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Ketanol-Still_a_Viking-0.1.10 icon

Still a Viking

Still a Viking? Prove it. Survive biome arenas, enemy waves and bosses solo or with friends. Shared loot, EpicLoot equipment rewards and automatic English/Russian language. Formerly DreadRifts.

By Ketanol
Date uploaded a month ago
Version 0.1.10
Download link Ketanol-Still_a_Viking-0.1.10.zip
Downloads 149
Dependency string Ketanol-Still_a_Viking-0.1.10

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.0

README

Still a Viking?

Still a Viking? Prove it.

Formerly DreadRifts. The name has changed; your existing gates, keys and expedition saves continue to use the same internal identifiers.

By Ketanol · Version 0.1.10 · Early release

Build a rift gate and enter a sequence of PvE arena trials across Valheim's biomes. Fight enemy waves, defend an altar, defeat bosses and bring your expedition's loot home.

The interface supports English and Russian, automatically following each player’s Valheim language. Other game languages use English. Players on the same server can use different languages. English instructions are followed by a Russian guide below.

Features

  • Eight biome stages, from Meadows to Deep North, with ten levels per stage.
  • Enemy waves, altar defence, elite encounters and boss fights.
  • Three difficulty settings, party scaling and readiness controls.
  • Buildable gates, a gate guardian and reusable keys bound to their original gate.
  • Shared expedition storage, personal rewards and repairs between battles.
  • Saved expedition progress and individual departure and re-entry.
  • A matching, permanently open gate inside the arena provides the return route.

The new round-by-round enemy count and star progression applies only to Meadows and Black Forest. Later biomes retain their previous combat balance.

Fallen participants wait up to 60 seconds, watching living allies (← / → switches targets). An ally clearing a wave or completing the level releases the remaining wait automatically. Arena music follows preparation, combat and boss phases and uses the normal game music volume.

Installation

Use Thunderstore Mod Manager or r2modman to install Still a Viking? and its dependencies:

Install the same Still a Viking? version on the server and every player's client. Epic Loot is optional.

For manual installation, install the dependencies first, then copy plugins/DreadRifts/DreadRifts.dll from this ZIP into BepInEx/plugins/DreadRifts/. Replace an existing Still a Viking? DLL rather than keeping a second copy.

Getting started

  1. Defeat Eikthyr in the normal world to unlock the first trial stage.
  2. Build the gate using the hammer's Still a Viking? category near a workbench. It costs 60 Stone, 40 Wood, 10 Bone Fragments and 2 Surtling Cores. Allow enough level ground for the gate and its entrance.
  3. Approach the gate, defeat its guardian and collect a key. Each participant needs their own key for these gates.
  4. Interact with the gate and choose a difficulty to open it. Walk through the doorway and into the rift at the back to enter the arena. Opening the doors alone does not send anyone inside.
  5. Stand together in the green floor circle for three seconds to start battle. Leaving cancels the countdown. After victory, enemy loot enters shared storage automatically; gather in the purple central circle to advance without a menu confirmation. F8 opens expedition controls and storage.

To leave between levels, turn back toward the open gate behind the arrival point and walk into its rift. Returning does not require a key. You can later re-enter through the original outside gate with its key and continue the expedition. Departure during combat is unavailable.

Later biome stages also require the corresponding world boss victory and completion of the preceding expedition stage.

Personal equipment rewards

Completing an arena biome's boss awards each participating character one Epic item. Independent additional rolls grant a Legendary item (Easy 5%, Viking 50%, Infernal 100%) and a Mythic item (Easy 1%, Viking 15%, Infernal 50%). Ancient rarity is not included. Weapons and armor come from the installed EpicLoot boss-tier tables for the completed arena biome, with actual EpicLoot enchantments.

EpicLoot must be loaded and configured on the host/server for equipment generation. Rewards remain pending if it is unavailable; they are not replaced with lower-rarity items. Existing personal boss-reward records automatically receive this equipment addition once, including records whose old contents were already withdrawn. Old items remain intact. Ordinary rounds do not grant this boss reward.

Warehouse

The warehouse uses Valheim’s native chest window, with the normal item tooltips, drag-and-drop and stack-splitting dialog. Storage grows automatically and has no fixed slot cap. Matching resources, including previously stored single-unit drops, are consolidated in small batches. After a defeat, attempting to withdraw explains the recorded biome and level needed to unlock the warehouse. Withdrawals fill compatible stacks already in your inventory, including when every slot is occupied. Take All withdraws what fits; Stack All deposits matching carried items in batches. Equipped items and gate keys stay with you. The separate quick resource command also protects hotbar items.

Configuration and release status

The configuration file is BepInEx/config/ketanol.dreadrifts.cfg. It includes the expedition menu key, which defaults to F8, and a local effects intensity setting.

This is an early release, built against Valheim 1.0.12. The earlier 0.1.1 gate and return-route check passed all 96 assertions. Version 0.1.10 was compiled without running automated or gameplay tests. Localization and the new branding await gameplay verification. A full playthrough with multiple real players, complete 80-level balance testing and broad compatibility testing remain in progress.

Русская инструкция

Still a Viking? добавляет экспедиции с аренами: восемь биомов по десять уровней, волны врагов, защиту алтаря, элитных противников и боссов. Доступны три сложности, общий склад, личные награды, ремонт между боями и сохранение прогресса экспедиции.

Новый рост количества врагов и звёзд по раундам действует только в Лугах и Чёрном лесу. В остальных биомах сохранён прежний боевой баланс.

После смерти ожидание составляет 60 секунд. В это время можно наблюдать за союзниками; ← / → переключают цель. Если союзник зачищает волну или завершает уровень, оставшееся ожидание снимается автоматически. Музыка меняется между подготовкой, боем и боссом; громкость регулируется обычной настройкой музыки Valheim.

Установка

Установите мод через Thunderstore Mod Manager или r2modman вместе с BepInExPack Valheim 5.4.2350 и Jotunn 2.30.0. Одинаковая версия Still a Viking? нужна на сервере и у каждого игрока. Epic Loot необязателен.

При ручной установке сначала установите зависимости, затем перенесите plugins/DreadRifts/DreadRifts.dll из архива в BepInEx/plugins/DreadRifts/. При обновлении замените прежнюю DLL, чтобы не осталось двух копий мода.

Личная экипировка EpicLoot

За босса завершённого биома арены каждый участник получает один эпический предмет. Независимые дополнительные шансы: легендарный — 5% / 50% / 100%, мифический — 1% / 15% / 50% для лёгкого режима / «Для викингов» / дьявольского. Древние предметы в таблицу не включены. База оружия и брони соответствует завершённому биому арены по таблицам установленного EpicLoot.

На хосте или сервере должен быть установлен и настроен EpicLoot. Если генерация недоступна, награда остаётся в очереди. Старые личные записи о победах над боссами получают добавку экипировки однократно, даже если прежние награды уже забрали. Старые предметы сохраняются. За обычные раунды такая награда не начисляется.

Общий склад

Склад использует штатное окно сундука Valheim: родные подсказки предметов, перетаскивание и окно разделения стопки. Число строк растёт автоматически, фиксированного лимита мест нет. Одинаковые ресурсы, включая уже накопленный уголь по одной штуке, объединяются небольшими пакетами. При блокировке после поражения попытка забрать вещь показывает нужные биом и уровень. Можно забрать всю стопку или часть; выдача учитывает свободное место в совместимых стопках инвентаря. «Взять всё» забирает то, что помещается, а «Сложить всё» пакетно переносит подходящие предметы. Надетые вещи и ключи врат остаются при вас. Отдельная команда быстрого переноса ресурсов также защищает быстрые слоты.

Как играть

  1. Победите Эйктюра в обычном мире, чтобы открыть первый этап испытаний.
  2. Постройте врата молотом из категории Still a Viking? рядом с верстаком. Рецепт: 60 камня, 40 древесины, 10 обломков костей и 2 ядра суртлинга. Подготовьте достаточно ровного места для врат и входа.
  3. Подойдите к вратам, победите хранителя и подберите ключ. Каждому участнику нужен свой ключ, связанный с этими вратами.
  4. Взаимодействуйте с вратами и выберите сложность. Створки откроются. Пройдите через проём к разлому в глубине врат — он перенесёт вас на арену. Само открытие створок никого не переносит.
  5. Встаньте всем отрядом в зелёный напольный круг на три секунды, чтобы начать бой. Выход отменяет отсчёт. После победы добыча врагов автоматически отправляется на склад; для перехода дальше соберитесь в фиолетовом круге у алтаря. Подтверждение в меню не нужно. F8 открывает управление экспедицией и склад.

Выход: между уровнями обернитесь к открытым вратам позади точки прибытия и войдите в разлом. Ключ для выхода не нужен. Вернуться в ту же экспедицию можно через исходные врата со своим ключом. Во время боя выйти нельзя.

Следующие этапы открываются после победы над соответствующим боссом обычного мира и прохождения предыдущего этапа экспедиции. Общий склад, личные награды и ремонт доступны через службы арены и меню экспедиции.

Настройки находятся в BepInEx/config/ketanol.dreadrifts.cfg: клавиша меню и интенсивность местных визуальных эффектов.

Статус: ранняя версия 0.1.10, собранная для Valheim 1.0.12. Проверка входа и выхода через врата версии 0.1.1 прошла все 96 пунктов. Версия 0.1.10 собрана без запуска автоматических и игровых тестов. Локализация и новое оформление ожидают проверки в игре. Полное прохождение настоящей сетевой группой, баланс всех 80 уровней и проверка широкого набора других модов ещё продолжаются.

Credits

Created by Ketanol with substantial AI assistance in development and artwork. Built with BepInEx and Jotunn. Native Valheim prefabs are referenced from the installed game; game assemblies are not included in this package.

Язык интерфейса выбирается автоматически по настройкам Valheim каждого игрока: русский → русский, английский и остальные языки → английский. Язык сервера не влияет на язык участников.

Ранее мод назывался DreadRifts. Сохранения, врата и ключи используют прежние идентификаторы. При ручном переходе оставьте только одну копию DLL.

CHANGELOG

Changelog

0.1.10

  • Rename the visible mod to Still a Viking? and add the approved skull-and-rift icon to the package and arena menu.
  • Update the hammer category, gate/key display names and HUD branding.
  • Keep the existing plugin GUID, assembly name, save paths, prefab identities and network identifiers to preserve continuity with DreadRifts.
  • Include the automatic Russian/English localization from 0.1.9.
  • Compile only; no automated or gameplay tests run.

0.1.9

  • Add Russian and English localization, selected independently from each client’s Valheim language; use English for other languages.
  • Localize arena menus, readiness circles, storage labels, tooltips, progress and server notifications on the receiving client.
  • Refresh the arena interface when the game language changes; preserve native Valheim and EpicLoot item localization.
  • Build only; no automated or gameplay tests run. Not published.

0.1.8

  • Show the recorded biome and checkpoint level when attempting to withdraw from a warehouse locked after defeat, including Take All.
  • Consolidate compatible stored resources incrementally, including existing single-unit coal drops. Preserve reserved entries and custom item data.
  • Normalize irrelevant durability when comparing non-durable stackable items.
  • Replace new boss material rewards with genuine EpicLoot Epic equipment plus independent Legendary/Mythic bonuses at the agreed difficulty rates.
  • Select weapon/armor bases from EpicLoot's configured tables for the completed arena biome; Ancient remains a distinct, excluded rarity.
  • Add versioned, once-only equipment grants to existing personal boss-reward records. Preserve existing items and defer unavailable generation without marking it complete.
  • Build only; no game tests or automated tests were run.

0.1.7

  • Replaced the custom warehouse window with Valheim's native chest interface, tooltips, drag-and-drop and stack-splitting dialog.
  • Storage rows grow automatically with the contents; no fixed storage slot cap.
  • Fixed withdrawals requiring an empty slot when compatible carried stacks still had room.
  • Added partial deposits and withdrawals, keeping the remaining quantity in storage and preserving native item metadata.
  • Added native Take All and batched Stack All actions; deposits onto compatible stored stacks consolidate when possible.
  • Reused unchanged decoded items and skipped rebuilding unchanged contents during refresh.
  • Kept authoritative server storage, item reservations and durable character receipts before commit.
  • Production compilation only; gameplay tests were not run at the user's request.

0.1.6

  • Replaced the package icon with the approved glowing rift and crossed axes.
  • Added a chest-style warehouse window with item icons, quantities, item selection, drag-and-drop, Shift-click and double-click stack transfer.
  • Added separate warehouse and character inventory grids with scrolling; storage has no fixed slot cap and only a bounded visible window is transferred/rendered.
  • Preserve native item payloads, including quality, durability and enchantment data.
  • Removed redundant character reloads and the extra save after commit acknowledgement. Native save success remains mandatory before warehouse commit.
  • Quick resource deposits prepare one stack per frame and save up to eight receipts together; commit requests are processed one per frame.
  • Cached receipt decoding and item previews, avoided repeated bulk-transfer UI rebuilds and unnecessary committed-transaction rewrites.

0.1.5

  • Fixed endless arena preparation after digging or terrain damage.
  • The server now re-levels damaged arena ground even when its terrain compiler already carries the arena preparation marker.
  • Included checkpoint support in the repair decision so damage beneath the arrival point can recover too.
  • Repair reuses the existing reserved arena and replicated native terrain data without resetting expedition progress.

0.1.4

  • Added native arena music: ambient preparation, continuous wave combat music and biome boss themes in round 10. Uses installed clips and the game music volume.
  • Reduced resurrection waiting time from 120 to 60 seconds.
  • Added ally spectator view instead of the death blackout, with left/right arrow target selection and an arena overview when no ally remains.
  • Clearing a wave or completing a round with a surviving ally releases fallen participants from the remaining resurrection wait.
  • Preserved server authority, checkpoint spawning and existing inventory/skill protection.

0.1.3

  • Restricted the new enemy counts, star progression, elite proportions and faster arch releases to Meadows and Black Forest.
  • Restored the previous combat balance for every later biome.
  • Kept automatic loot collection and physical readiness circles in all biomes.

0.1.2

  • Added physical party readiness circles with a three-second countdown; leaving cancels readiness immediately.
  • Start battles and advance after victory without interface confirmation. Arriving at a new arena requires fresh entry into its circle.
  • Automatically deposit enemy loot into shared storage after victory, preserving native item data and enchantments. Personal carried items and personal rewards remain separate.
  • Added brief visual loot streams toward the warehouse.
  • Set solo Viking enemy totals for rounds 1–9 to 10/15/20/25/30/35/40/45/50; preserved difficulty and party scaling.
  • Increased starred enemy proportions and arch release speed through the rounds; retained defence, elite and boss encounters.
  • Preserved existing active combat spawn budgets when upgrading a save.

0.1.1

  • Added the authored stone gate shell and its construction icon.
  • Separated opening the outside gate from entering the arena. Each player enters by walking into the rear rift with a valid key for that gate.
  • Kept the doorway and front vestibule freely walkable in both directions.
  • Replaced the separate wooden arena exit portal with a matching, permanently open gate behind the arrival checkpoint.
  • Added an individual return route through the arena gate without requiring a key, available between levels.
  • Oriented arrival toward the arena and protected arrival, return and respawn from immediate repeated transfers.
  • Kept arena services clear of the return gate, including on saved layouts.
  • Included expedition trials, the central next-level circle, shared warehouse controls and personal rewards.
  • Prepared the early-release package with English and Russian instructions.

The latest gate-route validation passed on Valheim 1.0.12. Full multiplayer playthrough and complete progression balance testing remain in progress.