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DragonMotion-MoveBuildPieces-1.0.2 icon

MoveBuildPieces

Move known player-built Valheim build pieces with a blue placement ghost, raised dashed link, station-range limits, and owner-side multiplayer relocation.

Date uploaded a day ago
Version 1.0.2
Download link DragonMotion-MoveBuildPieces-1.0.2.zip
Downloads 83
Dependency string DragonMotion-MoveBuildPieces-1.0.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

MoveBuildPieces

Move player-built Valheim build pieces without destroying and rebuilding them.

Usage

  • Equip the hammer and enter build mode.
  • Hover a removable, player-built piece you already know how to build.
  • Press E by default to start or cancel moving it.
  • Place the blue ghost to move the original object to that position.

Safety

The object keeps its original ZDO, so container inventories and production state stay on the same network object. In multiplayer the ZDO owner applies the final move, while the local player only requests it. Moves are limited to the original player-base area that covered the object when move mode started, and the ghost must remain inside the required build-station range.

World objects, unknown or unavailable pieces, terrain modifiers, ships, carts, characters, and active containers are blocked by default.

The mod only performs focused work for the local player while move mode is active. It does not scan all placed objects.

CHANGELOG

1.0.2

  • Moved multiplayer relocation to the ZDO owner instead of claiming ownership locally.
  • Kept child rigidbodies in their own transforms while stopping leftover motion after a move.

1.0.1

  • Scale the origin and ghost floor rings from the moved object's footprint size.

1.0.0

  • Initial Thunderstore release.
  • Added build-mode moving for known player-built pieces with a blue placement ghost, raised dashed link, station-range limits, and preserved network object state.