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Blacksmiths tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
| Date uploaded | 2 weeks ago |
| Version | 3.0.0 |
| Download link | GoldenJude-Blacksmiths_tools-3.0.0.zip |
| Downloads | 15533 |
| Dependency string | GoldenJude-Blacksmiths_tools-3.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Blacksmiths Tools
This mod is brought to you by GoldenJude, now maintained with the help of VentureValheim. Please direct all comments and issues to OrianaVenture on discord or at Venture Gaming. To make a report on github please do so under the specified project fork.
Features
Bone reoder
- Automatically fixes the order of bones in skinned mesh renderers for custom armors/capes/utility items etc., solving the issue of incorrectly deformed meshes as long as the mesh has the correct bone weights
Body hiding
- provides the ability to hide certain parts of the player model for easier armor creation
Installation
Place the BlacksmithTools.dll into your Bepinex/plugins folder. This mod is only needed on the client.
Configuration
Body hiding is configured by specifying a combination of body part names and bone indexes There are two ways to configure body hiding:
Config file
Create a file named bsmith.ITEM_PREFAB_NAME.cfg and launch once to generate fields
- for the field "List" input a list of body parts names delimited by a semicolon. i.e. Head;Torso;ArmUpperLeft
- for the field "Bone List" input a list of bone names delimited by a semicolon. i.e. 0;1;2;4;7;12;3
Code
Access the BlacksmithTools.BodypartSystem class and insert your configuration into either of the two dictionaries with the key being the item's prefab name
Valid values for configuration via part names
Head
Torso
ArmUpperLeft
ArmLowerLeft
HandLeft
ArmUpperRight
ArmLowerRight
HandRight
LegUpperLeft
LegLowerLeft
FootLeft
LegUpperRight
LegLowerRight
FootRight
Values for configuration via bone indexes (list gained by printing out player model's bones array)
Hips - 0
Spine - 1
Spine1 - 2
Spine2 - 3
Neck - 4
Head - 5
Jaw - 6
LeftShoulder - 7
LeftArm - 8
LeftForeArm - 9
LeftHand - 10
LeftHandThumb1 - 11
LeftHandThumb2 - 12
LeftHandThumb3 - 13
LeftHandIndex1 - 14
LeftHandIndex2 - 15
LeftHandIndex3 - 16
LeftHandMiddle1 - 17
LeftHandMiddle2 - 18
LeftHandMiddle3 - 19
LeftHandRing1 - 20
LeftHandRing2 - 21
LeftHandRing3 - 22
LeftHandPinky1 - 23
LeftHandPinky2 - 24
LeftHandPinky3 - 25
RightShoulder - 26
RightArm - 27
RightForeArm - 28
RightHand - 29
RightHandThumb1 - 30
RightHandThumb2 - 31
RightHandThumb3 - 32
RightHandIndex1 - 33
RightHandIndex2 - 34
RightHandIndex3 - 35
RightHandMiddle1 - 36
RightHandMiddle2 - 37
RightHandMiddle3 - 38
RightHandRing1 - 39
RightHandRing2 - 40
RightHandRing3 - 41
RightHandPinky1 - 42
RightHandPinky2 - 43
RightHandPinky3 - 44
LeftUpLeg - 45
LeftLeg - 46
LeftFoot - 47
LeftToeBase - 48
RightUpLeg - 49
RightLeg - 50
RightFoot - 51
RightToeBase - 52
CHANGELOG
3.0.0
- Updated for Valheim version 1.0.7
- Improved error handling
- Added Trinket support
2.0.3
- fixed patch method names, thanks Azumatt
- merged optimization from MSchmoecker
2.0.2
- Armor stand update - hiding does not apply to unreadable body models anymore
- Added .cfg extension and made explanation of config files a bit clearer
2.0.1
- Error when equipping armors with disabled skinned mesh renderers (plate armor) should be fixed
2.0.0
- Added configuration to disable features separately
- Changed body hiding to alter the body mesh directly without having to supply my own mesh