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Valheim Music Plus
Replaces vanilla music with original ambient tracks per biome, home base and boss fights. Shuffle queue, fade transitions, zone resumption. All tracks included — just install and play.
| Date uploaded | 2 days ago |
| Version | 1.13.0 |
| Download link | Emberskald-Valheim_Music_Plus-1.13.0.zip |
| Downloads | 98 |
| Dependency string | Emberskald-Valheim_Music_Plus-1.13.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Valheim Music Plus
Replaces Valheim's vanilla music with original ambient tracks — one per biome, one for your home base, one for every boss fight. Install and play, no setup needed. All tracks are included.
Created by Emberskald / Blink Ortodox. Tracks composed with Suno AI.
Included tracks
| Zone | Track |
|---|---|
| Meadows | Skymning Over Moss |
| Black Forest | Skuggornas Dans |
| Swamp | Fog Looms Over Roots |
| Mountain | Vintermörker |
| Plains | Vindmøller |
| Ocean | Restless Waters |
| Mistlands | Nordic Lament |
| Ashlands | Infernal Tundra |
| Deep North | Fimbulvinter |
| Home base | Viking Lullaby |
| Boss fights | The Allfather Beckons |
Features
- Per-biome music — unique track for every biome
- Boss music — triggers for all bosses (Eikthyr, Elder, Bonemass, Moder, Yagluth, The Queen, Fader) within 150m
- Home music — plays when sheltered inside a building
- Shuffle queue — all tracks play before any repeat
- Zone resumption — leave and return to a zone, track picks up where it left off
- Smooth fades — 2-second fade in/out on every zone transition
- Menu untouched — vanilla main menu music plays normally
Want to add your own tracks?
Drop .ogg or .wav files into any biome folder:
BepInEx/plugins/BiomeMusic/music/
meadows/
blackforest/
swamp/
mountain/
plains/
ocean/
mistlands/
ashlands/
deepnorth/
home/
boss/
approaching/
global/
Config
BepInEx/config/kadabra.biomemusic.cfg:
| Setting | Default | Description |
|---|---|---|
| Volume | 0.80 | Track volume |
| MinGap | 1s | Min silence between tracks |
| MaxGap | 3s | Max silence between tracks |
| FadeTime | 2s | Fade duration on zone change |
| BossRadius | 150m | Boss detection range |
| BuildingRadius | 1m | Building approach range |
Listen outside the game
Want to listen to the soundtrack without booting up Valheim? Check it out here:
Support the music
If you enjoy the tracks and want to support more, donations are welcome via crypto (USDT/TRX on TRC20 network):
TGt3FQmv8AFPqbj6PnQGUAmemV9gDNm4bt
Also find the full Blink Ortodox music on YouTube — search Blink Ortodox.
CHANGELOG
Changelog
1.13.0
- Fixed home music: now requires shelter AND a lit fire together, not either alone
- Fixes: sheltered-but-no-fire no longer plays home music
- Fixes: a lit fire/torch outdoors (not sheltered) no longer plays home music
1.11.0
- Vanilla completely silenced in-game, menu untouched
- Shuffle queue per zone (all tracks play before repeating)
- Boss detection via Physics.OverlapSphere (all bosses supported)
1.9.0
- Track resumption when returning to a previous zone
- Fade in/out on zone transitions
1.7.0
- Full vanilla music override
- Zone change cuts track and transitions to new zone
1.4.0
- Boss music zone (boss/ folder, 150m radius)
- Approaching music zone (approaching/ folder)
- Building proximity detection
1.0.0
- Initial release