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DragonMotion-ObeliskRU-0.1.22 icon

ObeliskRU

Private Russian localization pack for the VH mod set: Balrond mods, BetterArchery, Azu mods, ZenTargeting, EpicLoot, MoveBuildPieces and other supported mods.

Date uploaded 2 weeks ago
Version 0.1.22
Download link DragonMotion-ObeliskRU-0.1.22.zip
Downloads 20
Dependency string DragonMotion-ObeliskRU-0.1.22

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

ObeliskRU

Russian localization pack for a curated set of Valheim mods.

This is a private pack prepared for personal use with friends. It is not intended as a public release, and public downloads are not recommended.

The pack keeps translations grouped by target mod and applies them during mod loading. If a supported mod is not installed, its localization block is skipped.

Supported Mods

  • Adventure Backpacks slot label support through InventorySlots
  • AzuAutoStore
  • AzuCraftyBoxes
  • Balrond Amazing Nature
  • Balrond Arsenal Reborn
  • Balrond Constructions
  • Balrond DualMastery
  • Balrond Furniture Reborn
  • Balrond Lightkeeper
  • Balrond MonsterMayhem
  • Balrond Shipyard
  • BetterArchery
  • Blacksmithing
  • CartographySkill
  • CookingAdditions
  • CraftyCartsRemake
  • CreatureLevelAndLootControl
  • Culinary Horizons
  • EpicLoot
  • Eternal Legends
  • Farming
  • Hunter Legacy
  • ImpactfulSkills
  • InventorySlots
  • Magic Supremacy
  • More World Locations AIO
  • MoveBuildPieces
  • OdinHorse
  • OdinsFoodBarrels
  • OdinsSteelworks
  • PlantEasily
  • Smoothbrain Cooking
  • TakeAllCooked
  • ValheimArmory
  • ValheimClock
  • ValheimGliders
  • XPortal
  • Zen ModLib
  • ZenTargeting

Notes

  • The mod does not edit original mod files.
  • Missing supported mods are skipped automatically.
  • Config descriptions and mod configuration text are intentionally not translated.
  • Some hardcoded strings are handled during mod loading or before the main menu; the pack does not use tick-based translation.
  • A small number of strings may stay in English if the original mod does not expose them safely before gameplay.

Installation

Install with a Thunderstore-compatible mod manager.

The package payload is stored under BepInEx/plugins. Thunderstore/Gale places those files into the package folder, so the final installed layout is BepInEx/plugins/ObeliskRU.dll and the localization folders directly beside it.

CHANGELOG

Changelog

0.2.6

  • Updated compatibility for Move Build Pieces 1.0.23, Jotunn 2.29.2, More World Locations AIO 5.0.6, and Amazing Nature 1.3.8.
  • Resolved Jotunn and More World Locations version literals from loaded plugin metadata, with current-version fallbacks for offline validation.
  • Centralized all Move Build Pieces 1.0.23 notifications at its lightweight message sink, including new network, timeout, safety, and cancellation messages, without patching its per-frame update method.
  • Added the Move Build Pieces placement-category label and server-protocol warning, plus the new Amazing Nature 1.3.8 Rest status name.
  • Removed obsolete Amazing Nature recipe-tutorial literals after that generator was removed upstream.
  • Removed stale targets for types no longer present in current Amazing Nature and Configuration Manager builds.
  • Restored a clean startup literal audit with no missing targets.

0.2.5

  • Fixed Amazing Nature raven tutorials when Balrond Nature Optimizer owns the tutorial creation path.
  • Finalized conversion and recipe tutorial tokens once during world tutorial initialization, after deduplication and before Munin can display them.
  • Removed the superseded literal replacements for tutorial titles and headers.
  • Preserved tutorial identities, global triggers, prefab names, and save compatibility.
  • Added no frame updates, polling, coroutines, or live UI scanning.

0.2.4

  • Replaced technical Amazing Nature conversion-tutorial titles with startup-registered localization tokens before Munin or the Compendium can display them.
  • Translated the Amazing Nature tutorial header and recipe page at their source.
  • Migrated raw, fully Russian, and partially translated tutorial entries saved by earlier releases, including clone variants.
  • Prevented duplicate clone tutorials while preserving internal tutorial, prefab, and global-key identities.
  • Updated compatibility for Inventory Slots 1.1.8.
  • Kept all translation work outside frame updates, with no repeated UI scanning.

0.2.3

  • Restored native Russian localization loading for Passive Powers and fixed its Spirit Defense description token.
  • Localized the Dual Mastery skill name without changing its numeric skill ID or command identity.
  • Added a one-time migration for legacy English Fletcher's Table, Scribe's Table, and Shipyard Compendium entries stored in character saves.
  • Removed the empty duplicate Amazing Nature fermenter tutorial and prevented new empty clone tutorials from being created.
  • Rewrote the package description and README for general public use.
  • Preserved the startup-focused architecture with no per-frame translation work or repeated UI scanning.

0.2.2

  • Filtered raw prefab lookup keys out of Jötunn registration, removing invalid-token warnings without reducing prefab or VNEI translation coverage.
  • Simplified the Thunderstore description so the package purpose and main supported mods are clear at a glance.

0.2.1

  • Re-audited embedded asset fields and IL strings after comparing the localization against live VNEI output.
  • Added complete startup-time coverage for Balrond Shipyard raw item, piece, storage, rope, tent, tarred-wood, banner, fishnet, and ship text.
  • Added dynamic localization for all Head Longship schematic names.
  • Fixed the untranslated and separator in AzuCraftyBoxes fireplace, shield-generator, and turret hover text.
  • Added prefab-name fallback matching for Shipyard item display names while preserving internal prefab identities.
  • Added missing active asset tokens and raw display names for Amazing Nature, Arsenal Reborn, Constructions, and Furniture Reborn.
  • Corrected the broken Bloodcaller status-effect keys in Magic Supremacy.
  • Added Russian text for 56 standard and mod-specific closed-caption/SFX tokens that previously fell back to English.
  • Covered additional hardcoded hover, port, tutorial, skill-command, shortcut, and fallback UI strings found during the final IL audit.
  • Bundled the exact System.ValueTuple 4.0.2 compatibility facade required to inspect and localize Huginn's pin-dump command.
  • Preserved ship, prefab, status-effect, set-name, network, and hash identities while translating only their player-facing fields.
  • Removed unreachable, duplicate, static-constructor, and frame-targeted patches found during the final code review.
  • Kept configuration UI and user-defined settings untouched.
  • Preserved the startup-only architecture with no tick-based translation or runtime UI scanning.

0.2.0

  • Rebuilt the localization core after decompiling and auditing the supported plugin assemblies and the relevant Valheim game assemblies.
  • Added external dictionaries, embedded resources, native mod-localizer adapters, hardcoded and composed strings, MWL tutorials, categories, slot labels, status effects, and prefab display fields.
  • Replaced legacy runtime hooks, UI-open handlers, global object scans, and repeated translation work with startup-only registration and constant replacement.
  • Added a single final Valheim localization-cache eviction and disabled the component after startup.
  • Excluded configuration descriptions and preserved user-modified values.