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Expand World
This mod allows adding new biomes and changing most of the world generation.
| Date uploaded | 3 years ago |
| Version | 1.24.0 |
| Download link | JereKuusela-Expand_World-1.24.0.zip |
| Downloads | 1349 |
| Dependency string | JereKuusela-Expand_World-1.24.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200JereKuusela-Expand_World_Size
Allows configuring the world size and altitude settings.
Preferred version: 1.13.0JereKuusela-Expand_World_Rivers
Allow configuring rivers, streams, water level and waves.
Preferred version: 1.9.0JereKuusela-Expand_World_Data
Allows adding new biomes and changing most of the world generation.
Preferred version: 1.14.0README
Expand world
This mod allows adding new biomes and changing most of the world generation.
Always back up your world before making any changes!
Install on all clients and on the server (modding guide).
Usage
See documentation.
See location examples.
See other examples.
Tutorials
- How to make custom biomes: https://youtu.be/TgFhW0MtYyw (33 minutes, created by StonedProphet)
Migration from version 1.23
- If you have used paint in expand_biomes.yaml, then update the values to match the new format.
Migration from version 1.19
- If you have modded creatures spawning in wrong places, regenerate
expand_spawns.yamlby removing it or manually setbiome: Nonewhen missing.
Credits
Thanks for Azumatt for creating the mod icon!
Thanks for blaxxun for creating the server sync!
Thanks for redseiko for the asynchronous minimap generating!
Sources: GitHub
Donations: Buy me a computer
Changelog
-
v1.24
- Adds scale, chance and zdo data to the field
objectsin theexpand_locations.yaml. - Adds a new field
noBuildDungeonto theexpand_locations.yaml(default is false). - Adds new fields
paint,paintRadiusandpaintBorderto theexpand_locations.yaml. - Adds new fields
levelRadiusandlevelBorderto theexpand_locations.yaml. - Adds a new field
objectsto theexpand_spawns.yaml. - Adds blueprint support to the field
objectsin theexpand_locations.yaml. - Adds blueprint support to the blueprint files.
- Adds a new command
ew_iconsto print available location icons. - Changes the format of field
paintin theexpand_biomes.yamlto matchexpand_locations.yaml. - Changes the field
noBuildin theexpand_locations.yamlto also accept numbers. - Changes the field
levelAreain theexpand_locations.yamlfrom number to true/false. - Changes the field
levelAreain theexpand_locations.yamlto also work for non-blueprint locations. - Changes the field
iconAlwaysin theexpand_locations.yamlto also accept text (to set the icon). - Changes the field
iconPlacedin theexpand_locations.yamlto also accept text (to set the icon). - Changes the default no build to not affect dungeons.
- Removes the Custom Raids biome compatibility (Custom Raids added proper support).
- Fixes error with the new update.
- Adds scale, chance and zdo data to the field
-
v1.23
- Adds a new field
noBuildto theexpand_biomes.yaml(default is false). - Fixes object swap not working for dungeon doors.
- Fixes warning message from vanilla location data.
- Fixes
expand_spawns.yamlbeing affected by "Biome data" setting. - Fixes biome names being synced for every server synced mod.
- Fixes no build not working for blueprints.
- Adds a new field
-
v1.22
- Fixes error message caused by removed locations.
- Fixes location blueprints causing terrain issues when overflowing to adjacent zones.
-
v1.21
- Adds a new field
scaleUniformto theexpand_vegetations.yaml(default is true). - Improves mod compatibility.
- Fixes the vegetation scaling being separate for each axis.
- Adds a new field
-
v1.20
- Fixes None biome not being saved to the
expand_spawns.yamlwhich caused spawning in every biome (some mods have the default biome as None).
- Fixes None biome not being saved to the
-
v1.19
- Fixes default config generation sometimes failing.
-
v1.18
- Adds data sync for location
prefab,exteriorRadiusandnoBuildfields. - Fixes automatic migration for missing
exteriorRadiusoverwriting blueprint and location variant names. - Fixes minimap loading error with Marketplace territories.
- Improves compatiblity with mods adding new vegetation.
- Adds data sync for location
-
v1.17
- Adds a new command
ew_seedsto output seed information. - Adds a new setting
seedto set the world seed. - Adds preloading for biome names (improves mod compatibility).
- Adds automatic migration for missing
exteriorRadiusinexpand_locations.yaml. - Adds new fields
offsetandcenter(for blueprints) to theexpand_locations.yaml. - Changes console commands to start with
ew_. - Changes the format of
objects,objectDataandobjectSwapinexpand_locations_yaml(automatically migrated). - Changes the
levelAreafield inexpand_locations_yamlto be a numeric (for smoothness). - Changes the location blueprints to snap to the ground.
- Increases terrain leveling performance (for blueprints).
- Increases the default altitude cap from 1000 meters to 10000 meters.
- Increases the network timeout duration to 10x of the normal.
- Fixes objects sometimes being duplicated.
- Fixes purple thunder sky if a custom environment is not set properly.
- Adds a new command
CHANGELOG
-
v1.56
- Removes EW Spawns as most modpacks that used this have Spawn That.
-
v1.55
- Adds split mods to the pack.
-
v1.54
- Adds documentation links to the readme.
- Latest versions to fix problems.
-
v1.53
- Split to pieces and made to a modpack.