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Jatify-JatifyUI-0.1.0 icon

JatifyUI

A new interface for all of Valheim: dark glass, Norse lettering and Celtic knotwork on every window, plus a Compendium, smarter chests, stations on Auto, map pins and more. Most parts can be switched off.

Date uploaded 2 days ago
Version 0.1.0
Download link Jatify-JatifyUI-0.1.0.zip
Downloads 52
Dependency string Jatify-JatifyUI-0.1.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Jatify UI

Join the Discord Buy me a coffee

A new interface for Valheim, from the title screen to the last boss: dark glass, Norse lettering, Celtic knotwork, and a lot of small conveniences you stop noticing after an hour.

  • Needs: BepInEx. Nothing else.
  • Better with: VNEI, which fills the Compendium with every creature, drop and station recipe in your game, modded ones included.
  • Language: English only for now.
  • Version: 0.1.0, made for Valheim 1.0.20.
  • Controls: mouse and keyboard; there's no gamepad support yet.

Most parts can be switched off on their own, and taking the mod out keeps your character and items (see Taking it out).

The inventory and crafting panel


Install

  • With a mod manager (r2modman, Gale, Thunderstore): install Jatify UI, and VNEI if you want the full Compendium.
  • By hand: copy what is in the zip's plugins folder (JatifyUI.dll and its campfire-loading folder) into a new BepInEx/plugins/JatifyUI folder. Keep them together: the loading screen looks for its art beside the DLL.
  • On a dedicated server (optional): the same DLL in the server's BepInEx/plugins. It draws nothing there; it only runs stations on Auto and answers players' Automation tabs (see Servers and multiplayer).

A walk through it

1. Starting up

  • Title menu: large centred entries, with Mods and Jatify UI among them, and the "modded" notice tucked into a card. Up to four of your characters wait at the fire behind it.

The title menu, with four characters at the fire

  • Character screen (Campfire): your characters stand at a campfire, their list on the right, your worlds and servers on the left. Every window you open from here is in the same look.
    • Drag characters to reorder them; the first four stand at the fire. The screen reopens on your last character, world or server.
    • The servers tab keeps your favourites, and can remember their passwords.
    • From here you also reach your Steam achievements, your character's stats, a world's modifiers, and Manage saves for backups, restoring and moving saves between your computer and the cloud.
    • Before Valheim deletes a save, a copy goes to a campfire-backups folder.

The character screen: Rayla at the fire, worlds on the left, characters on the right

A world's modifiers

Manage saves: characters, their backups and where they're stored

  • Loading screen: a bar with the world's name and what it's loading, over one of Iron Gate's press-kit paintings.

The loading screen: the world's name over Iron Gate's art

Settings: Start Screen → TitleMenu, CharacterScreen, TitleParty, LoadingScreen. With CharacterScreen off, HUD → TitleScreen restyles Valheim's own character and world panels instead.

2. Out in the world

The HUD in the Meadows: a boss bar under the compass, nameplates, the achievement tracker and the action bars

  • Health, stamina and eitr: rounded bars with numbers.
    • The 1–8 bar sits on a glass panel with the tools bar to its left; the panels can be switched off.
    • Food and meads each have a labelled column on the right edge, with their keys.
  • Minimap card: biome, coordinates, day and time, and the wind; it can also show your computer's clock.
  • Nameplates over creatures and players:
    • Larger and easier to read, with the creature's stars underneath and a knot at each end.
    • Other players' names are red when their PvP is on and blue when it's off.
  • Bosses get a long bar under the compass with their portrait touching its end.
  • Sailing: the ship's controls and the wind are restyled while you steer.
  • Raids: a banner under the compass names the raid, with the time left as a thin bar.

A raid banner under the compass

  • Riding: you get a portrait frame for your mount (Fed or Hungry, its health and stamina) next to your own bars.

Riding: the mount frame next to Rayla's bars

  • Damage numbers:
    • In Norse lettering.
    • Amber for weak spots, blue when resisted, red for hits you take.

A sword hit on a training dummy: the damage number, its nameplate and a skill-up banner

  • The compass shows map pins near you with their distance.
  • Cheat flags: while god mode, ghost, flying, no-cost or devcommands is on, a small strip left of the compass says so.

The cheat flags strip left of the compass, with god mode on

  • Messages:
    • Valheim's messages are restyled, and saving shows a small "Saving world… / World saved" line under the compass.
    • Picked-up items float up from your character as "+1".
    • Skill-ups arrive as a banner in the middle of the screen.
    • New recipes and materials arrive as cards; a burst of them folds into one card after the first two.
    • Achievements you earn get a banner under the compass.

Picked-up items floating up as +1 with their icons

Achievement banners under the compass

  • Low health pulses a soft red at the screen edges, and running out of eitr flashes once.

Low health: the bar nearly empty and the red edge

  • Hover cards say how long is left on plants, fermenters, beehives, smelters, cooking stations and ovens.

A beehive's hover card: time to the next honey

  • Aim at a tree or rock to see its health (off by default).
  • Ping the spot under your crosshair for everyone, without opening the map.

Settings: HUD, Compass (ShowPins, ShowNames, PinRange). Keys: PingAtCrosshair.

3. Your pack

  • More room: up to four extra inventory rows (two by default).
    • When the game saves, their items are stored inside Valheim's own rows, so a game without the mod still has them, as long as those rows have room. Jatify warns you when they don't.
  • Reserved rows for food, tools and meads:
    • Each slot has its own key (see Keys).
    • Pickups never land there by accident.
  • Where pickups land: the bag rows first, the hotbar last, never a locked slot.
  • Worn gear leaves the grid for an equipment column around a live view of your character, with durability on each slot and the PvP switch above it.
    • The Wishbone and Wisplight have slots of their own, and keys you pick up go into a key pouch; doors still take them from there.
    • Underneath are your stats and resistances, counting meads and set bonuses.
    • A Skills tab beside it lists every skill with its level and progress, sorted as you choose.

The skills tab

  • Item tooltips are full cards:
    • picture, quality, lore, and a two-column stat table;
    • what changes compared with what you're holding or wearing;
    • set pieces and their bonus;
    • the keys you can use on that item.

A tooltip comparing an axe with the sword in hand

  • Inventory tools:
    • Tidying: sort, merge split stacks, and lock slots (Alt + click).
    • Nearby chests: To chests puts things away into nearby chests that already hold them; Restock tops your stacks back up from them.
    • Trash: a slot that asks before it destroys anything, and the Delete key does the same.
    • Armour goes on and off instantly, without Valheim's equip delay (a setting, on by default).
    • Coins weigh a tenth of Valheim's by default: a switch and an amount per coin, down to nothing (only your own carry weight changes).
    • Your grave:
      • Picking it up puts your gear back on as it was when you died: everything, armour only, or armour and weapons.
      • It shows on the compass with its distance, however far away.
      • It can be taken just by walking into it (off by default).

Settings: Grave → ReequipGear, ReequipWhat, CompassMarker, PickupOnTouch. Inventory → ExtraRows, PickupOrder, InstantEquip, LighterCoins, CoinWeight, ConfirmDelete, CharacterView, CharacterIdle, TooltipKeys. Keys: QuickStack, Restock, Merge, Sort.

4. Chests

A chest window next to the inventory, its search ringing the wood stacks

  • The window is sized to the chest, with icon buttons that explain themselves when you hover them:
    • take everything;
    • fill up the stacks you carry;
    • put everything in;
    • put in only what the chest already holds;
    • sort;
    • rename.
  • Search dims everything that doesn't match.
  • Locked slots in a chest are saved with it, so everyone's take and sort leave them alone.
  • The foot of the window shows the chest's weight and a Used for crafting switch.
  • A look at a chest shows a small card with its name, how full it is and what's inside, without opening it.
  • Item chests: a chest can be kept for one item, and its icon then shows on the front of the chest like a label. Everyone running Jatify sees and keeps to it.

A chest kept for wood, its label on the front

Keys: Ctrl + Q puts in what the chest already holds, Ctrl + E takes everything. PutAll, PutSimilar, TakeAll, TakeSimilar, ChestSort can be bound under Keys too.

5. At the workbench

  • Crafting panel:
    • Finding recipes: search (Ctrl + F), category filters, favourites (a star), and a list or grid view.
    • The recipe: a full card with its stats and materials.
    • Amount: a stepper for crafting several at once.
  • Queue: add recipes and they're crafted one after another.

The craft queue: crafting now, the next ones listed

  • Nearby chests:
    • Crafting and building can count and take materials from chests within reach.
    • A chest can be left out of this.
  • Build menu: the hammer's categories as tabs, a search over every piece, Can build now, type and region filters, and each piece's costs counted from your bag and nearby chests.
    • While you place a piece, a card shows what it is and what it costs.

The build menu

Placing a piece: its card with what it costs

  • Stations on Auto: smelters, kilns, furnaces, refineries, fermenters, fires, ovens, shield generators and ballistas can be switched to Auto.
    • You choose what each may take (all off at first), and they refill themselves from nearby chests while you're within 40 m.
    • On a server running Jatify, smelters and fermenters keep going while nobody is near.

A smelter's Auto card

  • Area pickup: hold a key while picking a berry bush, crop, mushroom or beehive to pick everything around it.
  • Traders (Haldor, Hildir and the Bog Witch) get a proper shop window: their goods as tiles with prices, a card for the one you pick with a quantity, and your valuables to sell.

Haldor's shop

Settings: Crafting, Automation (Smelters, AreaPickup, AreaRadius, AreaSameOnly), Inventory → CraftFromChests, BuildFromChests. Keys: AreaPickup, SmelterWindow.

6. The map

The world map with pins of every kind, a group of four, and the pin list

  • Pins: more pin kinds (ore, dungeon, cave and others), sizes you choose, and names that don't pile on top of each other.
    • A pin list sorted by distance, a search, filters by kind, and undo for a pin you removed.
  • Live marks: portals, ships and carts appear on the map by themselves, and a portal shows where it leads.
  • Crowded areas: groups of nearby pins fold into one; hover it for the list, click it to zoom in.
  • Zoom: the map can zoom closer than Valheim allows (Map → ZoomIn, off by default).
  • Discovery: ore deposits and dungeon entrances you walk past can pin themselves (both off by default).
    • Ore pins are crossed off once mined out.

Settings: Map, HUD → RealClock.

7. The character panel

The Compendium: Silver's page

Achievements by category, with points and progress

Seven tabs beside your inventory:

  • Crafting.
  • Achievements:
    • Categories, progress, and the date you earned each one.
    • Track any of them in the top-left corner; Y folds the tracker to its header.
    • A Statistics page shows your all-time numbers.
  • Trophies.
  • Texts: the runestones and lore you've read.
  • New Recipes: a log of everything you've unlocked and when.
  • Compendium: a book of what you know of Valheim. It has chapters, an A–Z list, and a page for each entry.
    • Each page tells you how the thing is made, what it's used for, and where else it comes from.
    • Every item named on a page links to its own page.
    • Things you haven't found yet read "Not yet discovered" unless you ask to see them.
    • A developer box can show the internal ids.
    • With VNEI installed, creatures, drops and station conversions are included too.
  • Automation: one row per kind of station, with how many you have and how many are on Auto. Switch a kind on, then pick what it may take. Everything starts off.

New Recipes: what you unlocked and when

Automation: each kind of station and its Auto switch

Settings: Compendium → ShowUndiscovered, DeveloperInfo; HUD → AchievementTracker, AchievementBanners.

8. The pause menu

  • World card: the day, who's online, the last save, how many mods are loaded and the join code.
  • Players: who is here, where they are if they share their position, and the invite code to copy. The host and admins can kick.

The Players page (Steam name and id blurred)

  • Jatify UI: every setting on one searchable page. Changes apply at once.
  • Mods: the same page for every other mod's settings.

The Jatify UI settings page

9. Writing

  • Signs, portals and tamed animals: naming them uses a text box that says what you're writing.
    • Signs get a live preview.
    • Portals tell you whether another portal already uses that name.

Writing on a sign: the text box with its live preview


Keys

Does Key
Food slots 1–3 Z, X, C
Mead slots 1–3 Shift + Z, X, C
Tool slots 1–6 Alt + Z, X, C, V, B, N
Put things into nearby chests P
Top up your stacks from nearby chests L
Open chest: put in what it already holds Ctrl + Q
Open chest: take everything Ctrl + E
Search recipes Ctrl + F
Lock a slot Alt + click
Ping where you look Alt + middle mouse
Area pickup hold Left Shift while picking
Open a station's Auto card hold Left Shift while using it
Fold the achievement tracker Y

Most of these can be changed under Keys; Ctrl + Q, Ctrl + E, Ctrl + F, Alt + click and Y are fixed. Food and mead slots 4–6, Merge, Sort and the chest buttons are free to bind.


Make it your own

  • Settings are saved in BepInEx/config/jatify.ui.cfg. Change them on the Jatify UI page in the pause menu, in a BepInEx configuration manager, or in the file.
  • Colours and size: every colour, the corner radius, the text size and the interface scale live in BepInEx/config/jatify.ui/theme.json.
    • Save the file and the game restyles itself while you play.
  • Ornaments: the knotwork can be switched off for plain panels (Panels → Knotwork).
  • Cursor: Jatify's cursor comes in four sizes, or you can keep your system's (HUD → JatifyCursor, CursorSize).
  • Your character in the inventory: it idles and breathes, holds still, or isn't drawn at all (Inventory → CharacterView, CharacterIdle).

Servers and multiplayer

  • Only you need it. Jatify is a client mod; everyone else can play without it.
  • On a dedicated server, it does two extra things:
    • It keeps smelters and fermenters on Auto working while nobody is near them, drawing from their owner's chests. What they make waits on the station until someone running Jatify comes by.
    • It answers each player's Automation tab with all their stations, not just the ones loaded around them.
  • When you host, your game is the server, so that already works.
  • No server rules: every setting is the player's own; a server can't switch features on or off for its players.
  • Item chests and locked chest slots are saved on the chest itself, so every player running Jatify sees and keeps to them.

Alongside other mods

  • VNEI: read by the Compendium. VNEI's own button by the crafting tabs is hidden, since the Compendium replaces it.
    • VNEI's favourites and the Compendium's marks are the same list.
  • Campfire: built in as the character screen. If the standalone Campfire mod is installed, Jatify leaves the character screen, the party at the fire and the loading screen to it.
  • Mods by the same author (MapTeleport, AdminHammer, BuffMeDaddy) use Jatify's fonts and theme colours when it's installed. Without it they keep the same panels and colours, with Valheim's fonts.

Taking it out

You can remove Jatify at any time. Before you do:

  • Empty the Wishbone and Wisplight slots and the key pouch into your bag. Those items are kept without the mod, but you can't see them until it's back.
  • Make room in Valheim's own rows for what's in the extra rows. Jatify warns you if they won't fit.

Without the mod:

  • Map pins keep their place and name, but lose their Jatify icon.
  • Chests stop keeping to their item and their locked slots (both come back if you reinstall).
  • Stations on Auto stop refilling themselves.

Not there yet

  • English only.
  • Without VNEI, the Compendium has no creatures, drops or station conversions, only Valheim's crafting recipes and build pieces.
  • Stations on Auto have no per-item limits yet.
  • Ore detection doesn't check line of sight.
  • No gamepad support.
  • Other mods' extra equipment slots (backpacks, quivers and the like) are untested and may not show in Jatify's windows.

Good to know

  • Jatify makes no web requests. The only thing it opens outside the game is your saves folder, from Manage saves.
  • Problems and ideas: GitHub issues.

Changes

0.1.0: first release.


Credits

  • Fonts: Space Grotesk and JetBrains Mono, both under the SIL Open Font License; Valheim's own Norse and Averia fonts for titles and lore.
  • Icons: Phosphor Icons (MIT), redrawn where needed.
  • Loading art: Iron Gate's Valheim press kit.
  • Knotwork: drawn for Jatify.
  • Code: written together with Claude (Anthropic's AI), which shows up as a co-author in the commit history.

Jatify UI is an unofficial, fan-made mod. It is not made, endorsed or supported by Iron Gate AB. Valheim is a trademark of Iron Gate AB.

Source: https://github.com/imdizmo/JatifyUI (MIT; the MIT licence covers Jatify UI's own code only)

CHANGELOG

0.2.1

Tested with Valheim Enchantment System 1.9.18 (sighsorry) and on a Valheim dedicated server.

Mod support

Valheim Enchantment System

  • Its enchant button sits beside Repair in the crafting window, in Jatify UI's look (in Repair's place without a station); the wooden tile it left behind Craft / Upgrade is gone.
  • Item tooltips and the crafting details show the scrolls that enchant an item, normal and blessed, with their icons and how many you have, instead of the "Can be enchanted with" line.
  • Hovering the scroll in its enchant window shows the scroll's tooltip.
  • Its info list scrolls at the same speed as Jatify UI's lists.

Reported by Lucare on Discord (#5).

Servers

  • A server running Jatify UI (dedicated, or you hosting) now hands its gameplay settings to the players who join: Automation (stations on Auto, area pickup), chest range, crafting and building from chests, coin weight, and ore and dungeon detection. Each player's own settings come back when they leave. Looks and keys stay each player's own (#4).
  • The new Server > LockConfiguration (on by default) lets only the server's admins change those settings in game; off, anyone on the server can. On the settings page a synced setting shows the server's value instead of its control.
  • Nobody is turned away for not having Jatify UI, and a server without it changes nothing.

Improvements

  • Skills tab: an A to Z order on the sort button, by the names as shown in your language (suggested by omegabattle on Discord, #12).

Bug fixes

  • Character screen: favourite crossplay servers show their names instead of their join ID (reported on Nexus).
  • Quitting the game no longer logs an error from the character screen.

0.2.0

Tested with EpicLoot 0.15.2, AzuExtendedPlayerInventory 2.6.4 and AzuCraftyBoxes 1.8.28.

Mod support

EpicLoot

  • Two ring slots under the equipment columns (where Main / Off hand were; weapons show on the action bar). Rings worn there, and magic Wishbones and Wisplights in their slots, count as worn for EpicLoot's effects, sets and abilities. With AzuExtendedPlayerInventory installed, its own ring slots are used instead.
  • Item cards show the magic name and rarity, a card of enchantments, sockets and set bonuses, and a rarity border; EpicLoot's own tooltip box no longer shows behind ours.
  • Rarity backgrounds on the equipment slots, the HUD action bars and the upgrade list, and rarity-coloured names on items lying on the ground.
  • The enchanting table and Haldor's and Hildir's EpicLoot panels in Jatify UI's look; the trader panel sits beside the store window instead of under it. The table spends materials from nearby chests (stackable materials only, saved safely).
  • EpicLoot abilities show on the HUD beside the Forsaken power, with key and cooldown; set-ability keys (Shield Throw T, ...) show above the right-hand key hints while the ability can be used.
  • Map: Bounties and Treasure chips.
  • EpicLoot's compendium pages (magic effects, sets, treasure and bounties, shardstones) are listed first on the Texts page.
  • EpicLoot's socket shortcut (Ctrl + E) works over worn gear on the equipment panel, and the socket grid shows in Jatify UI's container frame.
  • Locked bag cells are kept out of the Sacrifice tab; "Sell all" keeps bounty tokens and magic items; Lucky Craft's free crafts stay free when paying from chests.

AzuExtendedPlayerInventory (AzuEPI)

AzuEPI keeps owning the inventory rows and slots; Jatify UI draws them.

  • Its equipment slots (helmet, chest, legs, cape, belt, trinket, Wishbone, Wisplight) sit on the character panel, worn or not; slots other mods add through it (Jewelcrafting's ring and necklace, its Custom Equipment Slots, ...) sit beside the ammo and key pouch under the figure.
  • Its quick slots (up to 8) fill the row under the bag, and show on the HUD tools bar with their keys; its own HUD bar is hidden. Its "Show Quick Slots on HUD" setting is respected.
  • Its Vanity, Loadouts and Stats screens open from three buttons in the inventory header, in Jatify UI's style; vanity looks show on the character figure.
  • Its favourites: Alt + click favourites (instead of also locking), and To chests, Sort, Merge and the chest buttons leave favourited items in place.
  • A character played with Jatify UI alone, loaded with AzuEPI for the first time, keeps every item and keeps its gear on; what doesn't fit waits in a hold and comes back as the bag frees up. Loaded without AzuEPI again, the Wishbone, Wisplight and rings go back into Jatify UI's slots.
  • Settings it takes over (Extra Rows, the Food / Tools / Meads keys) say so on their row.
  • The UtilityTogether setting (below) sets its "One Utility Item At A Time".

AzuCraftyBoxes

  • AzuCraftyBoxes pays for crafts and builds from chests; Jatify UI no longer also pays (see the fix below). The crafting and build panels count through it: its range, per-chest exclusions, item rules and Alt + O mode (all / mine / off).
  • A station's Auto card opens on Left Alt + use when AzuCraftyBoxes' "fill all" key is Left Shift (one press did both).
  • Hover texts show other mods' key hints as key rows too (e.g. AzuCraftyBoxes' "Shift + E: add coal from nearby containers").

Improvements

  • Build menu: favourites. Click the star on a piece (it shows when you point at it, and by the piece's name) to add it to the Favourites tab at the top of the categories; saved per character (asked for on Nexus). Right-click on a piece picks it, as in Valheim.
  • Ammo: the equipped stack leaves the bag like worn gear and shows on the ammo slot with its count, spare stacks of it as "+n"; bows and crossbows on the action bars show how much ammo you carry (asked for on Nexus).
  • The Tools row takes anything you put there (a knife, a circlet, ...); tools, including other mods', land in a free Tools slot by themselves.
  • New setting Inventory > UtilityTogether: belt, Wishbone and Wisplight are worn together (on, as before) or one at a time as in Valheim (right-click a slot to switch).
  • The crafting panel is easier to read: text 2 px bigger, warnings in a softer orange (reported on Reddit).
  • The achievement tracker's key is a setting now (Keys > Tracker), U by default: Y is EpicLoot's Spirit Animal key.
  • Messages like "It's full" and "Inventory full" show a chest icon instead of a shirt.

Performance

Measured in a big base with AzuCraftyBoxes and EpicLoot installed.

  • Inventory open: from about 10 to about 30 fps (27 chests nearby). The crafting panel no longer recounts chests every frame.
  • Build menu and placement card: from about 12 to about 40 fps (108 chests nearby). Jatify UI's own cost with the menu open went from about 21 ms to 0.3 ms a frame.
  • Stations, chest labels and dialogs no longer search the whole world on a timer.
  • Without EpicLoot installed, two lookups for its parts are no longer retried every frame.

Bug fixes

  • With AzuEPI, the equipment slots around the character disappeared while a chest was open.
  • Meads and food on the HUD action bars and quick slots showed 0 instead of their stack.
  • The enchanting table's Upgrade / Sacrifice button flickered between green and orange.
  • Repairing a Hip Lantern (or any craft) could lose the item with AzuCraftyBoxes installed: both mods paid for the craft (#3, reported by Leo on Discord).
  • Dropping an item a reserved row doesn't take onto one of its slots could make the item vanish (a knife dropped on a cultivator in the Tools row, reported on Nexus).
  • Picking up your grave with Take everything left your gear unequipped; it now goes back on, and graves can't be sorted.
  • About 190 "LiberationSans SDF Font Asset was not found" warnings in the log on load (reported on Nexus).
  • Unlocking an achievement showed Valheim's own pop-up next to Jatify UI's banner; with AchievementBanners on, only ours shows.
  • Map: bounty pins were removed by the map's clean-up, and vehicle pins shared a pin number with other mods' pin types (BetterMap's ore pins, ...).
  • Editing theme.json while playing broke the crafting panel (Valheim's recipe list came back, page tabs went missing).
  • Rebinding a key on the Jatify UI settings page never finished in release builds.

0.1.1

  • Map: crowded pin groups work again. Hovering a group shows its list, clicking it keeps the list open, and clicking a pin in the list zooms there (reported by Leo on Discord).

0.1.0

  • First release.