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Storehouse
Managed chests that sort themselves into groups, plus orders and keep-in-stock run through your own stations.
By GoldenBoy
| Date uploaded | 2 weeks ago |
| Version | 0.4.0 |
| Download link | GoldenBoy-Storehouse-0.4.0.zip |
| Downloads | 68 |
| Dependency string | GoldenBoy-Storehouse-0.4.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Storehouse
Version 0.4.0. Multiplayer-capable storage management for Valheim. For multiplayer, install the same version on the host/server and every player client.
- Managed chests inside a workbench network sort themselves into groups built from tags when you close them.
- Group menu (the button on the chest): groups, tags, and a ledger of everything stored in the base.
- Orders and keep in stock per chest: pulls from storage first, then runs smelters, kilns, benches, fermenters, cooking stations and the oven, and delivers into the chest.
- Order timers under the minimap.
Needs only BepInEx. Works with Quick Stack Store and Recipe Pinner (optional). Turn off Valheim Plus auto-fuel / auto-deposit for smelters, or it fights the orders.
CHANGELOG
0.5.2
- Show named mod-added item prefabs in tag selection, including items supplied through mod loot tables.
- Reduce repeated chest-registry and UI-hierarchy work during multiplayer sync and order HUD updates.
- Recalculate storage capacity safely when leftovers cascade across groups, and keep sort failures from aborting the update loop.
- Include the latest group-order and production source changes, including safer output placement and pending bench-job recovery.
- Run managed-chest sorting and production from participating clients using Valheim's replicated chest and station data.
- Store group, tag, icon and order records with managed chests, and import existing local world settings.
- Suppress game actions and global mod keybinds while a Storehouse search field is focused.
- Keep one-off order output in its target group until a player inventory interaction acknowledges it; mark pending output with an amber pulse.
- This is a development build. Simultaneous multiplayer edits, ownership changes during transfers and large partially streamed networks still need in-game validation.