Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Krumpac Reforge ModPack
The download for the whole mod pack of Krumpac REFORGE - REGISTRATION AND APPROVAL to closed beta community required - check REAMDE
| Date uploaded | a year ago |
| Version | 7.3.2 |
| Download link | Krumpac-Krumpac_Reforge_ModPack-7.3.2.zip |
| Downloads | 227 |
| Dependency string | Krumpac-Krumpac_Reforge_ModPack-7.3.2 |
This mod requires the following mods to function
Azumatt-FirstPersonMode
Simple mod that allows First Person. It moves the camera into the player's head. It hides what is needed either through culling the character model or hiding the head by shrinking it (configuration value)
Preferred version: 1.3.10Azumatt-AzuContainerSizes
Standalone mod that allows you to change the size of containers in the game. Supports custom containers.
Preferred version: 1.1.1Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 1.6.6Azumatt-AzuAreaRepair
Repair pieces in a specified area around the player when using the hammer to repair. Code pulled from OdinsQOL
Preferred version: 1.1.6Azumatt-AzuAutoStore
This mod pulls nearby items from the ground into containers. Optionally, use a hotkey to store items in your inventory into containers. Read the mod description for more information.
Preferred version: 3.0.8Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.4Azumatt-Azus_UnOfficial_ConfigManager
Mod to assist with configuration of BepInEx mods
Preferred version: 18.4.2Azumatt-Build_Camera_Custom_Hammers_Edition
Adds a build camera to your vanilla and custom hammers. Taken over from the original mod by Azumatt.
Preferred version: 1.2.7ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.8.0ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.18ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.2blacks7ar-VikingsDoSwim
A simple mod that lets you configure Max Swim Speed at max swim skill level. Scales your swim speed, stamina regen and stamina consumption to your swim skill level. Adds a new diving mechanic that lets you swim underwater.
Preferred version: 1.3.8Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.0shudnal-ExtraSlots
More inventory slots dedicated for equipment, food, ammo and misc items. Extra utility slots. Quick slots. Custom slots API. Player inventory resize. Gamepad friendly. Slot obtaining progression.
Preferred version: 1.0.33shudnal-ExtraSlotsCustomSlots
Custom slots for various mods that support custom items.
Preferred version: 1.0.9castix-ExtendedDaytime
Extends the daytime by slowing down the daycycle in the afternoon and allows you to tweak the length of nights. Day- and nighttime length can be configured.
Preferred version: 1.0.3Azumatt-Recycle_N_Reclaim
A mod that allows you to recycle items back into resources used to make them. Adds a 'Reclaim' tab/button to the crafting menu. Additionally can be used inside of your inventory directly.
Preferred version: 1.3.8denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2332README
Reforge CORE – Valheim Overhaul 7.3.0
This mod is part of the Reforge COR mod pack.
⚠️ DISCLAIMER – BETA ACCESS REQUIRED – READ FIRST!
This mod pack is currently in development and only available to members of our closed BETA community.
Without accepted membership, you can install the mod pack, but you will not be able to launch the game or load any mods.
No Paywall: We do not charge for access to the BETA. Being accepted into the closed community does not require Patreon or other financial support. Likewise, being part of the closed community does not obligate you to donate or back us financially.
🔒 How to Apply for Closed BETA
- Fill out the Krumpac Reforge Beta Tester Application
(Links can be found on our Discord or other community pages.) - Wait for Monthly Selection
We approve testers as best we can each month. Please be patient! - Gain Whitelist Access
Once accepted, you’ll be able to launch the game and enjoy all Reforge Overhaul features.
💖 Want Instant Access or to Support the Project?
- BETA access is completely free for everyone! No one is forced to join or donate. The closed BETA does not require any financial support.
- However, if you’d like to skip the wait and help us deliver even more high-quality content, consider becoming a Patreon supporter. Your optional support directly contributes to our ability to invest in new assets and further improve our mods.
- We also give away 30 free Beta Keys every major release (roughly once a month) to non-Patreon community members to ensure everyone has a fair shot at joining the BETA.
- To date, we have already given away over 600 free keys to our amazing community!
Reasoning: In earlier builds, some individuals downloaded our content and placed it behind their own paywalls. Our new, registration-based approach helps protect the community from unauthorized monetization of our mods.
🛡️ What is Reforge? A Completely New Experience!
Forget everything you know about gathering, crafting, cooking, hunting, building, and progressing in Valheim. Reforge introduces new NPCs, quests, bosses, enemies, terrain, clutter, materials, resources, tools, weapons, foods, locations, and lore. It’s more than a mod—it’s a new game, emphasizing exploration, strategic decision-making, a more moderated pace, and themes and legends from Norse mythology.
⚡ The gods aren’t merely present in Valheim Reforged; they are active and, in some cases, interactive, as we have added a prayer system with Boons and Curses based on your dedication. You can find shrines scattered across the map in different locations with their own icons.
🧭 Key Features
🔨 In-depth Crafting & Smelting Overhaul
Experience a comprehensive rework of the crafting and smelting systems, opening up countless new item possibilities.
🏗️ 80+ Unique Crafting Stations
Build and customize an expanded workshop with dozens of high-quality, specialized workbenches.
⚔️ Over 150 New Weapons & 90 Armor Pieces
Arm yourself with an impressive arsenal of freshly forged weaponry and gear, each designed with unique visuals and stats.
🗺️ Completely New Methods of Acquisition
Discover entirely new ways to obtain resources and materials, from hidden treasure troves to quest-based rewards.
🧙 Brand-New NPC & Quest System
Encounter diverse NPCs offering immersive quests, guidance, and story elements to shape your adventure.
🏰 Base Fortification System
Defend your homestead with upgradable fortifications that evolve to meet increasing raid threats.
🕺 Reworked Player Animation Controller
Enjoy smoother, more realistic character movements. New emotes, hairstyles, and expanded male/female customization breathe fresh life into your Viking avatar.
🪓 Enhanced Combat Mechanics
Master new techniques for Axes, Sledges, Harpoons, Spears, and more. Wield throwing axes, specialized harpoons, and visually stunning Atgeirs with revamped combos and movesets.
🌲 Major Biome Overhauls
Rediscover familiar lands in a new light. The Meadows, BlackForest, Swamp, Ocean, and Mountain biomes have each been meticulously reimagined for enhanced exploration and challenge.
🧺 Complete New Clutter System
Find two distinct loot drop tables scattered throughout the world, adding excitement and variety to your exploration.
🌾 Reworked Farming System
Level up your farming skill to unlock new abilities, increase crop and pickup radii, and refine your overall harvesting strategy.
🐗 New Butchering System
Harvest valuable resources from carcasses, enabling advanced cooking and crafting options.
🧪 Expanded Alchemy System
Gather newly introduced herbs in every reworked biome to craft potent potions, elixirs, and other magical concoctions.
👹 Boss Rework
Prepare for more intense and rewarding battles—every original boss has been reimagined and upgraded.
🙏 All-New Praying System
Develop your praying skill and worship Odin or other Norse gods like Baldur, Bragi, Freyr, Freya, and many more. Offer sacrifices to gain special blessings, abilities, or unique story paths.
🐉 Overhauled Monsters & New Creatures
Forget the vanilla foes—every monster has received a fresh, updated look, and entirely new creatures prowl the land.
🏛️ Nine Custom Dungeons
Dive into 9 large-scale, uniquely crafted dungeons that will test your wits, combat prowess, and survival instincts.
🎶 Completely Overhauled Audio & Music
Immerse yourself in a whole new auditory experience. We replaced Valheim’s original soundtrack with custom-produced, professionally contracted music, and professionally recorded voice-acted content. Additionally, we’ve introduced ambient sounds (frogs, owls, eerie winds, etc.) to enhance immersion. Every biome and NPC encounter is brought to life with high-quality audio, making your journey feel richer and more authentic than ever.
Embark on your epic Valheim journey with these massive overhauls—this isn’t just a mod; it’s a complete reimagining of how you experience the game!
🌄 A Glimpse of the World
Not only have all vanilla creatures been completely changed and revamped, but here is a glimpse of just a few of the many new enemies, locations, and systems meticulously crafted and added to the game:
Myrkvidrskelgr – One of Many New Enemies
The Cave Bear
Underwater Exploration – Swimming Mechanics, Sharks, Shipwrecks, and Secrets
Abandoned Mines – Early Game Dungeons
The Bog Witch – Professionally Voice-Acted Quest NPC
Below are more examples of additions you can expect to see within the game, including armours, landscapes, dungeons, shrines, and more. We hope you enjoy what you see!
📸 More Screenshots:
CLICK TO SHOW:
Copyright, Permissions, and Credits
Due to recent discussions by IronGate (publisher of Valheim) regarding free and paid modding, we’ve changed how we distribute Reforge and made our terms of use clearer:
- All rights remain with the original author (this mod’s uploader) of Reforge and any directly affiliated mods.
- No Unauthorized Uploads: You may not upload these files to other sites under any circumstances.
- No Modifications: You may not modify any files to improve them (beyond normal config tweaks) under any circumstances.
- No Conversions: You may not convert these files to work on other games under any circumstances.
- No Asset Use: You may not use any of the assets in this mod.
- No Commercial Use: You may not sell or otherwise use our assets in any paid mod or for donations without explicit permission.
You Like It? You Love It? Support Us!
📬 Contact
Meet the Team Behind Valheim Reforged!
Our dedicated crew members work tirelessly to bring you an unforgettable Valheim experience...
Datys - Food System Developer
DefendYourBase - Monster Developer
KG - Script Developer
Flux - Script Developer
They are the creative forces driving our new features, systems, and world expansions.
Special Thanks to our Moderators & Community Manager!
Warden - Community Manager
Akora - Moderator & Storyteller
Big Blue - Moderator
ChromoSphere - Moderator
Oszo - Moderator
A Heartfelt Thank You to All Our Patreons!
We are truly humbled by your unwavering support. Your generous contributions and steadfast belief in our vision have been the driving force behind our success. With a thriving Discord community of over 3000 members, your encouragement has enabled us to push boundaries and reach new heights with Valheim Reforged.
Without you, we wouldn’t be at this stage today. Thank you for being the backbone of our journey and for sharing your passion with us every day.
🔗 https://valheim-reforged.online/
Protected by KeyManager
CHANGELOG
Reforge CORE – Valheim Overhaul 7.3.8 - ONLY A TEST UPLOAD
- 7.2.1
- updated dependencies to latest versions (available now)
- other non-reforge mods should be up-to-date with this
- removed a bunch of 3rd party mods:
- AfterDeath (turned out this makes to game too easy and not survival fun)
- Mining (rocks will have lower HP and more drops with next release)
- Lumberjacking (trees will have lower HP and more drops with next release)
- Ranching (INCOMPATIBILITY that did remove tamed creatures)
- this is NOT a full release update, yet, just preparing step-by-step
- 7.2.0
- updated dependencies, many reforge mod updated release
- added afterlife mod
- changed swimming key function, removing direct ascend function
- added oxygen bubble spawner in ocean
- 7.1.1
- updated drop config for blackforest
- updated dependencies
- 7.1.0
- updated dependencies for complete modpack with a lot of changes, see discord
- 7.0.7
- Krump's play testing changes to spawns and drops
- updated dependencies
- 7.0.6
- updated dependencies
- updated this goes here file to apply the correct fixes everywhere
- 7.0.5
- updated dependencies, should work for Valheim version 0.219.16
- removed azu extended inv mod, replaced it with extra slots more from shudnal
- fixed eagle spawn settings
- removed direct meat drops from creatures as carcasses will only be used from now
- fixed some VES configs
- 7.0.4
- updated dependencies
- checked raid configs, no source for spawning giant necks found
- removed tin drops from random rocks
- splits drops configs into more files per biome
- added first person mod
- added new drops for haugars
- 7.0.3
- updated dependencies
- removed foraging mod
- drops and spawn config updates
- 7.0.2
- readded Professions
- dependency updates
- added asfangstein drops
- 7.0.1
- updating reforge dependencies
- temporarily removed professions from dependencies, since it is still not uploaded in working version
- 7.0.0 -> v7 release preparations
- updated raids with new creatures
- updated dependencies
- reworked thisgoeshere configs
- added new creatures for spawning and dropping (partially)
- 6.2.1 -> updated dependencies
- 6.2.0 ->
- we added a bunch of QOL and play enhancement (new skills) mods to the mod packs dependencies
- the reason for adding some of them is that we anyways recommend players to add those, now we do not need to explain and explain configs for those anymore, some other mods add to the gameplay, where the vanilla skill set lacks features
- those mods are created by our favorite modders 'azumatt and 'theblaxxun
- added default configs for those mods
- mods added:
- AAA -> faster crafting and multiple crafting
- Area Repair -> repair multiple building pieces at once
- Auto Store -> helps storing items (hotkey "T") into boxes that have the same item already, also allows to add multiple items to smelter implementations (hotkey "T" + "E"), default distance for finding boxes is set to 50m
- Container Sizes -> increasing the default wood chest size from 8 to 24 fields (less pain for players in the beginning, worthy upgrades still by using our custom boxes later in game)
- Crafty Boxes (craft from boxes) -> helps to not need to have every item for a recipe in inventory for crafting, since there are sooooo many in reforge, reduced the tedious running back and forth while crafting; default range for box content discovery for crafting is set to 100m (allowing larger bases)
- Hover Stats -> enables showing box contents while hovering with mouse over it (other features disabled)
- Workbench Tweaks -> adds auto repairing when approaching a workbench, workbench range and extension ranges set to 50m
- Build Camera -> press "N" to get into build camera mode to have easier building options
- Config Manager -> press "F1" to get the config manager UI to adjust any configs in-game
- Building Skill -> the more you build the stronger (health and support) your buildings become (newly built pieces only)
- Evasion Skill -> requires less stamina for dodging per level
- Stamina regeneration from food -> adds some more stamina regeneration if you eat food (food buff)
- Foraging Skill -> increases the pickup range for pickables (no need to click many times for many pickables nearby) and adds pickable output (number of drops) per level
- Lumberjacking Skill -> do more damage to trees and gain more wood per level
- Mining Skill -> do more damage to mineables and gain more ore per level
- Pack Horse Skill -> carry more weight per level
- Ranching Skill -> gain more, unlock displayed helpful taming information on level 10, 20, 40
- Sailing Skill -> sail faster, stronger boats, more exploration radius per level
- Steady Regeneration -> will add health and stamina points continuously not in chunks
- Target Portal -> will change the way portals work from "you need to construct a pair of portals" to "contructing a portal allows you to connect to all other portals", press button "P" to display / hide target portal map icons
- Tenacity Skill -> increases damage resistance of the player per level (level gained by receiving damage)
- Vitality Skill -> increases the player health, health regen (from level 30), etc. per level - levels gained by eating food
- We are aware that adding some of those mods do change game behavior and might conflict with other mods used that try to do similar things, feel free to report inconvenient compatibility issues with the selected mods
- updated dependencies
- we added a bunch of QOL and play enhancement (new skills) mods to the mod packs dependencies
- 6.1.6 ->
- updated dependencies
- new content / content changes, see discord news post
- 6.1.5 -> updated dependencies
- 6.1.4 -> added this goes here settings to clean up the mess in the bad upload from 6.1.3
- 6.1.3 ->
- drunkard operation modpack )soory :D(
- adding mineshafts to black forest, but requires new map or genloc
- 6.1.1 -> added drops for the dungeon spiders
- 6.1.0 ->
- updates for 6.1 release:
- new black forest crypt replacing old crypt (burial chambers)
- copper ores only in crypt, not on surface anymore
- many more things, see discord message
- updated dependencies
- updates for 6.1 release:
- 6.0.2 ->
- updated dependencies
- replaced drops of Serpent also for the new Krump_Monsters_Ocean_Serpent, now it will drop loot
- 6.0.1 -> Release version 6 should be complete
- 6.0.0 -> !! PRE - RELEASE !!
- BEWARE: this is still NOT a full 6.0.0 release, since SOME MODS MISS UPDATES!!
- adjusted spawn that configs
- updated dependencies
- 5.0.4 ->
- updated dependencies
- 5.0.3 -> re-added reforge UI after fixing it
- 5.0.2 ->
- removed Reforge UI, since some mod of it might require fixing
- removed also meadows dungeon
- make sure that you remove those above, if previously installed, or even better -> create a new profile
- 5.0.1 ->
- added the missing locations mod after it could be uploaded finally
- updated some remaining dependencies
- 5.0.0 ->
- bumped version to align with other mods 5.0.0 version
- updated mods dependencies
- 1 major new mod still missing, will be fixed with TS ops soon, hopefully
- TBD updates on configs, etc.
- 4.0.3 ->
- updated dependencies
- outlaw and shark drops added
- 4.0.2 ->
- included / corrected the drop configurations to have all necessary creature drops for datys professions
- updated dependencies
- 4.0.1 ->
- turned off the config file deleting at game start, so, players can set the things in the config files (this was a very old left over mechanic back then required because recipes were added to config files)
- updated dependencies
- 4.0.0 ->
- drop and spawn updates for release
- updated dependencies
- many more things... see news post
- 3.1.6 ->
- more enchantment recipe preps
- disabled enchanting vfx on weapons
- eikthyr (new) drops added
- drops for the new elder added
- 3.1.5 ->
- fixed some ocean spawner settings
- 3.1.4 ->
- moved rat raid back to non-supplemental raids file, since it seems the mod is not loading supplemental raids properly...
- fixed Giant Neck spawning only at night
- 3.1.3 ->
- updated dependencies to pre-valheim patch 0.217.18, downloading 3.1.3 should work with default_old if you do not update any mod any further
- 3.1.2 ->
- reduced hay and hemp spawn a little due to too much resources now
- increased troll trophy drop chance, since now part of progress
- 3.1.1 ->
- be careful sailing or swimming too far out :D
- updated dependencies
- 3.1.0 ->
- updated core and other mods
- scenery update to fix terrain bug
- armor update to
- remove the mistlands armor (Ulf...) that accidentaly was available for crafting from iron
- reworked rope crafting
- new Hemp plant (not for smoking!)
- replaced straw and rope (from cotton) to rope made from Hemp
- replaced usage of straw rope with rope made from Hemp
- reworked fabric crafting
- Sheep do now have drops
- wool replaces cotton, cotton will be moved to Plains
- recipes already changed
- plant will be in future only growing in Plains
- spawns now only in Plains
- fabrics can be made from wool and cotton
- wool fabric is now used across armors
- reworked Spinning Wheel
- now uses Spools to create thread
- reworked some trophies, and added more of them
- changed Shadows in BF to Boss faction
- updated core and other mods
- 3.0.6 -> spawns the rocktopus
- 3.0.5 -> adding the startup accelerator as default
- 3.0.4 -> also now added AzuExtendedPlayerInventory with 4 extra rows and equipment and quickslots as defaults
- 3.0.2 & .3 -> updated dependencies and README
- 3.0.1 -> updated trophies
- 3.0.0 -> first upload
