Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
JewelHeim
Modpack using JewelCrafting, moderate difficulty, includes MistLands and DeepNorth[Read ChangeLog]
| Date uploaded | 3 years ago |
| Version | 2.0.5 |
| Download link | JewelHeim-JewelHeim-2.0.5.zip |
| Downloads | 164 |
| Dependency string | JewelHeim-JewelHeim-2.0.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333Azumatt-Azus_UnOfficial_ConfigManager
Mod to assist with configuration of BepInEx mods
Preferred version: 18.4.4Azumatt-FactionAssigner
Mod that allows you to (via YAML config) change the factions of the creatures in the game. Yaml file is located in BepInEx/config/Azumatt.FactionAssigner.yml
Preferred version: 1.0.4Azumatt-PetPantry
Mod to automatically feed tamed animals from nearby containers, ensuring your pets stay happy and healthy without manual intervention.
Preferred version: 1.0.5Azumatt-CurrencyPocket
Adds a simple UI and a bit of functionality to store your coins in a "bank" on the player.
Preferred version: 1.0.12Azumatt-MouseTweaks
Similar to Mouse Tweaks from Minecraft, this mod allows you to move items, split stacks, and more with your mouse and keyboard.
Preferred version: 1.0.2Azumatt-SaveCrossbowState
Client mod that will save the state of the crossbow when you switch weapons (or otherwise unequip the crossbow). Meaning, if it was loaded, it will be loaded when you switch back to it.
Preferred version: 1.0.2Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.20.0ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.18ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.2ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.8.1sighsorry-Valheim_Enchantment_System
Mod brings old MMORPG's equipment enchantment experience to Valheim
Preferred version: 1.9.9Korppis-ReliableBlock
Makes blocking and parrying more reliable and logical.
Preferred version: 1.0.0OdinPlus-OdinsKingdom
A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.
Preferred version: 1.4.9RandomSteve-BreatheEasy
Removes smoke, dust, camera effects (heat wave in ashlands), and keeps things lit so you can breathe easy. Azumatt's NoDust series is included in this mod.
Preferred version: 1.0.5Smoothbrain-ConversionSizeAndSpeed
Lets you configure the input size and conversion speed of building pieces like the smelter, windmill and charcoal kiln.
Preferred version: 1.0.17Smoothbrain-PassivePowers
Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
Preferred version: 1.1.5Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.6.4Smoothbrain-PackHorse
Adds a skill that increases the maximum carry weight.
Preferred version: 1.0.4Smoothbrain-Building
Adds a skill that increases the health of pieces built by you.
Preferred version: 1.2.6Smoothbrain-Lumberjacking
Replaces the wood cutting skill with a Lumberjacking skill.
Preferred version: 1.0.6Smoothbrain-Mining
Adds a skill that increases damage dealt while mining and item yield from ore deposits.
Preferred version: 1.1.6Smoothbrain-Farming
Adds a skill that makes crops grow faster and increases item yield for harvesting crops.
Preferred version: 2.2.2Smoothbrain-Foraging
Adds a skill that increases item yield while foraging and makes berries and mushrooms respawn faster.
Preferred version: 1.0.10Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.8Smoothbrain-SmartSkills
Improves various aspects regarding the skills in the game.
Preferred version: 1.0.2Smoothbrain-Backpacks
Adds a very nice backpack and Build Your Own Backpack™!
Preferred version: 1.3.8Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.3Smoothbrain-Tenacity
Adds a skill that reduces damage taken. Skill increases by taking damage.
Preferred version: 1.0.4Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.1.8Therzie-WarfareFireAndIce
Extends the Warfare end game content for the Deep North biome.
Preferred version: 2.0.8Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Preferred version: 2.0.6ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.0WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.4.80WackyMole-WackyEpicMMOSystem
Adds to your Valheim world a system of levels and distribution of characteristics
Preferred version: 1.9.60WackyMole-Tone_Down_the_Twang
Make bows less OP in at a higher skill level.
Preferred version: 1.0.1Smoothbrain-Blacksmithing
Adds a skill that increases the durability of armor and weapons and other perks for blacksmithing.
Preferred version: 1.3.3OdinPlus-CrystalLights
A Custom Build Piece Expansion for Jewelcrafting! Use Uncut Gemstones and Iron to create light sources! HUGE FPS difference with configurable range.
Preferred version: 1.1.8probablykory-MoreJewelry
A highly configurable mod for Valheim which adds several new jewelery models for Jewelcrafting.
Preferred version: 1.0.12README
I Specifically made this modpack for my family but feel free to try it out as well, It only goes up to Mistlands at the moment but will add the other 2 biomes later on.
JewelCrafting Wiki by: Majestic aka Lagoshi
Contact
DISCORD: Majestic#4395 or you can find me in OdinPlus discord.
- If there's anything broken please let me know.
Submit Bugs or Feedback
JewelHeim Forum
ChangeLog
Click Me uwu
| Version | Changes |
|---|---|
| v2.0.5 | DeepNorth Added - New Creatures - Recipes for DeepNorth - New Drops - Disabled ThorsForge, YmirsForge will be used - Damage and Health adjusted Other Changes - Fixed DarkForge - Added Gems to creatures drop table to be sold - Adjusted BetterTrade prices and remove some items - Other Minor Changes |
| v2.0.4 | Removed/Added Mods - Removed BackpacksRemake, causes blackscreen due to serversync [Once updated it can be used again] - Removed ChickenBoo, causes blackscreen due to serversync [Once updated it can be used again] - Removed CapeRunic, causes blackscreen due to serversync [Once updated it can be used again] - ThisGoesHere will automatically remove the above 3 mods, make sure to manually remove them if theyre still inside your plugins folder - Added JudesEquipment [More Armor choose from and 2 Backpacks] JewelHeim should now work on servers Other Changes - Increased Durability to Backpacks - Gave 1 armor to Backpacks - Lowered required Mining Skill level for chance to do Mining Explosion |
| v2.0.3 | JewelHeim Changes PLEASE MAKE A NEW PROFILE FOR THIS RELEASE - Removed ALL RRR mods due to blackscreen loop for servers - Added DoorDie Monsters to replace RRR - DeepNorth is removed for this release but will add in next coming days MistLands Changes - Added 6 new creatures to MistLands - Damage and health is adjusted - Replaced previous drops to the new creatures and some new ones - Weapons and Recipes are now crafted at DarkForge aka InscriptionTable - Weapons and Armor recipes have been adjusted Other Changes - Cleaned up entire config structure - ThisGoesHere will do its best to clean up previous installs, please create new profile though - BetterTrader file will be cleaned up and changed in next release - CLLC difficulty changed to Hard - Other Minor Changes ** IF ANYTHING BROKEN PLEASE PING ME IN ODINPLUS |
| v2.0.2 | Mistland Changes - Added new drop to some monsters - Changed Mistlands weapon recipes CLLC Changes - Changed difficulty to Medium, custom stars wont be used - Changed drop multiplier back to 1, was set to 2 by mistake - Sector level up wont degrade until a day has passed - Changed Spirit Infusion to "Vampiric" Other Changes - Added ThisGoesHere to clean up files - Adjusted most if not all BetterTrader prices - Added Recipe for FishingRod since is missing from Trader - Removed a few folders within wackysDatabase - Removed all EpicValheimAdditions weapons except Mistlands, Pickaxes and Axes, will use WarFare instead - Adjusted damage/health to NightmareDragon boss raid - Items will now stack when dropped - Added Blink and Force Skyheim Runes back |
| v2.0.1 | Mistland Changes - Fixed DarkBat drop for Bloodbag - Adjusted Health and Damage of all creatures DeepNorth Changes - Adjusted Health and Damage of all creatures Other Changes - Reduced health per stars - Fixed custom raids GlobalKey requirements - Adjusted raid frequency - Added 2 new food |
| v2.0.0 | DeepNorth Biome Added Config folders have been cleaned up for Deep North addition, please make a new profile for these changes, this should be the last time this is needed, apologies Deep North - New creatures and mini boss - New items from WarFare added to drop table - Recipes from WarFare have been added - Recipes adjusted for new drops MistLands Changes - New drops for creatures - Recipes adjusted for new drops - New creature added - Textures of some creatures replaced - DarkMosquito now attacks Other Changes - Loottable is now set to Linear - Added CustomRaids mod - New custom raids for Meadows->Plains - New BossRaid, will add more in future - Added "_JewelHeim" folder, everything related to JewelHeim will go here now |
| v1.0.8 | Cleaned Up wackyDatabase folder, Create new profile - Added WarFare drops to vanilla creatures and Mistland for recipes - Adjusted drop chances for Mistland creatures - Reduced health per star for creatures - Adjusted star chances - Splitting, Armored, Spirit are now 1% - Boss affixes are now 14% |
| v1.0.7 | Recommend making new profile for these changes - Remove Skyheim Extended - Added Resurrection by Smoothbrain - Enabled sectors in CLLC - Added Clutter mod for more decorations - Added Item Drawers mod - Added ReliableBlock mod - MonsterLabz bosses will spawn in some biomes |
| v1.0.6 | - Added Skyheim and Skyheim Extended, some Runes are disabled - SoulCatcher Changes: - Reduced Soul cost for gems to 10 - Reduced Gem convert to 5m - JewelCrafting Changes: - Added Mirror to Head,Shield and Utility - Adjusted the values for Mirror - Added Energetic to Chest and Utility - Changed Comfortable to Tools |
| v1.0.5 | - JewelCrafting: Changed Uncut_Color_Stone stack size to 99 |
| v1.0.4 | - Minor Changes to some configs - Removed FloatingItems mod - Added itemconfig_JH.yml for floating items - Added ElementalFalls |
| v1.0.3 | - Added CapeRunic |
| v1.0.2 | - Removed BoneAppetit - Removed OdinsInventory - Removed OdinsCraftyBoxes - Removed AutoRepair - Removed Repair buildings mod - Removed MassFarming - Added OdinsQOL - Added ElementalOrbs - Added Farming mod - Fixed some configs to CLLC, MineShafts and others |
| v1.0.1 | Changed Modpack logo |
| v1.0.0 | Full Release |
CHANGELOG
📌 Changelog for JewelHeim v5.6.3 [Patch 0.221.12]
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Cleaned up and updated the config file
- Fixed some values that were moved around due to update of the mod.
- Fixed socket costs not showing items and being free
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- File: org.bepinex.plugins.jewelcrafting.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- None
Changelog v5.3.0+ (click to expand)
📌 Changelog for JewelHeim v5.6.2 [Patch 0.221.12]
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Updated some files
- New worlds will need to add the new crystal caves to their world
- Install "upgrade world" plugin and do the command "`locations_add JC_Crystal_Cave`"
- New crafting piece is categorized
# VES:
- Fixed all tiers due to changes (Please stop changing shit..)
- Meadows/BF is F Scrolls
- Swamp is E Scrolls
- Mountain is D Scrolls
- Plains is B Scrolls
- Mistlands is A Scrolls
- S scrolls are now disabled due to being for DeepNorth now
# Other:
- Updated plugins
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- File: Jewelcrafting.Sockets.yml
- File: kg.ValheimEnchantmentSystem.cfg
- File: org.bepinex.plugins.jewelcrafting.cfg
- File: WackyMole.EpicMMOSystem.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
WackyEpicMMOSystem will be updated to: 1.9.60
Jotunn will be updated to: 2.29.0
WackysDatabase will be updated to: 2.4.80
TargetPortal will be updated to: 1.2.3
Jewelcrafting will be updated to: 2.0.1
Valheim_Enchantment_System will be updated to: 1.9.9
📌 Changelog for JewelHeim v5.6.1 [Patch 0.221.12]
Note: Any files you configure make sure to make backups.
# Other:
- Updated mods
- Updated files
# Removed Mods:
- ValheimEnchantmentSystem by KGValheim [Broken]
- Uninstall this mod for the new version by SighSorry
# Added Mods:
- ValheimEnchantmentSystem by SighSorry [Fixed version]
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JelicHeimFiles
- Folder: ValheimEnchantmentSystem
- File: kg.ValheimEnchantmentSystem.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- Tone_Down_the_Twang
- WackyEpicMMOSystem
- WackysDatabase
- Jotunn
- Tenacity
- Backpacks
- Sailing
- Groups
- Foraging
- Farming
- Mining
- Lumberjacking
- Building
- PackHorse
- PassivePowers
- OdinsKingdom
- Custom_Raids
- Drop_That
- Blacksmithing
- CrystalLights
📌 Changelog for JewelHeim v5.6.0 [Patch 0.221.4]
Note: Any files you configure make sure to make backups.
- Note: Due to hiatus of modpack I highly recommend making a brand new profile for RelicHeim, if you're playing on a server I would recommend adding everything that is IN the modpack as a base and upload to your server so everything is fresh or clean up your server.
PLEASE MAKE BACKUPS OF YOUR STUFF.
# JewelHeimFiles:
- Updated Files
# EpicMMOSystem:
- Updated Files
# ValheimEnchantmentSystem:
- Updated Files
# wackysDatabase:
- Updated Files
# Other:
- Updated Files
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: All base folders for modpack
- File: All base config files for modpack
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- WackyEpicMMOSystem: 1.9.56
- WackysDatabase: 2.4.63
- Jotunn: 2.27.0
- BreatheEasy: 1.0.5
- TargetPortal: 1.2.1
- OdinsKingdom: 1.4.7
- CurrencyPocket: 1.0.12
- PassivePowers: 1.1.3
- KGvalheim-Valheim_Enchantment_System: 1.7.4
📌 Changelog for JewelHeim v5.5.1 [Patch 0.221.4]
Note: Any files you configure make sure to make backups.
# EpicMMO
- Added Bear, Vile and FrostBlob to the exp tables.
# Other:
- Ghost will spawn at night in some biomes.
- Change the 2 new fist weapons main attack to match the rest and different secondary.
- Adjustments to Frost Blob.
- Adjusted damage for Poison and Tempest Staffs.
- Adjustments to Bronze and Iron Fist weapons.
- Changed the overall HP of Bears and Viles.
- Adjsuted Bears drops due to the amount of stars.
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- Folder: EpicMMOSystem
- Folder: wackysDatabase
- File: Azumatt.FactionAssigner.yml
- File: CreatureConfig_Creatures.yml
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- WackysDatabase
- WackyEpicMMOSystem
📌 Changelog for JewelHeim v5.5.0 [Patch 0.221.4]
Note: Any files you configure make sure to make backups.
# PassivePowers:
- Changed the timer as well as the Active and Passive powers to somewhat match the new reworked powers from the new update.
- Cooldown went from 10m to 6m
- Depleted is now 3m
- Eikthyr reduction is 60/15
- Elder Tree/Mining damage is 100/10 with Health regen now 50/10
- Bonemass reduction for physical and elemental 25/5 with Health regen now 60/10
- Moder added Carry weight 300/100
- Yagluth reduction for elemental and physical 25/5 with eitr regen now 60/10
- Queen eitr reduction 100/10 with Health regen 100/10
- Fader carry weight 300/100
# ValheimEnchantmentSystem:
- Removed all files related to this mod except some configs for weapons etc, recipes will now use default.
# Other:
- Fixed IDs related to Soulcatcher drop items being removed
- Adjusted damage done to some bosses when using elemental causing too much damage very quickly.
- Removed Scroll Backpack.
- Removed Soulcatcher Backpack.
- Adjusted health per star for Bear and Vile.
- Fixed Ghost drop ID tables due to having drops now.
- Fixed spawn ID tables due to changes with new creatures.
# WackyEpicMMO:
- All meads can be added to magic fermenter.
# Removed Mod(s)
- ValheimEnchantmentSystem By KGValheim
- SoulCatcher by KGValheim
- MagicCrystalTable By JewelHeim
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: Jewelcrafting.Gacha.yml
- File: org.bepinex.plugins.passivepowers.cfg
- File: RandomSteve.BreatheEasy.cfg
- File: WackyMole.EpicMMOSystem.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- WackyEpicMMOSystem
- Jotunn
- WackyEpicMMOSystem
- PlantEverything
📌 Changelog for JewelHeim v5.4.7 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Other:
- Removed the Armory file that made it small due to file conflicting with ArmorySmall package on thunderstore.
- If you want the Armory small and to be placed on Wood, install the ArmorySmall package on thunderstore.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- None
📌 Changelog for JewelHeim v5.4.6 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Other:
- Removed Tiny Versions of Armory and ScrollStation due to recipes not appearing on them.
➼ Disassemble these 2 stations before updating or you'll lose the items.
- Normal Armory and ScrollStation is reduced in size.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- None
📌 Changelog for JewelHeim v5.4.5 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# DropThat:
- Disabled AlwaysAutoStack in the config to prevent issues with items
- Items will not drop in stacks.
➼ This is vanillas default behaviour
# Other:
- Trolls will now drop Rubys instead of coins
- Goblin family will now drop AmberPearls instead of coins
- Dverger family will now drop Amber instead of coins
➼ The above are to match the default coins values when dropped (or more)
➼ This is to prevent massive amounts of coins dropping or cause lag.
- Removed JumpHeight on Electromancer Cape.
- Added TinyVersion of the ScrollStation.
- Added TinyVersion of the Armory
- Armory and TinyArmory can now be placed on Wood.
# New Mod:
- Azumatt-Azus_UnOfficial_ConfigManager-18.4.1
➼ Client mod.
# Removed Mod:
- Azumatt-TrueInstantLootDrop-1.0.2
➼ Causing issues with DropThat in multiplayer with item stacks and not following loot tables.
➼ Remove TrueInstantLootDrop on your server if you're not using it anymore.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: drop_that.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- None
📌 Changelog for JewelHeim v5.4.4 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Adjusted values for socket effects related to Bows and Crossbows.
# WackysDatabase:
- Buskshot and Viper can now be upgraded to level 12.
# Other
- Adjusted draw time on bows when at level 100
- Adjusted base draw time for Bows
- Adjusted base draw time for Greatbows [Excluding Moder G.Bow]
- Slightly lowered the base reload speed of Crossbows.
# New Mod:
- WackyMole-ToneDowntheTwang-1.0.0
➼ If playing on server it needs to be added
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Jewelcrafting.Sockets.yml
- File: WackyMole.Tone_Down_the_Twang.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- WackyMole-Tone_Down_the_Twang
📌 Changelog for JewelHeim v5.4.3 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Other
- Raid files were updated with the new setting to help with raids sometimes not spawning anything.
- Adjusted the values in Tenacity a bit.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- File: org.bepinex.plugins.tenacity.cfg
-If you're playing on a server, update these plugins on your server
!Plugins:
- CustomRaids
📌 Changelog for JewelHeim v5.4.2 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Tenacity:
- Adjusted some values to balance with other mods that give reduced damage.
➼ If further adjustments are needed please provide feedback on it.
# SmartSkills:
- Weapon bonus xp back to default.
# EpicMMO:
- Added reset trophy to Haldors store.
- Some updates to creatures.
# Other:
- Fixed a raid setting causing raids to not end when they should.
- Changed WispPotion recipe to use Wisps over Demister to prevent taking Wisplight in inventory.
- Updated AzuCraftyBoxes.yml for backpack filters.
# NewMods:
- Smoothbrain-Tenacity
➼ If playing on server it needs to be added
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- Folder: EpicMMOSystem
- Folder: wackysDatabase
- File: Azumatt.AzuCraftyBoxes.yml
- File: CreatureConfig_Bosses.yml
- File: org.bepinex.plugins.smartskills.cfg
- File: org.bepinex.plugins.tenacity.cfg
- File: WackyMole.EpicMMOSystem.cfg
-If you're on a server, update these plugins on your server
!Plugins:
- Jotunn
- Tenacity
- WackyEpicMMOSystem
📌 Changelog for JewelHeim v5.4.1 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# ValheimEnchantmentSystem
- SkillOrbs no longer drop per player due to not being proximity based.
➼ Higher creatures level the better the chance of them dropping, Spawner type mobs are excluded.
# WackysDatabase:
- I created new skill type potions, they give you 5% increased skill exp gain and damage towards the specific skill. These are crafted at the MeadCauldron station.
➼ Swords/Knives/Clubs/Axes/Unarmed/Spears/Polearms
- The "Blood Drinker" and "Blood Thirster" weapon can now be upgraded to level 12.
➼ If these don't feel overpowered I will look in to the other boss weapons going past level 4, Please let me know how these feel.
# SmartSkills:
- Adjusted config values.
# BreatheEasy:
- Updated config due to update.
# CLLC:
- Set default size of creatures per star back to default.
# PassivePowers:
- Slightly reduced the actives percentage for Bonemass and Yagluth to be in line with original values.
- Removed Bonus Fire Damage on yagluth due to causing every attack to add fire damage and active effect being way too strong.
➼ Added Eitr Regen Increase instead.
- Increased passive carry weight for Fader.
# Other:
- Fixed raid spawning (Hopefully)
- Fixed Charred raid causing the monument from not despawning, it's now replaced with a charred warrior.
- Fixed missing Flametal drops
- Fixed SummonedTrolls having CLLC effects.
- Adjusted Fortress loot in Ashlands.
- Strong creatures in Ashlands will have a small chance to drop the Gemstones.
- Fixed some Monstrum bosses dropping more than one boss weapon.
- Campfires can now be placed on wood.
- Balanced summons damage.
- Moved WispPotion to MeadCauldron.
- Changed all the values on Feast food making them slightly better, added Eitr to most Feasts.
- NeckTail, SeekerAspic will no longer float due to a CLLC bug making them float in the air. will remove this entry in ItemConfig once its fixed.
- Updated CreatureConfig files.
- Updated EpicMMO file due to update.
- Fixed WizardryBackpacks crafting station not being able to upgrade.
- Added Chitin to all mudpiles, chance is low to not reduce IronScrap from dropping.
- Adjusted SunkenCrypt chest loot.
➼ Added Chitin to loottable
➼ Removed all valuables but increased the amount of coins.
# NewMods:
- RandomSteve-BreatheEasy-1.0.2
➼ Mod needs to be on Server
➼ This mod is replacing NoSmokeStayLit by TastyChickenLegs for performance reasons.
➼ Azumatt's NoDust series override's this mod. The patches that handle that will not run if Azumatt's NoDust series (or singular mods) is/are installed.
- Azumatt-MouseTweaks
➼ Client Side Mod, doesn't need to be on server
- Azumatt-SaveCrossbowState
➼ Client Side Mod, doesn't need to be on server
# RemovedMods:
- FishTrap by RustyMods
- NoSmokeStayLit by TastyChickenLegs
➼ Uninstall after updating modpack, remove from your server as well.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- Folder: EpicMMOSystem
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Azumatt.AzuCraftyBoxes.yml
- File: Backpacks.Wizardry.yml
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: ItemConfig_Base.yml
- File: org.bepinex.plugins.smartskills.cfg
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.passivepowers.cfg
- File: RandomSteve.BreatheEasy.cfg
- File: WackyMole.EpicMMOSystem.cfg
-If you're on a server, update these plugins on your server
!Plugins:
- BreatheEasy
- WackyEpicMMOSystem
📌 Changelog for JewelHeim v5.4.0 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# ValheimEnchantmentSystem:
- Fixed SkillOrbs not dropping one per player via DropThat (Hopefully this time)
- Disabled SkillOrbs from dropping in config file of VES to avoid conflicts.
# FishTrap:
- Decided to add config to help make the trap better, if you have configured this already please be sure to make backup of your config
- Production Rate: 600s
- Chance to Catch: 100%
# Weapon Changes: [Vanilla and Warfare]
- Fixed walking speed after shooting with a GreatBow.
- All Fist weapons main attack was changed to use dualknives attack animation with 3 combo chains, wider attack range and slight movement increase when attacking.
# Other:
- All creatures once tamed will revert to default size regardless of stars due to reports of having issues trying to ride tames.
- Removed the AncientShaman from spawning in the Elder fight.
- Adjusted experience points for Bosses in EpicMMO.
- Adjusted spawns during boss fights to only be max of 1 at a time and longer spawn interval between.
- Updated "Azumatt.AzuCraftyBoxes.yml" for "SmallerKiln" to only use Wood to match the default for Kiln in the file, If not using AzuCraftyBoxes, the SmallerKiln will take any wood. Delete it in the file if wish to use any wood.
- Adjusted damage to all BurstShot and Eruptors, Angle to shoot should be more near the reticle now
- Wizardry Changes:
➼ The below changes are adjusted to balance the weapons especially when enchanted, socketed or scroll-enchanted.
➼ Slight damage nerf to UnderworldStaff and ChaosStaff secondary attack.
➼ Slight damage increase to TempestStaff secondary attack.
# Removed Mods:
- TraderQuest by Rusty: Mod is Deprecated.
- Deleted all files related to TraderQuest.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _JewelHeimFiles
- Folder: EpicMMOSystem
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Azumatt.AzuCraftyBoxes.yml
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: RustyMods.FishTrap.cfg
-If you're on a server, update these plugins on your server
!Plugins:
- SpawnThat
- WackysDatabase
- WackyEpicMMOSystem
📌 Changelog for JewelHeim v5.3.15 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# ValheimEnchantmentSystem:
- SkillOrbs are now controlled via DropThat.
- If you're using Hunting by Blacks7ar please adjust your config settings or remove mod entirely since DropThat and Hunting don't play well together.
- Hunting: "Need to turn drop system off and hunting yield to 1"
- SkillOrbs will drop based on the creature instead of biome.
- SkillOrbs will now drop one per player.
# Raids:
- Changed messages for raids to be more lore wise.
# Other:
- Fixed the Elder fight where the Shaman was spawning too frequently.
- Ancient Shaman health and health per star is reduced, creature was tougher than a brute making it difficult to take down.
- Changed burst weapons materials to look more based on the element and remove shard like material.
- Changed all Fists weapons BlockArmor and ParryBonus to feel more useful to use now.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
📌 Changelog for JewelHeim v5.3.14 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Turned off Ranged Shield on Reapers due to being broken for Melee attacks for no reason.
# EpicMMO:
- Fixed experience ranges on some creatures.
# PassivePowers:
- Fixed Moders default values for WindSpeedModifier, increased passive chance slightly for TailWindChance.
# Other:
- Increased the timers on the Healing staffs till new heals can be applied.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: EpicMMOSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
- File: org.bepinex.plugins.passivepowers.cfg
📌 Changelog for JewelHeim v5.3.13 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# ValheimEnchantmentSystem:
- Blessed Scrolls recipes no longer require coins, they use x5 material from regular scroll.
- Enchanting shields are now changed to better balance them out due to higher tier shields getting too strong.
- Max level for all shields are now 15, success chance are reduced to match a level 20 enchant
- Instead of percentage they're flat level increase.
- Ex: Level 10 gives +10 block armor.
# Trader Quests:
- Disabled Treasures until mod is fixed to consume items
# Other:
- Adjusted all spawns during boss fights with a chance to spawn and reduced amount instead of being guaranteed.
- Burst Shot secondary attacks animation is changed, Eitr required to cast is increased based on tier of weapon.
- Poison Burst Shot changes
- Removed lightning, causing to be too strong
- Reduced base poison damage a bit, more poison per upgrade
- Pierce damage per upgrade
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: RustyMods.TraderQuests.cfg
📌 Changelog for JewelHeim v5.3.12 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# ValheimEnchantmentSystem:
- Removed the bright glow from weapons based on level and adjusted some colors.
# Other:
- Removed Elementalist from Bonemass as the increase to poison is very small making it pretty much useless.
- Adjusted all spawns during boss fights due to incorrect values.
- Increased coin stack to 9999.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: ItemConfig_Base.yml
📌 Changelog for JewelHeim v5.3.11 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# TraderQuests:
- Bounty, Maps only show 5 at a time and max 5 at a time.
- I quickly put together the files so theres more work to be done. If have suggesstions please use the discord to submit.
- Note: Some bounty and maps can potentially spawn in the waters of the biome, I can't fix this and author needs to fix.
# EpicMMO:
- Increased the CriticalDamage starting value and Multiplier up to 50%.
- Increased AddCarryWeight value.
# Farming:
- Increased the experience received for the Farming skill due to not giving experience when harvesting as the skill is now Vanilla.
# Backpacks:
- Removed "Lumberjack Backpack" since "Foraging Backpack" basically does same thing.
# Other:
- Adjusted affix chances for Bosses.
- Updated mod versions
# New Mods:
- TraderQuests by: Rusty
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: TraderQuests
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: org.bepinex.plugins.farming.cfg
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: RustyMods.TraderQuests.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for JewelHeim v5.3.10 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- The below gem effects are changed or removed until author of jewelcrafting fixes "projectiles" triggering specific gem effects more frequently, or until a blacklist option is created. TY for the reports.
- Removed ShadowHit on Magic Weapons causing specific weapons to trigger it constantly.
- Removed Necromancer on Crossbows causing specific weapons to trigger it constantly. Poison Damage is replaced for it.
# TargetPortal:
- Changed keybind to show portals on map from "P" to "KeypadDivide" to avoid turning off and on when typing.
- This key "/" is on your keypad.
# Other:
- Hopefully fixed offspring tames from having chaos or poison infused causing damage to player when killing them.
- BandageImproved recipe no longer uses Root and is replaced with Withered Bone
- Draugrs have a chance now to drop Withered Bone.
- Increased the damage and projectiles for the Eruptor weapons.
- Slightly tweaked the damage and projectiles for the Burst weapons
- Increased SutureKit healing to 100, gave Bandages some HealthRegen.
- Adjusted damage done to mobs after killing boss for that biome.
- Updated CreatureConfig files.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_JCBosses.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: Jewelcrafting.Sockets.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.targetportal.cfg
📌 Changelog for JewelHeim v5.3.9 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- The power ranges on gems are now removed and will have one value which allows gems to now be stacked.
- If you wish to keep power ranges on then change the config for these entries to the ones below.
- [MAKE A BACKUP OF YOUR JEWELCRAFTING CONFIG IF YOU CHANGE IT]
- Random Power Ranges = On
- Effect Power Deviation = 15
- Increased the percentages for some gacha events.
# EpicMMO:
- Adjusted some vanilla creature experience.
- Change scaling exp, overall reduced experience needed to level up.
# Backpacks:
- Added new "Scroll Backpack" to put your scrolls inside.
# Other:
- Increased the damage and projectiles for the Eruptors to be on par with Crossbows+Bolts damage, if they feel too strong please let me know.
- MiningBackpack valid items update to allow ore/metals in case other mods add any new types.
- Adjusted inputs for SmallVersion pieces to match what they would have based on boss kills when unlocked, these arent changed with ConversionSizeAndSpeed mod so this is best I can do.
- Fixed Shark spawn world distance value.
- Allowed Small Kiln to take FineWood and CoreWood.
- Increased prices for Golden Trophies.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: EpicMMOSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: Jewelcrafting.Gacha.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for JewelHeim v5.3.8 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Backpacks:
- Disabled original backpack and created duplicate version with correct workbench level, gave it small percentage for reduced weight for items inside
- If you made original Explorers Backpack, and want to continue with the upgrades up to plains, you'll need to enable the backpack in the config file, I would avoid doing this and just make the new version I created as it has correct workbench level and reduced weight compared to default.
- TLDR: Mine is better ;].
# Other:
- Fixed CrudeCrossbow to be bit more balanced in the meadows, will remove file once Therzie updates Warfare with changes.
- Adjusted the stamina use for Eruptor Weapons and Magic Burst weapon.
- Fixed Foxs HP being too high.
- Fixed Darkhorns HP.
- Small fix to boss fight spawns again, everything should be more balanced, fixed a typo.
- Updated mod versions
# New Mod:
- PetPantry by:Azumatt
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: org.bepinex.plugins.backpacks.cfg
📌 Changelog for JewelHeim v5.3.7 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicMMO:
- MaxLevelRange is now 15 instead of 10, this should hopefully help with players trying to level up, if not, use XP Potions and kill shit.
- I'll mention this again, EpicMMO is NOT needed in order to do anything in the modpack, it is just to help with more stats if needed.
# FactionAssigner:
- Updated most factions to be assigned based on their biome, most creatures will now attack each other if in nearby biomes.
# WackysDatabase:
- As a request there is now smaller version of some pieces.
- Kiln, Smelter, BlastFurnace, WindMill, EitrRefinery and KingdomOven.
- All of these should act just as normal but just smaller.
- New category in Hammer called "TinyVersions"
- New folder in "config\wackysDatabase\Pieces\JewelHeimWDB2.0" called "SmallerVersions" where all of the files will be located.
# Other:
- More "fun" adjustments to boss fights up to Moder =P.
- Fixed FoodBackpack not allowing Wizardry Mushrooms.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Azumatt.FactionAssigner.yml
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for JewelHeim v5.3.6 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicMMO:
- Fixed Boss Orb Chance.
- Added EliteCreatures to drop Mobchunks at 5%.
- Haldor now sells Exp Potions.
# CLLC:
- Slightly increased Wolf stat values
- Slightly reduced Grizzly Bear stat values
- First 3 bosses were slightly tweaked.
- Stone and Obsidian Golems no longer spawn as Splitting since they get yeeted when killed. (Hopefully)
# Other:
- Fixed SoulLantern being considered a Weapon instead of a Shield.
- Added new Backpack for Trophys
- Updated the 3 craftable belts carry weight values and added movement speed.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for JewelHeim v5.3.5 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Mirror Gem (Onyx) Changes:
- Removed Mirror off of Utility for balancing reasons.
- Adjusted the values to be more balanced especially with higher gear.
- Adjustments to Hercules values.
# CLLC:
- Fixed config file of wrong Mending values and lock configuration back to On.
# Other:
- Removed ReaperBanner and ReaperRaids.
- Updated tooltip on SoulBackpack.
- Fixed SerpentStew material quantity.
- Updated mod versions
# NewMod:
- Azumatt-TrueInstantLootDrop (Client Only)
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Soulcatcher.yml
- File: Jewelcrafting.Sockets.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim v5.3.3/4 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# SoulCatcher:
- Adjusted Eikthyr Soul Gem values.
# CLLC:
- Added "Affix Power" to YML file to make sure all bosses with Mending are set to "0.1" power in case config file makes things weird
- Slightly increased the difficulty of Meadows.
- Adjusted the sector levels amount and added amount to be added when killing Elite creatures.
# Other:
- Adjustments to StaffOfFrost values.
- Removed Spirit off the Frost Burst Shot and replaced with Pierce.
- Increased Flint Eruptors damage by 1.
- Added 1 Spirit damage to Magic Burst Shot.
- Removed TanningRack being a crafting station and its recipes, it was preventing spawns in GoblinCamps.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: Jewelcrafting.Sockets_Soulcatcher_KG_JC_Additions.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for JewelHeim v5.3.2 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- FusionBoxes are now craftable but at hefty prices.
# WackysDatabase:
- Lingering Stamina Potions are in its own category now which allows the player to use stamina potions now.
- New Staff of Healing (Major) for mountains.
- Ranges on healing staffs I can't adjust. (Cuddle Up)
- Removed Stamina from HealingStaffs due to issues with it being spammable.
# CLLC:
- Reduced the chances for "Armored" to appear on creatures.
- Adjustments to some values.
# Backpacks:
- YML file turned on, files updated.
- ExplorerBackpacks weight is 95%
- Backpacks can be put in chests
- Auto Open Backpack is OFF
- If you have customized this config already please make a backup of your file, otherwise use the one added in this update.
# Other:
- Adjustments to Rag Armor.
- Fixed NoiseReduction naming.
- Fixed stone pickaxe repair issue. (hopefully)
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Backpacks.JewelCrafting.yml
- File: Backpacks.Majestic.yml
- File: Backpacks.Soulcatcher.yml
- File: Backpacks.Wizardry.yml
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: org.bepinex.plugins.backpacks.cfg
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for JewelHeim v5.3.1 [Patch 0.220.3]
Note: Any files you configure make sure to make backups.
# Other:
- Updated mod versions
- Removed AfterDeath from modpack
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
-
📌 Changelog for JewelHeim v5.3.0 [Patch 0.220.3]
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Removed Jewelcrafting.Groups.yml file from modpack
- Updated Gacha file to remove Cyan from daily event and replaced with Blue.
- These 2 changes is to help prevent errors appearing whenever Groups mod is ever disabled.
# VES:
- Added new Warfare items to files.
# Other:
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- File: Jewelcrafting.Gacha.yml