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Vines and Wine
Find wild vines, grow your own vineyard, stomp grapes in a press, then ferment and age wine worth sharing around the fire. 13 wines to discover. Required on the server and all clients.
By Judle
| Date uploaded | 3 weeks ago |
| Version | 0.2.0 |
| Download link | Judle-Vines_and_Wine-0.2.0.zip |
| Downloads | 232 |
| Dependency string | Judle-Vines_and_Wine-0.2.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Vines and Wine
Find wild vines, grow your own vineyard, and make wine worth sharing around the fire.
Vines and Wine adds three edible grape varieties and a hands-on winemaking journey to Valheim. Hunt for vines among old structures, take cuttings home, and grow them on trellises. The vanilla Vineberry Cluster from the Ashlands can join your harvest in the wine press, too.
Where to find grapes
| Grape | Where to look |
|---|---|
| Pale grapes | At abandoned farms and villages in the Meadows |
| Dark grapes | On the stone walls of towers and ruins in the Black Forest |
| Sun grapes | In Fuling camps in the Plains, often by the barley |
| Vineberry Cluster | The existing Ashlands grape; its vanilla growing and harvesting remain unchanged |
Wild grapes grow on vines near these world structures, not as random berry bushes across a biome. Harvest a bunch to eat, or gather cuttings to start a vineyard at home. In an existing world, look for structures in areas you have not explored yet; previously visited structures are not automatically changed.
From grape to goblet
- Harvest and grow. Find three new grape varieties in the wild and plant their cuttings beside trellises.
- Press together. Load grapes and berries into a large wooden vat. Run and jump inside it to crush the fruit; friends can help with the same batch.
- Ferment. Take the raw must to a fermentation barrel and wait two in-game days. Neither the press nor the barrel tells you whether a mixture succeeded: out comes an unknown wine — you can see what it was made of, its colour and a few aroma notes, but not what it is.
- Taste or age. The first sip reveals the wine's name and effect — for you only; other players have to taste it themselves. Drink it young, or age the whole vessel in a second barrel. Aging earns one, two, or three stars (★, ★★, ★★★) and makes every effect last longer and hit harder: the useful, the playful and the harmful ones. Each vessel also shows the day it was made and how long it has spent in the barrel.
There are 13 successful wine recipes to discover: 10 wines with gameplay bonuses and 3 playful wines made for company. Unsuccessful mixtures turn into one of eight kinds of spoiled wine — from nausea and poison to heavy legs and darkened eyes — and you only find out which by tasting it. Stars mean aging, not safety. Recipe ingredients and ratios are deliberately left out of this page: discover them by making and tasting wine.
Each vessel holds several servings from a single batch. The wine, its remaining servings, and its aging level stay with that vessel. The mod is designed for multiplayer and dedicated servers.
AI disclosure: All code in this mod was generated by AI using Claude Code.
Installation & multiplayer
- Install with r2modman or Thunderstore Mod Manager: BepInExPack Valheim and Jötunn are installed automatically.
Manual install: put
Winemaking.dllintoBepInEx/plugins/. - Required on the server and on every client, with the same version, otherwise Jötunn does not let the client join. Server settings are synced to all clients.
- Grapes are pressed barefoot: take off your leg armor before climbing into the vat.
- On a dedicated server, world time — and with it vine growth, fermentation and aging — only runs while someone is online.
Configuration
BepInEx/config/printeromg.winemaking.cfg is created on the first launch; every setting is described in English and
Russian. [WineClient] holds per-player options (joke wine sounds and their volume, fewer particles, a larger circle while
blinded); everything else comes from the server.
Русский
Найдите дикую лозу, вырастите виноградник и приготовьте вино для пиршества с друзьями.
Мод добавляет три съедобных сорта винограда. Светлый растёт у заброшенных ферм и деревень в Лугах, тёмный — на каменных башнях и руинах Чёрного леса, солнечный — в лагерях фулингов на Равнинах, часто у ячменя. Дикие лозы связаны с этими постройками и не появляются случайными кустами по всему биому. Черенки можно посадить у шпалеры. Ванильный Vineberry Cluster из Пепельных земель тоже подходит для виноделия; его обычная механика не меняется.
Загрузите виноград и ягоды в большую давильню, выжимайте их бегом и прыжками, в том числе вместе с другими игроками. Затем поставьте сосуд с суслом в бочку: через два игровых дня будет готово неизвестное вино. Ни давильня, ни бочка не сообщают, удалась ли смесь: видно только, из чего сделано вино, его цвет и несколько нот аромата. Первый глоток открывает название и действие вина — только вам; другие игроки узнают его, попробовав сами. Вино можно выпить сразу или выдержать в отдельной бочке до трёх звёзд. Выдержка продлевает и усиливает любое действие вина: полезное, шуточное и вредное. На каждом сосуде видно, в какой день сделано вино и сколько оно пролежало в бочке.
Всего предусмотрено 13 удачных рецептов вина: 10 с полезными свойствами и 3 шуточных для компании. Неудачная смесь даёт одно из восьми испорченных вин — от тошноты и отравления до тяжести в ногах и потемнения в глазах, — и какое именно, узнаете, только попробовав. Звёзды означают выдержку, а не безопасность. Составы и пропорции здесь не раскрываются: открывайте их экспериментами. Если мир уже существует, ищите лозы возле ещё не исследованных подходящих построек; ранее посещённые места автоматически не изменяются.
Об использовании ИИ: весь код мода сгенерирован искусственным интеллектом с помощью Claude Code.
Установка и сетевая игра
- Через r2modman или Thunderstore Mod Manager: BepInExPack Valheim и Jötunn поставятся сами. Вручную: положите
Winemaking.dllвBepInEx/plugins/. - Мод нужен на сервере и у всех игроков, одной версии, иначе Jötunn не пустит игрока на сервер. Настройки сервера приходят всем игрокам.
- Виноград давят босиком: снимите броню ног, прежде чем залезть в чан.
- На выделенном сервере время мира — а с ним рост лоз, брожение и выдержка — идёт, только пока кто-то в игре.
Настройки
Файл BepInEx/config/printeromg.winemaking.cfg создаётся при первом запуске, у каждой настройки описание на английском
и русском. [WineClient] — личные настройки игрока (звуки шуточных вин и их громкость, меньше частиц, круг побольше при
слепоте), остальное приходит с сервера.
CHANGELOG
Changelog
0.6.0
Tailwind at sea. Update the server and all clients together.
- Tailwind speeds up the ship its drinker is aboard: +4–10% under sail with aging, and every puff fills the sail with a short gust (+10%, a special one +20%).
- Against the wind the wine fills the sail too: a little faster than rowing (9–27%). Server admins can tune it or
switch it off in the new
[Tailwind]section; the sounds and puffs stay. - Valheim 1.0.17: wine vessels, recipe books and notes keep their colour when loaded — no more "Variant index … does not exist" errors; books and notes that already lost their colour get it back.
Compiled against Valheim v1.0.17 & BepInEx 5.4.2351.
0.5.0
The winemaker's table. Update the server and all clients together.
- Winemaker's table — a shared recipe book, like the cartography table: write down the wines you know, read what others have found, leaf through a page for every wine. Wines not yet in the book or your journal stay grey.
- Recipe books and winemaker's notes in location chests, in the lands where you can find all of a wine's ingredients. A recipe book gives the whole recipe and adds the wine's quote to the table's book; notes are riddles and fragments to finish by experiment.
- Craft notes become the book's first chapter — a guide to the whole craft.
- New hammer-menu icons for the trellis, the press, both barrels and the table.
- New settings
[WinemakerTable]and[RecipeLoot]. For mod authors: API 2 — notes, recipe books, craft pages, loot chests. - Fixed (all earlier versions): with MultiUserChest, right-clicking a wine vessel in a chest another player had open destroyed the vessel.
- Saves from 0.4 keep working.
0.4.1
A bug fix and a sound tweak. No changes to saves or network data; compatible with 0.4.0 on the same server (the sleep fix works for players who have 0.4.1).
- Joke wines no longer fade out after sleeping: Tailwind keeps going and Firefly wine sparks keep glowing until the effect really ends. Before, sleeping ended the sounds and sparks while the effect itself stayed on. Tailwind is quiet while you sleep.
- Tailwind can be heard up to 30 m (was 10 m) and fades out smoothly with distance, like the vanilla mead burp. Up close it is a little louder than before.
0.4.0
Special wines. Update the server and all clients together.
- The grape press takes additives — certain items from different biomes: one per 6 fruits (2/4/6), at most two kinds, two kinds in equal parts. The start button says what is wrong with the count.
- The same fruits plus the right additives ferment into one of 11 special wines. Each has its own trait instead of a regeneration bonus — nothing a mead gives — and the trait grows with aging. The wrong additive spoils the wine. Which additive goes with which fruits is for you to find out.
- Wines without additives are unchanged: same names, bonuses and saves.
- The press has 8 slots (was 6). Presses from 0.3 keep their contents.
0.3.0
The grape press now works like a chest. Update the server and all clients together.
- The press opens the vanilla chest window with 6 slots: drag, split stacks, "Place stacks", "Take all"; the hotbar (1–8) still adds one fruit. The title shows the load ("Grape press · 24/36").
- Only fruits go in, up to 36 — the rest stays with you. Up to 6 kinds of fruit per batch.
- "Start pressing" works at exactly 12, 24 or 36 fruits and otherwise says what is missing. The finished must waits in a slot.
- The must vessel and the wine made from it show who started the pressing ("Crafted by").
- The fermentation barrel is smaller, so it is not mixed up with the vanilla fermenter. The wine tooltip no longer shows the time to the next star (the aging barrel does).
- Presses from 0.2 are converted on first load (fruits that don't fit the 6 slots are dropped next to the vat). Existing wines are unchanged.
- Works with MultiUserChest, AzuCraftyBoxes and Quick Stack Store: one player at a time uses the press, and crafting doesn't take fruits from it.
- For mod authors: add press ingredients and wine recipes via
Winemaking.Api.WinemakingApi. - Built for Valheim 1.0.16.
0.2.1
Bug fixes only. No changes to saves or network data; compatible with 0.2.0 on the same server.
- Picking up or dropping a wine you already know now shows its real name in the "added" / "dropped" message on screen (it always said "Unknown wine").
- The "Young" label on wine vessel slots could be drawn backwards when the MyLittleUI mod was installed. It is now always readable.
- The "Young" label no longer covers the slot number on the quick-access bar: it is narrower and shrinks to fit.
0.2.0
Tasting update. The server and all clients must update together (new wine data; Jötunn does not let 0.1.x clients join a 0.2.0 server). Existing vines, barrels, batches and wines are kept.
- Unknown wine: fermentation no longer tells whether a batch succeeded. Every vessel shows "Unknown wine" with its ingredients, colour and aroma notes until you taste it; the first sip reveals the name and effect for you (a personal journal kept with your character).
- Eight kinds of spoiled wine instead of one: poison, vomiting, a lower carry limit, tunnel-vision blindness, slowness, sluggish stamina and their combinations. Old spoiled wine becomes one of them by its ingredients.
- Any wine can be aged, and stars strengthen harmful effects too.
- Joke wines grow with aging: Tailwind gets more frequent, louder and gains rare special sounds; Firefly sparks get bigger and more numerous; the skald sings more often.
- Wine age: each vessel shows the day it was made and the days spent in the aging barrel (counted past ★★★).
- New status icons; new per-player options
ReducedParticlesandBlindnessCircleBonus.
0.1.2
- New mod icon. No gameplay changes; compatible with 0.1.0 and 0.1.1 on the same server.
0.1.1
- Mod page: removed the sound credits section. No gameplay changes; compatible with 0.1.0 on the same server.
0.1.0
First release.
- Three grape varieties (pale, dark, sun) as food, and vine cuttings.
- Wild grapevines at vanilla locations: Meadows farms, villages and abandoned houses, Black Forest stone towers, Fuling camps.
- A dark vine cutting can drop from Greydwarf shamans.
- Planting: a trellis for two vines, planted with the cultivator; vines grow in world time, can be harvested, pruned or dug up.
- Grape press: load 12/24/36 fruits and stomp them barefoot — jumping pays more than running, a run-up and a jump pay the most.
- Fermenting barrel (2 in-game days) and aging barrel (up to ★★★): 10 wines with small regeneration bonuses, spoiled wine, and three joke wines.
- English and Russian texts; config descriptions in both languages.