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RelicHeim
Modpack using EpicLoot, moderate difficulty, includes Mistlands and DeepNorth[Read ChangeLog]
| Date uploaded | 3 years ago |
| Version | 2.0.5 |
| Download link | JewelHeim-RelicHeim-2.0.5.zip |
| Downloads | 213 |
| Dependency string | JewelHeim-RelicHeim-2.0.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333Azumatt-Azus_UnOfficial_ConfigManager
Mod to assist with configuration of BepInEx mods
Preferred version: 18.4.4Azumatt-FactionAssigner
Mod that allows you to (via YAML config) change the factions of the creatures in the game. Yaml file is located in BepInEx/config/Azumatt.FactionAssigner.yml
Preferred version: 1.0.4Azumatt-PetPantry
Mod to automatically feed tamed animals from nearby containers, ensuring your pets stay happy and healthy without manual intervention.
Preferred version: 1.0.5Azumatt-CurrencyPocket
Adds a simple UI and a bit of functionality to store your coins in a "bank" on the player.
Preferred version: 1.0.12Azumatt-MouseTweaks
Similar to Mouse Tweaks from Minecraft, this mod allows you to move items, split stacks, and more with your mouse and keyboard.
Preferred version: 1.0.2Azumatt-SaveCrossbowState
Client mod that will save the state of the crossbow when you switch weapons (or otherwise unequip the crossbow). Meaning, if it was loaded, it will be loaded when you switch back to it.
Preferred version: 1.0.2Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.20.0ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.18ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.2ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.8.1sighsorry-Valheim_Enchantment_System
Mod brings old MMORPG's equipment enchantment experience to Valheim
Preferred version: 1.9.9Korppis-ReliableBlock
Makes blocking and parrying more reliable and logical.
Preferred version: 1.0.0OdinPlus-OdinsKingdom
A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.
Preferred version: 1.4.9RandomSteve-BreatheEasy
Removes smoke, dust, camera effects (heat wave in ashlands), and keeps things lit so you can breathe easy. Azumatt's NoDust series is included in this mod.
Preferred version: 1.0.5Smoothbrain-ConversionSizeAndSpeed
Lets you configure the input size and conversion speed of building pieces like the smelter, windmill and charcoal kiln.
Preferred version: 1.0.17Smoothbrain-PassivePowers
Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
Preferred version: 1.1.5Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.6.4Smoothbrain-PackHorse
Adds a skill that increases the maximum carry weight.
Preferred version: 1.0.4Smoothbrain-Building
Adds a skill that increases the health of pieces built by you.
Preferred version: 1.2.6Smoothbrain-Lumberjacking
Replaces the wood cutting skill with a Lumberjacking skill.
Preferred version: 1.0.6Smoothbrain-Mining
Adds a skill that increases damage dealt while mining and item yield from ore deposits.
Preferred version: 1.1.6Smoothbrain-Farming
Adds a skill that makes crops grow faster and increases item yield for harvesting crops.
Preferred version: 2.2.2Smoothbrain-Foraging
Adds a skill that increases item yield while foraging and makes berries and mushrooms respawn faster.
Preferred version: 1.0.10Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.8Smoothbrain-SmartSkills
Improves various aspects regarding the skills in the game.
Preferred version: 1.0.2Smoothbrain-Backpacks
Adds a very nice backpack and Build Your Own Backpack™!
Preferred version: 1.3.8Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.3Smoothbrain-Tenacity
Adds a skill that reduces damage taken. Skill increases by taking damage.
Preferred version: 1.0.4Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.1.8Therzie-WarfareFireAndIce
Extends the Warfare end game content for the Deep North biome.
Preferred version: 2.0.8Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Preferred version: 2.0.6ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.0WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.4.80WackyMole-WackyEpicMMOSystem
Adds to your Valheim world a system of levels and distribution of characteristics
Preferred version: 1.9.60WackyMole-Tone_Down_the_Twang
Make bows less OP in at a higher skill level.
Preferred version: 1.0.1RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.12.15ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4README
I made this modpack for my family since they sometimes prefer to play EpicLoot over JewelCrafting. Feel free to use it if you want.
RelicHeim includes Mistlands and DeepNorth, Ashlands will be added later
Modpack using EpicLoot with customized settings to make the player not feel so godlike (Hopefully ;D)
The mod "ThisGoesHere" replaces the original EpicLoot configs upon loading, (config_RelicHeim\RandyKnapp-EpicLoot)
Submit Bugs or Feedback
RelicHeim Forum
- Note: you don't need to sign in or create an account to submit anything
Information
ChangeLog
| Version | Changes |
|---|---|
| v2.0.5 | Changes - Created new file for Enabled DoD Monsters - Enabled Thors Forge and changed name to Modified Forge - Recipe for Modified Forge changed for Tier2 - Moved CapeRunic and JudesEquipment armor to Modified Forge excluding Noble Set and SimpleBackpack - FYI: Modified Forge and Dark Forge level up when placed near regular Forge - Added condition for TheNasty to drop only items in Mistlands - Reduced armor of CapeRunic New Raids - Added 2 new unique raids. Tip: Do what the message says ;D - Fixed GoblinRiders raid CLLC entry |
| v2.0.4 | Changes- Fixed Ghost damage - ThisGoesHere will delete "Therzie.Warfare.cfg" this one time to fix the AshenCore item saying it doesnt exist, it will generate a new one - Removed entries inside the default CreatureConfig.yml and ItemConfig.yml to not interfere with custom made |
| v2.0.3 | New Mod - Jeres ServerSynxFix is added as dependency, this should help with mods that are not updated yet and causing black screen - Jeres ServerSyncDetect is not added but recommend installing it to find out which mods are not yet updated Changes - Added new entries to file "ItemConfig_RelicHeim.yml" - Wood amount is reduced till WorldLevel 2 - Wood is gained by 10% after WorldLevel 3 - DragonEgg weigh less and stack up to 3 - Coins weigh less and stack up to 2k - Food and PortalDrink are not lossed when you die - All Items should now float and be picked up If any issues arise please submit them in the Forum linked at the top of the page |
| v2.0.2 | - Removed leftover RRR monster spawn which showed warning in Bepin Window - Fixed 3 Heavymetal weapons required crafting station |
| v2.0.1 | MistLands Changes - Removed creatures: DarkGoblin, BlackWereBear and Frigga Boss - Added creatures: WendigoForest and VileFang - Adjusted overall drop rates - Adjusted overall spawnrates - Fixed creatures attacking each other - CursedEffigy only drops from DireWolf and WendigoForest creatures - Adjusted damage/health to all creatures EpicLoot Changes - Added DoorDie bosses to droptable for enchanted loot - Added Magic Dust drop to Mistlands and DeepNorth creatures - Enchanted loot will drop from ForestWendigo in MistLands and IceGolem and Yeti in DeepNorth Other Changes - Enabled some creatures from DoorDie to spawn in other biomes - Enabled DoorDie BossAltars - DoorDie Altars will spawn near the biomes altar AFTER killing the boss - Added new drops to new/recent creatures that drop the required items to summon the DoorDie Bosses - Some creatures have specific spawn rules aka Rain, Misty etc - Added CapeRunic back to dependency - Added 4 new raids that spawns creatures for summoning DoorDie bosses |
| v2.0.0 | DeepNorth Added - New Creatures - Recipes for DeepNorth - New Drops - Disabled ThorsForge, YmirsForge will be used - Damage and Health adjusted Other Changes - Fixed DarkForge - Other Minor Changes |
| v1.0.8 | RelicHeim Changes PLEASE MAKE A NEW PROFILE FOR THIS RELEASE - Removed ALL RRR mods due to blackscreen loop for servers - Added DoorDie Monsters to replace RRR - DeepNorth is removed for this release but will add in next coming days - Removed BackpacksRemake, causes blackscreen due to serversync [Once updated it can be used again] - Removed ChickenBoo, causes blackscreen due to serversync [Once updated it can be used again] - Removed CapeRunic, causes blackscreen due to serversync [Once updated it can be used again] - ThisGoesHere will automatically remove the above mods, make sure to manually remove them if theyre still inside your plugins folder - Added JudesEquipment [More Armor choose from and 2 Backpacks] MistLands Changes - Added 6 new creatures to MistLands - Damage and health is adjusted - Replaced previous drops to the new creatures and some new ones - Weapons and Recipes are now crafted at DarkForge aka InscriptionTable - Weapons and Armor recipes have been adjusted Other Changes - Cleaned up entire config structure - ThisGoesHere will do its best to clean up previous installs, please create new profile though - CLLC difficulty changed to Hard - Increased Durability to Backpacks - Gave 1 armor to Backpacks - Lowered required Mining Skill level for chance to do Mining Explosion - Other Minor Changes IF ANYTHING BROKEN PLEASE PING ME IN ODINPLUS |
| v1.0.7 | - Removed extra folder containing EVA files |
| v1.0.6 | - Disabled all EpicValheimAddition Weapons except Mistlands, Pickaxes and Axes, will use WarFare weapons - If you want to use EVA weapons you will need to enable them - Disabled Scales from 3 biomes - Added Essence of Freyja drop to some monsters in Mistlands - Changed Mistlands weapon recipes - Removed WarFare json files from wackyDatabase folder, they're now in _"RelicHeim" folder to customize - Adjusted WitheredBone, DragonEgg and FulingTotem price in BetterTrader - New recipes for WitheredBone, DragonEgg and Fuling Totem - New drops for Blob, BlobElite, Drake, GoblinBrute, GoblinShaman, Bonemass, Moder, Yagluth - Drops are called "Reduced" variants of the sacrificed items to summon bosses, use them to craft the actual item |
| v1.0.5 | BetterTrader Changes - Trader now fluctuates prices after a day - Changed most if not all tradeable and sellables prices - Removed selling and buying trophies - Removed buying cooked food - FishingRod fixed now in SecretStash tab - PortalDrink now in SecretStash EpicLoot Changes - Added gamble section for Novus [Magic] 50/50 chance CLLC Changes - Multiplier for dropped items are set to 1 [Was 2 by mistake] Comments - Added a link to a forum to post any bugs or suggestions at top of the page, please let me know if there's any bugs or something can be improved on |
| v1.0.4 | EpicLoot Changes - Fist Weapons now can roll Opportunist, Backstab, and Duelist - Enabled HealthCritical enchants, reason was due to low enchants on some equipment making augmenting sometimes useless - Changed drop chance for DustMagic to 20% - Fixed stronger creatures not dropping enchanted loot - New stronger creature added to loottables for Meadows - Replaced GoblinShaman with GoblinRider for Lootable drop - Added recipes to make trophies in Inscription Table [2 per biome] - Boss Trophies now when sacrificed give Dust - Bosses now drop Shards instead of Dust CLLC Changes - Changed Difficulty to Hard, Custom star chances won't be used anymore - Damage per star is set to 15% - Health per star set to 10% - Sectors will go down once a day has passed - Sectors kills required has been reduced Other Changes - Added new creature for Meadows - Added SpiderFang to GreatClub recipe - Added Coin drops and DustMagic to MonsterLabz creatures - Enabled NightmareDragon raid, damage adjusted - Enabled Rune Blink and Force - Increase some items in BetterTrader |
| v1.0.3 | EpicLoot Changes Due to an oversight on legendary sets being limited to 5 enchants the overall enchant chances have been changed - Magic to Epic: 50/40/10 - Legendary: 70/25/5 - LegendarySets guaranteed 5 Enchants - LegendarySet Pieces guaranteed 6 enchants - Changed Undying to 10m, fixed description - Changed Bulwark to 1m - Changed Berserker to 2m - Removed Spirit Enchant due to players being immune - Adjusted all LegendarySet and Pieces Values Other Changes - Increased Spirit infused to 5% chance - Changed Spirit name to "Vampiric" |
| v1.0.2 | EpicLoot Changes Overhaul - Added SpiritResistance Enchant - Added ElementalResistance Enchant, doesn't stack with other - Added Luck and Riches Enchant [Legendary] - Added Pickaxe and Axe Skill enchants - IncreaseHealth enchant only applies to Chest and Shoulder [values increased] - HealthRegen and HeathTick enchant only applies to Helmet, Shoulder and Utility [Min reduced, Max increased] - IncreaseStamina enchant only applies to Legs and Utility [values increased] - StaminaRegen enchant only applies to Legs and Utility - SprintStaminaUse enchant only applies to Legs and Utility [values increased] - JumpStaminaUse enchant only applies to Legs and Utility [values increased] - CarryWeight enchant only applies to Capes and Utility [values increased] - LifeSteal enchant values increased - DamageIncrease enchant removed from Tools and Torches - AvoidDamage enchant only applies to Shoulder and Utility [values increased] - StaggerIncrease enchant only applies to Helmet, Chest and Shield [values increased] - Slow enchant values increased - Executioner is now only Legendary - Other useful enchants values were increased Other Changes - Disabled NightmareDragon boss raid - Adjusted RelicHeims custom raids - Changed Modpack Icon |
| v1.0.1 | EpicLoot Changes - Removed Health enchant from Utility - Removed Armor from Capes - Reduced Min and Max of enchant values, adjusted legendary set values based on this change - Fixed Enchanted loot drop from bosses Other Changes - Adjusted Eikthyr damage - Fixed NightmareDragon HP for BossRaid |
| v1.0.0 | Full Release |
Incompatible Mods
| Mod | Reason |
|---|---|
| DualWield | Doesnt work with EpicLoot, need use v1.0.2 |
| JewelCrafting | Doesnt work with EpicLoot |
| Terraheim | Doesnt work with WarFare |
| RRRCore | ServerSync not updated yet, Jeres "ServerSyncFix" mod should help be able use it still. |
| RRRBetterRaids | ServerSync not updated yet, Jeres "ServerSyncFix" mod should help be able use it still. |
| RRRMonsters | ServerSync not updated yet, Jeres "ServerSyncFix" mod should help be able use it still. |
| RRRNPCs | ServerSync not updated yet, Jeres "ServerSyncFix" mod should help be able use it still. |
| Randy: EquipmentandQuickSlots | Very buggy and will lose armor, OdinsQOL has this feature |
EpicLoot Changes
Magic Items
- Runestones: Found in chests or bought from Haldor.
- Essence: Bought only from Haldor.
- Reagent: Disenchant equipment based on rarity, trophies only give Magic Reagent.
- Dust: Disenchant equipment, creature drops, and found in chests.
- Shards: Chests or Mining underground in MineShafts
- Magic = Novus (Gray)
- Rare = Nexus (Indigo)
- Epic = Zodiac (Pink)
- Legendary = Relic (Red)
- All recipes for EpicLoot are in the Inscription Table [Unlocked in Tier2]
Enchanted Loot
- Enchanted loot only drops from Bosses and stronger creatures
- Enchanted loot from stronger creatures only has 10% drop rate
- Bosses drop different amount of loot based on stars [0-5*]
- Bosses drop different rarity of loot based on stars [0-5*]
- WarFare weapons added to lootable (Mistlands+ will be added later after 1.0.0 release)
Enchanting/Augmenting
- Enchanting requires dust and runestones
- Augmenting requires only reagent
- Upgrading Dust and Reagents requires Essence
Bounties and Maps
- Radius Circle and distance is reduced
- Chest only contains: Dust, Runestone and Shards, chance for higher rarities increased based on biome
Gamble
- Only has 5 items to gamble with per token. [Forest, Iron and Gold]
- IronAxe and BronzeSpear gold price is super high due to always showing up regardless of knowing recipe
MagicEffects
- Removed some useless enchants and ones to give errors
- Some enchants require specific rarities.
- Rune of Recall has durability, must get legendary set item for indestructible.
CHANGELOG
📌 Changelog for RelicHeim v5.6.6 [Patch 0.221.12]
Note: Any files you configure make sure to make backups.
# VES:
- Fixed all tiers due to changes (Please stop changing shit..)
- Meadows/BF is F Scrolls
- Swamp is E Scrolls
- Mountain is D Scrolls
- Plains is B Scrolls
- Mistlands is A Scrolls
- S scrolls are now disabled due to being for DeepNorth now
# Other:
- Updated plugins
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- File: kg.ValheimEnchantmentSystem.cfg
- File: WackyMole.EpicMMOSystem.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
WackyEpicMMOSystem will be updated to: 1.9.60
Jotunn will be updated to: 2.29.0
WackysDatabase will be updated to: 2.4.80
EpicLoot will be updated to: 0.12.15
Valheim_Enchantment_System will be updated to: 1.9.9
Changelog History v5.3.0+ [Bog Witch Update] (click to expand)
📌 Changelog for RelicHeim v5.6.5 [Patch 0.221.12]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed Unidentified items giving wrong materials when sacrificing
- Fixed backpacks being free for enchant, only ones in modpack, these are disabled to enchant
# Other:
- Fixed file format for VES
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- File: kg.ValheimEnchantmentSystem.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- WackyEpicMMOSystem will be updated to: 1.9.59
- WackysDatabase will be updated to: 2.4.73
- Jotunn will be updated to: 2.28.0
- Valheim_Enchantment_System will be updated to: 1.8.7
📌 Changelog for RelicHeim v5.6.4 [Patch 0.221.12]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed English localiziation file
- The max effects on seteffect pieces were removed awhile back but wasn't mentioned.
- Tweaked some effect values
- Added in missing effects to adjust them.
- Trinkets chance to drop as loot from creatures or bosses have been reduced.
- Adjusted Resistance translations to "X Resist"
# wackysDatabase:
- Added EarlyAxes weapon to the list of tree combos
# Other:
- Fixed some files.
- Wishbones are now stackable.
# Removed Patcher Mod
- StartupHotFix
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: ItemConfig_Base.yml
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- EpicLoot will be updated to: 0.12.11
- WackyEpicMMOSystem will be updated to: 1.9.58
- WackysDatabase will be updated to: 2.4.71
- TargetPortal will be updated to: 1.2.3
📌 Changelog for RelicHeim v5.6.3 [Patch 0.221.10]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added Trinket to the enchantcost json file for enchanting Trinkets.
# VES:
- Fixed some files.
# Other:
- Fixed some files.
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- File: kg.ValheimEnchantmentSystem.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- sighsorry-Valheim_Enchantment_System
- ASharpPen-Drop_That
- WackyMole-WackysDatabase
📌 Changelog for RelicHeim v5.6.2 [Patch 0.221.10]
Note: Any files you configure make sure to make backups.
# Other:
- Updated mods
- Updated files
# Removed Mods:
- ValheimEnchantmentSystem by KGValheim [Broken]
- Uninstall this mod for the new version by SighSorry
# Added Mods:
- ValheimEnchantmentSystem by SighSorry [Fixed version]
- MSchmoecker-StartupHotfix-0.1.0
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- File: kg.ValheimEnchantmentSystem.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- EpicLoot will be updated to 0.12.10
- Tone_Down_the_Twang will be updated to 1.0.1
- WackyEpicMMOSystem will be updated to 1.9.57
- WackysDatabase will be updated to 2.4.66
- Jotunn will be updated to 2.27.1
- Tenacity will be updated to 1.0.4
- Backpacks will be updated to 1.3.8
- Sailing will be updated to 1.1.8
- Groups will be updated to 1.2.10
- Foraging will be updated to 1.0.10
- Farming will be updated to 2.2.2
- Mining will be updated to 1.1.6
- Lumberjacking will be updated to 1.0.6
- Building will be updated to 1.2.6
- PackHorse will be updated to 1.0.4
- PassivePowers will be updated to 1.1.5
- OdinsKingdom will be updated to 1.4.9
- Custom_Raids will be updated to 1.8.1
- Drop_That will be updated to 3.1.3
- MSchmoecker-StartupHotfix-0.1.0
- [Please read the modpage on how to add to your server, this is a patcher not plugin]
📌 Changelog for RelicHeim v5.6.1 [Patch 0.221.4]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed missing translations
# Other:
- None
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: EpicLoot
- File:
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- None
📌 Changelog for RelicHeim v5.6.0 [Patch 0.221.4]
Note: Any files you configure make sure to make backups.
- Note: Due to hiatus of modpack I highly recommend making a brand new profile for RelicHeim, if you're playing on a server I would recommend adding everything that is IN the modpack as a base and upload to your server so everything is fresh or clean up your server.
PLEASE MAKE BACKUPS OF YOUR STUFF.
# _RelicHeimFiles:
- Updated Files
# EpicLoot:
- Updated Files
# EpicMMOSystem:
- Updated Files
# ValheimEnchantmentSystem:
- Updated Files
# wackysDatabase:
- Updated Files
# Other:
- Updated Files
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: All base folders for modpack
- File: All base config files for modpack
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- WackyEpicMMOSystem: 1.9.56
- WackysDatabase: 2.4.63
- Jotunn: 2.27.0
- BreatheEasy: 1.0.5
- EpicLoot: 0.12.4
- TargetPortal: 1.2.1
- OdinsKingdom: 1.4.7
- CurrencyPocket: 1.0.12
- PassivePowers: 1.1.3
- KGvalheim-Valheim_Enchantment_System: 1.7.4
📌 Changelog for RelicHeim v5.5.1 [Patch 0.221.4]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added new weapons to the drop tables
- Added Bear and Vile to the enchanted drop tables.
# EpicMMO
- Added Bear, Vile and FrostBlob to the exp tables.
# Other:
- Ghost will spawn at night in some biomes.
- Change the 2 new fist weapons main attack to match the rest and different secondary.
- Adjustments to Frost Blob.
- Adjusted damage for Poison and Tempest Staffs.
- Adjustments to Bronze and Iron Fist weapons.
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: EpicMMOSystem
- Folder: wackysDatabase
- File: Azumatt.FactionAssigner.yml
- File: CreatureConfig_Creatures.yml
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- WackysDatabase
- WackyEpicMMOSystem
📌 Changelog for RelicHeim v5.5.0 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# PassivePowers:
- Changed the timer as well as the Active and Passive powers to somewhat match the new reworked powers from the new update.
- Cooldown went from 10m to 6m
- Depleted is now 3m
- Eikthyr reduction is 60/15
- Elder Tree/Mining damage is 100/10 with Health regen now 50/10
- Bonemass reduction for physical and elemental 25/5 with Health regen now 60/10
- Moder added Carry weight 300/100
- Yagluth reduction for elemental and physical 25/5 with eitr regen now 60/10
- Queen eitr reduction 100/10 with Health regen 100/10
- Fader carry weight 300/100
# ValheimEnchantmentSystem:
- Removed all files related to this mod except some configs for weapons etc, recipes will now use default.
# Other:
- Adjusted damage done to some bosses when using elemental causing too much damage very quickly.
- Removed Scroll Backpack.
- Adjusted health per star for Bear and Vile.
- Fixed Ghost drop ID tables due to having drops now.
- Fixed spawn ID tables due to changes with new creatures.
# WackyEpicMMO:
- All meads can be added to magic fermenter.
# Removed Mod(s)
- ValheimEnchantmentSystem By KGValheim
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: org.bepinex.plugins.passivepowers.cfg
- File: RandomSteve.BreatheEasy.cfg
- File: WackyMole.EpicMMOSystem.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- WackyEpicMMOSystem
- Jotunn
- WackyEpicMMOSystem
- PlantEverything
📌 Changelog for RelicHeim v5.4.12 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Other:
- Removed the Armory file that made it small due to file conflicting with ArmorySmall package on thunderstore.
- If you want the Armory small and to be placed on Wood, install the ArmorySmall package on thunderstore.
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: wackysDatabase
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- None
📌 Changelog for RelicHeim v5.4.11 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Slightly reduced the Iron and Gold Token Bounties HP Multipliers.
- Minions were added to some Gold Token Bounties.
- Updated the translations for most effects that will be coming in the next update of EpicLoot.
# Other:
- Removed JumpHeight on Electromancer Cape.
- Normal Armory and ScrollStation is reduced in size.
- Armory can now be placed on Wood.
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot [Don't copy YOUR "BountySaves" folder]
- Folder: wackysDatabase
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- None
📌 Changelog for RelicHeim v5.4.10 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Modified some patch files to stop throwing warings when logging enabled.
- BloodLust will now only appear as an available effect when augmenting if you have lifesteal.
- AttackHealthUse will now properly appear when you have bloodlust on your weapon.
- Slightly increase the values for AttackHealthUse effect
- To help make lifesteal bit better on one-handed weapons, you can now enchant shields with lifesteal
- Lifesteal values were adjusted.
➼ Please let me know if this change makes lfiesteal too strong.
- Several values and increments for effects were adjusted
# DropThat:
- Disabled AlwaysAutoStack in the config to prevent issues with items
- Items will not drop in stacks.
➼ This is vanillas default behaviour
# Other:
- Trolls will now drop Rubys instead of coins
- Goblin family will now drop AmberPearls instead of coins
- Dverger family will now drop Amber instead of coins
➼ The above are to match the default coins values when dropped (or more)
➼ This is to prevent massive amounts of coins dropping or cause lag.
# New Mod:
- Azumatt-Azus_UnOfficial_ConfigManager-18.4.1
➼ Client mod.
# Removed Mod:
- Azumatt-TrueInstantLootDrop-1.0.2
➼ Causing issues with DropThat in multiplayer with item stacks and not following loot tables.
➼ Remove TrueInstantLootDrop on your server if you're not using it anymore.
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot [Don't copy YOUR "BountySaves" folder]
- File: drop_that.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- None
📌 Changelog for RelicHeim v5.4.9 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed some errors in patches.
- Bounties have been changed.
➼ Each bounty has 3 difficulties, No Token, Iron Token and Gold Token
➼ All bounty coin rewards were adjusted for each difficulty
➼ All bounty token rewards were adjusted for each difficulty
- Quickdraw enchant will be fixed in next EpicLoot update, Crossbows will work with it as well.
# ToneDowntheTwang:
- Adjusted draw time on bows when at level 100
# Other
- Adjusted base draw time for Bows
- Adjusted base draw time for Greatbows [Excluding Moder G.Bow]
- Slightly lowered the base reload speed of Crossbows.
# New Mod:
- WackyMole-ToneDowntheTwang-1.0.0
➼ If playing on server it needs to be added
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot [Don't copy YOUR "BountySaves" folder]
- Folder: wackysDatabase
- File: WackyMole.Tone_Down_the_Twang.cfg
-If you're playing on a server, update the plugin(s) folder on your server
!Plugins:
- WackyMole-Tone_Down_the_Twang
📌 Changelog for RelicHeim v5.4.8 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Increased prices for all items in the gamble section.
- Adjusted what will appear on the Gamble section.
- Added missing Mistwalker to gamble section.
- Slightly increased the chances for elite creatures to drop enchanted loot.
# Other
- Raid files were updated with the new setting to help with raids sometimes not spawning anything.
- Adjusted the values in Tenacity a bit.
-If you're playing on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot [Don't copy YOUR "BountySaves" folder]
- File: org.bepinex.plugins.tenacity.cfg
-If you're playing on a server, update these plugins on your server
!Plugins:
- Jotunn
- CustomRaids
📌 Changelog for RelicHeim v5.4.7 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Tenacity:
- Adjusted some values to balance with other mods that give reduced damage.
➼ If further adjustments are needed please provide feedback on it.
# SmartSkills:
- Weapon bonus xp back to default.
# EpicMMO:
- Added reset trophy to Haldors store.
# Other:
- Fixed a raid setting causing raids to not end when they should.
- New WishboneBackpack
- Changed WispPotion recipe to use Wisps over Demister to prevent taking Wisplight in inventory.
- Updated AzuCraftyBoxes.yml for backpack filters.
# NewMods:
- Smoothbrain-Tenacity
➼ If playing on server it needs to be added
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: Azumatt.AzuCraftyBoxes.yml
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: org.bepinex.plugins.smartskills.cfg
- File: org.bepinex.plugins.tenacity.cfg
- File: WackyMole.EpicMMOSystem.cfg
-If you're on a server, update these plugins on your server
!Plugins:
- Tenacity
- WackyEpicMMOSystem
📌 Changelog for RelicHeim v5.4.6 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot
- Cleaned up and fixed materialconversion file.
- Can convert NovusRunestones in to NovusDust at the enchanting table.
- Can convert InfusedCrystals in to coins at the enchanting table.
- Cleaned up Zeta/Relic single set enchants to be more random.
# EpicMMO:
- Some updates to creatures.
# Other:
- none
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot [Don't copy YOUR "BountySaves" folder]
- Folder: EpicMMOSystem
-If you're on a server, update these plugins on your server
!Plugins:
- NONE
📌 Changelog for RelicHeim v5.4.5 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot
- LeatherBelt now gives +25 weight
# WackysDatabase:
- 4 more skill type potions, that give you 5% increased skill exp gain and damage towards the specific skill. These are crafted at the MeadCauldron station.
➼ Swords/Knives/Clubs/Axes
# Other:
- Fixed raid spawning (Hopefully)
- Fixed Charred raid causing the monument from not despawning, it's now replaced with a charred warrior.
- Fixed bows having accuracy issues due to my dumbass uploading wrong files.
- Fixed missing Flametal drops
- Fixed SummonedTrolls having CLLC effects.
- Adjusted Fortress loot in Ashlands.
- Strong creatures in Ashlands will have a small chance to drop the Gemstones.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
-If you're on a server, update these plugins on your server
!Plugins:
- NONE
📌 Changelog for RelicHeim v5.4.4 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added BurstShot and Eruptors to patches so theyre categorized correctly.
- Fixed some effects being applied incorrectly.
- Fixed Crossbows Skill enchant on the "Crossbow Master" Zeta/Relic item when enchanted.
- Added new Zeta/Relic item for Unarmed when enchanted.
- Fixed "ThornyEmbrace" being applied to BurstShot type weapons.
# WackysDatabase:
- I created 3 new skill type potions for now, they give you 5% increased skill exp gain and damage towards the specific skill. These are crafted at the MeadCauldron station.
➼ Unarmed
➼ Spears
➼ Polearms
# Other:
- Fixed some Monstrum bosses dropping more than one boss weapon.
- Campfires can now be placed on wood.
- Balanced summons damage.
- Moved WispPotion to MeadCauldron.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot [Don't copy YOUR "BountySaves" folder]
- Folder: wackysDatabase
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Wizardry.yml
- File: RandomSteve.BreatheEasy.cfg
-If you're on a server, update these plugins on your server
!Plugins:
- NONE
📌 Changelog for RelicHeim v5.4.3 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Adjustments to SecretStash prices.
- The SecretStash is now on a shorter cooldown and will have 2 random items on sale instead of 1.
# BreatheEasy:
- Updated config due to update.
# WackysDatabase:
- The "Blood Drinker" and "Blood Thirster" weapon can now be upgraded to level 12.
➼ If these don't feel overpowered I will look in to the other boss weapons going past level 4, Please let me know how these feel.
# SmartSkills:
- Adjusted config values.
# Other:
- Changed all the values on Feast food making them slightly better, added Eitr to most Feasts.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot [Don't copy YOUR "BountySaves" folder]
- Folder: wackysDatabase
- File: org.bepinex.plugins.smartskills.cfg
- File: RandomSteve.BreatheEasy.cfg
-If you're on a server, update these plugins on your server
!Plugins:
- BreatheEasy
📌 Changelog for RelicHeim v5.4.2 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Slightly lowered the cost of Zeta and Relic Essence in the shop
- Removed Zeta and Relic Essence from the reduced price pool since the cost is now lowered.
- Lowered the cost of the Andvaranaut ring by half.
- Organized SecretStash by rarity.
- Adjusted Gamble chances and loot.
- Removed the yellow text on set pieces so it's easier to know if a piece is equipped.
# CLLC:
- Set default size of creatures per star back to default.
# PassivePowers:
- Slightly reduced the actives percentage for Bonemass and Yagluth to be in line with original values.
- Removed Bonus Fire Damage on yagluth due to causing every attack to add fire damage and active effect being way too strong.
➼ Added Eitr Regen Increase instead.
- Increased passive carry weight for Fader.
# BreathEasy:
- Turned on dust from destroying trees.
- Left on dust when killing creatures in case it gets fixed.
➼ These can be configured to your liking as usual, keep backups as mentioned.
# Other:
- Reduced the amount of greydwarf eyes required for the wood portal.
- During raids, "Infused Crystals" will have a higher drop chance.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot [Don't copy YOUR "BountySaves" folder]
- Folder: wackysDatabase
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.passivepowers.cfg
- File: RandomSteve.BreatheEasy.cfg
-If you're on a server, update these plugins on your server
!Plugins:
- no updates
📌 Changelog for RelicHeim v5.4.1 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# BreatheEasy:
- Config Changes, This mod also removes a lot of the "dust" like creatures upon death, using the hoe etc.
➼ Smelters won't have infinite fuel
➼ Ovens won't have infinite fuel
➼ Until updated, Smelters and Ovens won't show press "E" on the coal insert but still works.
# Other:
- Fixed Backpack config file, I turned off "Auto Open Backpack" by mistake.
- NeckTail, SeekerAspic will no longer float due to a CLLC bug making them float in the air. will remove this entry in ItemConfig once its fixed.
- Updated CreatureConfig files.
- Updated EpicMMO file due to update.
# NewMods:
- RandomSteve-BreatheEasy-1.0.2
➼ Mod needs to be on Server
➼ This mod is replacing NoSmokeStayLit by TastyChickenLegs for performance reasons.
➼ Azumatt's NoDust series override's this mod. The patches that handle that will not run if Azumatt's NoDust series (or singular mods) is/are installed.
# RemovedMods:
- NoSmokeStayLit by TastyChickenLegs
➼ Uninstall after updating modpack, remove from your server as well.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: ItemConfig_Base.yml
- File: org.bepinex.plugins.backpacks.cfg
- File: RandomSteve.BreatheEasy.cfg
- File: WackyMole.EpicMMOSystem.cfg
-If you're on a server, update these plugins on your server
!Plugins:
- WackyEpicMMOSystem
- BreatheEasy
- NoSmokeStayLit [Remove from server]
📌 Changelog for RelicHeim v5.4.0 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed QuickDraw values.
- Bounties with adds have coin rewards increased.
# ValheimEnchantmentSystem
- SkillOrbs no longer drop per player due to not being proximity based.
➼ Higher creatures level the better the chance of them dropping, Spawner type mobs are excluded.
# Other:
- Fixed WindRun potions movement speed.
- Increased the chances of valuables and enchanting items to drop during raids.
- Fixed WizardryBackpacks crafting station not being able to upgrade.
- Added Chitin to all mudpiles, chance is low to not reduce IronScrap from dropping.
- Adjusted SunkenCrypt chest loot.
➼ Added Chitin to loottable
➼ Removed all valuables but increased the amount of coins.
# RemovedMods:
- FishTrap.
# AddedMods:
- Azumatt-MouseTweaks
➼ Client Side Mod, doesn't need to be on server
- Azumatt-SaveCrossbowState
➼ Client Side Mod, doesn't need to be on server
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: Backpacks.Wizardry.yml
- File: CreatureConfig_Creatures.yml
- File: org.bepinex.plugins.backpacks.cfg
-If you're on a server, update these plugins on your server
!Plugins:
- JsonDotNET
📌 Changelog for RelicHeim v5.3.30 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added missing items.
# ValheimEnchantmentSystem:
- Fixed SkillOrbs not dropping one per player via DropThat (Hopefully this time)
- Disabled SkillOrbs from dropping in config file of VES to avoid conflicts.
# FishTrap:
- Decided to add config to help make the trap better, if you have configured this already please be sure to make backup of your config
- Production Rate: 600s
- Chance to Catch: 100%
# Other:
- All creatures once tamed will revert to default size regardless of stars due to reports of having issues trying to ride tames.
- Removed the AncientShaman from spawning in the Elder fight.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: RustyMods.FishTrap.cfg
-If you're on a server, update these plugins on your server
!Plugins:
- SpawnThat
📌 Changelog for RelicHeim v5.3.29 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Other:
- Updated "Azumatt.AzuCraftyBoxes.yml" for "SmallerKiln" to only use Wood to match the default for Kiln in the file, If not using AzuCraftyBoxes, the SmallerKiln will take any wood. Delete it in the file if wish to use any wood.
- Lowered the size of Lox a bit more to help with riding due to the increase in size per star.
- Reverted the attack type change to the DeepNorth Fist weapons causing them to attack super fast, possible bug in actual weapons, if fixed ill change it back to dualknives attack type.
- Adjusted damage to all BurstShot and Eruptors, Angle to shoot should be more near the reticle now
- Wizardry Changes:
➼ The below changes are adjusted to balance the weapons especially when enchanted, socketed or scroll-enchanted.
➼ Slight damage nerf to UnderworldStaff and ChaosStaff secondary attack.
➼ Slight damage increase to TempestStaff secondary attack.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
!Configs:
- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: Azumatt.AzuCraftyBoxes.yml
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
-If you're on a server, update these plugins on your server
!Plugins:
- None in this update.
📌 Changelog for RelicHeim v5.3.28 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added missing Gamble items.
- Disabled Bulk enchant as it removes all your HealthRegen and is required to go along with LowHealth enchants which arent part of modpack.
- Enabled SpellSword enchant
- Adjusted stats for EitrWeaving and SpellSword
- Fixed some enchants being put on weapons that didn't benefit them.
# ValheimEnchantmentSystem:
- SkillOrbs are now controlled via DropThat.
- If you're using Hunting by Blacks7ar please adjust your config settings or remove mod entirely since DropThat and Hunting don't play well together.
- Hunting: "Need to turn drop system off and hunting yield to 1"
- SkillOrbs will drop based on the creature instead of biome.
- SkillOrbs will now drop one per player.
# Backpacks:
- Requested "Ammo Backpack" to store arrows and bolts only, no you cannot use them from inside the backpack.
# Weapon Changes: [Vanilla and Warfare]
- Fixed walking speed after shooting with a GreatBow.
- All Fist weapons main attack was changed to use dualknives attack animation with 3 combo chains, wider attack range and slight movement increase when attacking.
# Other:
- Adjusted experience points for Bosses in EpicMMO.
- Added -10% RunStaminaUsage to WindPotion.
- Adjusted spawns during boss fights to only be max of 1 at a time and longer spawn interval between.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: EpicMMOSystem
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
📌 Changelog for RelicHeim v5.3.27 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Epicloot:
- Fixed missing translations for effects.
- Adjusted values on a majority of enchants.
- Capes can now have Armor enchant.
- All 4 armor type pieces can have Elemental or Physical type enchants.
- To better distinguish if a Zeta/Relic item is an Item or SetBonus
- Zeta/Relic Items text are colored in Cyan
- Zeta/Relic SetBonus text are colored in Yellow
# Raids:
- Changed messages for raids to be more lore wise.
# Other:
- Fixed the Elder fight where the Shaman was spawning too frequently.
- Ancient Shaman health and health per star is reduced, creature was tougher than a brute making it difficult to take down.
- Changed burst weapons materials to look more based on the element and remove shard like material.
- Changed all Fists weapons BlockArmor and ParryBonus to feel more useful to use now.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
📌 Changelog for RelicHeim v5.3.26 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fist Weapons can now get AddBlunt or AddSlash effects.
- Fixed the set naming translation to normal.
- When defeating creatures in raids they will now have a small chance to drop enchanting materials ranging from Nexus to Zeta.
- Zodiac and Zeta materials will not drop if raids are in the Meadows.
- Recipes for Belt and Rings should now show up properly due to update of mod.
- Crafting trophies should now be removed due to update of mod.
# Other:
- Increased the amount of valuables creatures will drop.
- Increased the amount of valuables creatures will drop from raids.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
📌 Changelog for RelicHeim v5.3.25 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Due to a looping issue, changes were made to some conversions.
- Fixed some Localization errors.
# Other:
- Lowered cost of SurtlingCores for WindRun and TailWind potions due to having cooldowns now.
- Slightly increased the timers on the Healing staffs till new heals can be applied.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
📌 Changelog for RelicHeim v5.3.24 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Cooldowns on Stash, Gamble and Maps are increased by 1 interval.
- Slight adjustments to the weights that were done in previous patch for TreasureMaps.
# Wackysdatabase:
- TailWind potion now has a cooldown.
- WindRun potion now has a cooldown.
# Other:
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
📌 Changelog for RelicHeim v5.3.23 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Loot inside the chest from treasuremaps are now weighted based on biomes and progression.
- Loot insided Enchanted chest should hopefully now be more rewarding and different quantities per rarity and item.
- Removed files inside BountySaves I copied over by mistake from v5.3.22
# Other:
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
📌 Changelog for RelicHeim v5.3.22 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Slightly increased how many items bosses drop.
- Sacrificing enchanted items now gives Dust.
- Disenchant upgrade chances were increased.
- Disenchant costs were slightly changed.
- New set piece for Zeta/Relic called "Cleric"
- Total Sets: Offensive/Defensive/Magic/Cleric
- When items become a set, they will now have the name in the set.
- Ex: "Enchanted Helmet" -> "Enchanted Offensive Helmet"
- Ex: "Enchanted Chest" -> "Enchanted Defensive Chest"
- Increased the chance to get a Set Name for Zeta/Relic due to the amount in modpack giving more chances.
- PLEASE share feedback if this need to be adjusted again, TY
# EpicMMO:
- Fixed experience ranges on some creatures.
# PassivePowers:
- Fixed Moders default values for WindSpeedModifier, increased passive chance slightly for TailWindChance.
# Other:
- Fixed Tail Wind Potion not being on Mead Kettle and changed vfx and sfx when consumed.
- New potion "Wind Run Potion" run faster when with the wind for a brief time.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: EpicMMOSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: org.bepinex.plugins.passivepowers.cfg
- File: randyknapp.mods.epicloot.cfg
📌 Changelog for RelicHeim v5.3.21 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Enabled Gamble and adjusted percentages.
- Some bounties per biome will have minions now since the issue of minions were fixed.
# ValheimEnchantmentSystem:
- Blessed Scrolls recipes no longer require coins, they use x5 material from regular scroll.
- Enchanting shields are now changed to better balance them out due to higher tier shields getting too strong.
- Max level for all shields are now 15, success chance are reduced to match a level 20 enchant
- Instead of percentage they're flat level increase.
- Ex: Level 10 gives +10 block armor.
# Other:
- Adjusted all spawns during boss fights with a chance to spawn and reduced amount instead of being guaranteed.
- Burst Shot secondary attacks animation is changed, Eitr required to cast is increased based on tier of weapon.
- Poison Burst Shot changes
- Removed lightning, causing to be too strong
- Reduced base poison damage a bit, more poison per upgrade
- Pierce damage per upgrade
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
📌 Changelog for RelicHeim v5.3.20 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- NEW FOLDER: "RelicHeimPatches"
- This has updated file names.
- The old folder "RelicHeim" will be auto deleted with ThisGoesHere mod.
- Updated files to work with new version of EpicLoot
- Gamble is disabled until it is fixed
- Enabled AttackSpeed effect due to being fixed
- Augmenter Relic and Enchanter Relic no longer give comfort and are just a decoration piece due to epicloot update.
- Localization folder inside EpicLoot folder is added for English file.
- Adjusted MaxRadius for bounty/maps Swamp&Mountain to hopefully not go far due to removal of 2 entry being obsolete, pray it returns <3.
# Backpacks:
- Andvaranaut Backpack is currently broken due to the effect, will need to use ring for now.
# Other:
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
📌 Changelog for RelicHeim v5.3.19 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed 2 Zeta/Relic items that would go on BloodMagic weapons giving it ElementalMagic skill enchant.
- Added 4 new Zeta/Relic items
- Fixed a few other Zeta/Relic items that had useless effects on them.
- Increased LifeSteal values.
# Backpacks
- Hopefully fixed some items not wanting to go in backpacks due to multiplayer issues.
# Other:
- Removed Elementalist from Bonemass as the increase to poison is very small making it pretty much useless.
- Adjusted all spawns during boss fights due to incorrect values.
- Increased TailWind Potion from 30s to 45s, final adjustment.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: Backpacks.MajesticEpicLoot.yml
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Monstrum.yml
📌 Changelog for RelicHeim v5.3.18 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Balanced out the rewards from Treasure Chests and Map Chests and adjusted the weights, added in Relic.
- Fixed the EnchantedChest rewards.
- Essences now convert in to equivalent dust instead of Novus Essence.
# ValheimEnchantmentSystem:
- Removed the bright glow from weapons based on level and adjusted some colors.
# Other:
- Increased coin stack to 9999.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: ItemConfig_Base.yml
📌 Changelog for RelicHeim v5.3.17 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Augment upgrades now have 50% reduction of tokens when upgrading the table.
- Reduced the salvage price on tokens, due to the quantity you can get, the prices were too high.
- Boss items can now be sacrificed.
- Only Novus materials will be salvaged.
- Changed few required mats for upgrading enchanting table for Augment
- New recipes under Salvage junk to turn higher tier materials in to Novus if have no use for them, Thanks Milkstout.
- Essence is 1:1 until I can confirm there is no loop.
# EpicMMO:
- Increased the CriticalDamage starting value and Multiplier up to 50%.
- Increased AddCarryWeight value.
# Farming:
- Increased the experience received for the Farming skill due to not giving experience when harvesting as the skill is now Vanilla.
# Backpacks:
- Removed "Lumberjack Backpack" since "Foraging Backpack" basically does same thing.
# Other:
- Adjusted affix chances for Bosses.
- Reduced the WindPotions duration to 30s.
- Updated mod versions
# New Mod:
- CurrencyPocket by Azumatt
- With EpicLoot, you need to take the coins out of your pocket to buy things at Haldor.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: org.bepinex.plugins.farming.cfg
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for RelicHeim v5.3.16 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added Warmth and Waterproof back as enchantable on capes.
- Capes can only have 1 of the 2 enchants at a time, Waterproof or Warmth.
- Featherfall, Waterproof and Warmth effects are changed to only be on Zodiac or higher.
- Fixed a typo in an effect for HealthRegen enchant.
# Other:
- Fixed description of Fish Trap.
- Updated CreatureConfig files.
- Updated mod versions
# AzuCraftyBoxes: [File]
- I am including the yml file for this mod in the modpack to help with backpack issues that have been reported to help fix those issues, once the issue has been fixed I will remove this file from this modpack.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Azumatt.AzuCraftyBoxes.yml [New File]
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
📌 Changelog for RelicHeim v5.3.15 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Removed recalling appearing on Warpikes
- Changed translation for Stagger Chance to better understand
- Stagger Chance effect can now be applied on TwoHandedWeapons and Chest only, Shields was removed. The values for this effect were slightly reduced.
- EnchantedChest has a very rare chance of containing an EnchantedKey along with a Ring or Belt containing one of the 3 sets.
- Fixed selection weight on addblunt that was left in.
- Added description for the Set pieces.
- Adjusted the prices for discounted items and added various different amounts so its more random.
# Other:
- Increased SutureKit healing to 100, gave Bandages some HealthRegen.
- Adjusted damage done to mobs after killing boss for that biome.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: CreatureConfig_BiomeIncrease.yml
📌 Changelog for RelicHeim v5.3.14 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Discounted item in secret stash is back, only one this time.
- EnchantedKeys are set to 20 Tokens again due to increase in ForestTokens from chests.
- Adjusted some enchants to not be on BloodMagic type weapons since they are useless on them
- Changed description of NovusEssence.
- Slightly increased Armor, Stamina and Health enchant values.
# TargetPortal:
- Changed keybind to show portals on map from "P" to "KeypadDivide" to avoid turning off and on when typing.
- This key "/" is on your keypad.
# Other:
- Hopefully fixed offspring tames from having chaos or poison infused causing damage to player when killing them.
- BandageImproved recipe no longer uses Root and is replaced with Withered Bone
- Draugrs have a chance now to drop Withered Bone.
- Increased the damage and projectiles for the Eruptor weapons.
- Slightly tweaked the damage and projectiles for the Burst weapons
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.targetportal.cfg
📌 Changelog for RelicHeim v5.3.13 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot: [Bounty Hotfix]
- Fix to the bounty system from last patch which caused maps and bountys to go further out than intended, this hotfix should now make it little more better.
# Other:
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: EpicLoot
📌 Changelog for RelicHeim v5.3.12 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot: [Enchanting Changes]
- Removed QuickDraw for crossbows.
- Slightly increased the coin rewards on bounties
- Slightly increased amount of Forest Tokens from Maps and reduced price slightly.
- Hopefully fixed bounties going to further out.
- Secret Stash prices slightly reduced.
- Sacrificing items will now give a Runestone and Shard.
- Upgrading Shards are now x2NovusShard + x1Essence(rarity) = x2 Shard(rarity)
- Upgrading Dust are now x2NovusDust + x1Essence(rarity) = x2 Dust(rarity)
- Upgrading Runestones are now x2NovusRunestone + x1Essence(rarity) = x2 Runestone(rarity)
- Novus Dust,Runestone and Shard can now be turned in to 5 coins at the enchanting table under Salvage Junk to help with excess amounts.
# Other:
- MiningBackpack valid items update to allow ore/metals in case other mods add any new types.
- Fixed status effect icon for WindPotion
- Adjusted inputs for SmallVersion pieces to match what they would have based on boss kills when unlocked, these arent changed with ConversionSizeAndSpeed mod so this is best I can do.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
📌 Changelog for RelicHeim v5.3.11 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot: [Notice]
- In a future update I will either be removing the Gamble section or making major changes to it, It's not a feature I like so this is just a heads up.
- I will provide information in my discord on how to add it back when I do decide to change it.
- Adjusted Eikthyrs drops.
- Increased Andvaranaut Range
- Backpack version might not use the new value.
# EpicMMO:
- Adjusted some vanilla creature experience.
- Change scaling exp, overall reduced experience needed to level up.
# Backpacks:
- Added new "Scroll Backpack" to put your scrolls inside.
# Other:
- Added a WindPotion to help with sailing, this is only for RelicHeim.
- Please provide feedback, this is just to help until you get Moder Power etc.
- Adjusted some spawns.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: EpicMMOSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: randyknapp.mods.epicloot.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for RelicHeim v5.3.10 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Increased values of AddCarryWeight enchant for all rarity so it feels worth to have even at Novus.
# Other:
- Fixed CrudeCrossbow to be bit more balanced in the meadows, will remove file once Therzie updates Warfare with the changes.
- Fixed Shark spawn world distance value.
- Allowed Small Kiln to take FineWood and CoreWood.
- Increased prices for Golden Trophies.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
📌 Changelog for RelicHeim v5.3.9 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Backpacks:
- Removed Weaponry and Armory Backpacks for now until fixed.
- Disabled original backpack and created duplicate version with correct workbench level, gave it small percentage for reduced weight for items inside
# Other:
- Small fix to boss fight spawns again, everything should be more balanced, fixed a typo.
# New Mod:
- PetPantry by:Azumatt
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: org.bepinex.plugins.backpacks.cfg
📌 Changelog for RelicHeim v5.3.8 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Adjusted loot drops for bosses and rarity.
# EpicMMO:
- MaxLevelRange is now 15 instead of 10, this should hopefully help with players trying to level up, if not, use XP Potions and kill shit.
- I'll mention this again, EpicMMO is NOT needed in order to do anything in the modpack, it is just to help with more stats if needed.
# FactionAssigner:
- Updated most factions to be assigned based on their biome, most creatures will now attack each other if in nearby biomes.
# WackysDatabase:
- As a request there is now smaller version of some pieces.
- Kiln, Smelter, BlastFurnace, WindMill, EitrRefinery and KingdomOven.
- All of these should act just as normal but just smaller.
- New category in Hammer called "TinyVersions"
- New folder in "config\wackysDatabase\Pieces\JewelHeimWDB2.0" called "SmallerVersions" where all of the files will be located.
# Other:
- Adjusted the stamina use for Eruptor Weapons and Magic Burst weapon.
- Fixed Foxs HP being too high.
- Fixed Darkhorns HP.
- Fixed the extra spawns I made to boss fights, made them too difficult (sorry lol)
- Updated mod versions
# NewMod:
- Azumatt-TrueInstantLootDrop (Client Only)
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Azumatt.FactionAssigner.yml
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for RelicHeim v5.3.7 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicMMO:
- Added EliteCreatures to drop Mobchunks at 5%.
- Haldor now sells Exp Potions.
# CLLC:
- Fixed config file of wrong Mending values and lock configuration back to On.
- Slightly increased Wolfs overall HP, slightly nerfed Wolfs overall DMG
- Slightly reduced Grizzly Bear stat values
- First 3 bosses were slightly tweaked.
- Stone and Obsidian Golems no longer spawn as Splitting since they get yeeted when killed. (Hopefully)
# Other:
- Fixed SerpentStew material quantity.
- Added new Backpack for Trophys
- Fixed FoodBackpack not allowing Wizardry Mushrooms.
- Updated the 3 craftable belts carry weight values and added movement speed.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for RelicHeim v5.3.6 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# CLLC:
- Added "Affix Power" to YML file to make sure all bosses with Mending are set to "0.1" power in case config file makes things weird
- Slightly increased the difficulty of Meadows.
- Adjusted the sector levels amount and when killing elite creatures the amount is increased.
- Turned off the sector ping on minimap (The red circle).
# Other:
- Adjustments to StaffOfFrost values.
- Removed Spirit off the Frost Burst Shot and replaced with Pierce.
- Increased Flint Eruptors damage by 1.
- Added 1 Spirit damage to Magic Burst Shot.
- Removed TanningRack being a crafting station and its recipes, it was preventing spawns in GoblinCamps.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for RelicHeim v5.3.5 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Renamed the old Augmenter and Enchanter pieces and changed description to help players know its only for decoration+comfort.
# Backpacks:
- YML file turned on, files updated.
- ExplorerBackpacks weight is 95%
- Backpacks can be put in chests
- Auto Open Backpack is OFF
- If you have customized this config already please make a backup of your file, otherwise use the one added in this update.
# Other:
- Adjustments to Rag Armor.
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: Backpacks.MajesticEpicLoot.yml
- File: Backpacks.Wizardry.yml
- File: org.bepinex.plugins.backpacks.cfg
📌 Changelog for RelicHeim v5.3.4 [Patch 0.220.4]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- In enchanting table, Enchant and ConvertMaterials will now be unlocked for free, players will need to still unlock Augment and Disenchant.
- This change is due to recently seeing players confused on how to use the table or how to start enchanting.
- Added the option to buy the Andvaranaut ring for 2k coins as well.
- Adjustments to the loot inside Enchanted Chest when using Enchanted Key.
# WackysDatabase:
- Lingering Stamina Potions are in its own category now which allows the player to use stamina potions now.
- New Staff of Healing (Major) for mountains.
- Ranges on healing staffs I can't adjust. (Cuddle Up)
- Removed Stamina from HealingStaffs due to issues with it being spammable.
# CLLC:
- Reduced the chances for "Armored" to appear on creatures.
- Adjustments to some values.
# Other:
- Fixed NoiseReduction naming.
- Fixed stone pickaxe repair issue. (hopefully)
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for RelicHeim v5.3.3 [Patch 0.220.3]
Note: Any files you configure make sure to make backups.
# Other:
- Updated mod versions
- Removed AfterDeath from modpack
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
-
📌 Changelog for RelicHeim v5.3.2 [Patch 0.220.3]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed translation for activated set effects.
- New file with corrected cooldowns for activated effects.
- Bulwark and Berserker cooldowns are 5m.
- Complete overhaul of Zeta/Relic set items, all sets were removed except Shiva.
- 6 new sets based off of "Offensive, Defensive, Magic", all information on these sets are in my discord.
- These changes were made to help with confusion of what can be enchanted or not in order to get specific set items. If your current set items are ruined then I do apologize but I needed to make this change as too many sets were causing issues.
# Other:
- Updated mod versions
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
📌 Changelog for RelicHeim v5.3.1 [Patch 0.220.3]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Legendary/Mythic set that used Rings/Belts are removed and are replaced as Utility so other items in that tier can be rolled on as well.
# Other:
- Updated mod versions
- TargetPortal and Groups works now.
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
📌 Changelog for RelicHeim v5.3.0 [Patch 0.220.3]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added new Warfare items to files.
# VES:
- Added new Warfare items to files.
# Other:
- Updated mod versions
- New mod dependency added for EpicLoot "JsonDotNET"
-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
Disable these mods until they're updated
- Groups
- TargetPortal