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WaysOfTheGods
Class system: build the Temple of Classes and walk the Way of the Mage, Berserker or Necromancer. 8 abilities per class, unlocked up to level 80 by slaying monsters and offering trophies.
By Hadorn96
| Date uploaded | 4 days ago |
| Version | 1.0.0 |
| Download link | Hadorn96-WaysOfTheGods-1.0.0.zip |
| Downloads | 12 |
| Dependency string | Hadorn96-WaysOfTheGods-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.1README
Ways of the Gods
Adds an RPG class system to Valheim: build the Temple of Classes, pledge yourself to one of three ways, and unlock 8 abilities per class by leveling up to level 80.
Classes
🔥 Mage
| Lv. | Ability |
|---|---|
| 10 | Fireball — hurl a fireball |
| 20 | Frost Nova — Fenring's ice nova around you |
| 30 | Ice Shards — fan of 5 freezing shards |
| 40 | Lightning Bolt — crackling staff projectile |
| 50 | Ring of Fire — 12 fireballs in every direction |
| 60 | Rune Shield — protective dome: armors allies inside, dissolves enemy projectiles, repels enemies |
| 70 | Lightning Storm — 8 bolts of Thor strike nearby enemies |
| 80 | Wrath of the Gods — Yagluth's meteor rain |
Passive: elemental damage, stamina and eitr regeneration grow with level.
🪓 Berserker
| Lv. | Ability |
|---|---|
| 10 | War Cry — repel nearby enemies |
| 20 | Charge — dash that tramples enemies, with a finishing blow |
| 30 | Spear Throw — hurl an ancient spear |
| 40 | Seismic Blow — the Elder's ground stomp |
| 50 | Berserker Fury — +40% damage, nearly free attacks |
| 60 | Iron Skin — massive defense for 20 s |
| 70 | Whirlwind — spinning blades for 3 s |
| 80 | Titanic Slam — leap skyward and crash down devastatingly |
Passive: melee damage, cheaper attacks and carry weight grow with level.
💀 Necromancer
| Lv. | Ability |
|---|---|
| 10 | Life Drain — drain enemies' life to heal yourself |
| 20 | Summon Skeleton — a skeleton fights for you (up to 5 with level) |
| 30 | Ooze Bomb — poison cloud bomb |
| 40 | Toxic Cloud — Bonemass' miasma, 6 waves of poison |
| 50 | Spectral Wave — spirits that rend and repel |
| 60 | Bone Armor — ancient bones armor you |
| 70 | Putrid Rain — 8 ooze bombs rain from the sky |
| 80 | Army of the Dead — 4 skeletons rise plus a spectral blast |
Passive: poison/spirit damage, health and eitr regeneration grow with level.
How to play
- Build the Temple of Classes with the hammer (Misc category): 20 Stone, 10 Fine Wood, 3 Surtling Cores. A shrine with Odin's statue, stone pillars and ever-burning braziers.
- Interact with the temple (
E) and choose your way. - Gain XP by killing monsters (tougher monsters give more; bosses give triple) or by offering at the temple: trophies +50 XP, boss trophies +500 XP, 10 coins +20 XP.
- Cast abilities with Shift+1 … Shift+8 (configurable in the BepInEx config). A Valheim-style ability bar at the bottom shows icons, hotkeys, cooldowns and unlock levels.
- Ability damage scales with your class level. You can abandon your way at the temple (resets progress).
Class and XP are stored in your character save.
Configuration
BepInEx/config/gianl.classidivalheim.cfg: hotkeys, XP multiplier, and a debug key (default F9) that temporarily unlocks all abilities for testing.
Notes
- Designed for single player.
- Piece name is localized in English and Italian.
Credits
Built with Jotunn.
CHANGELOG
Changelog
1.2.0 — The Einherjar Update
- New class: ⚡ Einherjar, chosen of Valhalla — 8 abilities: Spear of the Gods, Sky Dive, Battle Blessing, Judgement, Spear Volley, Aegis of Valhalla, Call the Fallen and Ragnarök. Radiant spears leave a bright golden trail; the Aegis wraps you in a visible protective bubble.
- Einherjar passive: lightning/spirit damage grows with level, cheaper jumps, fall damage fades away (none at level 80).
- 24 new talents and 2 new synergies (Stormlord, Spearmaster) with a golden capstone aura.
- Class selection at the temple redesigned to fit four ways.
- The ability bar is now movable: drag it with the mouse while your inventory is open (or set the offsets in the config). Fixes the bar covering the stamina bar on ultrawide (21:9) screens — thanks for the reports!
- Fixed summons exceeding their cap after a relog (returning minions are now always recognized as yours).
1.1.1
- Fixed: Glass Cannon and Archmage boosted every damage type in the game (blunt/slash/pierce included). They now boost spell damage only (fire, frost, lightning, poison, spirit); Warlord likewise now boosts physical damage only. Thanks to our beta testers for the sharp eyes!
- The talent panel now shows active synergies on their own line, with their bonuses spelled out — no more guessing where that extra 10% comes from.
- The aggregated stats line no longer gets cut off at the panel border.
1.1.0 — The Talent Update
- Talent trees: every 10 levels choose 1 of 3 passive talents — 8 tiers, 24 talents per class, 72 total. Open the panel with hotkey
Tor at the temple. - Synergies: learn 3 colour-coded talents of the same theme to unlock a set bonus (6 to discover: Flamelord, Frostborn, Bloodrage, Colossus, Plaguelord, Lord of Bones).
- Capstone auras: level-80 talents grant a permanent visual aura (orbiting wisp / sacred flames / spectral mist).
- Living tooltips: ability descriptions and the ability bar now reflect your talents and synergies; the talent panel shows aggregated bonuses.
- Respec at the temple for 100 coins. Talent point notifications on level up and on the ability bar.
- The debug key (F9) is no longer present in official releases — it now lives only in beta builds.
1.0.4
- Fixed: temple braziers were sunk below the platform (fire particles poking through the floor). Parts now rest exactly on the platform surface — thanks for the report!
- Rune Shield is now clearly visible from inside AND outside: a translucent dome marks the protected area.
- Summon fixes: skeletons and Army of the Dead use separate pools, survive relogs correctly, and crumble when you change class.
- Fixed Ice Shards locking the character in the casting pose.
1.0.3
- The Discord server is now mentioned in the mod description and at the top of this page (the "Website" button also leads there). Come say hi: https://discord.gg/QwthPaNAME
1.0.2
- Fixed: the Temple of Classes could not be placed (always red / "invalid placement"). The decorative parts of the temple (floors, pillars, braziers, statue) carried leftover colliders that made the placement check fail everywhere. Decorations are now collider-free and the temple places normally. Thanks to the Discord community for the report!
1.0.1
- Added the official Discord server link (news, bug reports, suggestions): https://discord.gg/QwthPaNAME
1.0.0
- First release.
- Three classes: Mage, Berserker, Necromancer.
- Buildable Temple of Classes (class selection, offerings for XP).
- 8 abilities per class, unlocked every 10 levels up to level 80, damage scaling with level.
- Class XP from kills (bosses give triple) and temple offerings.
- Valheim-style ability bar with icons, hotkeys (Shift+1..8, configurable) and cooldowns.
- Class passives that grow with level.
- Debug key (F9) to temporarily unlock all abilities.