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Eilif-EilifPaths-1.4.0 icon

EilifPaths

Eilif community server: +40% speed and a quarter of the movement stamina drain on dirt paths, paved roads and built floors. Tools and weapons cost normal stamina on paths, nothing on floors. Beds take a fire further off, upgrades attach further out.

Date uploaded 3 hours ago
Version 1.4.0
Download link Eilif-EilifPaths-1.4.0.zip
Downloads 3
Dependency string Eilif-EilifPaths-1.4.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Eilif Paths

Custom plugin for the Eilif community Valheim server (dashboard).

Roads that matter: while you stand on a recognised surface, movement speed is multiplied and stamina drain is scaled — and it reverts the instant you step off.

Surface Speed Movement stamina Tools & weapons
Dirt paths (hoe) ×1.4 ×0.25 ×1
Paved roads ×1.4 ×0.25 ×1
Built floors (wood, stone, iron, hardwood) ×1.4 ×0.25 ×0

All values configurable in net.eilif.paths.cfg (per surface: movement, staminadrain, actionstamina).

Tools & weapons

The cheap stamina is for getting somewhere, not for working or fighting. Running, jumping, swimming, dodging and hauling a heavy load cost a quarter of the usual stamina on any recognised surface. Swinging a weapon or a tool does not: on a dirt path or a paved road an attack, a block, a drawn bow, a hammer, a hoe, a repair or a fishing line costs exactly what it costs anywhere else. On a floor you built yourself, all of that is free.

Beds

Vanilla makes you park a bed almost on top of the fire before it will let you claim it or sleep in it. This mod adds 8 metres of extra reach to that check, so a bed anywhere in a normal hall counts as having a fire nearby. Set [Bed] extraFireRange to 0 for vanilla behaviour, or raise it if you want more. It is a client-side check, so it only affects your own beds.

Crafting stations

Vanilla gives a station upgrade about 5 metres to reach its station, which means chests, anvils, tanning racks and the rest end up crammed against the bench. This mod adds 10 metres to that reach, for every station in the game: workbench, forge, black forge, galdr table, artisan table, and whatever a future update brings. Both halves of the rule move together, so anywhere the game lets you place the piece is somewhere the station actually counts it towards its level. Set [Workstation] extraAttachmentRange to 0 for vanilla, or raise it if you want more. It is a client-side check.

Detects terrain the way current Valheim stores it (the Heightmap paint mask), replacing the abandoned Useful Paths mod whose detection broke years ago. Ships in the Eilif modpack — nothing to configure.

CHANGELOG

Changelog

1.4.0

  • The stamina discount now covers movement only. Running, jumping, swimming, dodging and being encumbered still drain a quarter of vanilla on every recognised surface, but tools and weapons no longer ride along: attacks, blocking and parries, drawn bows and crossbows, reloads, building and piece removal, hoe and cultivator work, repairs, fishing and harpooning cost full vanilla stamina on dirt paths and paved roads, and nothing at all on built floors. Configurable per surface as actionstamina (1 = vanilla cost, 0 = free) alongside the existing staminadrain, which is now the movement multiplier. Every hook is applied on its own and logged at startup, and any that cannot be applied falls back to the safer multiplier: vanilla cost on paths and roads, a quarter on floors.

1.3.0

  • Crafting stations: upgrades and attachments now connect from 10 metres further away, on every station in the game (workbench, forge, black forge, galdr table, artisan table, and anything a future update adds). Vanilla gives most attachment pieces 5 metres, so the default works out to about 15. The extra reach applies to both halves of the rule at once, where the game lets you place the piece and whether the station counts it towards its level, so a placement the game accepts is always one that actually upgrades the station. Configurable as [Workstation] extraAttachmentRange (0 restores vanilla), and any failure falls back to vanilla behaviour.

1.2.1

  • Stamina drain on every surface is now a quarter of vanilla (x0.25) instead of zero. Zero drain also removed the stamina cost of fighting while standing on a floor, which the crew found too generous.

1.2.0

  • Beds: the "you need a fire nearby" check now reaches 8 metres further than vanilla, so a bed no longer has to sit almost inside the hearth. Configurable as [Bed] extraFireRange (0 restores vanilla). The check is wrapped so any failure falls back to vanilla bed behaviour.

1.1.0

  • One speed tier across every surface: x1.4 movement and zero stamina drain on dirt paths, paved roads, and all built floors.

1.0.0

  • Initial release: a working replacement for the abandoned Useful Paths. Detects dirt paths and paved roads through the Heightmap paint mask, which is how current Valheim actually stores terrain paint, plus built floors through WearNTear.