Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ObeliskRU
Russian translations for supported Valheim mods, including Balrond and Azu mods, VNEI, Epic Loot, Adventure Backpacks, More World Locations, and more.
By DragonMotion
| Date uploaded | 3 days ago |
| Version | 0.2.6 |
| Download link | DragonMotion-ObeliskRU-0.2.6.zip |
| Downloads | 94 |
| Dependency string | DragonMotion-ObeliskRU-0.2.6 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
ObeliskRU
Russian localization pack for supported Valheim mods. It translates player-facing names, descriptions, messages, tooltips, tutorials, interface text, and closed captions while leaving mod configuration options unchanged.
Supported mods
- Balrond mods: Amazing Nature, Arsenal Reborn, Constructions, Dual Mastery, Furniture Reborn, Humanoid Randomizer, Lightkeeper, and Shipyard.
- Azu mods: Area Repair, Auto Store, Crafty Boxes, Workbench Tweaks, Build Camera, First Person Mode, and Perfect Placement.
- Adventure Backpacks, Creature Level and Loot Control, Culinary Horizons, Epic Loot, Eternal Legends, Hunter Legacy, Impactful Skills, Inventory Slots, Jotunn, Magic Supremacy, More World Locations AIO, Move Build Pieces, Odin's Steelworks, Passive Powers, Plant Easily, Plant Everything, Valheim Armory, VNEI, XPortal, and several smaller utility mods.
Every supported mod is optional and detected automatically. ObeliskRU works with or without Balrond Nature Optimizer. Unsupported or missing mods are skipped safely.
Installation
Install the package with Thunderstore Mod Manager, Gale, r2modman, or another Thunderstore-compatible manager. BepInExPack Valheim 5.4.2333 or a compatible version is required.
Fully restart Valheim after updating the package so mods such as VNEI can rebuild their cached item and tooltip data with the translated text.
Compatibility and performance
Translations are prepared during startup and the localization component then disables itself. There are no per-frame translation methods, UI polling loops, file watchers, or background translation tasks. Existing Compendium entries from older versions are updated when a character is loaded.
Internal prefab names, network identifiers, hashes, skill IDs, and other save or multiplayer identities are preserved.
CHANGELOG
Changelog
0.2.6
- Updated compatibility for Move Build Pieces 1.0.23, Jotunn 2.29.2, More World Locations AIO 5.0.6, and Amazing Nature 1.3.8.
- Resolved Jotunn and More World Locations version literals from loaded plugin metadata, with current-version fallbacks for offline validation.
- Centralized all Move Build Pieces 1.0.23 notifications at its lightweight message sink, including new network, timeout, safety, and cancellation messages, without patching its per-frame update method.
- Added the Move Build Pieces placement-category label and server-protocol warning, plus the new Amazing Nature 1.3.8 Rest status name.
- Removed obsolete Amazing Nature recipe-tutorial literals after that generator was removed upstream.
- Removed stale targets for types no longer present in current Amazing Nature and Configuration Manager builds.
- Restored a clean startup literal audit with no missing targets.
0.2.5
- Fixed Amazing Nature raven tutorials when Balrond Nature Optimizer owns the tutorial creation path.
- Finalized conversion and recipe tutorial tokens once during world tutorial initialization, after deduplication and before Munin can display them.
- Removed the superseded literal replacements for tutorial titles and headers.
- Preserved tutorial identities, global triggers, prefab names, and save compatibility.
- Added no frame updates, polling, coroutines, or live UI scanning.
0.2.4
- Replaced technical Amazing Nature conversion-tutorial titles with startup-registered localization tokens before Munin or the Compendium can display them.
- Translated the Amazing Nature tutorial header and recipe page at their source.
- Migrated raw, fully Russian, and partially translated tutorial entries saved by earlier releases, including clone variants.
- Prevented duplicate clone tutorials while preserving internal tutorial, prefab, and global-key identities.
- Updated compatibility for Inventory Slots 1.1.8.
- Kept all translation work outside frame updates, with no repeated UI scanning.
0.2.3
- Restored native Russian localization loading for Passive Powers and fixed its Spirit Defense description token.
- Localized the Dual Mastery skill name without changing its numeric skill ID or command identity.
- Added a one-time migration for legacy English Fletcher's Table, Scribe's Table, and Shipyard Compendium entries stored in character saves.
- Removed the empty duplicate Amazing Nature fermenter tutorial and prevented new empty clone tutorials from being created.
- Rewrote the package description and README for general public use.
- Preserved the startup-focused architecture with no per-frame translation work or repeated UI scanning.
0.2.2
- Filtered raw prefab lookup keys out of Jötunn registration, removing invalid-token warnings without reducing prefab or VNEI translation coverage.
- Simplified the Thunderstore description so the package purpose and main supported mods are clear at a glance.
0.2.1
- Re-audited embedded asset fields and IL strings after comparing the localization against live VNEI output.
- Added complete startup-time coverage for Balrond Shipyard raw item, piece, storage, rope, tent, tarred-wood, banner, fishnet, and ship text.
- Added dynamic localization for all
Head Longshipschematic names. - Fixed the untranslated
andseparator in AzuCraftyBoxes fireplace, shield-generator, and turret hover text. - Added prefab-name fallback matching for Shipyard item display names while preserving internal prefab identities.
- Added missing active asset tokens and raw display names for Amazing Nature, Arsenal Reborn, Constructions, and Furniture Reborn.
- Corrected the broken Bloodcaller status-effect keys in Magic Supremacy.
- Added Russian text for 56 standard and mod-specific closed-caption/SFX tokens that previously fell back to English.
- Covered additional hardcoded hover, port, tutorial, skill-command, shortcut, and fallback UI strings found during the final IL audit.
- Bundled the exact
System.ValueTuple4.0.2 compatibility facade required to inspect and localize Huginn's pin-dump command. - Preserved ship, prefab, status-effect, set-name, network, and hash identities while translating only their player-facing fields.
- Removed unreachable, duplicate, static-constructor, and frame-targeted patches found during the final code review.
- Kept configuration UI and user-defined settings untouched.
- Preserved the startup-only architecture with no tick-based translation or runtime UI scanning.
0.2.0
- Rebuilt the localization core after decompiling and auditing the supported plugin assemblies and the relevant Valheim game assemblies.
- Added external dictionaries, embedded resources, native mod-localizer adapters, hardcoded and composed strings, MWL tutorials, categories, slot labels, status effects, and prefab display fields.
- Replaced legacy runtime hooks, UI-open handlers, global object scans, and repeated translation work with startup-only registration and constant replacement.
- Added a single final Valheim localization-cache eviction and disabled the component after startup.
- Excluded configuration descriptions and preserved user-modified values.