You are viewing a potentially older version of this package. View all versions.
KukuPie-Kukus_Village-1.0.0 icon

Kukus Village

Fill your base with villagers who will guard your base by taking defensive positions or go on journeys with you

Date uploaded 3 years ago
Version 1.0.0
Download link KukuPie-Kukus_Village-1.0.0.zip
Downloads 400
Dependency string KukuPie-Kukus_Village-1.0.0

This mod requires the following mods to function

ValheimModding-Jotunn-2.7.9 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.7.9

README

Kuku's Villager Mod

DELETE OLD VERSION's DLL AND RECOMMENDED TO START A NEW WORLD

Installation (manual)

Paste the plugins folder in valheim/BepInEx/

Features

  1. Two types of villagers : Ranged and Melee, All with different strength based on the type of bed created.
  2. Place a bed for them to spawn. If they die there is a Cooldown.
  3. Place Defensive Post in locations you want your villagers to guard.
  4. Melee Defensive post is where Melee based villagers will go to and guard, Ranged Defensive post is where Ranged Based villagers will go.
  5. Craft a Villager Commander from your crafting Menu to command them.

Recommendations

  1. Recommended to keep beds and defensive posts close because of the way game loads and unloads resources
  2. The more the villagers, the longer the freeze there will be when they are loaded back in memory.

Commands

KeyPad1. Go to their Beds Location and Guard Keypad2. Aim at a villager and press to make them follow you Keypad3. Command Villagers to Guard Defensive posts Keypad4. Delete all nearby Defensive posts Keypad5. Delete all Nearby villagers Keypad6. Delete all nearby Beds Keypad7. Show stats such as villagers Count

Changelog

1.0.0 : Re-released after updating the code from scratch.

Mirror Link

https://www.nexusmods.com/valheim/mods/2131

Known issues

Because of the way game handles Loading and unloading entites, it sometimes load entities but not the infomations saved in them so it is hard to always sync properly and I tried to the best of my ability to deal with it. The freeze is something that should be gone in future updates after I shift the functions that take time into coroutines