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MagicSupremacyReebalance
Personal Magic Supremacy weapon rebalance for my current modpack. Listed dependencies were used as combat and enchantment references. For me and my friends only; please do not download.
By DragonMotion
| Date uploaded | a day ago |
| Version | 1.1.1 |
| Download link | DragonMotion-MagicSupremacyReebalance-1.1.1.zip |
| Downloads | 23 |
| Dependency string | DragonMotion-MagicSupremacyReebalance-1.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333Dreanegade-Magic_Supremacy
Experience magic like never before — deeper, greater and more diverse
Preferred version: 3.0.6RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.12.15MidnightMods-ValheimArmory
ValheimArmory aims to create a more diverse selection of weapons to make all playstyles feel fully supported at each level.
Preferred version: 1.28.1Balrond-balrond_arsenal_reborn
An overhaul adding over 150 new weapons and armors and changing multiple aspect of vanilla items
Preferred version: 0.1.6Balrond-balrond_amazing_nature
An total overhaul adding over 700 new objects + changes to all vanilla objects
Preferred version: 1.3.8Dreanegade-Hunter_Legacy
Master the hunter's art of killing — a legacy shaped by bows, crossbows, and blades
Preferred version: 1.0.8Dreanegade-Eternal_Legends
Rise as an immortal legend — clad in divine armor and relics of forgotten heroes
Preferred version: 1.0.4OdinPlus-OdinsSteelworks
Steelcrafting and weaponsmithing! Crossbows, 2handed swords, axes, and more!
Preferred version: 0.3.4MidnightMods-ImpactfulSkills
Make skill related progression feel impactful and meaningful
Preferred version: 0.9.4Balrond-balrond_DualMastery
A simple mod allowing for dual wielding any onehanded weapons with it own skill
Preferred version: 0.2.2README
MagicSupremacyReebalance 1.1.1
Personal Magic Supremacy weapon balance adjustments, tuned for the Valheim modpack I currently play. The mods listed as dependencies were included in the analysis and used as combat, progression, and enchantment references. This package is for me and my friends only; please do not download or use it in other modpacks.
This mod adjusts the 16 weapons from Magic Supremacy 3.0.6 after they are registered. It also corrects two Epic Loot multishot interactions that disproportionately affected Magic Supremacy secondary and held attacks. It does not replace prefabs or include copied game assets.
Version 1.1.1 restores Magic Supremacy's own status-effect registration after Valheim's menu ObjectDB.CopyOtherDB lifecycle replaces the status list. This prevents misleading missing-status warnings and keeps the menu ObjectDB consistent. Weapon and support balance values are unchanged from 1.1.0.
Requirements
- BepInExPack Valheim 5.4.2333.
- Magic Supremacy 3.0.6.
- Epic Loot 0.12.15.
- The same mod version and configuration on every client and the server.
- The remaining manifest dependencies reproduce the modpack used for the balance analysis: ValheimArmory, Balrond Arsenal Reborn, Balrond Amazing Nature, Hunter Legacy, Eternal Legends, OdinsSteelworks, Impactful Skills, and Balrond DualMastery.
Remove the older MagicSupremacyFrostRebalance before launching the game. It is intentionally incompatible with this complete rebalance.
Installation
- Copy
MagicSupremacyReebalance.dllinto its own folder underBepInEx/plugins. - Launch the game once to create the configuration file.
- Fully restart Valheim after changing any setting.
The included example configuration exposes every value changed by this mod. Existing 1.0.0 configurations are migrated when they still contain the old default values. No Update, FixedUpdate, LateUpdate, or periodic polling patch is used.
Epic Loot Compatibility
Epic Loot normally calculates Double Magic Shot and Triple Bow Shot from the weapon's primary attack even when the secondary attack is being fired. It also leaves the modified projectile count and accuracy on a held attack after a successful proc. In the installed 1.0 setup this could turn Frostspike's one secondary marker into eight, while held attacks could retain extra full-damage projectiles on later failed rolls.
Version 1.1.0 applies multishot to the active attack's own projectile count and accuracy, then restores both after each burst. The correction is restricted to the 16 Magic Supremacy weapons. The declared 75% proc chance, damage multiplier, and extra resource cost remain controlled by Epic Loot.
Default Changes
| Tier | Weapon | Original | Rebalanced default |
|---|---|---|---|
| Black Forest | Mushroom Branch | Trap Q1/Q4: 60/72 total | 70/82 total; light zone unchanged |
| Black Forest | Totemaku | Heal 3 every 2 s at every quality | Heal 3/3.5/4/4.5 every 2 s; damage unchanged |
| Black Forest | Totemic Boomerang | Per throw Q1/Q4: 37/52 | 35/47; orbit unchanged |
| Swamp | Graveblight | Secondary 5 x 0.2; child AoE 200 poison | 3 x 0.33333334; child AoE 60 poison |
| Mountains | Crystaldraw | 125/143 direct item damage Q1/Q4 | Direct values unchanged; multishot follows the active attack |
| Mountains | Frostspike | 5 pellets, 150/195 total Q1/Q4; 20 eitr | 2 pellets, 120/156 total; 25 eitr; rain lifetime 8 s |
| Plains | Incinerator | Item damage 200/209; secondary x0.20 every 0.20 s, 3 eitr | 175/184; secondary x0.20 every 0.40 s, 4 eitr |
| Plains | Orbit of Embers | Per throw 160/184 including real chop damage; orbit tick 18+18 | 80/98 including 10/13 chop; orbit tick 6+6 |
| Plains | Prime Monolith | 23/29 every 0.15 s, 4 eitr | 35/41 every 0.40 s, 6 eitr |
| Mistlands | Candle of Vital Light | Primary sigil 35; secondary total 120 | Primary 35/40/45/50; secondary total 120/130/140/150 |
| Mistlands | Luminaris | Per projectile 250/268 | 125/140 |
| Mistlands | Springbloom Parasol | Shield scaling source used skill 0; secondary 180 s flat | Real Elemental Magic scaling; secondary 120/140/160/180 s |
| Ashlands | Blood Requiem | 12 pellets, volley 204/312 | 3 pellets, volley 180/243; secondary field 8 s |
| Ashlands | Sanguine Concord | Secondary health regeneration x1.15 | x1.30; primary healing beam unchanged |
| Ashlands | Tempest Eye | Per projectile 240/258 | 150/162; trap 135/140/145/150 |
| Ashlands | Thundersurge | 35/41 every 0.20 s, 4 eitr; orbit tick 20 | 43/49 every 0.40 s, 5.5 eitr; orbit tick 10 |
Quality pairs above mean Q1/Q4. Values are raw serialized payloads before skill rolls, armor, resistance, target occupancy, and hit probability.
Inspiration and Support
- Totemcaller and Windcaller are now valid Inspiration sources and gain one point every 75 seconds when isolated. Their capacity is sufficient for their own most expensive abilities.
- Bloodcaller receives a valid source with the same isolated 60-second point rate as the Stormcaller reference and enough capacity for Blood Requiem's four-point secondary.
- Frostspike's secondary still costs four Inspiration. Its rain lifetime is raised from the 1.0.0 value of 6 seconds to 8 seconds, while remaining far below the original 60 seconds.
- Totemaku healing, Candle healing, and Springbloom's mobility duration now have explicit quality progression. Candle's 10-second heal-over-time budget is selected on a fresh application; an ordinary recast preserves the active HoT counters and follows the game's normal refresh behavior.
Configuration and Networking
Each changed weapon or support block can be disabled independently. The Epic Loot compatibility behavior also has its own switches. Values are applied during object registration or at the exact attack/status application event; there is no background scanner.
The configuration is not network-synchronized by this mod. Keep the same file on the server and every client.
All manifest dependencies were present during the analysis. Magic Supremacy and Epic Loot are direct runtime dependencies; the other pinned mods are same-tier weapon, progression, skill, or enchantment references for this personal modpack balance.
CHANGELOG
Changelog
1.1.1 - 2026-07-20
- Restored Magic Supremacy's own status-effect registration after Valheim's menu
ObjectDB.CopyOtherDBlifecycle replaces the list populated duringObjectDB.Awake. - Removed the resulting false missing-status warnings without hiding real lookup or type failures.
- Kept all weapon, support, quality-scaling, Inspiration, and Epic Loot compatibility values identical to 1.1.0.
1.1.0 - 2026-07-20
- Rebuilt the comparison around verified animation cycles, reload timing, held-burst intervals, quality progression, resource use, and the active Epic Loot skill-roll code.
- Added a scoped fix for Epic Loot using primary projectile count/accuracy on secondary attacks.
- Restored projectile count and accuracy after every held burst so a successful multishot roll cannot leak into later failed rolls.
- Preserved Frostspike's 1.0.0 direct Q1/Q4 volley totals while reducing its independent proc surface from four pellets to two.
- Retuned the Incinerator, Prime Monolith, and Thundersurge held attacks to 0.40-second bursts; per-hit damage and resource cost were adjusted so their unenchanted sustained rates stay close to the intended balance while independent enchant events occur less often.
- Reduced Blood Requiem to three higher-damage pellets and a 180/243 Q1/Q4 volley because its generic channel bypasses the ordinary armor pool.
- Preserved Candle's original 10-second HoT timing and vanilla refresh counters while applying quality scaling only to a fresh HoT payload.
- Counted Orbit of Embers' hidden chop channel as real character damage and reduced it together with slash/fire; chop remains configurable.
- Retuned Totemic Boomerang, Incinerator, Orbit of Embers, Luminaris, Blood Requiem, Tempest Eye, and Thundersurge against verified same-tier melee cadence cohorts.
- Added quality scaling to Totemaku and Candle healing and Springbloom Parasol's secondary duration.
- Increased Sanguine Concord's secondary health regeneration from x1.15 to x1.30; its existing +50 maximum-health mechanic is unchanged.
- Increased isolated Totemcaller and Windcaller Inspiration gain from +10% to +60%.
- Added automatic migration for unchanged 1.0.0 default configuration values.
1.0.0 - 2026-07-20
- Added the first complete 16-weapon Magic Supremacy rebalance for the active personal modpack.
- Added per-weapon configuration, Inspiration source corrections, package dependencies, and a private-use description/icon.