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Valheim Music Plus
PERSONAL BUILD — 17 personal songs: Boss fights 1, Moder fight only 1, Deep North 1, Home 1, Mining 3, Ocean 10. Full list in CHANGELOG.
| Date uploaded | 3 weeks ago |
| Version | 1.14.3 |
| Download link | Emberskald-Valheim_Music_Plus-1.14.3.zip |
| Downloads | 358 |
| Dependency string | Emberskald-Valheim_Music_Plus-1.14.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Valheim Music Plus
Replaces Valheim's vanilla music with original ambient tracks — one per biome, one for your home base, one for every boss fight. Install and play, no setup needed. All tracks are included.
Created by Emberskald / Blink Ortodox. Tracks composed with Suno AI.
Included tracks
| Zone | Track |
|---|---|
| Meadows | Skymning Over Moss |
| Black Forest | Skuggornas Dans |
| Swamp | Fog Looms Over Roots, Restless Waters |
| Mountain | Vintermörker |
| Plains | Vindmøller |
| Ocean | (none yet — vanilla sailing music plays; custom track planned) |
| Mistlands | Nordic Lament |
| Ashlands | Infernal Tundra |
| Deep North | Fimbulvinter |
| Home base | Viking Lullaby |
| Boss fights | The Allfather Beckons |
Features
- Per-biome music — unique track for every biome
- Boss music — triggers for all bosses (Eikthyr, Elder, Bonemass, Moder, Yagluth, The Queen, Fader) within 150m
- Boss-specific music — give any boss its own tracks with a folder named after it (see below)
- Home music — plays when you are under a roof with a lit fire nearby (hearth, campfire, brazier)
- Mining music (experimental) — tracks in
mining/play while you swing a pickaxe and linger 20s after the last swing. No mining tracks are included; add your own - Shuffle queue — all tracks play before any repeat
- Zone resumption — leave and return to a zone, track picks up where it left off
- Smooth fades — 2-second fade in/out on every zone transition
- Menu untouched — vanilla main menu music plays normally
- Game music slider works — Settings → Audio → Music volume controls these tracks too, live
Want to add your own tracks?
Drop .ogg or .wav files into any zone folder inside the mod's music/ folder (in a mod manager: open the profile folder, then BepInEx/plugins/Emberskald-Valheim_Music_Plus/BiomeMusic/music/):
music/
meadows/
blackforest/
swamp/
mountain/
plains/
ocean/
mistlands/
ashlands/
deepnorth/
home/
boss/ ← all bosses
eikthyr/ elder/ bonemass/ moder/ yagluth/ queen/ fader/
← optional: only that boss; others fall back to boss/
mining/ ← experimental, plays while swinging a pickaxe
approaching/ ← near buildings
global/ ← added to every zone except boss and mining
Keep your tracks safe across updates: a mod update replaces the whole mod folder, so put your own tracks in BepInEx/config/BiomeMusic/music-personal/ instead, with the same zone folders inside (ocean/, mining/, boss/moder/...). The mod plays them alongside its own, and updates never touch the config folder.
A zone with no tracks never goes silent: boss, mining and approaching fall back to the biome's music.
Config
BepInEx/config/kadabra.biomemusic.cfg:
| Setting | Default | Description |
|---|---|---|
| Volume | 0.80 | Track volume, on top of the game's Music volume slider |
| MinGap | 1s | Min silence between tracks |
| MaxGap | 3s | Max silence between tracks |
| FadeTime | 2s | Fade duration on zone change |
| BossRadius | 150m | Boss detection range |
| BuildingRadius | 1m | Building approach range |
| HomeGrace | 3s | How long home music lingers after you step outside |
| FireplaceRadius | 12m | How close a lit fire must be for home music |
| Mining → Enabled | true | Experimental mining music on/off |
| Mining → Linger | 20s | Seconds mining music keeps playing after the last swing |
Listen outside the game
Want to listen to the soundtrack without booting up Valheim? Check it out here:
Support the music
If you enjoy the tracks and want to support more, donations are welcome via crypto (USDT/TRX on TRC20 network):
TGt3FQmv8AFPqbj6PnQGUAmemV9gDNm4bt
Also find the full Blink Ortodox music on YouTube — search Blink Ortodox.
CHANGELOG
Changelog
Personal songs in this build (17)
Installed to BepInEx/config/BiomeMusic/music-personal/. Personal use only — not part of the Thunderstore release.
Boss fights (all bosses) — boss/
- Valhalla Calling (Trio)
Moder fight only — boss/moder/
- My Mother Told Me
Deep North — deepnorth/
- Valhalla Calling (Ragal Ironbull)
Home (roof + lit fire) — home/
- Fate In Your Hands
Mining (swinging a pickaxe) — mining/
- Dinner For Me
- Make Me the Perfect Miner
- Mine Ale in Hand
Ocean — ocean/
- Blow the Man Down
- Bully in the Alley
- Drunken Sailor
- Good Morning Ladies All
- Leave Her Johnny
- Maggie May
- Rolling Down to Old Maui
- Rolling Home to Dear Tortuga
- Sail the Raging Sea
- Whisky Is the Life of Man
1.14.3
- Fixed for real: the game's Volume and Music volume sliders now control the tracks, live. Valheim applies them to the music's volume directly, not through the audio mixer, so the mod now does the same
1.14.2
- Fixed: the tracks followed the master Volume slider instead of Music volume (1.14.1 attached to the Ambient channel)
1.14.1
- The in-game Music volume slider now controls the mod's tracks, live (they play through the game's music channel)
1.14.0
- EXPERIMENTAL mining music: tracks in music/mining/ play while you swing a pickaxe, and linger 20s after the last swing (config: [Mining] Enabled, Linger)
- Per-boss music: boss/<name>/ folders (eikthyr, elder, bonemass, moder, yagluth, queen, fader) play only for that boss; other bosses use boss/
- Your own tracks: BepInEx/config/BiomeMusic/music-personal/<zone>/ is added to the same zones and survives mod updates
- Boss, mining and approaching only take over when they have tracks, so an empty folder no longer means silence near buildings
1.13.2
- Fixed total silence on Valheim 1.0: tracks are now found wherever the mod manager installs the mod (Thunderstore/r2modman put it under plugins/Emberskald-Valheim_Music_Plus/)
- If no tracks are found, vanilla music is left on instead of being silenced
- Built against Valheim 1.0 (Unity 6) and BepInExPack 5.4.2351
1.13.1
- Moved "Restless Waters" from ocean/ to swamp/ (wrong biome — was mislabeled)
- Ocean folder is now empty by default (vanilla sailing music plays until a custom track is added)
1.13.0
- Fixed home music: now requires shelter AND a lit fire together, not either alone
- Fixes: sheltered-but-no-fire no longer plays home music
- Fixes: a lit fire/torch outdoors (not sheltered) no longer plays home music
1.11.0
- Vanilla completely silenced in-game, menu untouched
- Shuffle queue per zone (all tracks play before repeating)
- Boss detection via Physics.OverlapSphere (all bosses supported)
1.9.0
- Track resumption when returning to a previous zone
- Fade in/out on zone transitions
1.7.0
- Full vanilla music override
- Zone change cuts track and transitions to new zone
1.4.0
- Boss music zone (boss/ folder, 150m radius)
- Approaching music zone (approaching/ folder)
- Building proximity detection
1.0.0
- Initial release