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NordGuide

NordGuide is a lightweight Valheim mod that adds a clean, skyrim-styled guidance layer to exploration: a subtle compass and useful markers.

Date uploaded 8 months ago
Version 1.0.2
Download link GenesisProject-NordGuide-1.0.2.zip
Downloads 838
Dependency string GenesisProject-NordGuide-1.0.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

NordGuide

Overview

NordGuide is a Valheim mod that adds an immersive compass UI at the top of the screen. It displays the cardinal directions (N/E/S/W) and minimap POIs (shrines, pings, etc.) aligned to the camera heading — with dynamic size and smooth distance-based fading. It displays all the minimap icons in the compass UI(mod icons included)


Configuration (BepInEx/config/NordGuide.cfg)

[HUD]

## Activates or deactivates NordGuide’s compass.
# Setting type: Boolean
# Default value: true
Enable Compass = true

## If true, the small HUD minimap is hidden (the large world map still works).
# Setting type: Boolean
# Default value: false
Hide Minimap (Small HUD) = false

## Distance (in meters) at which POI icons fully disappear.
# Setting type: Single
# Default value: 500
POI Disappear Distance = 500

Credits

  • Developed by BRKiHeL (Genesis Project).
  • Thanks to the Valheim modding community.
  • License: MIT (suggested; update if different).

CHANGELOG

Changelog

v1.0.0

  • Initial stable release of NordGuide.
  • Compass bar with N/E/S/W and tick marks.
  • Correct UV/aspect handling for packed/trimmed/rotated sprites (DataUtility.GetOuterUV + textureRect).
  • Distance-based scaling for POIs with visible effect; configurable disappearance distance (PoiDisappearDistance).
  • Smooth distance fade to disappearance (config: POI Disappear Distance).
  • Ping animation (pulsing) like the minimap.
  • Option to hide the small HUD minimap; world map (M) unaffected.
  • Layout derived from bgTexture dimensions (supports new 1400x150 bar asset).
  • Usable height/width factors so POIs and cardinals scale to the bar’s usable area.
  • Compass position and size parameters simplified (top offset, width percent or height-based sizing).

v1.0.1

  • Embedded PNG assets and runtime loader (AssetsManager) with normalized resource keys.
  • Locale auto-detection (Portuguese vs others) with dynamic swap of E/W ↔ L/O cardinals and hot-reload on language change.
  • Language check moved to PlayerPrefs("language") with Unity system language as fallback; periodic check in Update with low cost.
  • Edge fade behavior tuned via VisibleSpanDeg, EdgeFadeInnerFrac, and a reduced usable horizontal span to fade before the frame.
  • POI and cardinal sizes tied to the bar’s height for consistent proportions across resolutions.
  • Minimap icon rendering now uses Sprite outer UVs and textureRect to avoid atlas packing issues.

v1.0.1

  • Refactored some code and corrected some texts.