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Expand World Prefabs
Allows configuring build or spawned objects.
| Date uploaded | 2 years ago |
| Version | 1.5.0 |
| Download link | JereKuusela-Expand_World_Prefabs-1.5.0.zip |
| Downloads | 624 |
| Dependency string | JereKuusela-Expand_World_Prefabs-1.5.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1README
Expand World Prefabs
Allows configuring and replacing spawned prefabs.
Install on the server (modding guide).
Install Expand World Data.
Usage
See documentation.
Credits
Sources: GitHub
Donations: Buy me a computer
CHANGELOG
-
v1.61
- Adds new function
objectcountto return the number of objects matching a given filter. Thanks Zeall! - Fixes various issues related to inventory handling.
- Fixes portals not being detected by object filters or pokes. Thanks Zeall!
- Fixes terrain operations not working. Thanks JPValheim!
- Renames undocumented poke
amounttopokecountfor consistency with other count fields. Thanks Zeall!
- Adds new function
-
v1.60
- Adds experimental server owned object support.
- Fixes for the new game update (item data, terrain and many other things). Thanks JPValheim!
- Adds support for saving delayed pokes to object data (requires server side data to be enabled). Thanks JPValheim!
- Adds new field
logto add custom log output. Thanks JPValheim! - Adds new function
altbiometo get alternative biome info. Thanks JPValheim! - Changes field
biomesandbannedBiomesto support alternative biomes. Thanks JPValheim! - Fixes shorthand parsing of
filterandbannedFilterfailing in some cases. Thanks JPValheim! - Fixes missing clean up on logout (possibly leaving stale data behind). Thanks JPValheim!
- Fixes poke
weightbeing parsed as integer instead of decimal value. Thanks JPValheim!
-
v1.59
- Adds server side position update for attached objects when a script triggers on them.
- Adds experimental NPC chat support.
-
v1.58
- Adds new function
randomto get a random number between two values. - Adds new field
randomto pokes to allow randomizing affected objects. - Adds support for specifying unit (deg or rad) for angle parameters.
- Adds support for "distance, angle, y" format for vectors (requires using deg or rad for angle).
- Adds dynamic value support to
objectsLimitandbannedObjectsLimit. - Fixes
posy coordinate offset not being applied whensnapis true.
- Adds new function
-
v1.57
- Adds field
selfto object filters. - Adds field
removeDelayto spawns to allow automatic removal of spawned objects. - Adds new setting to allow processing custom prefab names even when server doesn't recognize them.
- Adds new function
globalkeyto get global key values. - Adds support for putting data entries to script yaml files.
- Fixes server player broken by last update.
- Fixes
bannedGlobalKeysnot lower casing function replacements automatically. - Fixes say commands happening twice when players are being created.
- Fixes function
keyreturning global key instead of custom data value. - Fixes
Object attachingnot working for temporary objects like status effects. - Optimizes file reloading to only reload the changed file.
- Adds field