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Hardwire99-FletchersForge-0.1.32 icon

FletchersForge

Craft arrow shafts and heads; reforge and split ammunition in the field with the Fletcher's knife. Arrowhead icons embedded in DLL.

Date uploaded 2 weeks ago
Version 0.1.32
Download link Hardwire99-FletchersForge-0.1.32.zip
Downloads 73
Dependency string Hardwire99-FletchersForge-0.1.32

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.26.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.26.0

README

Fletchers Forge

Disassemble vanilla arrows into shafts and arrowheads, craft components at vanilla stations, and reforge ammunition in the field with the Fletcher's knife.

Current version: 0.1.32
Requires: BepInEx + Jötunn

Links


What this mod does

You can… Where
Craft arrow shafts and heads (stacks of 20) Workbench / Forge / Black forge
Split arrows into shaft + head Field — Fletcher's bench
Reforge shaft + head into arrows Field — Fletcher's bench
Rehead arrows (swap head type) Field — Fletcher's bench
Carry finished ammo as normal vanilla arrows Inventory / bow

There is no material salvage beyond shafts and heads (no wood/ore back from splitting).


Quick start

  1. Install BepInEx and Jötunn (see Dependencies).
  2. Install Fletchers Forge into BepInEx/plugins/Hardwire99-FletchersForge/.
  3. Craft a Fletcher's knife at the Forge (level 1).
  4. Hold the knife in your hand — the Fletcher's bench opens automatically.
  5. Use Reforge or Split (buttons or keys below). Results go directly into your inventory — there is no take-all step.

Fletcher's knife

Recipe Forge level 1 — Fine wood ×1, Copper ×1, Leather scraps ×1
Role Opens the field bench; used for reforge / split only
Combat No damage; does not wear out from normal use
Bench Auto-opens when the knife is in your hand; stays open while equipped

Arrow components

Shafts (inventory stack 100)

Item Craft station Notes
Arrow shaft Workbench 1 Wood ×8, Feathers ×2 → 20 shafts
Needle arrow shaft Workbench 4 Feathers ×2 → 20 shafts
Ashwood arrow shaft Workbench 3 Black wood ×8, Feathers ×2 → 20 shafts

World drop: small arrow-shaft mesh (not the cargo crate).

Arrowheads (inventory stack 200)

Craft output is always 20 per recipe batch.

Head Station Materials
Fire Workbench 2 Resin ×8
Flint Workbench 2 Flint ×2
Bronze Forge 1 Bronze ×1
Iron Forge 2 Iron ×1
Silver Forge 3 Silver ×1
Obsidian Workbench 3 Obsidian ×4
Poison Workbench 3 Obsidian ×4, Ooze ×2
Frost Workbench 4 Obsidian ×4, Freeze gland ×1
Needle Workbench 4 Needle ×4
Carapace Black forge 1 Carapace ×4
Charred Black forge 3 Charred bone ×4

World drop: small cargo crate mesh (25% scale) — a square ship crate, not a chest with a lid.

Arrowhead inventory icons (embedded PNG)

Arrowhead icons ship inside FletchersForge.dll — players do not need an Icons folder in their profile.

Optional overrides: set AllowExternalHeadIconOverrides = true in config, then place PNGs in:

BepInEx/plugins/Hardwire99-FletchersForge/Icons/

File name Arrow type
FF_HeadFire.png Fire
FF_HeadFlint.png Flint
FF_HeadBronze.png Bronze
FF_HeadIron.png Iron
FF_HeadSilver.png Silver
FF_HeadObsidian.png Obsidian
FF_HeadPoison.png Poison
FF_HeadFrost.png Frost
FF_HeadNeedle.png Needle
FF_HeadCarapace.png Carapace
FF_HeadCharred.png Charred

Recommended: 128×128 PNG, transparent background. Restart after adding external overrides.

Icon gallery (bundled examples)

Fire Flint Bronze
Fire Flint Bronze
Iron Silver Obsidian
Iron Silver Obsidian
Poison Frost Needle
Poison Frost Needle
Carapace Charred
Carapace Charred

Field bench (Fletcher's bench)

Opens automatically when the Fletcher's knife is in your hand (same as holding it ready to use).

Slots

Slot Accepts
Left Arrow shaft or full arrow
Right Arrowhead only

Actions

Results are added to your inventory immediately. You do not use Take all / Place stacks — those vanilla container actions are not part of this workflow.

Action Button label Default key Effect
Reforge Reforge (none — use button) Shaft + head → 20 arrows; or arrow + new head → rehead
Split Split (none — use button) 20 arrows → shaft + head (wood arrows → shaft only)

The wood panel shows Reforge and Split in the usual container button row (repurposed from vanilla UI chrome).


Vanilla arrow mapping

Vanilla arrow Shaft Head
Wood Standard (none — split gives shaft only)
Fire Standard Fire
Flint Standard Flint
Bronze Standard Bronze
Iron Standard Iron
Silver Standard Silver
Obsidian Standard Obsidian
Poison Standard Poison
Frost Standard Frost
Needle Needle Needle
Carapace Standard Carapace
Charred Ashwood Charred

Configuration

File: BepInEx/config/hardwire99.fletchersforge.cfg

Section Key Default Description
General Enabled true Turn the entire mod off without uninstalling.
Icons UseEmbeddedHeadIcons true Load arrowhead icons bundled in the DLL.
Icons AllowExternalHeadIconOverrides false When true, PNGs in the plugin Icons folder override embedded art.
Controls Reforge None Reforge hotkey while the bench is open (None = button only).
Controls Split None Split hotkey while the bench is open (None = button only).

There is no key to open the bench — it opens when the knife is in your hand.

After editing the config, restart Valheim (or reload the profile).


Bjornheim / legacy save cleanup

Early builds (0.1.1–0.1.8) spawned phantom bench objects in the world save. That can cause ChestSnap errors and hundreds of unknown ZDOs (hash 555343901).

0.1.30 runs cleanup after ZDOs load (ZDOMan.Load), on player spawn, and via fletcher.cleanup. It also sanitizes null ChestSnap network views so phantom benches from early builds no longer spam errors.

Manual cleanup (recommended once on affected saves)

  1. Load the world (as host / single-player).
  2. Open the console (F5).
  3. Run: fletcher.cleanup
  4. Run: save
  5. Restart the game and confirm ChestSnap no longer spams errors.

Multiplayer notes

  • Field bench uses a local inventory (not a world container) — each player reforges their own items.
  • Knife equip / bench UI runs only for the local player (IsOwner()).
  • Legacy ZDO cleanup runs on the server when purging save data; clients still sanitize null network views for ChestSnap.
  • Not yet playtested on dedicated servers; code paths are local-player scoped and should be safe, but verify with your group.

Folder layout (plugin)

Hardwire99-FletchersForge/
  FletchersForge.dll    (includes embedded arrowhead PNG icons)
  manifest.json
  Icons/                (optional — only if AllowExternalHeadIconOverrides = true)

Known / upcoming

  • [ ] Quiver and Unity Store weapon assets
  • [ ] Dedicated multiplayer playtest

Credits

  • Author: Hardwire99
  • Framework: Jötunn / Valheim modding community

CHANGELOG

Changelog

0.2.8

  • Fixed: Weight of the quiver and its contents now counts toward total carry weight when the quiver is unequipped but still in inventory.
  • Added: Quiver can hold crossbow bolts (bone, iron, black metal, carapace, charred) and use them when that slot is selected.
  • Added: Quiver appears on your back when equipped and is removed when unequipped (visual enhancement; does not use the cape slot). Toggle with QuiverBack.ShowOnBack.

0.2.7

  • Fixed: Initial quiver creation bug. Quiver slots did not work when first created and needed a game restart. Fixed by requiring the quiver to be equipped (right-click / RMB in inventory) before the quiver inventory space opens.
  • Equip: Right-click the quiver in the backpack to equip or unequip (does not use the cape/cloak slot). You can carry multiple quivers if desired; only one can be equipped at a time. Contents stay on each quiver item.
  • Slots: HUD and inventory quiver row only appear while a quiver is equipped.

0.2.6

  • Quiver row - while inventory is open, drag the left grip to move the eight slots (clicking a slot still moves items). Right-click the grip to reset.
  • Fletcher's knife - unequipping the knife closes the bench; inventory stays open.
  • Fletcher's bench - compact panel at normal slot, button, and text size, with Reforge and Split at the bottom. Chest extras (weight tab, Reclaim all) stay hidden on the bench.
  • Docs - in-game screenshots of the arrowhead bag, knife, quiver, HUD, and bench.

0.2.5

  • Quiver unload - stacks can be dragged back out of the quiver into the backpack. Vanilla was cancelling any drag that did not start in the backpack unless a chest was open.
  • HUD dump - with inventory closed, hold ~ and right-click (or Shift/Ctrl-click) a quiver slot to send that stack to your inventory. Open-inventory Ctrl-click does the same.

0.2.4

  • Quiver and knife - fixed issues with the Fletcher's knife and quiver.

0.2.0

  • Custom models - arrowhead bag world drops, Fletcher's dagger mesh on the knife, and a craftable quiver.
  • Quiver - eight slots stored on the quiver item, HUD when inventory is closed, backpack row when it is open, configurable keys.
  • Docs - README rewritten for 0.2.0 (finished features only).

0.1.33

  • Fix live-world load crash - defer shaft/knife icon mesh rigs until world load; skip ZNetView registration while building temporary icon rigs (fixes NullReferenceException in ZDOMan.CreateNewZDO during Fejd startup).
  • Store package - no longer ships Icons/ PNGs to players (gallery images load from GitHub; in-game art is embedded in the DLL).

0.1.32

  • Fletcher's knife fix - no durability loss or combat damage; bench stays open while the knife remains equipped.
  • Store README - GitHub and Team Extreme Discord links; gallery images load from the GitHub repo.
  • Release package - includes Icons/ gallery assets and listing icon.png for Thunderstore and Hexium.

0.1.31

  • Store README - Thunderstore / Hexium listing copy with gallery image links.

0.1.30

  • Packaging and store listing polish.

0.1.0

  • Initial release: shafts, arrowheads, Fletcher's knife field bench (reforge / split).