Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
You are viewing a potentially older version of this package.
View all versions.
ForgeOfPotentialRedux
Forge of Potential no longer destroys an item only downgrades.
| Date uploaded | 2 weeks ago |
| Version | 1.4.2 |
| Download link | Dreich-ForgeOfPotentialRedux-1.4.2.zip |
| Downloads | 448 |
| Dependency string | Dreich-ForgeOfPotentialRedux-1.4.2 |
README
ForgeOfPotentialRedux
Forge of Potential no longer destroys your item. A failed upgrade only downgrades it at the cost of the idol.
Features
- No more lost items - failing drops the item's level instead
- Trophy bonuses - use any trophy to raise your success chance; boss trophies guarantee success for their tier of gear
- Fail spawns - optionally spawn monsters when an upgrade fails
Everything is configurable.
Installation
Install with your mod manager, or drop the DLL into BepInEx/plugins.
Support
CHANGELOG
Changelog
1.4.3
- Fixed some items not being correctly registered as upgradable - Thanks Neowchiken
1.4.2
- Fixed an error that could happen when loading the items for upgrading, this could cause the trophy system to break
1.4.1
- Fixed trying to load translations before Valheim has loaded them
1.4.0
- Added missing trophies
- Rebalanced trophy bonuses and other stats
- Change some of the wording to be more clear
- Fixed some startup bugs
1.3.1
- Fixed a bug with enemy spawns
1.3.0
- Boss trophies now give 100% success rate for their zones gear
- Better scaling of trophy success modifiers
- Cleaned up some wording to be more clear
- Added the option to have a random enemy from the previously beaten zone to spawn
- Fixed several minor bugs
1.2.4
- Fixed the success rate never resetting when failed to upgrade
1.2.3
- recompile for Valheim v1.0.20
1.2.2
- shudnal-ConditionalConfigSync is now a soft dependency
1.2.1
- Off by default: Each succesful upgrade lowers the next chance with a maximum penalty of 50%
- Off by default: Added an option to allow trophies in your inventory to increase the success rate
- Added an option to spawn a creature from the zone of the last killed boss instead of the list of creatures
- Crafting window shows the success chance plus any trophy bonus
1.1.0
- Added monster spawning upon fail (configurable amount and monster type)
- Fixed the message when failed
- Cleaned up the config options and reworded some things
1.0.1
- Stopped creating config files - rebuilt and now it works..........
1.0.0
- Intial Release