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AlertCreatures
Animals and Monsters are more alert.
| Date uploaded | a day ago |
| Version | 1.1.1 |
| Download link | Dreich-AlertCreatures-1.1.1.zip |
| Downloads | 16 |
| Dependency string | Dreich-AlertCreatures-1.1.1 |
README
AlertCreatures
Creatures notice you sooner when you get close
Features
- Faster target checks - creatures within 25m of a player look for targets every 0.5s instead of every 2s, so you can't just walk up and punch a deer
- Still fair - creatures still need to see or hear you with their own senses; they only look more often
- Animals, Enemies and Tames - each group has its own range and check speed, and can be turned off
- Calm wildlife - boars and other listed creatures keep grazing instead of running off the moment you walk by, until something disturbs them
- Exclusions - hens and chickens keep the vanilla behaviour by default, and you can add any other creature
Everything is configurable, and the settings can be synced from the server.
Installation
Install with your mod manager, or drop the DLL into BepInEx/plugins.
Compatibility
Works with ConditionalConfigSync for server-synced settings and with FiresGhettoNetworking when the server runs creatures.
Support
CHANGELOG
Changelog
1.1.1
- Calm creatures like boars attack again when you get close
1.1.0
- Added CalmWhilePassive: Creatures like Boar are not affected unless they are disturbed. No long fleeing just cause you entered the area
- Fixed a bug that allowed creatures to just come right back after fleeing
- Fixed a bug that caused creatures to run their check every AI update
1.0.1
- Hotfix for FiresGhettoNetworkMod
1.0.0
- Intial Release