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Landoria-FirstPerson-1.0.1 icon

FirstPerson

Adds first-person view and persistent FOV control for the normal gameplay camera.

Date uploaded 6 hours ago
Version 1.0.1
Download link Landoria-FirstPerson-1.0.1.zip
Downloads 8
Dependency string Landoria-FirstPerson-1.0.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

First Person

See Valheim through your character's eyes with a stable first-person camera that follows your full look direction.

Zoom all the way in to enter first person, then scroll back to return to third person. Your body and equipped items are hidden only from your own first-person view, keeping combat and exploration unobstructed without changing how other players see you.

Highlights

  • Enabled by default and instantly toggleable with firstperson.
  • Camera positioned exactly at eye level, including when looking up or down.
  • Stable helmet lighting while moving in any direction.
  • One persistent FOV setting for first person, third person, and free fly.
  • Client-side only: no server installation or configuration required.

Commands

Command Action
firstperson Enable or disable first person
fov <degrees> Set the FOV, up to 90
fov Show the current FOV
fov reset Restore the default FOV of 65

Your first-person toggle and FOV are saved locally.

Compatible with Valheim 0.221.12 and Public Test 0.221.13.

Read the full documentation.

Contact

Report bugs through GitHub Issues. For questions, feedback, and other discussions, use GitHub Discussions.

CHANGELOG

Changelog

1.0.3

  • Add the First Person video demo to the package documentation.

1.0.2

  • Keep items held in either hand visible while hiding the local player's body in first person.
  • Reject configured FOV values above 85 without changing the current or saved FOV.
  • Add 15 degrees to the effective FOV only while first person is active, up to 100.

1.0.1

  • Lock the camera to the player's animated head position and turn the body with horizontal camera movement.
  • Keep the first-person camera exactly at the animated eye point along the full look direction.
  • Hide the local player body and equipped items in first person.
  • Keep animated equipment transforms active so attached lights follow vertical look movement.
  • Stabilize helmet lights at the first-person camera and suppress their local flicker and movement.
  • Reapply local renderer hiding after complete character visual updates.
  • Restore the complete local character outside first person.
  • Keep the vanilla fov command active in first-person and third-person gameplay, save the FOV and first-person toggle in the local mod configuration, add fov reset, and cap the FOV at 90.

1.0.0

  • Add toggleable first-person view at minimum camera zoom.