Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Rapiers of Valheim
Twelve craftable rapiers from the Meadows to the Deep North, with fencing attacks, ornate guards, elemental blades, and Veilneedle's mist-clearing enchantment.
| Date uploaded | a day ago |
| Version | 1.0.2 |
| Download link | ElusiveFlame77-Rapiers_of_Valheim-1.0.2.zip |
| Downloads | 121 |
| Dependency string | ElusiveFlame77-Rapiers_of_Valheim-1.0.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Rapiers of Valheim
Twelve craftable rapiers spanning the Meadows through the Deep North. Fight with two precise thrusts followed by a descending slash, with custom fencing poses, advancing footwork, and a different hilt and blade for each weapon.
Features
- Twelve weapons using Valheim's Swords skill, with crafting recipes and four quality levels.
- Two thrusts and a third slash by default. Heavy attacks play at 1.2× native speed. A successful parry while wielding a rapier unlocks one 2× heavy attack within two seconds. Both heavy attacks lunge about 2.5 metres.
- A fencing guard with the free left fist braced against the hip. Legs retain Valheim's normal blocking pose and movement animations. Native blocking is retained when using a shield or other offhand item.
- Piercing damage on thrusts; the third slash converts the physical damage to slashing while retaining elemental damage.
- Veilneedle: an iridescent blade, reflective silvery-black guard and pommel, black leather grip, and Mistwalker-style blade mist that clears nearby Mistlands fog while equipped.
- Aurora Needle: northern colors and an open silver guard, with damage based on the native Frostfire sword.
- Golden Rune Rapier: dark forged steel, a green leather grip, a gilded guard, and gold runes along roughly the lower half of the blade, with damage based on the native Thunderblood sword.
- Corrected right-facing guards on Aurora Needle and Golden Rune Rapier.
- Configurable damage, stamina, reach, attack styles, and footwork.
Requirements
Prepared and checked on Valheim 1.0.16 for Windows with:
The Deep North weapons require game content from this version. Older Valheim versions are not supported by this release. Other operating systems and later dependency versions have not been verified.
Installation
Mod manager — recommended
- Select Valheim and your preferred profile in Gale, r2modman, or Thunderstore Mod Manager.
- Install Rapiers of Valheim and its listed dependencies.
- Launch the game through that profile's modded launch option.
- Reach the main menu once to generate the configuration file.
For a local release ZIP before publication, use your manager's local-mod import feature if available. Otherwise, open the profile folder and copy the ZIP's BepInEx/plugins/AlternatingRapier folder into the profile's BepInEx/plugins directory. Install the two dependencies separately in that profile.
Manual installation — Windows
- Close Valheim. Back up your characters, worlds, and existing mod configuration before updating a modded installation.
- Install BepInExPack Valheim using the instructions on its package page. The contents of its
BepInExPack_Valheimfolder belong besidevalheim.exe. - Install Jotunn in
BepInEx/plugins/Jotunnaccording to its package instructions. - Extract this ZIP and merge its
BepInExfolder into the Valheim installation directory. - Check that this file exists:
Valheim/
valheim.exe
BepInEx/
plugins/
Jotunn/
Jotunn.dll
AlternatingRapier/
AlternatingRapier.dll
- Launch Valheim and reach the main menu. Check
BepInEx/LogOutput.logforLoading [Rapiers of Valheim 1.0.2]and the weapon registration messages.
The mod's models, textures, and inventory icons are embedded in its DLL. No Blender files or separate asset installation is required. BepInEx and Jotunn are downloaded separately.
Updating from Alternating Rapier
This is the renamed release of Alternating Rapier. The plugin ID, item IDs, DLL name, and configuration filename are preserved for existing items and settings.
Close the game, then replace your previous AlternatingRapier.dll. Keep only one copy in the active profile or manual installation. If an older test build is directly inside BepInEx/plugins, remove that old DLL after backing it up; do not leave it alongside the new subfolder copy. In a manager, disable or remove the old Alternating Rapier package before enabling this one.
Keep your existing configuration if you want to retain your settings. To restore release defaults, move the old configuration file to a backup location while the game is closed, then launch once to generate a fresh file.
Weapons and crafting
These are the initial crafting costs with the default recipes. Discover the materials and use the required crafting station to see a recipe.
| Weapon | Station | Initial ingredients | Additional damage / effect |
|---|---|---|---|
| Wood Rapier | Workbench 1 | Wood ×12, Leather scraps ×2 | Physical |
| Bronze Rapier | Forge 1 | Bronze ×8, Fine wood ×4, Leather scraps ×2 | Physical |
| Iron Rapier | Forge 2 | Iron ×15, Fine wood ×4, Leather scraps ×2 | Physical |
| Silver Rapier | Forge 3 | Silver ×30, Fine wood ×4, Wolf pelt ×2 | Spirit |
| Needle Rapier | Forge 4 | Black metal ×20, Needle ×3, Linen thread ×5, Fine wood ×4 | Physical; deathsquito needle blade |
| Seeker Warden | Black forge 1 | Carapace ×20, Mandible ×2, Iron ×10, Yggdrasil wood ×5 | Physical |
| Dvergr Lantern Rapier | Black forge 1 | Copper ×15, Iron ×10, Refined eitr ×10, Linen thread ×5 | Frost |
| Veilneedle | Black forge 2 | Refined eitr ×25, Carapace ×10, Silver ×10, Yggdrasil wood ×5 | Lightning; mist and fog clearing |
| Broken Halo | Black forge 3 | Flametal ×20, Charred bone ×20, Refined eitr ×10 | Spirit |
| Embercoil | Black forge 3 | Flametal ×20, Charred bone ×10, Surtling core ×5, Linen thread ×5 | Fire |
| Aurora Needle | Black forge 4 | Nord sword ×1, Bloodgold ×20, Frostfire Essence ×1 | Frost and fire |
| Golden Rune Rapier | Black forge 4 | Nord sword ×1, Bloodgold ×20, Thunderblood Essence ×1 | Lightning |
Upgrades use the station's Upgrade tab and require higher station levels. The two Deep North rapiers consume a Nord sword only when first crafted. Their upgrades to quality 2 / 3 / 4 cost 10 / 20 / 40 Bloodgold and 1 / 2 / 4 of the matching essence, respectively. Their required station levels are 5 / 6 / 7; availability of those station levels in normal progression still needs an in-world release playtest.
Aurora Needle and Golden Rune Rapier inherit native sword damage values at registration, converted to rapier piercing damage. Their own rapier attacks are used; they do not copy every special mechanic of those native swords.
Controls
Use your normal Valheim bindings:
- Primary attack: thrust, follow-up thrust, then slash.
- Secondary attack (middle mouse by default): heavy thrust at 1.2× native animation speed. Successfully parry while wielding a rapier, then begin a heavy attack within two seconds to use the previous fast 2× thrust. Each parry grants one fast heavy attack; another parry refreshes the window. Ordinary blocks and failed parries do not grant it. Unequipping the weapon, death, or stagger clears the opportunity. Both speeds retain the 2.5-metre lunge and normal secondary-attack stamina cost. Obstacles or interruptions shorten the lunge; it requires clear ground.
- Block: fencing guard with the free left fist resting against the hip. Legs use Valheim's normal blocking pose and movement animations. Normal blocking movement speed applies. With a shield or offhand item, native blocking takes precedence.
Configuration
After the first launch, edit:
BepInEx/config/com.keeto.valheim.alternatingrapier.cfg
For a mod manager, this file is in the active profile. Close the game before editing it, then restart to apply changes.
| Section | Useful settings |
|---|---|
| Combat | PierceDamage and StaminaPerThrust affect the Iron Rapier; Reach affects the lineup. ThirdSlash toggles the third attack. FirstThrustAdvance and SecondThrustAdvance set forward travel. |
| Animation | CustomThrusts, FencingBlock, and FencingFootwork toggle the corresponding animation features. |
| Animation | SecondThrustStyle: PalmUpShoulder or ForwardSweep. ThirdSlashStyle: FrontDiagonal or RightSideWheel. Leave ChestSweepWheel enabled to use the finisher style selection. |
| Heavy Attack | NormalAnimationSpeed defaults to 1.2. AnimationSpeed defaults to 2 and now applies only to a parry follow-up. ParryWindow defaults to 2 seconds for one fast heavy attack. Set the window to 0 to disable the bonus. |
| Heavy Attack | LungeDistance defaults to 2.5 metres at both speeds; LungeDuration defaults to 0.25 seconds maximum and shortens to fit the active thrust. Set distance to 0 to disable the forward lunge. |
| Weapon - weapon name | Per-weapon PierceDamage, Stamina, and ElementDamage. The Iron Rapier's physical damage and stamina use the Combat section instead. |
| Plains Rapier Blade | Adjust the Needle Rapier's native needle fit and appearance. |
ElementDamage affects a weapon's assigned element; it does not add an element to a physical-only weapon. Aurora Needle's setting controls frost; its native fire component remains. Existing configuration values take precedence over new defaults. When upgrading from 1.0.0, your existing AnimationSpeed becomes the parry follow-up speed; the new NormalAnimationSpeed starts at 1.2. There is no need to delete your config.
Compatibility and test status
Version 1.0.2 retains the gameplay code and assets from 1.0.1, which passed automated parry-window/timing tests and an isolated game launch. Tests verify one-use windows, expiry, refresh, clearing, per-player state, and speed handling at 1.2× and 2×. Runtime fixtures confirmed successful-parry hook installation, native animation playback and the full 2.5-metre lunge at both speeds, all twelve weapon registrations, recipes, mist effects, and the existing guard pose. The 1.0.2 build and package are validated separately. Full in-world parry/combat, progression, save/reload, and multiplayer acceptance tests remain outstanding.
Multiplayer and dedicated-server operation are not yet verified. If testing multiplayer, install matching versions and dependencies on every client and the server, and keep gameplay settings consistent. This release does not synchronize configuration automatically. Other mods that change sword attacks, player animation, item registration, or these recipes may conflict.
Troubleshooting
- No weapons or recipes: confirm both dependencies are active, launch the modded profile, and check the log for registration errors. Also check that the recipe materials are discovered and the station has the required level.
- Duplicate-plugin warning: search the active profile's
BepInEx/pluginstree for extra copies ofAlternatingRapier.dll, including earlier test-build folders. - Settings seem unchanged: check the active profile's configuration, close the game before editing, and restart. An existing value overrides a new default.
- Veilneedle does not clear mist: equip it in hand; the effect is not intended to operate from inventory or while sheathed.
- Attack or pose conflict: reproduce in a clean profile containing only this mod and its two dependencies, then re-enable other mods in groups.
When reporting an issue, include the mod and Valheim versions, the affected weapon, reproduction steps, your mod list, and the relevant BepInEx/LogOutput.log excerpt.
Uninstalling
Back up your saves first. Unequip and remove the mod's items from characters and worlds you intend to load without the mod, then close Valheim and disable the package or remove its DLL. Keep the configuration backup if you plan to reinstall.
Credits
Rapiers of Valheim is an independent Valheim mod. Thanks to the BepInEx and Jotunn projects. Native game effects and materials are referenced from the installed game at runtime. The package icon uses renders of the actual Embercoil and Golden Rune models over an AI-assisted title and background.
Support
If you enjoy Rapiers of Valheim and would like to support my work, you can support me on Ko-fi. Donations are optional and always appreciated.
CHANGELOG
Changelog
1.0.1
- Heavy attacks without a recent successful parry now play at 1.2× native speed.
- A successful parry while wielding a rapier unlocks one fast heavy attack at the previous 2× speed, if started within two seconds. Ordinary blocks and failed parries do not grant the bonus; repeated parries refresh rather than stack it.
- Both heavy-attack speeds retain the 2.5-metre lunge, collision handling, and existing stamina and damage values.
- Adds
NormalAnimationSpeedandParryWindowsettings. ExistingAnimationSpeedvalues become the parry follow-up speed, so upgraded configs receive the slower normal heavy automatically. - Keeps the hip-fist pose and native blocking leg animations.
1.0.0
Prepared first public release of Rapiers of Valheim, previously developed as Alternating Rapier.
- Includes twelve craftable rapiers, from Wood Rapier through Aurora Needle and Golden Rune Rapier.
- Includes the two-thrust-and-slash combo, configurable fencing animations, advancing footwork, and fencing block pose.
- Uses the native closed-fist finger pose while blocking, with a raised, inward-facing wrist braced against the hip.
- Restores Valheim's native leg pose and movement animations while blocking following in-game feedback on the experimental shuffle. The fist-on-hip guard, attack footwork, and 2.5-metre heavy lunge remain.
- Adds a faster secondary heavy attack: 2× animation speed and a 2.5-metre lunge, with obstacle sweeps, interruption handling, and configurable speed/distance/duration. Travel fits the accelerated thrust, with a default maximum duration of 0.25 seconds (about 0.18 seconds in the native animation fixture).
- Includes tiered recipes and four item quality levels, with Deep North recipes based on Nord swords, Bloodgold, and matching essences.
- Includes Veilneedle's reflective silvery-black guard and pommel, black leather grip, native blade mist, and nearby fog clearing.
- Includes Golden Rune Rapier's shorter rune section and the corrected right-facing guards for both Deep North rapiers.
- Updates Veilneedle's item description to match its appearance and mist enchantment.
- Adds Thunderstore metadata, package artwork, installation instructions, configuration help, and crafting reference.
- Preserves existing item IDs, the plugin GUID, DLL name, and configuration filename for compatibility with Alternating Rapier test builds.
This package is staged for release. Full in-world progression, combat, save/reload, and multiplayer testing remains to be completed before publication.