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FletchersForge
Craft arrow shafts and heads; reforge and split ammunition in the field with the Fletcher's knife. Arrowhead icons embedded in DLL.
| Date uploaded | 2 weeks ago |
| Version | 0.1.32 |
| Download link | Hardwire99-FletchersForge-0.1.32.zip |
| Downloads | 73 |
| Dependency string | Hardwire99-FletchersForge-0.1.32 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.0README
Fletchers Forge
Disassemble vanilla arrows into shafts and arrowheads, craft components at vanilla stations, and reforge ammunition in the field with the Fletcher's knife.
Current version: 0.1.32
Requires: BepInEx + Jötunn
Links
- Team Extreme Discord — setup help, bug reports, and updates
- GitHub — Fletchers Forge — source code and issues
What this mod does
| You can… | Where |
|---|---|
| Craft arrow shafts and heads (stacks of 20) | Workbench / Forge / Black forge |
| Split arrows into shaft + head | Field — Fletcher's bench |
| Reforge shaft + head into arrows | Field — Fletcher's bench |
| Rehead arrows (swap head type) | Field — Fletcher's bench |
| Carry finished ammo as normal vanilla arrows | Inventory / bow |
There is no material salvage beyond shafts and heads (no wood/ore back from splitting).
Quick start
- Install BepInEx and Jötunn (see Dependencies).
- Install Fletchers Forge into
BepInEx/plugins/Hardwire99-FletchersForge/. - Craft a Fletcher's knife at the Forge (level 1).
- Hold the knife in your hand — the Fletcher's bench opens automatically.
- Use Reforge or Split (buttons or keys below). Results go directly into your inventory — there is no take-all step.
Fletcher's knife
| Recipe | Forge level 1 — Fine wood ×1, Copper ×1, Leather scraps ×1 |
| Role | Opens the field bench; used for reforge / split only |
| Combat | No damage; does not wear out from normal use |
| Bench | Auto-opens when the knife is in your hand; stays open while equipped |
Arrow components
Shafts (inventory stack 100)
| Item | Craft station | Notes |
|---|---|---|
| Arrow shaft | Workbench 1 | Wood ×8, Feathers ×2 → 20 shafts |
| Needle arrow shaft | Workbench 4 | Feathers ×2 → 20 shafts |
| Ashwood arrow shaft | Workbench 3 | Black wood ×8, Feathers ×2 → 20 shafts |
World drop: small arrow-shaft mesh (not the cargo crate).
Arrowheads (inventory stack 200)
Craft output is always 20 per recipe batch.
| Head | Station | Materials |
|---|---|---|
| Fire | Workbench 2 | Resin ×8 |
| Flint | Workbench 2 | Flint ×2 |
| Bronze | Forge 1 | Bronze ×1 |
| Iron | Forge 2 | Iron ×1 |
| Silver | Forge 3 | Silver ×1 |
| Obsidian | Workbench 3 | Obsidian ×4 |
| Poison | Workbench 3 | Obsidian ×4, Ooze ×2 |
| Frost | Workbench 4 | Obsidian ×4, Freeze gland ×1 |
| Needle | Workbench 4 | Needle ×4 |
| Carapace | Black forge 1 | Carapace ×4 |
| Charred | Black forge 3 | Charred bone ×4 |
World drop: small cargo crate mesh (25% scale) — a square ship crate, not a chest with a lid.
Arrowhead inventory icons (embedded PNG)
Arrowhead icons ship inside FletchersForge.dll — players do not need an Icons folder in their profile.
Optional overrides: set AllowExternalHeadIconOverrides = true in config, then place PNGs in:
BepInEx/plugins/Hardwire99-FletchersForge/Icons/
| File name | Arrow type |
|---|---|
FF_HeadFire.png |
Fire |
FF_HeadFlint.png |
Flint |
FF_HeadBronze.png |
Bronze |
FF_HeadIron.png |
Iron |
FF_HeadSilver.png |
Silver |
FF_HeadObsidian.png |
Obsidian |
FF_HeadPoison.png |
Poison |
FF_HeadFrost.png |
Frost |
FF_HeadNeedle.png |
Needle |
FF_HeadCarapace.png |
Carapace |
FF_HeadCharred.png |
Charred |
Recommended: 128×128 PNG, transparent background. Restart after adding external overrides.
Icon gallery (bundled examples)
| Fire | Flint | Bronze |
| Iron | Silver | Obsidian |
| Poison | Frost | Needle |
| Carapace | Charred |
Field bench (Fletcher's bench)
Opens automatically when the Fletcher's knife is in your hand (same as holding it ready to use).
Slots
| Slot | Accepts |
|---|---|
| Left | Arrow shaft or full arrow |
| Right | Arrowhead only |
Actions
Results are added to your inventory immediately. You do not use Take all / Place stacks — those vanilla container actions are not part of this workflow.
| Action | Button label | Default key | Effect |
|---|---|---|---|
| Reforge | Reforge | (none — use button) | Shaft + head → 20 arrows; or arrow + new head → rehead |
| Split | Split | (none — use button) | 20 arrows → shaft + head (wood arrows → shaft only) |
The wood panel shows Reforge and Split in the usual container button row (repurposed from vanilla UI chrome).
Vanilla arrow mapping
| Vanilla arrow | Shaft | Head |
|---|---|---|
| Wood | Standard | (none — split gives shaft only) |
| Fire | Standard | Fire |
| Flint | Standard | Flint |
| Bronze | Standard | Bronze |
| Iron | Standard | Iron |
| Silver | Standard | Silver |
| Obsidian | Standard | Obsidian |
| Poison | Standard | Poison |
| Frost | Standard | Frost |
| Needle | Needle | Needle |
| Carapace | Standard | Carapace |
| Charred | Ashwood | Charred |
Configuration
File: BepInEx/config/hardwire99.fletchersforge.cfg
| Section | Key | Default | Description |
|---|---|---|---|
| General | Enabled |
true |
Turn the entire mod off without uninstalling. |
| Icons | UseEmbeddedHeadIcons |
true |
Load arrowhead icons bundled in the DLL. |
| Icons | AllowExternalHeadIconOverrides |
false |
When true, PNGs in the plugin Icons folder override embedded art. |
| Controls | Reforge |
None |
Reforge hotkey while the bench is open (None = button only). |
| Controls | Split |
None |
Split hotkey while the bench is open (None = button only). |
There is no key to open the bench — it opens when the knife is in your hand.
After editing the config, restart Valheim (or reload the profile).
Bjornheim / legacy save cleanup
Early builds (0.1.1–0.1.8) spawned phantom bench objects in the world save. That can cause ChestSnap errors and hundreds of unknown ZDOs (hash 555343901).
0.1.30 runs cleanup after ZDOs load (ZDOMan.Load), on player spawn, and via fletcher.cleanup. It also sanitizes null ChestSnap network views so phantom benches from early builds no longer spam errors.
Manual cleanup (recommended once on affected saves)
- Load the world (as host / single-player).
- Open the console (F5).
- Run:
fletcher.cleanup - Run:
save - Restart the game and confirm ChestSnap no longer spams errors.
Multiplayer notes
- Field bench uses a local inventory (not a world container) — each player reforges their own items.
- Knife equip / bench UI runs only for the local player (
IsOwner()). - Legacy ZDO cleanup runs on the server when purging save data; clients still sanitize null network views for ChestSnap.
- Not yet playtested on dedicated servers; code paths are local-player scoped and should be safe, but verify with your group.
Folder layout (plugin)
Hardwire99-FletchersForge/
FletchersForge.dll (includes embedded arrowhead PNG icons)
manifest.json
Icons/ (optional — only if AllowExternalHeadIconOverrides = true)
Known / upcoming
- [ ] Quiver and Unity Store weapon assets
- [ ] Dedicated multiplayer playtest
Credits
- Author: Hardwire99
- Framework: Jötunn / Valheim modding community
CHANGELOG
Changelog
0.2.8
- Fixed: Weight of the quiver and its contents now counts toward total carry weight when the quiver is unequipped but still in inventory.
- Added: Quiver can hold crossbow bolts (bone, iron, black metal, carapace, charred) and use them when that slot is selected.
- Added: Quiver appears on your back when equipped and is removed when unequipped (visual enhancement; does not use the cape slot). Toggle with
QuiverBack.ShowOnBack.
0.2.7
- Fixed: Initial quiver creation bug. Quiver slots did not work when first created and needed a game restart. Fixed by requiring the quiver to be equipped (right-click / RMB in inventory) before the quiver inventory space opens.
- Equip: Right-click the quiver in the backpack to equip or unequip (does not use the cape/cloak slot). You can carry multiple quivers if desired; only one can be equipped at a time. Contents stay on each quiver item.
- Slots: HUD and inventory quiver row only appear while a quiver is equipped.
0.2.6
- Quiver row - while inventory is open, drag the left grip to move the eight slots (clicking a slot still moves items). Right-click the grip to reset.
- Fletcher's knife - unequipping the knife closes the bench; inventory stays open.
- Fletcher's bench - compact panel at normal slot, button, and text size, with Reforge and Split at the bottom. Chest extras (weight tab, Reclaim all) stay hidden on the bench.
- Docs - in-game screenshots of the arrowhead bag, knife, quiver, HUD, and bench.
0.2.5
- Quiver unload - stacks can be dragged back out of the quiver into the backpack. Vanilla was cancelling any drag that did not start in the backpack unless a chest was open.
- HUD dump - with inventory closed, hold
~and right-click (or Shift/Ctrl-click) a quiver slot to send that stack to your inventory. Open-inventory Ctrl-click does the same.
0.2.4
- Quiver and knife - fixed issues with the Fletcher's knife and quiver.
0.2.0
- Custom models - arrowhead bag world drops, Fletcher's dagger mesh on the knife, and a craftable quiver.
- Quiver - eight slots stored on the quiver item, HUD when inventory is closed, backpack row when it is open, configurable keys.
- Docs - README rewritten for 0.2.0 (finished features only).
0.1.33
- Fix live-world load crash - defer shaft/knife icon mesh rigs until world load; skip ZNetView registration while building temporary icon rigs (fixes
NullReferenceExceptioninZDOMan.CreateNewZDOduring Fejd startup). - Store package - no longer ships
Icons/PNGs to players (gallery images load from GitHub; in-game art is embedded in the DLL).
0.1.32
- Fletcher's knife fix - no durability loss or combat damage; bench stays open while the knife remains equipped.
- Store README - GitHub and Team Extreme Discord links; gallery images load from the GitHub repo.
- Release package - includes
Icons/gallery assets and listingicon.pngfor Thunderstore and Hexium.
0.1.31
- Store README - Thunderstore / Hexium listing copy with gallery image links.
0.1.30
- Packaging and store listing polish.
0.1.0
- Initial release: shafts, arrowheads, Fletcher's knife field bench (reforge / split).