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Krool World UI
HUD/UI: compass, skill XP bars, carry weight bar, food timers, food decay on health/stamina, build materials, day/night bar and clock, save and rested countdowns, workbench map pins, auto repair. Client-side, every game language, controller-ready.
| Date uploaded | 2 weeks ago |
| Version | 0.14.0 |
| Download link | Krool-Krool_World_UI-0.14.0.zip |
| Downloads | 194 |
| Dependency string | Krool-Krool_World_UI-0.14.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README

Quality-of-life HUD additions for Valheim: skill XP, carry weight, build materials, food timers, a compass, a day/night bar, and a few countdowns the game doesn't show.
- No new items, mechanics or balance changes.
- Every feature can be switched off or adjusted in game with F7, or from the pause menu.
- Mouse, keyboard or controller, including the Steam Deck.
- In your language: it follows the game's language setting, in every language Valheim offers.
- Client-side. The server and other players don't need it.
- Display only, except two features you can turn off: Bench Pins adds a map pin when you build a workbench, and Auto Repair repairs your gear when you open a crafting station.
All elements at once, using the F7 window's Preview on HUD setup view. In play, each one only shows when it applies.

Compass. Your heading, friends and nearby map pins.

Day/night bar. Time of day and the time until dusk or dawn.

Skill XP. A tile per skill with an XP bar toward the next level.

Carry weight. Fills as you pick things up, red when over.

Food reminders. A toast when a food is running out.

Rested countdown. Seconds until Rested, above the Resting buff.

Features
| Feature | What it does |
|---|---|
| Skill XP bars | Skill tiles with XP bars, and a +0.8% Swords popup as you earn XP |
| Carry weight | Weight bar beside your food |
| Build materials | With the hammer out: what the selected piece costs, what you have, how many you can build |
| Food decay | Shows how much max health, stamina and eitr your food has lost as it wears off |
| Food reminders | Running out, no food, and optionally "can eat again" (off by default) |
| Compass | Heading, friends, pins and pings at the top of the screen |
| Buff icons | Buff icons at 90% size, wrapped before they reach the compass |
| Day/night bar | Day and night above the minimap, with time to dusk or dawn |
| Rested countdown | Seconds until Rested while you rest |
| Save countdown | 5-second warning before the auto-save lag spike |
| Auto repair | Opening a crafting station repairs everything it can |
| Bench pins | A map pin with a Norse name when you build a workbench |
Skill XP bars

Earn XP and a tile for that skill appears at the bottom right, above the key hints.
- The dark part of the bar is where you started; the light part is what you've earned since.
- Up to 4 tiles side by side. A tile fades after 3 seconds without XP.
- A blue
+0.8% Swordsfloats over your character. Can be set to level-ups only, or off. - Skills you don't care about (Run, Jump) can be left out by name.
- Tiles or wide rows, size, level number, color and placement are all settings.
- Hidden while the inventory, map or menu is open.
Carry weight

A vertical bar left of the food icons, with your weight over your max on top.
- Same number as the inventory screen, including Megingjord and backpack mods.
- Grows taller as your max weight goes up (can be turned off).
- Orange from 80%, red and flashing when over. Gradient or single color also available.
- Show it always, only near the limit, or for a few seconds after your weight changes.
Build materials
With the hammer out, a panel beside the build menu's piece box.
- With a piece selected: only what it costs, how many you have (
Wood 245 /2, red if short), and Enough for 12. - With nothing selected: your common building materials. Wood, Stone, Core Wood and Fine Wood once you've found them; Resin, nails, Black Marble and later materials only while carried.
- The panel widens for long material names.
- Each material's rule is a setting, and you can add others by name (
Copper, Deer Hide). - Counts your inventory only, like the game does when placing.
Food decay

Food bonuses shrink as the food wears off. At half its time a food gives about 81% of its health, stamina and eitr.
- A faint segment past the end of each bar shows what you've lost: red on health, gold on stamina, purple on eitr.
- That's exactly what eating fresh food would give back.
- Each bar has its own switch and color.
Food reminders

A toast at the top of the screen with the food's icon, name and time left.
| Reminder | Default | When |
|---|---|---|
| Running out | On | A food drops under 4 minutes (adjustable) |
| Can eat again | Off | A food passes half its time, when the game lets you eat it again |
| No food | On | While you have no food, until you eat or dismiss it (Backspace, or a controller button you pick) |
| Final minute | Off | A second reminder with one minute left |
- Each reminder shows once per food and fades after 6 seconds.
- A soft chime with each, which can be turned down or off.
Compass

A strip at the top center for calling out directions: "trolls at 210".
- Heading in degrees under the center mark, optionally with the direction (212 SW).
- Shows 120 degrees by default.
- Friends in their colors, with their names when you look at them or always. A friend behind you waits at the edge with an arrow.
- Your map pins, bed, tombstone and bosses within 300 m, and map pings at any distance.
- On a No Map world it shows only your heading and friends in sight, never pins.
- Look at a marker to see its name and distance. Or show distance under every marker.
- Overlapping markers merge with a count, and at most 12 show at once.
- Up and down arrows on markers 10 m or more above or below you.
- Moves down under a boss bar or raid banner.
Buff icons
- The game's buff icons at 90% size (set 1 for the game's size).
- Wrap to a new row before reaching the compass, or after a number you choose.
Day/night bar

A bar on top of the minimap covering the whole day, with a marker for now.
- Dusk in 6:40 by day, Dawn in 2:10 by night. Turns orange in the last minute before dark.
- The day number, and an optional 24-hour clock.
- Uses the game's clock, synced from the server.
- Without a minimap (No Map worlds) it stays in the same corner. It can also sit under the compass or anywhere you like.
Rested countdown

While Resting, Rested in 14s counts down above the Resting buff, with a chime at the end (can be turned off). It reads the game's own timer.
Save countdown

The auto-save every 30 minutes can freeze a big world for a moment. A box counts down World save in 5 before it, then Saving...
- Exact in single player and as host. On a dedicated server it uses the server's 30-second save warning.
- On a server, your character's own save shows as Character save in 5. Can be turned off.
- A tick each second, which can be turned off. Start time and position are adjustable.
Bench pins
Building a workbench adds a map pin with a Norse name like Hrafnvik or Trollhaven.
- No new pin within 50 m of an existing one, so one base gets one pin.
- Choose the icon (fire, house, hammer, dot, portal) and the name (random, station name, or none).
- 100 prefixes and 100 suffixes, both editable in F7.
- Workbenches only by default; can include forges and other stations.
- Removing the bench with the hammer removes its pin, or moves it to another bench nearby. Can be turned off.
Auto repair
Opening a crafting station repairs every item it can, as if you'd pressed its repair button for each.
- Same rules as the button: station type and level decide what gets fixed.
- Same Crafting XP as repairing by hand.
- Can be limited to what you're wearing and holding.
- One sound and one message (Repaired 4 items). The message can be turned off.
Settings window

Press F7 in game, or pick Krool World UI in the pause menu.
- One section per feature, each with an On/Off switch. Search finds any setting.
- Mouse, keyboard (arrows, Enter, Esc) or controller (D-pad, A, B; bumpers jump between sections).
- Point at or select a setting to see what it does, its default and its range.
- Settings that don't apply right now are greyed out, with the reason.
- Click a slider's number to type an exact value. Colors have a picker.
- Reset next to anything changed, Reset all per section.
- Preview on HUD shows sample versions of everything so you can place and size them.
- Text stays sharp at any resolution, and the window follows the game's GUI scale. You can resize it.
The General section has a key to hide everything the mod draws, one volume for all its sounds, and colorblind-friendly warning colors.
The same settings are in BepInEx/config/krool.kroolworldui.cfg. Colors there are hex RRGGBBAA.
Full settings list
Generated from the mod's code, so it matches the F7 window.
General
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Settings Key | F7 | Any key | Opens this window. On a controller, use Krool World UI in the pause menu. |
| Window Scale | 1 | 0.75 to 1.5 | Size of this window. It also follows the game's GUI scale. |
| Hide Key | Not set | Any key | Hides everything this mod draws until pressed again. Unset by default. |
| Volume | 1 | 0 to 1 | Volume of all the mod's sounds, on top of each feature's own volume. 0 mutes them. |
| Colorblind Friendly | Off | Warning colors that stay distinct with red-green color blindness: orange-red and pink instead of orange and red, sky blue instead of green. |
Skill XP Bars
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Show a skill on the HUD while you gain XP in it. | |
| Style | Tiles | Tiles, Rows | Tiles: the skill icon over its XP bar, side by side. Rows: a wide bar with the icon at the left, stacked. |
| Max Bars | 4 | 1 to 10 | Most skills shown at once, fewer if they do not fit. Past this the oldest is replaced. |
| Hidden Skills | Skills never shown, separated by commas: Run, Jump, Sneak. Names as the game shows them, or English names, which work in every language. | ||
| Tile Size | 64 | 40 to 128 | Tile width in HUD pixels. A tile is a third taller than wide. Used when Style is Tiles. |
| Tile Level | Off | The skill level in the tile's corner. Used when Style is Tiles. | |
| Labels | Name And Level | Name And Level, Icon Only | Name And Level: the skill name and level on the bar. Icon Only: just the icon and bar. Used when Style is Rows. |
| Show Gain Text | On | The XP gained since the bar appeared, as a percent of a level. Used when Style is Rows and Labels is Name And Level. | |
| Bar Width | 220 | 100 to 500 | Row width in HUD pixels. Used when Style is Rows. |
| Bar Height | 22 | 12 to 48 | Row height in HUD pixels. Used when Style is Rows. |
| Bar Color | DBA847FF |
Hex RRGGBBAA (AA = opacity) | Bar color. XP you had shows darker, new XP lighter. |
| Opacity | 1 | 0.2 to 1 | 1 is solid; lower shows the game through it. |
| Hold Seconds | 3 | 0.5 to 30 | Seconds a skill stays after its last XP. |
| Fade Seconds | 0.6 | 0 to 5 | Seconds the fade-out takes. |
| Floating Text | Every Gain | Off, Every Gain, Level Up Only | XP over your character, like a damage number. Only you see it. Every Gain, Level Up Only, or Off. |
| Floating Text Color | 73B8FFFF |
Hex RRGGBBAA (AA = opacity) | Color of the floating XP text. Used when Floating Text is not Off. |
| Placement | Bottom Right | Bottom Right, Below Stamina, Right Side, Custom | Bottom Right: above the key hints. Below Stamina: under the stamina bar. Right Side: below the minimap. Custom: at Anchor X and Anchor Y. |
| Anchor X | 0.5 | 0 to 1 | Center. 0 is the left of the screen, 1 the right. Used when Placement is Custom. |
| Anchor Y | 0.3 | 0 to 1 | Top edge. 0 is the bottom of the screen, 1 the top. Used when Placement is Custom. |
| Offset X | 0 | -400 to 400 | Move left (-) or right (+), in HUD pixels. |
| Offset Y | 0 | -400 to 400 | Move down (-) or up (+), in HUD pixels. |
Weight
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Your carry weight as a bar left of the food icons. | |
| Show | Always | Always, Near Limit, When Changed | Always: always on screen. Near Limit: at or past Near Limit Percent. When Changed: for a few seconds after your weight changes. |
| Near Limit Percent | 80 | 50 to 100 | Percent of your max weight where the bar turns the near-limit color, and where Near Limit shows it. |
| Changed Seconds | 3 | 1 to 15 | Seconds the bar stays after your weight changes. Used when Show is When Changed. |
| Colors | Thresholds | Thresholds, Gradient, Single | Thresholds: fill color, then near-limit past Near Limit Percent, then over when overweight. Gradient: blends through the three. Single: always the fill color. |
| Fill Color | FAC761FF |
Hex RRGGBBAA (AA = opacity) | Bar color under the limit. |
| Near Limit Color | FF8C1FFF |
Hex RRGGBBAA (AA = opacity) | Bar color near the limit. Used when Colors is not Single. |
| Over Color | DB291FFF |
Hex RRGGBBAA (AA = opacity) | Bar color when overweight. It also flashes. Used when Colors is not Single. |
| Text | Current And Max | Current And Max, Current, Percent, None | Numbers above the bar: weight over max, weight only, percent, or none. |
| Text Size | 16 | 10 to 28 | Font size of the numbers. Used when Text is not None. |
| Bar Length | 110 | 40 to 220 | Bar length in HUD pixels at the normal 300 max weight. |
| Bar Thickness | 16 | 6 to 32 | Bar thickness in HUD pixels. The health bar is 32. |
| Scale With Max Weight | On | Grow the bar with your max weight: a Megingjord (+150) makes it half again as long. | |
| Opacity | 1 | 0.2 to 1 | 1 is solid; lower shows the game through it. |
| Offset X | 0 | -300 to 300 | Move left (-) or right (+), in HUD pixels. |
| Offset Y | 0 | -300 to 300 | Move down (-) or up (+), in HUD pixels. |
Food Decay
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | A faint segment past the end of the health, stamina and eitr bars: the max your food has lost as it wears off, which fresh food would give back. | |
| Health | On | Segment on the health bar. | |
| Health Color | BF2E2473 |
Hex RRGGBBAA (AA = opacity) | Color of the health segment. Used when Health is on. |
| Stamina | On | Segment on the stamina bar. Like the bar, it shows while stamina is not full. | |
| Stamina Color | EBB83373 |
Hex RRGGBBAA (AA = opacity) | Color of the stamina segment. Used when Stamina is on. |
| Eitr | On | Segment on the eitr bar, for eitr foods. Like the bar, it shows while eitr is not full. | |
| Eitr Color | 9961E673 |
Hex RRGGBBAA (AA = opacity) | Color of the eitr segment. Used when Eitr is on. |
Food Reminder
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Food reminders in a small box at the top of the screen. | |
| Running Out | On | Remind when a food is about to run out. | |
| Threshold Minutes | 4 | 1 to 15 | Remind when a food has this many minutes left. Used when Running Out is on. |
| Final Minute | Off | A second reminder with one minute left. Used when Running Out is on. | |
| Can Eat Again | Off | Remind when a food can be eaten again, half way through its time. | |
| Show Seconds | 6 | 2 to 20 | Seconds a reminder stays on screen. Used when Running Out or Can Eat Again is on. |
| No Food Message | On | Keep a message up while you have no food, until you eat or dismiss it. Also after you respawn. | |
| No Food When | No Food | No Food, Any Slot Empty | No Food: when all your food is gone. Any Slot Empty: whenever a food slot is free. Used when No Food Message is on. |
| Dismiss Key | Backspace | Any key | Hides the no-food message until you next eat. Used when No Food Message is on. |
| Dismiss Button | None | None, Left Stick Click, Right Stick Click, Back | Controller button that hides the no-food message. Each also does something in the game (map, run, crouch), so pick the one you use least. Used when No Food Message is on. |
| Sound | On | A soft chime with each reminder. | |
| Sound Volume | 0.35 | 0.05 to 1 | Chime volume, on top of the game's own volume. Used when Sound is on. |
| Size | 1 | 0.75 to 1.5 | 1 is the normal size. |
| Opacity | 1 | 0.2 to 1 | 1 is solid; lower shows the game through it. |
| Anchor X | 0.5 | 0 to 1 | Center of the box. 0 is the left of the screen, 1 the right. |
| Anchor Y | 0.84 | 0 to 1 | Top of the box. 0 is the bottom of the screen, 1 the top. Moves down by itself to clear the raid banner. |
Build Materials
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | With the hammer out, a panel beside the build menu counts the materials you carry. | |
| Selected Piece | On | List what the selected piece costs and how many you have. Red when short. | |
| Can Build Count | On | How many of the selected piece you can build. Used when Selected Piece is on. | |
| Common With Cost | Off | Also list the materials below while a piece is selected. Off: only its cost. Used when Selected Piece is on. | |
| Wood | When Known | Always, When Known, When Carried, Never | When to list Wood. When Known: once you have found one. When Carried: while you have some. |
| Stone | When Known | Always, When Known, When Carried, Never | When to list Stone. When Known: once you have found one. When Carried: while you have some. |
| Corewood | When Known | Always, When Known, When Carried, Never | When to list Corewood. When Known: once you have found one. When Carried: while you have some. |
| Finewood | When Known | Always, When Known, When Carried, Never | When to list Finewood. When Known: once you have found one. When Carried: while you have some. |
| Resin | When Carried | Always, When Known, When Carried, Never | When to list Resin. When Known: once you have found one. When Carried: while you have some. |
| Bronze Nails | When Carried | Always, When Known, When Carried, Never | When to list Bronze Nails. When Known: once you have found one. When Carried: while you have some. |
| Iron Nails | When Carried | Always, When Known, When Carried, Never | When to list Iron Nails. When Known: once you have found one. When Carried: while you have some. |
| Black Marble | When Carried | Always, When Known, When Carried, Never | When to list Black Marble. When Known: once you have found one. When Carried: while you have some. |
| Yggdrasil Wood | When Carried | Always, When Known, When Carried, Never | When to list Yggdrasil Wood. When Known: once you have found one. When Carried: while you have some. |
| Grausten | When Carried | Always, When Known, When Carried, Never | When to list Grausten. When Known: once you have found one. When Carried: while you have some. |
| Ashwood | When Carried | Always, When Known, When Carried, Never | When to list Ashwood. When Known: once you have found one. When Carried: while you have some. |
| Other Materials | More materials to list, separated by commas: Copper, Deer Hide. Names as the game shows them, or item names (DeerHide), which work in every language. | ||
| Size | 1 | 0.75 to 1.5 | Panel size. 1 is the normal size. |
| Opacity | 1 | 0.2 to 1 | 1 is solid; lower shows the game through it. |
| Placement | Beside Build Info | Beside Build Info, Custom | Beside Build Info: right of the piece box at the bottom of the screen. Custom: at Anchor X and Anchor Y. |
| Anchor X | 0.8 | 0 to 1 | Left edge. 0 is the left of the screen, 1 the right. Used when Placement is Custom. |
| Anchor Y | 0.1 | 0 to 1 | Bottom edge. 0 is the bottom of the screen, 1 the top. Used when Placement is Custom. |
| Offset X | 0 | -400 to 400 | Move left (-) or right (+), in HUD pixels. |
| Offset Y | 0 | -400 to 400 | Move down (-) or up (+), in HUD pixels. |
Day Night Bar
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | A day and night bar on the minimap: the time of day and how long until dusk or dawn. | |
| Countdown | On | Time left until dusk by day, or dawn by night. | |
| Dusk Warning Seconds | 60 | 0 to 300 | The dusk countdown turns orange this many seconds before night. 0 = never. Used when Countdown is on. |
| Day Number | On | The day number. | |
| Clock | Off | The time as a 24-hour clock. 06:00 is sunrise, 18:00 sunset. | |
| Bar Height | 10 | 6 to 18 | Bar height in HUD pixels. |
| Size | 1 | 0.75 to 1.5 | Text and icon size. |
| Opacity | 1 | 0.2 to 1 | 1 is solid; lower shows the game through it. |
| Day Color | DBAD52D9 |
Hex RRGGBBAA (AA = opacity) | Color of the day part. |
| Night Color | 212B5CE6 |
Hex RRGGBBAA (AA = opacity) | Color of the night part. |
| Placement | Above Minimap | Above Minimap, Top Center, Custom | Above Minimap: along its top edge, or the top right corner without a minimap. Top Center: under the compass. Custom: at Anchor X and Anchor Y. |
| Width | 220 | 120 to 600 | Bar width in HUD pixels. On the minimap it matches the minimap instead. |
| Anchor X | 0.85 | 0 to 1 | Center of the bar. 0 is the left of the screen, 1 the right. Used when Placement is Custom. |
| Anchor Y | 0.95 | 0 to 1 | Bottom of the bar. 0 is the bottom of the screen, 1 the top. Used when Placement is Custom. |
| Offset X | 0 | -400 to 400 | Move left (-) or right (+), in HUD pixels. |
| Offset Y | 0 | -400 to 400 | Move down (-) or up (+), in HUD pixels. |
Compass
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | A compass strip at the top of the screen: your heading, friends and nearby map pins. | |
| Heading | On | Your heading under the center mark, for call-outs. 0 is north, 90 east. | |
| Heading Direction | Off | Add the direction after the number: 212 SW. Used when Heading is on. | |
| Focus Info | On | The name of the marker you look at, beside the heading. | |
| Distance | Focused | Focused, All Markers, Off | Focused: the distance of the marker you look at. All Markers: a distance under every marker. Off: none. |
| Friends | On | Other players, each in their own color. Far-away players show if they share their position on the map. | |
| Friend Names | Focused | Focused, Always, Off | Focused: a friend's name when you look at them. Always: under every friend. Off: none. Used when Friends is on. |
| Pings | On | Map pings from you and your friends, at any distance. | |
| Pins | On | Pins you placed on the map, bench pins included. | |
| Bed | On | Your bed. | |
| Tombstone | On | Where you died. | |
| Bosses | On | Boss altars and other boss locations on your map. | |
| Pin Range | 300 | 50 to 2000 | Pins farther than this, in meters, are left off. Friends and pings ignore it. Used when Pins, Bed, Tombstone or Bosses is on. |
| Height Arrow Meters | 10 | 0 to 50 | An up or down arrow on markers this many meters above or below you. 0 = off. |
| Max Markers | 12 | 3 to 24 | Most markers at once. Pings and friends first, then the nearest. |
| Size | 1 | 0.75 to 2 | Overall size. 1 is the normal size. |
| Width | 520 | 300 to 1000 | Strip width in HUD pixels. Kept clear of the minimap on narrow screens. |
| Field Of View | 120 | 60 to 240 | Degrees the strip covers. Narrower is easier to read. |
| Opacity | 0.9 | 0.2 to 1 | 1 is solid; lower shows the game through it. |
| Animations | On | Markers ease in, grow when you look at them, and pings pulse. Off: plain fades. | |
| Offset X | 0 | -600 to 600 | Move left (-) or right (+), in HUD pixels. |
| Offset Y | 0 | -400 to 0 | Move down (-) or up (+) from the top of the screen, in HUD pixels. |
Buffs
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Resize the buff icons at the top right and keep them clear of the compass. | |
| Size | 0.9 | 0.5 to 1 | Buff icon size. 1 is the game's size. |
| Per Row | 0 | 0 to 12 | Most buffs in one row before a new row starts. 0 = the game's 7. |
| Make Room For Compass | On | Start a new row before the buffs reach the compass. Used when the compass is on. |
Rested Countdown
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | While you rest by a fire, count down the seconds until you are Rested, above the Resting icon. | |
| Text Size | 15 | 11 to 26 | Font size of the countdown. |
| Sound | On | A soft chime when you become Rested. | |
| Sound Volume | 0.35 | 0.05 to 1 | Chime volume, on top of the game's own volume. Used when Sound is on. |
Save Countdown
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Count down to the auto-save, so its lag spike does not catch you mid-fight. | |
| Seconds | 5 | 3 to 30 | Seconds before the save that the countdown starts. |
| Character Save | On | On a server, also count down to your own character save, which has a smaller hitch. | |
| Sound | On | A soft tick each second. | |
| Sound Volume | 0.35 | 0.05 to 1 | Tick volume, on top of the game's own volume. Used when Sound is on. |
| Size | 1 | 0.75 to 1.5 | 1 is the normal size. |
| Opacity | 1 | 0.2 to 1 | 1 is solid; lower shows the game through it. |
| Anchor X | 0.5 | 0 to 1 | Center of the box. 0 is the left of the screen, 1 the right. |
| Anchor Y | 0.72 | 0 to 1 | Center of the box. 0 is the bottom of the screen, 1 the top. |
Bench Pins
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Add a map pin when you build a workbench, so you can find your camps again. | |
| Pin Stations | Workbench Only | Workbench Only, All Crafting Stations | Workbench Only, or every crafting station: forge, stonecutter, artisan table and the rest. |
| Skip Near Pin Meters | 50 | 0 to 200 | No new pin if one of your pins is this close, in meters, so a base gets one pin. 0 = always pin. |
| Remove With Bench | On | Removing a bench with the hammer removes its pin, or moves it to another bench within Skip Near Pin Meters. | |
| Announce | On | Show the new pin's name in the top-left messages. | |
| Icon | House | Fire, House, Hammer, Dot, Portal | Map pin icon. |
| Names | Random Name | Random Name, Station Name, No Name | Random Name: a Norse-sounding name from the lists below. Station Name: "Workbench". No Name: just the icon. |
| Name Prefixes | Ulf, Hrafn, Jarn, Frost, Grim, Skjold, Bjorn, Eld, Svart, Thor, Odin, Rune, Troll, Mead, Ash, Ygg, Valk, Draugr, Fenris, Storm, Iron, Wolf, Raven, Boar, Elk, Ember, Hel, Njord, Sig, Hjalm, Gunn, Kald, Myrk, Vind, Stein, Gull, Sol, Eikthyr, Bonemass, Greyling, Freyr, Freya, Baldr, Tyr, Loki, Heimdal, Vidar, Skadi, Bragi, Idun, Frigg, Ullr, Mimir, Surt, Ymir, Jotun, Fafnir, Nidhogg, Sleipnir, Hugin, Munin, Geri, Freki, Moder, Yagluth, Fulling, Lox, Serpent, Neck, Blod, Dverg, Alf, Hvit, Raud, Gra, Kol, Haug, Skog, Fjall, Snae, Bear, Orn, Oak, Birch, Pine, Thunder, Bone, Copper, Silver, Amber, Horn, Tusk, Antler, Mist, Ice, Black, Gold, Saga, Skald, Wyrm | First halves of random names, separated by commas. Used when Names is Random Name. | |
| Name Suffixes | heim, gard, vik, stad, borg, holt, fjord, hall, by, hold, keep, stead, haven, mark, fell, dal, ness, wall, rest, ford, hof, skali, rock, watch, hearth, thorp, tun, vang, berg, havn, sund, ey, lund, mire, moor, mere, strand, haug, stein, garth, helm, hollow, hill, crag, peak, spire, tower, gate, bridge, crossing, ridge, reach, rise, falls, wood, grove, glade, field, vale, marsh, fen, bay, port, harbor, shore, cove, isle, point, cliff, cairn, barrow, howe, mound, ring, forge, mill, lodge, camp, post, fort, bastion, bulwark, rampart, longhouse, steading, saeter, hus, bol, toft, rud, vin, akr, hagi, lid, bekk, foss, hammar, tind, vatn, grip | Second halves of random names, separated by commas. Used when Names is Random Name. |
Auto Repair
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Opening a crafting station repairs every item it can, as if you pressed its repair button for each. | |
| Equipped Only | Off | Repair only what you are wearing and holding, not spare gear in your bags. | |
| Announce | On | Say how many items were repaired, in the middle of the screen. |
Settings saved by an older version keep their values. Removed settings are ignored.
Install
- r2modman / Thunderstore Mod Manager: search for Krool World UI and install.
- Manual: install BepInExPack Valheim, then put
KroolWorldUI.dllinBepInEx/plugins.
Compatibility and tips
- Used in a modpack with EpicLoot, ExtraSlots, AdventureBackpacks, Quick Stack, MultiUserChest, PlantEverything and Warfare.
- If something overlaps another mod's HUD, move it with the offsets in F7. Preview on HUD shows where things land.
- Too many XP popups while running or sneaking: set FloatingText to Level Up Only.
- Updates keep your saved settings. Use Reset in F7 to take new defaults.
Source, issues and changelog: github.com/Krool/KroolWorldUI. MIT licensed.
CHANGELOG
Changelog
0.17.6
- Boss recap: fix: a boss kill could show nothing on any player's game, even with everyone on 0.17.4. The recap's network messages are now set up when the world starts, the way the game sets up its own, and the log says "Boss recap: listening for boss deaths." when they are. A dedicated server still needs nothing installed.
0.17.5
- Boss recap: fix: when a friend without this mod (or with an older version) was running the boss, its death could go unnoticed and the Bosses tab stayed empty. The recap now starts from the game's own kill count, which reaches everyone who hit the boss, and the backup check no longer misreads a dead boss's health as full.
- Boss recap: each boss death leaves a few lines in the BepInEx log saying which game announced it and how many games sent their numbers.
0.17.4
- Stats window without Epic Loot: the Resistances note leaves out the sentence about Epic Loot, and the log no longer gets a Harmony warning about missing Epic Loot types.
- Stats window: a column header shows only when something in that section fills its column.
0.17.3
- Stats window: fix: the sources next to each total (what gear, food, potions and Rested add) and the column headers showed only "…". Text boxes now always have room for a full line.
- Stats window: the mouse wheel scrolls much faster: about four rows per notch, eased.
0.17.2
- Stats window: the Deaths and Bosses tabs get column headers too (Hits, Damage, Share, Damage types). The window resizes to the screen each time it opens, so changing the resolution or the game's GUI scale mid-session no longer leaves it the wrong size. Long names and values in some languages shrink to fit instead of being cut off.
0.17.1
- Stats window: bigger, with tighter rows so more fits on screen. Each section has column headers (Total, Sources, Damage taken, Time left), and every total sits in its own dark box in bold. Damage per hit is now a small table: hit sizes on top, what is left after armor under them.
- Fix: with Quick Stack Store Sort Trash, the trash can no longer shows the stats mark (it copies the armor box, and copied our button with it).
0.17.0
- Stats window (new). Press K, click the armor value in your inventory, or press the right stick there on a controller. Shows max health, stamina and eitr, regen, movement and run speed, carry weight, stamina costs, armor and resistances, each with pictures of what adds to it: gear, food, potions, Rested, Epic Loot enchantments. Resistances show which one counts and which do nothing, because only the strongest of each type applies. Also lists your active effects and your Epic Loot enchantments.
- Death recap (new). On the death screen: every source of damage in the fight that killed you, by damage type, with the killing blow. Kept in the stats window under Deaths.
- Boss recap (new). When a boss dies: each player's share of the damage, and in the stats window the breakdown by weapon, arrow, enchantment and fire or poison over time. Friends with the mod share their numbers automatically.
0.16.1
- Build support is on by default now. Updating turns it on once; to switch it off, use F7 under Build Support.
0.16.0
- Build support (new, off by default). Still being tested: turn it on in F7 under Build Support to try it. With the hammer out, a piece that would break as soon as you build it (stone on wood, stone held from one side) flashes red, with a note above the build menu. Hold Left Alt and point at a built piece to see what would fall if you removed it (red) and what would stand with clearly less support (orange), with a count. Both follow the game's own support rule. Optional: color the piece you are placing by the support it will have. Settings: show the removal preview always instead of on a key, the key, the note's size, opacity and position.
- Compass: stays in place when a boss health bar appears instead of moving down. It still moves under a raid banner.
0.15.1
- Low ammo warning. A short toast and tone when a shot leaves your equipped stack of arrows, bolts or bait at 25, and again in red at 10. Both counts are settings.
- Buff rows that wrap sit further apart, leaving room for the rested countdown so it no longer covers the row above.
0.15.0
- Crafting tabs. Every crafting station (and hand crafting) gets a row of tabs above the recipe list: Weapons, Armor, Tools, Ammo, Food and meads, Materials, Other. Only the tabs a station has recipes for are shown (none when it has one kind), and each station remembers its tab. On a controller, the D-pad left and right switch tabs.
- Sort the crafting list by the game's order, name, type or station level, with a button under the list (right-click goes back) or in the settings window. What you can craft now stays on top unless you turn that off.
0.14.0
- Every language Valheim offers. All text on screen and in the settings window follows the game's language setting. Where the game already has the words (World save in, Repaired, Day), its own translation is used. Numbers use your language's format.
- Controller and Steam Deck. Open the settings from the pause menu (Krool World UI, under Settings). The window works with the D-pad, A, B, X, Y and the bumpers, and with the keyboard (arrows, Enter, Esc).
- Settings window, rebuilt. Search; settings grouped under sub-headings; settings that don't apply right now greyed out with the reason; click a slider's number to type a value; arrows on choices; a color picker; descriptions in a panel that also works with touch. Text stays sharp at any resolution and the window follows the game's GUI scale. It can be resized and remembers where you put it. Clicks no longer reach the inventory behind it.
- New settings: opacity and size for every element; offsets everywhere (compass X too); hide key for everything the mod draws; one volume for all its sounds; colorblind-friendly warning colors; skills to leave out (Run, Jump); friend names on the compass always; day/night bar placement (under the compass, or anywhere); a final-minute food reminder; a controller button to dismiss the no-food message; buffs per row; character save countdown on/off; auto repair for worn and held items only.
- No Map worlds: the compass shows no pins, tombstone, bed or bosses there, and Bench Pins adds none. The day/night bar stays on screen without a minimap.
- Compass: height arrows no longer point the wrong way between dungeons and the surface; narrows itself on small screens instead of running under the minimap. Compass Offset Y now moves up with + like every other offset; saved values are converted.
- Text boxes (build materials, food reminder, save countdown, rested countdown) widen to fit longer words, and the day/night bar's text no longer overlaps.
- Fixes: a low disk space warning on a server no longer starts a false save countdown; a server save warning no longer carries over to the next world; a feature that hit an error tries again after you log back in instead of staying off until restart; removing a bench removes its pin even after you changed the pin icon, never touches a friend's shared pin, and never leaves two pins on one base; small memory leaks on logout.
- Build materials: Cost Only became Common With Cost (off), which reads the right way round.
0.13.0
- Build materials: with a piece selected, the panel lists only what that piece costs. Your common materials show when nothing is selected. New setting Cost Only (on) to go back to listing both.
- Mod page: shorter, plainer text.
0.12.6
- Mod page: a full-screen picture of every element at once (the F7 window's Preview on HUD), so you can see where each one sits. The skill XP clip is back to a still.
0.12.5
- Mod page: the day/night bar and the XP popups added to the pictures at the top.
0.12.4
- Mod page: the preview pictures are a list, one feature per line with a caption, instead of a grid.
0.12.3
- Mod page: screenshots and short clips of the compass, weight bar, food reminders, build materials, rested countdown and the other features.
0.12.2
- Mod page: says up front that these are quality-of-life additions only, that every feature and option is adjustable in the F7 window, and that players with and without the mod can play together.
0.12.1
- Buff icons: default size is now 90% (was 70%). If you were on 70%, you move to 90%; any other size you chose is kept.
0.12.0
- New: buff icons. The game's buff icons at the top right show at 70% size (adjustable, 100% is the game's own), and wrap into a new row before they reach the compass instead of running under it. The wrap point follows your screen, the compass's width and size, and goes back to the game's 7 per row with the compass off.
0.11.1
- Compass: finished animations. Markers spring in and fade out instead of popping, keep their place as they leave, and the one you look at grows while its name and distance ease in. Pings ripple. Friends held at the edge get a chevron pointing the way to turn. Labels swell slightly as they pass the center. The strip fades with the map and glides under a boss bar or raid banner.
- Compass: distances round to steady steps (5 m past 50 m, 10 m past 200 m, km past 1000) and the readout shows how many markers are stacked (+2 more).
- Compass: new settings: Size, Heading Direction (212 SW), Distance (Focused, All Markers with a number under each icon, or Off), separate switches for Bed, Tombstone, Bosses and Pings, Max Markers (12), and Animations.
0.11.0
- New: compass. A strip at the top center with your heading for call-outs, friends in their own colors (held at the edge when behind you), map pins within 300 meters (yours, bench pins, bed, tombstone, bosses) and map pings. Look at a marker to see its name and distance. Height arrows for markers well above or below you; overlapping markers fold into a count; moves below a boss bar or raid banner. Window, width, range and opacity are adjustable.
- Bench pins: the Portal icon now makes a portal pin. It was making a tombstone-type pin, because the game lists Death and Bed before the fifth icon.
0.10.1
- Bench pins: taking a bench down with the hammer removes its pin, so a bench dropped to fix a boat leaves no trace. If another bench still stands within the skip distance, the pin moves to it instead. New setting Remove With Bench (on).
- Bench pins: the name bank grows to 100 prefixes and 100 suffixes, 10,000 names (Lokihollow, Sleipnirstrand, Frostcairn). If you edited the lists, yours are kept.
0.10.0
- New: auto repair, on by default. Opening a workbench, forge or other crafting station repairs every item it can, as if you clicked its repair button once per item: the same station and level rules and the same Crafting skill XP. One repair sound and a single Repaired N items message (can be turned off).
0.9.3
- Weight bar: easier to read. A dark backing behind the bar, a black outline on the numbers, a brighter max-weight line and a brighter default fill (a fill color you changed is kept).
- Weight bar: the fill now slides to your new weight right away instead of pausing first.
0.9.2
- Rested countdown: now sits just above the Resting buff icon, on one line (Rested in 14s), instead of in the slot beside it.
0.9.1
- Rested countdown: moved from the middle of the screen to the buff row, in the next slot left of your buff icons, and trimmed to just the timer (Rested 14s). The comfort and duration text, the progress line, the green Rested flash and the position settings are gone.
0.9.0
- New: rested countdown. While you rest by a fire, a box below the middle of the screen counts down the seconds until you are Rested, with a fill line, your comfort level and how long Rested will last at it. A soft chime when it lands (can be turned off). Timing comes from the game's own Resting effect.
0.8.0
- New: day/night bar above the minimap. Night at both ends with a moon, day in the middle with a sun, a marker for now, the day number, and the time until dusk or dawn (orange in the last minute before dark). Optional 24-hour clock. Uses the game's synced clock; hides with the minimap.
0.7.1
- Build materials: each common building material has its own setting (Always, When Known, When Carried or Never) in place of the single list. Defaults: Wood, Stone, Core Wood and Fine Wood once your character has found them; Resin, Bronze and Iron Nails, Black Marble, Yggdrasil Wood, Grausten and Ashwood only while carried. Other Materials takes any item by the name the game shows. With the hoe or cultivator out, only the selected piece's cost is listed.
- Bench pins: the default skip distance is now 50 meters (was 30), since a workbench alone covers 20. A value you saved earlier is kept.
0.7.0
- New: build materials. While the hammer, hoe or cultivator is out, a panel right of the build menu's piece box counts the materials you carry: what the selected piece costs (red when short), an always-shown list (Wood and Stone by default, editable in F7), and how many of the piece you can build. Counts match what the game checks when you place.
0.6.0
- Food decay: the stamina and eitr bars now get the same faint segment as the health bar, showing the max your food has lost as it wears off (the game shrinks all three alike). Gold on stamina, purple on eitr; each bar has its own switch and color. The stamina and eitr segments show while those bars do (when not full).
- The Food Max Health settings section is now Food Decay. A health segment color you had changed starts from the default again.
0.5.0
- New: save countdown. A box near the top of the screen counts down the last 5 seconds (adjustable, 3 to 30) before the auto-save, then shows Saving..., with a soft tick each second. Exact in single player and as host; on a dedicated server it times the world save from the server's 30-second warning. A client's own character save shows as Character save.
- New: bench pins. Building a workbench adds a map pin with a random Norse-sounding name (Hrafnvik, Trollhaven, Odinheim). Choose the icon, the naming (random, station name or none) and whether all crafting stations get pins; no new pin within 30 meters of an existing one. The name bank is two editable lists in F7. This is the mod's first change to anything: it adds pins to your own map, as you would by hand.
- Settings window: the title no longer overlaps the Expand all / Collapse all row; long setting names and section titles stay on one line instead of wrapping over the next row; long text values (the name lists) fit the window instead of widening it.
- Preview on HUD also shows a looping save countdown.
0.4.0
- Skill XP: new default Tiles style, the skill icon with its XP bar underneath, a third taller than wide, side by side at the bottom right just above the key hints. It only moves up to make room for them, so it does not hop when you equip something. Rows (the bar with the name on it) is still a choice. New settings: Style, Tile Size, Tile Level (level number in the corner, off by default), and Bottom Right placement. The placement setting is now named Placement, so it starts from the new default.
- Settings window: one collapsible section per feature, with the feature's On/Off and a Reset all on the header; it remembers which are open. Hover a setting to see what it does, its default and its range. The mouse wheel scrolls the window instead of zooming the camera.
- Setting descriptions use the names shown in the window.
- Mod page rewritten: banner, an at-a-glance table, bulleted features, install steps and tips. The settings tables are generated from the code, so they always match the window.
0.3.1
- Floating XP text: the last gain of a burst now shows about a second later instead of waiting for that skill's next XP; tiny gains no longer print as +0%; leftover gains are dropped on a new character or respawn; an error disables it once instead of logging on every XP tick.
- Skill XP bars: a new bar is placed before its first frame is drawn; the skill name makes room for the level text after a settings change; the stack no longer follows the stamina bar's show/hide animation more than 40 pixels down.
- No-food message: Backspace only hides it while you can see it; the 3-second wait and the hidden state reset with each respawn.
0.3.0
- Weight moved beside the food icons and rebuilt like the health bar: a weight icon next to the fork, a vertical bar rising above it, and your weight over your max on top. New settings for colors (thresholds, gradient or single, with all three colors editable), bar length and thickness, text style and size, growth with max weight, and a nudge offset. The old hotbar placement is gone.
- New: the health bar continues in a faint red segment showing the max health your foods have lost as they wear off (a food at half time gives about 81% of its health).
- Skill XP bars rebuilt as slim bars centered under the stamina bar, stacking down. New settings: name-and-level or icon-only labels, width, height, color, and position (below stamina, right side or custom) with nudge offsets. Default max bars is now 4.
- New: blue floating XP text over your character, like a damage number, only on your screen. Every gain, level-ups only, or off.
- Food reminders: separate switches for running out (on) and can eat again (off, new). New no-food message that stays up until you eat or press Backspace; it waits for the arrival on a new character and shows again after a respawn.
- Settings window: colors show a swatch and an editable hex value. Preview also shows a sample max-health segment.
0.2.3
- Food reminder: removed the "eat again" text; the time left is right-aligned with fixed-width digits so the countdown no longer jiggles.
0.2.2
- Weight bar has a steady size and position: about two hotbar slots wide at 300 max weight, growing with your carry capacity (Megingjord makes it 50% longer), anchored to the first hotbar slot. It no longer stretches or shifts with the items and gear you have.
0.2.1
- Fixed the food reminder text showing rotated 90 degrees.
0.2.0
- Food reminder: when a food drops under 4 minutes, a small reminder with its icon, time left and "eat again" appears at the top of the screen, with a soft chime. Once per food, fades after 6 seconds.
- The settings window's Preview button now previews every feature on the HUD (XP bars and the food reminder, with the chime).
0.1.2
- The F7 settings window title shows the installed version, so you can see which one you are running.
0.1.1
- Mod page shows only player information; build and release notes moved to GitHub.
0.1.0
- Skill XP bars: a Skills-tab style bar appears while you earn XP in a skill, shows the XP gained since it appeared in a lighter shade, and fades out after 3 seconds without XP. Up to 5 stack on the right side of the screen.
- Built-in settings window (F7) with on/off buttons, sliders, per-setting reset and a live preview of the XP bars. No ConfigurationManager needed.
- Weight on the HUD: a slim bar above the hotbar with current / max inside, matching the inventory screen, with near-limit and over-limit colors, Always / Near Limit / When Changed modes and Above / Below Hotbar / Custom placement.