneak skill: Bonus experience increased from 10 to 13
- Enchantment skill: Skill gain factor increased from 0.55 to 0.8
- Crossbow skill: Skill gain factor increased from 0.6 to 0.78
- Tenacity skill: XP gain reduced but effectiveness increased
- Fishing skill: Significantly increased rewards for successful catches
[1.4.1] - 2025-01-XX - Skill Experience Balance & Taming Optimization
🔄 Changed
- Swimming skill: Experience bonus increased from 100% to 150%
- Ranching skill: Experience gain increased from 0.6 to 1.2, taming speed improved
- Cooking skill: Experience gain reduced from 0.6 to 0.5
[1.4.0] - 2025-01-XX - Fine Wood Furniture & Smart Containers
✨ Added
- FineWoodBuildPieces mod for expanded furniture and building options
- SmarterContainers mod for improved storage management
🔄 Changed
- Food barrel crafting costs: Increased for better game balance
[1.3.9] - 2025-01-XX - Custom Raids & Enhanced Loot Systems
✨ Added
- Doug's Lore Raids: Four two-phase events with progressive difficulty scaling
- Enhanced Cartography Table: Improved map sharing functionality
🔄 Changed
- Missing items: Added to drop tables across multiple biomes
- Loot variety: Enhanced across all biomes for better exploration rewards
[1.3.8] - 2025-01-XX - Better Cartography & Hugo's Armory Integration
✨ Added
- Better Cartography Table mod for enhanced group map sharing
🔄 Changed
- Exploration skill: Experience gain reduced from 0.48 to 0.35
[1.3.7] - 2025-01-XX - Monster Difficulty Balance & Spawn Optimization
🔄 Changed
- Creature size scaling: Reduced from 14% to 12% per star
- Star spawn chances: Reduced by 30% across all world levels
- Swamp creature spawn density: Reduced by 50% to address overcrowding
[1.3.5] - 2025-01-XX - Skill Tweaks, Gameplay & Progression Update
🔄 Changed
- Workbench alignment: Wizard Table and Cauldron integration
- EpicMMO System: Experience gain rate increased from 1.15 to 1.18
- Death experience loss: Removed from utility skills
- Fishing skill: XP rewards increased for better progression
- Wool spawn rates: Increased by 30-50% for better availability
[1.3.4] - 2025-01-XX - Custom Seasonal Music
✨ Added
- Custom music tracks for all four seasons (currently debugging)
[1.3.3] - 2025-01-XX - Configuration Changes
🔄 Changed
- Drop configurations: Multiple boss and creature drop adjustments
- EpicLoot settings: Material drop ratio and loot balance adjustments
[1.3.2] - 2025-01-XX - Initial Release
✨ Added
- Base modpack configuration with comprehensive mod integration
- RelicHeim foundation with custom configurations
📋 Changelog Guidelines
This changelog follows the Keep a Changelog format and uses the following categories:
- ✨ Added - New features
- 🔄 Changed - Changes in existing functionality
- 🐛 Fixed - Bug fixes
- ⚠️ BREAKING CHANGES - Changes that require user action
- 📚 Documentation - Documentation updates
- 🔧 Technical - Technical improvements