You are viewing a potentially older version of this package. View all versions.
JereKuusela-Expand_World_Prefabs-1.60.0 icon

Expand World Prefabs

Allows creating rules for objects being spawned, destroyed and more.

Date uploaded 2 weeks ago
Version 1.60.0
Download link JereKuusela-Expand_World_Prefabs-1.60.0.zip
Downloads 2703
Dependency string JereKuusela-Expand_World_Prefabs-1.60.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-YamlDotNet-16.3.1 icon
ValheimModding-YamlDotNet

Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.

Preferred version: 16.3.1

README

Expand World Prefabs

Allows creating rules for objects being spawned, destroyed and more.

Install on the server (modding guide).

Usage

See documentation.

for help and examples.

Credits

Thanks for Azumatt for creating the mod icon!

Sources: GitHub

Donations: Buy me a computer

CHANGELOG

  • v1.61

    • Adds new function objectcount to return the number of objects matching a given filter. Thanks Zeall!
    • Fixes various issues related to inventory handling.
    • Fixes portals not being detected by object filters or pokes. Thanks Zeall!
    • Fixes terrain operations not working. Thanks JPValheim!
    • Renames undocumented poke amount to pokecount for consistency with other count fields. Thanks Zeall!
  • v1.60

    • Adds experimental server owned object support.
    • Fixes for the new game update (item data, terrain and many other things). Thanks JPValheim!
    • Adds support for saving delayed pokes to object data (requires server side data to be enabled). Thanks JPValheim!
    • Adds new field log to add custom log output. Thanks JPValheim!
    • Adds new function altbiome to get alternative biome info. Thanks JPValheim!
    • Changes field biomes and bannedBiomes to support alternative biomes. Thanks JPValheim!
    • Fixes shorthand parsing of filter and bannedFilter failing in some cases. Thanks JPValheim!
    • Fixes missing clean up on logout (possibly leaving stale data behind). Thanks JPValheim!
    • Fixes poke weight being parsed as integer instead of decimal value. Thanks JPValheim!
  • v1.59

    • Adds server side position update for attached objects when a script triggers on them.
    • Adds experimental NPC chat support.
  • v1.58

    • Adds new function random to get a random number between two values.
    • Adds new field random to pokes to allow randomizing affected objects.
    • Adds support for specifying unit (deg or rad) for angle parameters.
    • Adds support for "distance, angle, y" format for vectors (requires using deg or rad for angle).
    • Adds dynamic value support to objectsLimit and bannedObjectsLimit.
    • Fixes pos y coordinate offset not being applied when snap is true.
  • v1.57

    • Adds field self to object filters.
    • Adds field removeDelay to spawns to allow automatic removal of spawned objects.
    • Adds new setting to allow processing custom prefab names even when server doesn't recognize them.
    • Adds new function globalkey to get global key values.
    • Adds support for putting data entries to script yaml files.
    • Fixes server player broken by last update.
    • Fixes bannedGlobalKeys not lower casing function replacements automatically.
    • Fixes say commands happening twice when players are being created.
    • Fixes function key returning global key instead of custom data value.
    • Fixes Object attaching not working for temporary objects like status effects.
    • Optimizes file reloading to only reload the changed file.