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StaffsOfFracturing
Adds Iolite, Jade, and Bloodstone Staffs of Fracturing with unique lightning, poison, and shrapnel mechanics.
| Date uploaded | a week ago |
| Version | 1.0.0 |
| Download link | L4zerShark_Team-StaffsOfFracturing-1.0.0.zip |
| Downloads | 58 |
| Dependency string | L4zerShark_Team-StaffsOfFracturing-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.2README
Staffs of Fracturing
Contains Ashlands equipment and material spoilers.
Staffs of Fracturing adds three Ashlands-tier variants of the Staff of Fracturing. Each keeps the familiar twelve-projectile fracture pattern, then gives every fractured ball a distinct gemstone effect.
The three staffs
Iolite Staff of Fracturing
- Fractured balls deal lightning damage.
- On an enemy hit, each ball has a 25% chance to arc once to the nearest other enemy within 8 metres.
- Every unordered pair of balls from the same shot independently has a 25% chance to form a brief lightning link, limited to 24 links per shot and bounded by range.
- Enemies crossing a link take lightning damage, with a per-shot hit cooldown to prevent overlapping links from multiplying damage uncontrollably.
Jade Staff of Fracturing
- Every fractured ball bursts for blunt and native poison damage in a 3.5-metre radius.
- Each detonation leaves a networked poison-control haze for 5 seconds.
- Once per second, every affected enemy receives one independent 20% immobilization roll, even where multiple hazes overlap.
- Immobilization uses Valheim's native
Immobilizedstatus effect.
Bloodstone Staff of Fracturing
- Every fractured ball detonates for blunt damage in a 2.25-metre radius.
- Each detonation launches 5 fast, piercing blood-shard projectiles—60 shards if all twelve balls detonate.
- Shrapnel is a real, blockable and dodgeable projectile and cannot fracture recursively.
Core damage scales by 25% of its configured base value per item-quality level above quality 1.
Crafting and upgrading
Craft all variants at a level 2 Galdr table.
| Staff | Base staff | Metal | Gemstone |
|---|---|---|---|
| Iolite | 1 Staff of Fracturing | 5 Flametal | 1 Iolite |
| Jade | 1 Staff of Fracturing | 5 Flametal | 1 Jade |
| Bloodstone | 1 Staff of Fracturing | 5 Flametal | 1 Bloodstone |
Upgrades consume additional Flametal and matching gemstones through Valheim's normal increasing recipe-upgrade flow.
Configuration
The generated BepInEx configuration file exposes bounded settings for:
- Lightning enemy-chain chance, ball-link chance, damage, range, link damage and hit cooldown
- Poison radius, blunt damage, poison damage, duration, immobilization chance and check interval
- Blood explosion radius and damage, shrapnel count, damage, speed and lifetime
Configuration is server-authoritative and synchronized through Jotunn. Only server administrators may change synchronized values.
Installation
Requires:
- BepInExPack Valheim 5.4.2333
- Jotunn 2.29.2
With a mod manager, install the package and its dependencies normally. For a manual installation, install BepInEx and Jotunn, then place StaffsOfFracturing.dll in BepInEx/plugins/.
This mod is required on the server and on every connecting client. Version matching is strict at the patch level.
Compatibility
Version 1.0.0 targets Valheim 0.221.12. It clones current vanilla prefabs at runtime and does not replace or redistribute vanilla assets. A future Valheim 1.0 update may require a compatibility release.
The mod uses a single narrow Harmony postfix on Projectile.Setup; all content registration, recipes, networking and configuration synchronization are handled through Jotunn.
Source and license
Source is included in the separate source-project archive. See BUILDING.md there for build instructions. Staffs of Fracturing is distributed under the MIT License.
CHANGELOG
Changelog
1.0.0 — 2026-08-25
- Added Iolite, Jade and Bloodstone variants of the Staff of Fracturing.
- Added bounded lightning chaining and same-shot lightning webs.
- Added owner-authored poison detonations, lingering haze and overlap-safe immobilization checks.
- Added blunt Bloodstone detonations and non-recursive piercing shrapnel.
- Added synchronized, server-authoritative balance configuration.
- Added Galdr table crafting and upgrade recipes, English localization, custom VFX styling and an original package icon.
- Added dedicated-server-safe content registration and strict client/server version compatibility.