You are viewing a potentially older version of this package. View all versions.
Emberskald-Valheim_Music_Plus-1.13.2 icon

Valheim Music Plus

Replaces vanilla music with original ambient tracks per biome, home base and boss fights. Shuffle queue, fade transitions, zone resumption. All tracks included — just install and play.

Date uploaded a month ago
Version 1.13.2
Download link Emberskald-Valheim_Music_Plus-1.13.2.zip
Downloads 236
Dependency string Emberskald-Valheim_Music_Plus-1.13.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Valheim Music Plus

Replaces Valheim's vanilla music with original ambient tracks — one per biome, one for your home base, one for every boss fight. Install and play, no setup needed. All tracks are included.

Created by Emberskald / Blink Ortodox. Tracks composed with Suno AI.


Included tracks

Zone Track
Meadows Skymning Over Moss
Black Forest Skuggornas Dans
Swamp Fog Looms Over Roots, Restless Waters
Mountain Vintermörker
Plains Vindmøller
Ocean (none yet — vanilla sailing music plays; custom track planned)
Mistlands Nordic Lament
Ashlands Infernal Tundra
Deep North Fimbulvinter
Home base Viking Lullaby
Boss fights The Allfather Beckons

Features

  • Per-biome music — unique track for every biome
  • Boss music — triggers for all bosses (Eikthyr, Elder, Bonemass, Moder, Yagluth, The Queen, Fader) within 150m
  • Home music — plays when sheltered inside a building
  • Shuffle queue — all tracks play before any repeat
  • Zone resumption — leave and return to a zone, track picks up where it left off
  • Smooth fades — 2-second fade in/out on every zone transition
  • Menu untouched — vanilla main menu music plays normally

Want to add your own tracks?

Drop .ogg or .wav files into any biome folder:

BepInEx/plugins/BiomeMusic/music/
  meadows/
  blackforest/
  swamp/
  mountain/
  plains/
  ocean/
  mistlands/
  ashlands/
  deepnorth/
  home/
  boss/
  approaching/
  global/

Config

BepInEx/config/kadabra.biomemusic.cfg:

Setting Default Description
Volume 0.80 Track volume
MinGap 1s Min silence between tracks
MaxGap 3s Max silence between tracks
FadeTime 2s Fade duration on zone change
BossRadius 150m Boss detection range
BuildingRadius 1m Building approach range

Listen outside the game

Want to listen to the soundtrack without booting up Valheim? Check it out here:

Watch on YouTube


Support the music

If you enjoy the tracks and want to support more, donations are welcome via crypto (USDT/TRX on TRC20 network):

TGt3FQmv8AFPqbj6PnQGUAmemV9gDNm4bt

Also find the full Blink Ortodox music on YouTube — search Blink Ortodox.

CHANGELOG

Changelog

Personal songs in this build (17)

Installed to BepInEx/config/BiomeMusic/music-personal/. Personal use only — not part of the Thunderstore release.

Boss fights (all bosses) — boss/

  • Valhalla Calling (Trio)

Moder fight only — boss/moder/

  • My Mother Told Me

Deep North — deepnorth/

  • Valhalla Calling (Ragal Ironbull)

Home (roof + lit fire) — home/

  • Fate In Your Hands

Mining (swinging a pickaxe) — mining/

  • Dinner For Me
  • Make Me the Perfect Miner
  • Mine Ale in Hand

Ocean — ocean/

  • Blow the Man Down
  • Bully in the Alley
  • Drunken Sailor
  • Good Morning Ladies All
  • Leave Her Johnny
  • Maggie May
  • Rolling Down to Old Maui
  • Rolling Home to Dear Tortuga
  • Sail the Raging Sea
  • Whisky Is the Life of Man

1.14.3

  • Fixed for real: the game's Volume and Music volume sliders now control the tracks, live. Valheim applies them to the music's volume directly, not through the audio mixer, so the mod now does the same

1.14.2

  • Fixed: the tracks followed the master Volume slider instead of Music volume (1.14.1 attached to the Ambient channel)

1.14.1

  • The in-game Music volume slider now controls the mod's tracks, live (they play through the game's music channel)

1.14.0

  • EXPERIMENTAL mining music: tracks in music/mining/ play while you swing a pickaxe, and linger 20s after the last swing (config: [Mining] Enabled, Linger)
  • Per-boss music: boss/<name>/ folders (eikthyr, elder, bonemass, moder, yagluth, queen, fader) play only for that boss; other bosses use boss/
  • Your own tracks: BepInEx/config/BiomeMusic/music-personal/<zone>/ is added to the same zones and survives mod updates
  • Boss, mining and approaching only take over when they have tracks, so an empty folder no longer means silence near buildings

1.13.2

  • Fixed total silence on Valheim 1.0: tracks are now found wherever the mod manager installs the mod (Thunderstore/r2modman put it under plugins/Emberskald-Valheim_Music_Plus/)
  • If no tracks are found, vanilla music is left on instead of being silenced
  • Built against Valheim 1.0 (Unity 6) and BepInExPack 5.4.2351

1.13.1

  • Moved "Restless Waters" from ocean/ to swamp/ (wrong biome — was mislabeled)
  • Ocean folder is now empty by default (vanilla sailing music plays until a custom track is added)

1.13.0

  • Fixed home music: now requires shelter AND a lit fire together, not either alone
  • Fixes: sheltered-but-no-fire no longer plays home music
  • Fixes: a lit fire/torch outdoors (not sheltered) no longer plays home music

1.11.0

  • Vanilla completely silenced in-game, menu untouched
  • Shuffle queue per zone (all tracks play before repeating)
  • Boss detection via Physics.OverlapSphere (all bosses supported)

1.9.0

  • Track resumption when returning to a previous zone
  • Fade in/out on zone transitions

1.7.0

  • Full vanilla music override
  • Zone change cuts track and transitions to new zone

1.4.0

  • Boss music zone (boss/ folder, 150m radius)
  • Approaching music zone (approaching/ folder)
  • Building proximity detection

1.0.0

  • Initial release