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ForgeOfPotentialRedux
Forge of Potential no longer destroys an item only downgrades.
| Date uploaded | 3 weeks ago |
| Version | 1.2.4 |
| Download link | Dreich-ForgeOfPotentialRedux-1.2.4.zip |
| Downloads | 337 |
| Dependency string | Dreich-ForgeOfPotentialRedux-1.2.4 |
README
ForgeOfPotential
Forge of Potential no longer destroys an item - now it downgrades to base level, with the cost of the idol.
Features
- Configurable levels to lose
- Option to use trohies to increase your chances
- Option to spawn a chosen monster/s and it's level upon fail
Installation
Install with your mod manager, or drop the DLL into BepInEx/plugins.
Configuration
No config needed
Compatibility
No issues currently
Credits
CHANGELOG
Changelog
1.4.3
- Fixed some items not being correctly registered as upgradable - Thanks Neowchiken
1.4.2
- Fixed an error that could happen when loading the items for upgrading, this could cause the trophy system to break
1.4.1
- Fixed trying to load translations before Valheim has loaded them
1.4.0
- Added missing trophies
- Rebalanced trophy bonuses and other stats
- Change some of the wording to be more clear
- Fixed some startup bugs
1.3.1
- Fixed a bug with enemy spawns
1.3.0
- Boss trophies now give 100% success rate for their zones gear
- Better scaling of trophy success modifiers
- Cleaned up some wording to be more clear
- Added the option to have a random enemy from the previously beaten zone to spawn
- Fixed several minor bugs
1.2.4
- Fixed the success rate never resetting when failed to upgrade
1.2.3
- recompile for Valheim v1.0.20
1.2.2
- shudnal-ConditionalConfigSync is now a soft dependency
1.2.1
- Off by default: Each succesful upgrade lowers the next chance with a maximum penalty of 50%
- Off by default: Added an option to allow trophies in your inventory to increase the success rate
- Added an option to spawn a creature from the zone of the last killed boss instead of the list of creatures
- Crafting window shows the success chance plus any trophy bonus
1.1.0
- Added monster spawning upon fail (configurable amount and monster type)
- Fixed the message when failed
- Cleaned up the config options and reworded some things
1.0.1
- Stopped creating config files - rebuilt and now it works..........
1.0.0
- Intial Release