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ValheimOptimized
Client-side performance mod: Less stuttering/micro-stuttering, smoother frames-per-second. Optimized *almost* all rendering aspects of the game.
By KenziTeam
| Date uploaded | 6 days ago |
| Version | 1.1.1 |
| Download link | KenziTeam-ValheimOptimized-1.1.1.zip |
| Downloads | 1022 |
| Dependency string | KenziTeam-ValheimOptimized-1.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Valheim Perfomance Mod
- Less Stutter
- Smoother Terrain/Mesh/Object Loading
- Lots of other optimizations to minimize micro-stutter/Stutter
- Entirely Client-side
1.1.0 Version Released
- Improved Structure Loading & Unloading
- Reduced Memory and Garbage Collection Stutters
- Improved Zone and Object Cleanup
- CPU-Aware Asynchronous Loading
- Lots of Other Performance Improvements That I Couldn't List Here.
1.1.1 Version Released
- Fixed a crucial Bug where at certain coordinates, Objects/Trees would not render or exist.
- This version "may" have lower 0.1% lows, but only when rendering new Terrain
Found a Bug?
If you find any bugs, please contact me at Discord: Johnny8056
Please Include:
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A description of the bug
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Steps to replicate the bug
-
A screenshot or a video clip showing the bug
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Optional:
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If you know how to fix the bug, please include that too.
This is a stable release, but if you encounter any issues, please report them.
- With 1.1.0, I believe 90% of micro-stutters are fixed. If you find any remaining stutters, and can reliably identify what causes them, please DM me on Discord.
Have fun! :)
CHANGELOG
Changelog
1.0.0
- First stable release.
1.1.0
- Reduced GC/memory allocations and stutters.
- Zone unloading is spread across multiple frames.
- Dungeon/camp loading is spread across multiple frames.
- Large locations (Structures) unload gradually instead of causing big lag spikes.
- Added CPU-aware async loading/unloading.
- Improved zone and object cleanup. (Garbage collection)
- Faster, smoother loading and unloading of bigger structures.
1.1.1 Version Released
- Fixed a Bug where at Certain Coordinates, Objects/Trees will not Render or Exist.