Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
NordGuide
NordGuide is a lightweight Valheim mod that adds a clean, skyrim-styled guidance layer to exploration: a subtle compass and useful markers.
| Date uploaded | 8 months ago |
| Version | 1.0.2 |
| Download link | GenesisProject-NordGuide-1.0.2.zip |
| Downloads | 838 |
| Dependency string | GenesisProject-NordGuide-1.0.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
NordGuide
Overview
NordGuide is a Valheim mod that adds an immersive compass UI at the top of the screen. It displays the cardinal directions (N/E/S/W) and minimap POIs (shrines, pings, etc.) aligned to the camera heading — with dynamic size and smooth distance-based fading. It displays all the minimap icons in the compass UI(mod icons included)
Configuration (BepInEx/config/NordGuide.cfg)
[HUD]
## Activates or deactivates NordGuide’s compass.
# Setting type: Boolean
# Default value: true
Enable Compass = true
## If true, the small HUD minimap is hidden (the large world map still works).
# Setting type: Boolean
# Default value: false
Hide Minimap (Small HUD) = false
## Distance (in meters) at which POI icons fully disappear.
# Setting type: Single
# Default value: 500
POI Disappear Distance = 500
Credits
- Developed by BRKiHeL (Genesis Project).
- Thanks to the Valheim modding community.
- License: MIT (suggested; update if different).
CHANGELOG
Changelog
v1.0.0
- Initial stable release of NordGuide.
- Compass bar with N/E/S/W and tick marks.
- Correct UV/aspect handling for packed/trimmed/rotated sprites (
DataUtility.GetOuterUV+textureRect). - Distance-based scaling for POIs with visible effect; configurable disappearance distance (PoiDisappearDistance).
- Smooth distance fade to disappearance (config:
POI Disappear Distance). - Ping animation (pulsing) like the minimap.
- Option to hide the small HUD minimap; world map (
M) unaffected. - Layout derived from bgTexture dimensions (supports new 1400x150 bar asset).
- Usable height/width factors so POIs and cardinals scale to the bar’s usable area.
- Compass position and size parameters simplified (top offset, width percent or height-based sizing).
v1.0.1
- Embedded PNG assets and runtime loader (AssetsManager) with normalized resource keys.
- Locale auto-detection (Portuguese vs others) with dynamic swap of E/W ↔ L/O cardinals and hot-reload on language change.
- Language check moved to PlayerPrefs("language") with Unity system language as fallback; periodic check in Update with low cost.
- Edge fade behavior tuned via VisibleSpanDeg, EdgeFadeInnerFrac, and a reduced usable horizontal span to fade before the frame.
- POI and cardinal sizes tied to the bar’s height for consistent proportions across resolutions.
- Minimap icon rendering now uses Sprite outer UVs and textureRect to avoid atlas packing issues.
v1.0.1
- Refactored some code and corrected some texts.