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Render Limits
Allows changing how distant areas are rendered, loaded and generated.
| Date uploaded | a week ago |
| Version | 1.16.0 |
| Download link | JereKuusela-Render_Limits-1.16.0.zip |
| Downloads | 1429 |
| Dependency string | JereKuusela-Render_Limits-1.16.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Render Limits
Allows changing how far away zones are rendered, loaded and generated.
Install on the server and optionally on clients (modding guide).
Possible uses
- If you have a powerful computer, you can increase the limits for a higher draw distance (at the cost of performance).
- If you want to take pretty picture of your entire base, you can temporarily increase the loaded area.
- If you have performance issues, you can try reducing distant areas.
Configuration
The config can be found in the <GameDirectory>\BepInEx\config\ folder after the first start up. Or changed with the render_config command. The mod reloads the file when it changes. On a server, joined players get the new values at once.
Each zone is a 64x64 meter area.
On multiplayer, the mod must be installed on the server. The mod replaces the game simulation distance setting and the -simulationdistance server option. If a client has higher values than the server, the client gets the server values. If a client has lower values, the client keeps its own. Clients without the mod use the game setting, limited by the server.
1. Zones
- Active zones (default:
1): Amounts of zones that are active around the player. Creatures are active in this area.- The client sends its value to the server. The server limits it to Loaded zones minus one and uses it for that player.
- Loaded zones (default:
2): Amounts of zones loaded around the player. Structures are visible in this area. - Generated zones (default:
4): Amounts of zones generated around the player. Large static objects like trees are visible in this area. - Real terrain visibility (default:
0): Visibility in meters. If 0, the game decides from loaded area. - Force active (default: none): Zones that are always active. Use the
force_activecommand to modify this.- The list is saved for each world. Lists from older versions are ignored and must be added again.
- Note: When using this near buildings, make sure to include the whole building.
- Otherwise it might collapse because only a part of it is loaded.
2. Quality
- Clutter visibility (default:
45): Visibility in meters. - Lod bias (default: none): Level of detail limit (increase to show smaller objects, vanilla is from 1 to 5 but even 100 works).
- Pixel light count (default: none): Light detail (bigger the better, vanilla is from 2 to 8).
- Shadow cascades (default: none): Improves shadows near the camera (bigger the better, vanilla is from 2 to 4).
- Shadow quality (default: none): 0: off, 1: hard only, 2: all.
- Shadow distance (default: none): Max distance for shadows in meters (vanilla is from 80 to 150).
- Shadow resolution (default: none): Shadow quality. From 0 to 3.
3. Server limits
- Maximum generated zones (default:
10): Maximum generated zones. Loaded zones and active zones are also limited by it.- This prevents a typo from freezing the game or the server. Increase it only if your computer can handle it.
- Allow force active (default:
false): Whether clients can have force active zones.- The client sends its zones to the server. The server keeps them active and gives the client the objects in them.
- The server can refuse the list. Then the client does not use force active.
- Force active can be used to collapse buildings by only loading a part of them.
- Maximum force active zones (default:
64): Maximum force active zones for each client.
Credits
Thanks for Azumatt for creating the mod icon!
Sources: GitHub
Donations: Buy me a computer
CHANGELOG
-
v1.16
- Adds setting for the shape to match vanilla settings.
- Fixed to work with the new update. Thanks Zeall!
- Integrated with the vanilla draw distance settings (with fixes). Thanks Zeall!
-
v1.15
- Improves compatibility with other mods.
-
v1.14
- Major update!
- Adds multiplayer support. All settings now only affect your client.
- Adds automatic calculation to setting "Real terrain visibility" (when set to 0).
- Changes the name of zone based settings and changes the numbering system (from 1..n to 0..n).
- Fixed for the new update.
- Fixes spawners not working on forced active zones (not tested).
- Removes the setting "Spawn limit" as confusing. It's now automatically determined.
-
v1.13
- Fixes Force active not working on single player (multiplayer of course doesn't work).
-
v1.12
- Fixed for the new game version.
-
v1.11
- Fixes some settings being reset on game restart.