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CharacterVault

CharacterVault saves character profiles on the server to prevent item duplication.

Date uploaded a month ago
Version 1.0.13
Download link Landoria-CharacterVault-1.0.13.zip
Downloads 67
Dependency string Landoria-CharacterVault-1.0.13

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

CharacterVault

CharacterVault keeps your Valheim character on the server. When you join, the server loads its trusted copy, preventing items from being imported or duplicated with another save or a restored backup.

When characters are saved

Event What CharacterVault does
First enrollment Validates and saves the new character after they safely enter the world.
Temporary guest admitted by ModSentry Does not validate, load, or save the character while the server sends the guest to its configured destination.
Automatic world save Saves every connected character with the world.
Manual save command Saves the world and every connected character.
Pause-menu Save button Saves the trusted server copy while keeping the familiar Valheim save behavior.
Log out Sends and validates a final character save before disconnecting.
Quit from the menu After entering the world, waits at most 10 seconds to save your character before closing Valheim.
Server kick Saves the affected character before the server disconnects it.
Graceful server stop or restart (optional) Saves all connected characters before the final world save and shutdown. Requires Linux server configuration.
Client crash or lost network Cannot request a final save because the connection is already lost.

Features

  • The server loads its latest trusted copy before your character enters the world; local saves still work normally.
  • A status below the minimap shows when the character is saving and confirms when the save is complete.
  • Failed appears when the server does not confirm the save in time.
  • The server keeps up to 15 automatic backups per character, including the 5 most recent saves and older daily snapshots.
  • Rejected accounts are never saved and receive a clear error. New characters must be created during the current game session; character limits and starting items depend on the server.

Compatibility

Valheim channel Version Status
Current release 0.221.12 Compatible
Public Test 0.221.13 Compatible

CharacterVault supports local and Steam Cloud characters.

Installation

Client required Server required (dedicated) Player-hosted server
Yes Yes Not Supported

Install matching versions of CharacterVault and Landoria.ModSentry on the server and every client.

Graceful server stop and restart support is optional and requires configuration on the Linux server. Setup instructions are available in the full documentation.

Contact

Report bugs through GitHub Issues. For questions and feedback, use GitHub Discussions.

CHANGELOG

Changelog

1.0.30

  • Use latest BepInEx version 5.4.2351

1.0.29

  • Migration to Valheim 1.0.x.

1.0.26

  • Fixed intermittent PlayFab invalid handle connection failures.

1.0.24

  • Updated documentation

1.0.23

  • Optionally use a CharacterVault-verified character across multiple worlds.

1.0.22

  • Updated README.

1.0.21

  • Remember when each character was last online.

1.0.20

  • Show existing character names when selecting an unregistered character or attempting to create an additional one.

1.0.19

  • Stop showing an acknowledged character rejection again after returning to the menu.

1.0.18

  • Minor fix

1.0.17

  • Kick rejected pre-spawn clients and preserve the custom rejection message without forcing a local logout.

1.0.16

  • Log local save failures after a rejection and continue to the menu without retrying the save.

1.0.15

  • Allow vanilla kicks for guest players.

1.0.14

  • Add Xbox support alongside Steam.

1.0.13

  • Let temporary ModSentry guests enter their server-controlled destination without character validation or persistence.

1.0.12

  • Move character admission settings under dedicated-server authority.

1.0.11

  • Add unit tests.
  • Limit retained character backups and log every retention deletion.

1.0.10

  • Bug fix

1.0.9

  • Display the server's admission rejection reason and return rejected players to the main menu instead of leaving them on a black screen.

1.0.8

  • Updated documentation

1.0.7

  • Resolve the local save source by name across stable and public test enum layouts.
  • Document Valheim version compatibility
  • Support Valheim save API variants
  • Fix CharacterVault save API compatibility
  • Fix Valheim public test compatibility

1.0.6

  • Update thunderstore readme

1.0.5

  • Enforce CharacterVault rejection before Valheim can admit or spawn the peer.
  • Require an unregistered character to have been created during the current game session.

1.0.4

  • Replace ServerCharacters with an independently implemented authoritative server vault.
  • Admit new characters only after ModSentry validation and the first durable profile commit.
  • Save connected characters whenever Valheim starts a world save.
  • Add server-authoritative starting items and command-line configuration overrides.
  • Preserve the existing graceful dedicated-server shutdown trigger.

1.0.3

  • Log when the mod is unloaded.

1.0.2

  • Rebuild the package as an immutable artifact shared by test and production.

1.0.1

  • Update the package icon.

1.0.0

  • Initial version.