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FletchersForge
Craft arrow shafts and heads, reforge in the field with the Fletcher's knife, and carry ammo in a custom quiver.
| Date uploaded | 3 days ago |
| Version | 0.2.4 |
| Download link | Hardwire99-FletchersForge-0.2.4.zip |
| Downloads | 19 |
| Dependency string | Hardwire99-FletchersForge-0.2.4 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.0README
Fletchers Forge
Disassemble vanilla arrows into shafts and arrowheads, craft components at vanilla stations, reforge ammunition in the field with the Fletcher's knife, and carry ammo in a Fletcher's quiver.
Current version: 0.2.4
Requires: BepInEx + Jötunn
Links
- Team Extreme Discord — setup help, bug reports, and updates
- GitHub — Fletchers Forge — source code and issues
What this mod does
| You can… | Where |
|---|---|
| Craft arrow shafts and heads (batches of 20) | Workbench / Forge / Black forge |
| Split arrows into shaft + head | Field — Fletcher's bench |
| Reforge shaft + head into arrows | Field — Fletcher's bench |
| Rehead arrows (swap head type) | Field — Fletcher's bench |
| Keep several arrow types in a quiver and pick which the bow uses | Fletcher's quiver |
| Carry finished ammo as normal vanilla arrows | Inventory / bow |
There is no material salvage beyond shafts and heads (no wood/ore back from splitting).
Custom models
This release adds custom 3D models:
| Model | In game |
|---|---|
| Arrowhead bag | Dropped arrowheads appear as a leather pouch, not a crate. |
| Fletcher's dagger | The Fletcher's knife uses this dagger mesh when held or dropped. |
| Quiver | The Fletcher's quiver uses this model when held or dropped. |
Quick start
- Install BepInEx and Jötunn.
- Install Fletchers Forge into
BepInEx/plugins/Hardwire99-FletchersForge/. - Craft a Fletcher's knife at the Forge (level 1).
- Hold the knife in your hand — the Fletcher's bench opens automatically.
- Use Reforge or Split. Results go directly into your inventory.
- Craft a Fletcher's quiver, keep it in your inventory, and drag arrows into its eight slots.
Fletcher's knife
| Recipe | Forge level 1 — Fine wood ×1, Copper ×1, Leather scraps ×1 |
| Look | Custom dagger model |
| Role | Opens the field bench; used for reforge / split |
| Combat | No damage; does not wear out from normal use |
| Bench | Auto-opens when the knife is in your hand; stays open while equipped |
Fletcher's quiver
Craft a Fletcher's quiver and keep it in your inventory. It is not worn; having it on you is enough.
| Recipe | Forge level 1 — Deer hide ×4, Bronze ×2, Fine wood ×4 |
| Slots | 8, stored on the quiver item (they travel with that quiver) |
| Accepts | Vanilla arrows, shafts, arrowheads, and the Fletcher's knife |
Loading the slots
Open your inventory. The eight quiver slots sit under the backpack. Drag arrows (or other accepted items) in and out like any other inventory.
Choosing ammo
The bow shoots from the selected quiver slot.
- If that slot has arrows, those are used.
- If it is empty or not arrows, the bow uses ammo from your normal inventory as usual.
While inventory is closed, the quiver shows as a HUD bar under the hotbar.
| How | Default |
|---|---|
| Hold [+1 … [+8 | Hold [ and press 1–8 |
| Click a HUD slot | Hold ~ (the key left of 1) to free the mouse, then click |
Selecting a slot that holds the Fletcher's knife equips the knife.
Moving the HUD bar
The closed-inventory quiver bar can be moved.
- Hold ~ to free the mouse.
- Drag the left grip (the small handle on the left of the bar) to a new spot. The position is saved.
- Right-click that grip (still holding ~) to put the bar back in the default place.
Arrow components
Shafts (inventory stack 100)
| Item | Craft station | Notes |
|---|---|---|
| Arrow shaft | Workbench 1 | Wood ×8, Feathers ×2 → 20 shafts |
| Needle arrow shaft | Workbench 4 | Feathers ×2 → 20 shafts |
| Ashwood arrow shaft | Workbench 3 | Black wood ×8, Feathers ×2 → 20 shafts |
Arrowheads (inventory stack 200)
Craft output is always 20 per recipe batch. Dropped heads use the arrowhead bag model.
| Head | Station | Materials |
|---|---|---|
| Fire | Workbench 2 | Resin ×8 |
| Flint | Workbench 2 | Flint ×2 |
| Bronze | Forge 1 | Bronze ×1 |
| Iron | Forge 2 | Iron ×1 |
| Silver | Forge 3 | Silver ×1 |
| Obsidian | Workbench 3 | Obsidian ×4 |
| Poison | Workbench 3 | Obsidian ×4, Ooze ×2 |
| Frost | Workbench 4 | Obsidian ×4, Freeze gland ×1 |
| Needle | Workbench 4 | Needle ×4 |
| Carapace | Black forge 1 | Carapace ×4 |
| Charred | Black forge 3 | Charred bone ×4 |
Field bench (Fletcher's bench)
Opens automatically when the Fletcher's knife is in your hand.
Slots
| Slot | Accepts |
|---|---|
| Left | Arrow shaft or full arrow |
| Right | Arrowhead only |
Actions
Results go into your inventory immediately.
| Action | Button | Default key | Effect |
|---|---|---|---|
| Reforge | Reforge | (none — use the button) | Shaft + head → 20 arrows; or arrow + new head → rehead |
| Split | Split | (none — use the button) | 20 arrows → shaft + head (wood arrows → shaft only) |
Vanilla arrow mapping
| Vanilla arrow | Shaft | Head |
|---|---|---|
| Wood | Standard | (none — split gives shaft only) |
| Fire | Standard | Fire |
| Flint | Standard | Flint |
| Bronze | Standard | Bronze |
| Iron | Standard | Iron |
| Silver | Standard | Silver |
| Obsidian | Standard | Obsidian |
| Poison | Standard | Poison |
| Frost | Standard | Frost |
| Needle | Needle | Needle |
| Carapace | Standard | Carapace |
| Charred | Ashwood | Charred |
Configuration
File: BepInEx/config/hardwire99.fletchersforge.cfg
Restart Valheim (or reload the profile) after changing keys.
| Section | Key | Default | Description |
|---|---|---|---|
| General | Enabled |
true |
Turn the entire mod off without uninstalling. |
| Controls | Reforge |
None |
Reforge hotkey while the bench is open (None = button only). |
| Controls | Split |
None |
Split hotkey while the bench is open (None = button only). |
| Quiver | CursorKey |
BackQuote (~) |
Hold to free the mouse: click HUD slots and drag the bar. |
| Quiver | SelectModifier |
LeftBracket ([) |
Hold with a slot key to choose ammo. None disables keyboard select (click still works). |
| Quiver | Slot1 … Slot8 |
Alpha1 … Alpha8 |
Keys used with SelectModifier for each quiver slot. |
| Quiver | HudOffsetY |
0 |
Extra vertical shift for the default HUD spot. Negative moves it down. Ignored after you drag the bar. |
There is no key to open the bench — it opens when the knife is in your hand.
HUD position after you drag the bar is saved in the same Quiver section. Right-click the left grip while holding the cursor key to restore the default spot.
Credits
- Author: Hardwire99
- Framework: Jötunn / Valheim modding community
CHANGELOG
Changelog
0.2.8
- Fixed: Weight of the quiver and its contents now counts toward total carry weight when the quiver is unequipped but still in inventory.
- Added: Quiver can hold crossbow bolts (bone, iron, black metal, carapace, charred) and use them when that slot is selected.
- Added: Quiver appears on your back when equipped and is removed when unequipped (visual enhancement; does not use the cape slot). Toggle with
QuiverBack.ShowOnBack.
0.2.7
- Fixed: Initial quiver creation bug. Quiver slots did not work when first created and needed a game restart. Fixed by requiring the quiver to be equipped (right-click / RMB in inventory) before the quiver inventory space opens.
- Equip: Right-click the quiver in the backpack to equip or unequip (does not use the cape/cloak slot). You can carry multiple quivers if desired; only one can be equipped at a time. Contents stay on each quiver item.
- Slots: HUD and inventory quiver row only appear while a quiver is equipped.
0.2.6
- Quiver row - while inventory is open, drag the left grip to move the eight slots (clicking a slot still moves items). Right-click the grip to reset.
- Fletcher's knife - unequipping the knife closes the bench; inventory stays open.
- Fletcher's bench - compact panel at normal slot, button, and text size, with Reforge and Split at the bottom. Chest extras (weight tab, Reclaim all) stay hidden on the bench.
- Docs - in-game screenshots of the arrowhead bag, knife, quiver, HUD, and bench.
0.2.5
- Quiver unload - stacks can be dragged back out of the quiver into the backpack. Vanilla was cancelling any drag that did not start in the backpack unless a chest was open.
- HUD dump - with inventory closed, hold
~and right-click (or Shift/Ctrl-click) a quiver slot to send that stack to your inventory. Open-inventory Ctrl-click does the same.
0.2.4
- Quiver and knife - fixed issues with the Fletcher's knife and quiver.
0.2.0
- Custom models - arrowhead bag world drops, Fletcher's dagger mesh on the knife, and a craftable quiver.
- Quiver - eight slots stored on the quiver item, HUD when inventory is closed, backpack row when it is open, configurable keys.
- Docs - README rewritten for 0.2.0 (finished features only).
0.1.33
- Fix live-world load crash - defer shaft/knife icon mesh rigs until world load; skip ZNetView registration while building temporary icon rigs (fixes
NullReferenceExceptioninZDOMan.CreateNewZDOduring Fejd startup). - Store package - no longer ships
Icons/PNGs to players (gallery images load from GitHub; in-game art is embedded in the DLL).
0.1.32
- Fletcher's knife fix - no durability loss or combat damage; bench stays open while the knife remains equipped.
- Store README - GitHub and Team Extreme Discord links; gallery images load from the GitHub repo.
- Release package - includes
Icons/gallery assets and listingicon.pngfor Thunderstore and Hexium.
0.1.31
- Store README - Thunderstore / Hexium listing copy with gallery image links.
0.1.30
- Packaging and store listing polish.
0.1.0
- Initial release: shafts, arrowheads, Fletcher's knife field bench (reforge / split).