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DiscoveryRadius
Dynamic discovery radius depending on environmental conditions.
| Date uploaded | 2 years ago |
| Version | 1.1.0 |
| Download link | FixItFelix-DiscoveryRadius-1.1.0.zip |
| Downloads | 1586 |
| Dependency string | FixItFelix-DiscoveryRadius-1.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Discovery Radius
This mod will change the way how your discovery radius of Valheim will reveal your map.
Features
- ServerSynced
- Configurable base radius for travelling on land and sea
- Configurable absolute min / max radius that will be applied after all multiplicators were applied
- Configurable multipliers that will be applied based on in-game environmental conditions:
- Altitude: higher altitude will reveal more
- Forest: inside a forest the radius is reduced
- Daylight: depending on light available the radius varies
- Weather: weather conditions with less visibility will also lower the radius
- Configurable display options that will add additional information to your HUD
Miscellaneous
Attributions
- This mod is derived from PathFinder mod that is available via Apache 2 license.
- icon
Contact
- https://github.com/FelixReuthlinger/DiscoveryRadius
- Discord:
fluuxxx(short Flux) (you can find me around some of the Valheim modding discords, too)
CHANGELOG
- 1.1.1 -> updated for Valheim version 0.219.14
- 1.1.0 ->
- added config options for min / max discovery radius (was used in code, but not configurable)
- bit of code rework
- 1.0.5 -> simply updated it to show that this is still working with Ashlands version - even if no code change required
- 1.0.3 & .4 -> updated dependencies, server sync, and compiled against 0.217.30
- 1.0.2 -> updated dependencies and compiled against 0.217.24 and updated server sync
- 1.0.1 -> improved default values
- 1.0.0 -> first release on ThunderStore, might require some testing, feedback welcome